diff options
author | Spp <spp@jorge.gr> | 2012-10-04 13:33:04 +0200 |
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committer | Spp <spp@jorge.gr> | 2012-10-04 13:33:04 +0200 |
commit | f570383fbadf12c02d2a3f323eadf5ca2417c3bd (patch) | |
tree | c28f940c3f77171a5b542189f8704c912001de51 /src/server/shared/Dynamic/LinkedReference | |
parent | 94c8c7ec4e3a1cf625bee0bab77f8814253ddf0d (diff) | |
parent | e1bee86ee6f5c3ab7b1da6d1b54c98c2851f11ec (diff) |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
Diffstat (limited to 'src/server/shared/Dynamic/LinkedReference')
-rwxr-xr-x | src/server/shared/Dynamic/LinkedReference/Reference.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h index d4c607470cc..6c9710381b9 100755 --- a/src/server/shared/Dynamic/LinkedReference/Reference.h +++ b/src/server/shared/Dynamic/LinkedReference/Reference.h @@ -57,13 +57,21 @@ template <class TO, class FROM> class Reference : public LinkedListElement // We don't need the reference anymore. Call comes from the refFrom object // Tell our refTo object, that the link is cut - void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; } + void unlink() + { + targetObjectDestroyLink(); + delink(); + iRefTo = NULL; + iRefFrom = NULL; + } // Link is invalid due to destruction of referenced target object. Call comes from the refTo object // Tell our refFrom object, that the link is cut void invalidate() // the iRefFrom MUST remain!! { - sourceObjectDestroyLink(); delink(); iRefTo = NULL; + sourceObjectDestroyLink(); + delink(); + iRefTo = NULL; } bool isValid() const // Only check the iRefTo @@ -89,4 +97,3 @@ template <class TO, class FROM> class Reference : public LinkedListElement //===================================================== #endif - |