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authorXanadu <none@none>2010-07-17 02:35:14 +0200
committerXanadu <none@none>2010-07-17 02:35:14 +0200
commitec244dbe366e84a93c8fa1ef294af4a2e4e3b0b1 (patch)
tree3946869a28b7d3ce0548c47efbe74475a358f1c3 /src/server/shared/Dynamic/LinkedReference
parentbf2b7f207011e24735c9222e23494e08c7178d2f (diff)
Correctly redo file moves/renames from rev. 8452.
--HG-- branch : trunk rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
Diffstat (limited to 'src/server/shared/Dynamic/LinkedReference')
-rw-r--r--src/server/shared/Dynamic/LinkedReference/RefManager.h58
-rw-r--r--src/server/shared/Dynamic/LinkedReference/Reference.h94
2 files changed, 152 insertions, 0 deletions
diff --git a/src/server/shared/Dynamic/LinkedReference/RefManager.h b/src/server/shared/Dynamic/LinkedReference/RefManager.h
new file mode 100644
index 00000000000..7e294b4f5f0
--- /dev/null
+++ b/src/server/shared/Dynamic/LinkedReference/RefManager.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _REFMANAGER_H
+#define _REFMANAGER_H
+//=====================================================
+
+#include "Utilities/LinkedList.h"
+#include "Utilities/LinkedReference/Reference.h"
+
+template <class TO, class FROM> class RefManager : public LinkedListHead
+{
+ public:
+ typedef LinkedListHead::Iterator< Reference<TO, FROM> > iterator;
+ RefManager() { }
+ virtual ~RefManager() { clearReferences(); }
+
+ Reference<TO, FROM>* getFirst() { return ((Reference<TO, FROM>*) LinkedListHead::getFirst()); }
+ Reference<TO, FROM> const* getFirst() const { return ((Reference<TO, FROM> const*) LinkedListHead::getFirst()); }
+ Reference<TO, FROM>* getLast() { return ((Reference<TO, FROM>*) LinkedListHead::getLast()); }
+ Reference<TO, FROM> const* getLast() const { return ((Reference<TO, FROM> const*) LinkedListHead::getLast()); }
+
+ iterator begin() { return iterator(getFirst()); }
+ iterator end() { return iterator(NULL); }
+ iterator rbegin() { return iterator(getLast()); }
+ iterator rend() { return iterator(NULL); }
+
+ void clearReferences()
+ {
+ LinkedListElement* ref;
+ while((ref = getFirst()) != NULL)
+ {
+ ((Reference<TO, FROM>*) ref)->invalidate();
+ ref->delink(); // the delink might be already done by invalidate(), but doing it here again does not hurt and insures an empty list
+ }
+ }
+};
+
+//=====================================================
+#endif
+
diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h
new file mode 100644
index 00000000000..4a1545f8f12
--- /dev/null
+++ b/src/server/shared/Dynamic/LinkedReference/Reference.h
@@ -0,0 +1,94 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _REFERENCE_H
+#define _REFERENCE_H
+
+#include "Utilities/LinkedList.h"
+
+//=====================================================
+
+template <class TO, class FROM> class Reference : public LinkedListElement
+{
+ private:
+ TO* iRefTo;
+ FROM* iRefFrom;
+ protected:
+ // Tell our refTo (target) object that we have a link
+ virtual void targetObjectBuildLink() = 0;
+
+ // Tell our refTo (taget) object, that the link is cut
+ virtual void targetObjectDestroyLink() = 0;
+
+ // Tell our refFrom (source) object, that the link is cut (Target destroyed)
+ virtual void sourceObjectDestroyLink() = 0;
+ public:
+ Reference() { iRefTo = NULL; iRefFrom = NULL; }
+ virtual ~Reference() {}
+
+ // Create new link
+ void link(TO* toObj, FROM* fromObj)
+ {
+ assert(fromObj); // fromObj MUST not be NULL
+ if(isValid())
+ unlink();
+ if(toObj != NULL)
+ {
+ iRefTo = toObj;
+ iRefFrom = fromObj;
+ targetObjectBuildLink();
+ }
+ }
+
+ // We don't need the reference anymore. Call comes from the refFrom object
+ // Tell our refTo object, that the link is cut
+ void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; }
+
+ // Link is invalid due to destruction of referenced target object. Call comes from the refTo object
+ // Tell our refFrom object, that the link is cut
+ void invalidate() // the iRefFrom MUST remain!!
+ {
+ sourceObjectDestroyLink(); delink(); iRefTo = NULL;
+ }
+
+ bool isValid() const // Only check the iRefTo
+ {
+ return iRefTo != NULL;
+ }
+
+ Reference<TO,FROM> * next() { return((Reference<TO,FROM> *) LinkedListElement::next()); }
+ Reference<TO,FROM> const * next() const { return((Reference<TO,FROM> const *) LinkedListElement::next()); }
+ Reference<TO,FROM> * prev() { return((Reference<TO,FROM> *) LinkedListElement::prev()); }
+ Reference<TO,FROM> const * prev() const { return((Reference<TO,FROM> const *) LinkedListElement::prev()); }
+
+ Reference<TO,FROM> * nocheck_next() { return((Reference<TO,FROM> *) LinkedListElement::nocheck_next()); }
+ Reference<TO,FROM> const * nocheck_next() const { return((Reference<TO,FROM> const *) LinkedListElement::nocheck_next()); }
+ Reference<TO,FROM> * nocheck_prev() { return((Reference<TO,FROM> *) LinkedListElement::nocheck_prev()); }
+ Reference<TO,FROM> const * nocheck_prev() const { return((Reference<TO,FROM> const *) LinkedListElement::nocheck_prev()); }
+
+ TO* operator ->() const { return iRefTo; }
+ TO* getTarget() const { return iRefTo; }
+
+ FROM* getSource() const { return iRefFrom; }
+};
+
+//=====================================================
+#endif
+