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authormegamage <none@none.none>2011-10-07 12:48:20 -0400
committermegamage <none@none.none>2011-10-07 12:48:20 -0400
commit42d1562183dd0598de155e30264393edc6925a21 (patch)
tree73263639af50fcf177ff9bdf3791d8fc5afce454 /src/server/shared/Dynamic/LinkedReference
parent7f4be7e93a03c2f4c964590efb166c7dadcb6837 (diff)
parent7f89678bcda1b58ff0701c0915074e81a9caf720 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
Conflicts: src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src/server/shared/Dynamic/LinkedReference')
-rwxr-xr-xsrc/server/shared/Dynamic/LinkedReference/RefManager.h2
-rwxr-xr-xsrc/server/shared/Dynamic/LinkedReference/Reference.h12
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/shared/Dynamic/LinkedReference/RefManager.h b/src/server/shared/Dynamic/LinkedReference/RefManager.h
index da8cf518de5..ab56de9bc24 100755
--- a/src/server/shared/Dynamic/LinkedReference/RefManager.h
+++ b/src/server/shared/Dynamic/LinkedReference/RefManager.h
@@ -43,7 +43,7 @@ template <class TO, class FROM> class RefManager : public LinkedListHead
void clearReferences()
{
LinkedListElement* ref;
- while((ref = getFirst()) != NULL)
+ while ((ref = getFirst()) != NULL)
{
((Reference<TO, FROM>*) ref)->invalidate();
ref->delink(); // the delink might be already done by invalidate(), but doing it here again does not hurt and insures an empty list
diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h
index 707f4e7cfa8..fd5ce8fc25b 100755
--- a/src/server/shared/Dynamic/LinkedReference/Reference.h
+++ b/src/server/shared/Dynamic/LinkedReference/Reference.h
@@ -45,9 +45,9 @@ template <class TO, class FROM> class Reference : public LinkedListElement
void link(TO* toObj, FROM* fromObj)
{
assert(fromObj); // fromObj MUST not be NULL
- if(isValid())
+ if (isValid())
unlink();
- if(toObj != NULL)
+ if (toObj != NULL)
{
iRefTo = toObj;
iRefFrom = fromObj;
@@ -72,14 +72,14 @@ template <class TO, class FROM> class Reference : public LinkedListElement
}
Reference<TO, FROM> * next() { return((Reference<TO, FROM> *) LinkedListElement::next()); }
- Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const* ) LinkedListElement::next()); }
+ Reference<TO, FROM> const* next() const { return((Reference<TO, FROM> const*) LinkedListElement::next()); }
Reference<TO, FROM> * prev() { return((Reference<TO, FROM> *) LinkedListElement::prev()); }
- Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::prev()); }
+ Reference<TO, FROM> const* prev() const { return((Reference<TO, FROM> const*) LinkedListElement::prev()); }
Reference<TO, FROM> * nocheck_next() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_next()); }
- Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_next()); }
+ Reference<TO, FROM> const* nocheck_next() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_next()); }
Reference<TO, FROM> * nocheck_prev() { return((Reference<TO, FROM> *) LinkedListElement::nocheck_prev()); }
- Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const* ) LinkedListElement::nocheck_prev()); }
+ Reference<TO, FROM> const* nocheck_prev() const { return((Reference<TO, FROM> const*) LinkedListElement::nocheck_prev()); }
TO* operator ->() const { return iRefTo; }
TO* getTarget() const { return iRefTo; }