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author | Shauren <shauren.trinity@gmail.com> | 2013-04-09 17:24:39 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-04-09 17:24:39 +0200 |
commit | 12a828fdbc01b9fca817829f9da3be2cf8cedf46 (patch) | |
tree | bedf2c3cf036f4e56635f4e41c41b4e72f9418a3 /src/server/shared/Database | |
parent | c34fd8d862fa85e8e1ed9d6abac349647f6cc082 (diff) |
Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled)
* Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these
* Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
Diffstat (limited to 'src/server/shared/Database')
0 files changed, 0 insertions, 0 deletions