diff options
author | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
---|---|---|
committer | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
commit | 377d05e15d4d769fee22fae6070973a8fe186846 (patch) | |
tree | b79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/shared/Log.cpp | |
parent | 4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff) |
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG--
branch : trunk
rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp
rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h
rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp
rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h
rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp
rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h
rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h
rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp
rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h
rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp
rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h
rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp
rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h
rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp
rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h
rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp
rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h
rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp
rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h
rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp
rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h
rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp
rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h
rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp
rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp
rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h
rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp
rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h
rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp
rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h
rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp
rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h
rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp
rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h
rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp
rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h
rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp
rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h
rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp
rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h
rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp
rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h
rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp
rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h
rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp
rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h
rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp
rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h
rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp
rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h
rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp
rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h
rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp
rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h
rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp
rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp
rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp
rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp
rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp
rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp
rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h
rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt
rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h
rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp
rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h
rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp
rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h
rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp
rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h
rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h
rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp
rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h
rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp
rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h
rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h
rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp
rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h
rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h
rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp
rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h
rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h
rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp
rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h
rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp
rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h
rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp
rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h
rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp
rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h
rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp
rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h
rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp
rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h
rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h
rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h
rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp
rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h
rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp
rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h
rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp
rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h
rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp
rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h
rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h
rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h
rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h
rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp
rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h
rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h
rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp
rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h
rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp
rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h
rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp
rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h
rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp
rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h
rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp
rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h
rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h
rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h
rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp
rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h
rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h
rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h
rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h
rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h
rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h
rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h
rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp
rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h
rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h
rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h
rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h
rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp
rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h
rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp
rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h
rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp
rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h
rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h
rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp
rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h
rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp
rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp
rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h
rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp
rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h
rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp
rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h
rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp
rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h
rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp
rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h
rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt
rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp
rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h
rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h
rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj
rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp
rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h
rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp
rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h
rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp
rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h
rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h
rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp
rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h
rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt
rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp
rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h
rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c
rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h
rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp
rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h
rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp
rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h
rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h
rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h
rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp
rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h
rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp
rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h
rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp
rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h
rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h
rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h
rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp
rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h
rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h
rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp
rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h
rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp
rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h
rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp
rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h
rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h
rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h
rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp
rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h
rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp
rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h
rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp
rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h
rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp
rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/shared/Log.cpp')
-rw-r--r-- | src/server/shared/Log.cpp | 1005 |
1 files changed, 0 insertions, 1005 deletions
diff --git a/src/server/shared/Log.cpp b/src/server/shared/Log.cpp deleted file mode 100644 index 187b9eaa79b..00000000000 --- a/src/server/shared/Log.cpp +++ /dev/null @@ -1,1005 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Log.h" -#include "Policies/SingletonImp.h" -#include "Config/ConfigEnv.h" -#include "Util.h" - -#include <stdarg.h> -#include <stdio.h> - -INSTANTIATE_SINGLETON_1( Log ); - -Log::Log() : - raLogfile(NULL), logfile(NULL), gmLogfile(NULL), charLogfile(NULL), - dberLogfile(NULL), chatLogfile(NULL), m_gmlog_per_account(false), - m_enableLogDBLater(false), m_enableLogDB(false), m_colored(false), - arenaLogFile(NULL) -{ - Initialize(); -} - -Log::~Log() -{ - if( logfile != NULL ) - fclose(logfile); - logfile = NULL; - - if( gmLogfile != NULL ) - fclose(gmLogfile); - gmLogfile = NULL; - - if (charLogfile != NULL) - fclose(charLogfile); - charLogfile = NULL; - - if( dberLogfile != NULL ) - fclose(dberLogfile); - dberLogfile = NULL; - - if (raLogfile != NULL) - fclose(raLogfile); - raLogfile = NULL; - - if (chatLogfile != NULL) - fclose(chatLogfile); - chatLogfile = NULL; - - if (arenaLogFile != NULL) - fclose(arenaLogFile); - arenaLogFile = NULL; -} - -void Log::SetLogLevel(char *Level) -{ - int32 NewLevel =atoi((char*)Level); - if ( NewLevel <0 ) - NewLevel = 0; - m_logLevel = NewLevel; - - outString( "LogLevel is %u",m_logLevel ); -} - -void Log::SetLogFileLevel(char *Level) -{ - int32 NewLevel =atoi((char*)Level); - if ( NewLevel <0 ) - NewLevel = 0; - m_logFileLevel = NewLevel; - - outString( "LogFileLevel is %u",m_logFileLevel ); -} - -void Log::SetDBLogLevel(char *Level) -{ - int32 NewLevel = atoi((char*)Level); - if ( NewLevel < 0 ) - NewLevel = 0; - m_dbLogLevel = NewLevel; - - outString( "DBLogLevel is %u",m_dbLogLevel ); -} - -void Log::Initialize() -{ - /// Check whether we'll log GM commands/RA events/character outputs/chat stuffs - m_dbChar = sConfig.GetBoolDefault("LogDB.Char", false); - m_dbRA = sConfig.GetBoolDefault("LogDB.RA", false); - m_dbGM = sConfig.GetBoolDefault("LogDB.GM", false); - m_dbChat = sConfig.GetBoolDefault("LogDB.Chat", false); - - /// Realm must be 0 by default - SetRealmID(0); - - /// Common log files data - m_logsDir = sConfig.GetStringDefault("LogsDir",""); - if (!m_logsDir.empty()) - if ((m_logsDir.at(m_logsDir.length() - 1) != '/') && (m_logsDir.at(m_logsDir.length() - 1) != '\\')) - m_logsDir.append("/"); - - m_logsTimestamp = "_" + GetTimestampStr(); - - /// Open specific log files - logfile = openLogFile("LogFile","LogTimestamp","w"); - InitColors(sConfig.GetStringDefault("LogColors", "")); - - m_gmlog_per_account = sConfig.GetBoolDefault("GmLogPerAccount",false); - if(!m_gmlog_per_account) - gmLogfile = openLogFile("GMLogFile","GmLogTimestamp","a"); - else - { - // GM log settings for per account case - m_gmlog_filename_format = sConfig.GetStringDefault("GMLogFile", ""); - if(!m_gmlog_filename_format.empty()) - { - bool m_gmlog_timestamp = sConfig.GetBoolDefault("GmLogTimestamp",false); - - size_t dot_pos = m_gmlog_filename_format.find_last_of("."); - if(dot_pos!=m_gmlog_filename_format.npos) - { - if(m_gmlog_timestamp) - m_gmlog_filename_format.insert(dot_pos,m_logsTimestamp); - - m_gmlog_filename_format.insert(dot_pos,"_#%u"); - } - else - { - m_gmlog_filename_format += "_#%u"; - - if(m_gmlog_timestamp) - m_gmlog_filename_format += m_logsTimestamp; - } - - m_gmlog_filename_format = m_logsDir + m_gmlog_filename_format; - } - } - - charLogfile = openLogFile("CharLogFile","CharLogTimestamp","a"); - - dberLogfile = openLogFile("DBErrorLogFile",NULL,"a"); - raLogfile = openLogFile("RaLogFile",NULL,"a"); - chatLogfile = openLogFile("ChatLogFile","ChatLogTimestamp","a"); - arenaLogFile = openLogFile("ArenaLogFile",NULL,"a"); - - // Main log file settings - m_logLevel = sConfig.GetIntDefault("LogLevel", LOGL_NORMAL); - m_logFileLevel = sConfig.GetIntDefault("LogFileLevel", LOGL_NORMAL); - m_dbLogLevel = sConfig.GetIntDefault("DBLogLevel", LOGL_NORMAL); - - m_logFilter = 0; - - if(sConfig.GetBoolDefault("LogFilter_TransportMoves", true)) - m_logFilter |= LOG_FILTER_TRANSPORT_MOVES; - if(sConfig.GetBoolDefault("LogFilter_CreatureMoves", true)) - m_logFilter |= LOG_FILTER_CREATURE_MOVES; - if(sConfig.GetBoolDefault("LogFilter_VisibilityChanges", true)) - m_logFilter |= LOG_FILTER_VISIBILITY_CHANGES; - if(sConfig.GetBoolDefault("LogFilter_AchievementUpdates", true)) - m_logFilter |= LOG_FILTER_ACHIEVEMENT_UPDATES; - - // Char log settings - m_charLog_Dump = sConfig.GetBoolDefault("CharLogDump", false); - m_charLog_Dump_Separate = sConfig.GetBoolDefault("CharLogDump.Separate", false); - if (m_charLog_Dump_Separate) - { - m_dumpsDir = sConfig.GetStringDefault("CharLogDump.SeparateDir", ""); - if (!m_dumpsDir.empty()) - if ((m_dumpsDir.at(m_dumpsDir.length() - 1) != '/') && (m_dumpsDir.at(m_dumpsDir.length() - 1) != '\\')) - m_dumpsDir.append("/"); - } -} - -FILE* Log::openLogFile(char const* configFileName,char const* configTimeStampFlag, char const* mode) -{ - std::string logfn=sConfig.GetStringDefault(configFileName, ""); - if(logfn.empty()) - return NULL; - - if(configTimeStampFlag && sConfig.GetBoolDefault(configTimeStampFlag,false)) - { - size_t dot_pos = logfn.find_last_of("."); - if(dot_pos!=logfn.npos) - logfn.insert(dot_pos,m_logsTimestamp); - else - logfn += m_logsTimestamp; - } - - return fopen((m_logsDir+logfn).c_str(), mode); -} - -FILE* Log::openGmlogPerAccount(uint32 account) -{ - if(m_gmlog_filename_format.empty()) - return NULL; - - char namebuf[TRINITY_PATH_MAX]; - snprintf(namebuf,TRINITY_PATH_MAX,m_gmlog_filename_format.c_str(),account); - return fopen(namebuf, "a"); -} - -void Log::outTimestamp(FILE* file) -{ - time_t t = time(NULL); - tm* aTm = localtime(&t); - // YYYY year - // MM month (2 digits 01-12) - // DD day (2 digits 01-31) - // HH hour (2 digits 00-23) - // MM minutes (2 digits 00-59) - // SS seconds (2 digits 00-59) - fprintf(file,"%-4d-%02d-%02d %02d:%02d:%02d ",aTm->tm_year+1900,aTm->tm_mon+1,aTm->tm_mday,aTm->tm_hour,aTm->tm_min,aTm->tm_sec); -} - -void Log::InitColors(const std::string& str) -{ - if(str.empty()) - { - m_colored = false; - return; - } - - int color[4]; - - std::istringstream ss(str); - - for (uint8 i = 0; i < LogLevels; ++i) - { - ss >> color[i]; - - if(!ss) - return; - - if(color[i] < 0 || color[i] >= Colors) - return; - } - - for (uint8 i = 0; i < LogLevels; ++i) - m_colors[i] = ColorTypes(color[i]); - - m_colored = true; -} - -void Log::SetColor(bool stdout_stream, ColorTypes color) -{ - #if PLATFORM == PLATFORM_WINDOWS - static WORD WinColorFG[Colors] = - { - 0, // BLACK - FOREGROUND_RED, // RED - FOREGROUND_GREEN, // GREEN - FOREGROUND_RED | FOREGROUND_GREEN, // BROWN - FOREGROUND_BLUE, // BLUE - FOREGROUND_RED | FOREGROUND_BLUE,// MAGENTA - FOREGROUND_GREEN | FOREGROUND_BLUE, // CYAN - FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,// WHITE - // YELLOW - FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, - // RED_BOLD - FOREGROUND_RED | FOREGROUND_INTENSITY, - // GREEN_BOLD - FOREGROUND_GREEN | FOREGROUND_INTENSITY, - FOREGROUND_BLUE | FOREGROUND_INTENSITY, // BLUE_BOLD - // MAGENTA_BOLD - FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY, - // CYAN_BOLD - FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, - // WHITE_BOLD - FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY - }; - - HANDLE hConsole = GetStdHandle(stdout_stream ? STD_OUTPUT_HANDLE : STD_ERROR_HANDLE ); - SetConsoleTextAttribute(hConsole, WinColorFG[color]); - #else - enum ANSITextAttr - { - TA_NORMAL=0, - TA_BOLD=1, - TA_BLINK=5, - TA_REVERSE=7 - }; - - enum ANSIFgTextAttr - { - FG_BLACK=30, FG_RED, FG_GREEN, FG_BROWN, FG_BLUE, - FG_MAGENTA, FG_CYAN, FG_WHITE, FG_YELLOW - }; - - enum ANSIBgTextAttr - { - BG_BLACK=40, BG_RED, BG_GREEN, BG_BROWN, BG_BLUE, - BG_MAGENTA, BG_CYAN, BG_WHITE - }; - - static uint8 UnixColorFG[Colors] = - { - FG_BLACK, // BLACK - FG_RED, // RED - FG_GREEN, // GREEN - FG_BROWN, // BROWN - FG_BLUE, // BLUE - FG_MAGENTA, // MAGENTA - FG_CYAN, // CYAN - FG_WHITE, // WHITE - FG_YELLOW, // YELLOW - FG_RED, // LRED - FG_GREEN, // LGREEN - FG_BLUE, // LBLUE - FG_MAGENTA, // LMAGENTA - FG_CYAN, // LCYAN - FG_WHITE // LWHITE - }; - - fprintf((stdout_stream? stdout : stderr), "\x1b[%d%sm", UnixColorFG[color], (color >= YELLOW && color < Colors ? ";1" : "")); - #endif -} - -void Log::ResetColor(bool stdout_stream) -{ - #if PLATFORM == PLATFORM_WINDOWS - HANDLE hConsole = GetStdHandle(stdout_stream ? STD_OUTPUT_HANDLE : STD_ERROR_HANDLE ); - SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED ); - #else - fprintf(( stdout_stream ? stdout : stderr ), "\x1b[0m"); - #endif -} - -std::string Log::GetTimestampStr() -{ - time_t t = time(NULL); - tm* aTm = localtime(&t); - // YYYY year - // MM month (2 digits 01-12) - // DD day (2 digits 01-31) - // HH hour (2 digits 00-23) - // MM minutes (2 digits 00-59) - // SS seconds (2 digits 00-59) - char buf[20]; - snprintf(buf,20,"%04d-%02d-%02d_%02d-%02d-%02d",aTm->tm_year+1900,aTm->tm_mon+1,aTm->tm_mday,aTm->tm_hour,aTm->tm_min,aTm->tm_sec); - return std::string(buf); -} - -void Log::outDB(LogTypes type, const char * str) -{ - if (!str || type >= MAX_LOG_TYPES) - return; - - std::string new_str(str); - if (new_str.empty()) - return; - LoginDatabase.escape_string(new_str); - - LoginDatabase.PExecute("INSERT INTO logs (time, realm, type, string) " - "VALUES (" UI64FMTD ", %u, %u, '%s');", uint64(time(0)), realm, type, new_str.c_str()); -} - -void Log::outString(const char * str, ...) -{ - if (!str) - return; - - if (m_enableLogDB) - { - // we don't want empty strings in the DB - std::string s(str); - if (s.empty() || s == " ") - return; - - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_STRING, nnew_str); - va_end(ap2); - } - - if (m_colored) - SetColor(true,m_colors[LOGL_NORMAL]); - - va_list ap; - - va_start(ap, str); - vutf8printf(stdout, str, &ap); - va_end(ap); - - if (m_colored) - ResetColor(true); - - printf("\n"); - if(logfile) - { - outTimestamp(logfile); - va_start(ap, str); - vfprintf(logfile, str, ap); - fprintf(logfile, "\n"); - va_end(ap); - - fflush(logfile); - } - fflush(stdout); -} - -void Log::outString() -{ - printf("\n"); - if (logfile) - { - outTimestamp(logfile); - fprintf(logfile, "\n"); - fflush(logfile); - } - fflush(stdout); -} - -void Log::outCrash(const char * err, ...) -{ - if (!err) - return; - - if (m_enableLogDB) - { - va_list ap2; - va_start(ap2, err); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, err, ap2); - outDB(LOG_TYPE_CRASH, nnew_str); - va_end(ap2); - } - - if (m_colored) - SetColor(false,LRED); - - va_list ap; - - va_start(ap, err); - vutf8printf(stdout, err, &ap); - va_end(ap); - - if (m_colored) - ResetColor(false); - - fprintf(stderr, "\n"); - if (logfile) - { - outTimestamp(logfile); - fprintf(logfile, "CRASH ALERT: "); - - va_start(ap, err); - vfprintf(logfile, err, ap); - va_end(ap); - - fprintf(logfile, "\n"); - fflush(logfile); - } - fflush(stderr); -} - -void Log::outError(const char * err, ...) -{ - if (!err) - return; - - if (m_enableLogDB) - { - va_list ap2; - va_start(ap2, err); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, err, ap2); - outDB(LOG_TYPE_ERROR, nnew_str); - va_end(ap2); - } - - if (m_colored) - SetColor(false,LRED); - - va_list ap; - - va_start(ap, err); - vutf8printf(stderr, err, &ap); - va_end(ap); - - if (m_colored) - ResetColor(false); - - fprintf( stderr, "\n"); - if (logfile) - { - outTimestamp(logfile); - fprintf(logfile, "ERROR: "); - - va_start(ap, err); - vfprintf(logfile, err, ap); - va_end(ap); - - fprintf(logfile, "\n"); - fflush(logfile); - } - fflush(stderr); -} - -void Log::outArena(const char * str, ...) -{ - if (!str) - return; - - if (arenaLogFile) - { - va_list ap; - outTimestamp(arenaLogFile); - va_start(ap, str); - vfprintf(arenaLogFile, str, ap); - fprintf(arenaLogFile, "\n"); - va_end(ap); - fflush(arenaLogFile); - } - fflush(stdout); -} - -void Log::outErrorDb(const char * err, ...) -{ - if (!err) - return; - - if (m_colored) - SetColor(false,LRED); - - va_list ap; - - va_start(ap, err); - vutf8printf(stderr, err, &ap); - va_end(ap); - - if (m_colored) - ResetColor(false); - - fprintf( stderr, "\n" ); - - if (logfile) - { - outTimestamp(logfile); - fprintf(logfile, "ERROR: " ); - - va_start(ap, err); - vfprintf(logfile, err, ap); - va_end(ap); - - fprintf(logfile, "\n" ); - fflush(logfile); - } - - if (dberLogfile) - { - outTimestamp(dberLogfile); - va_start(ap, err); - vfprintf(dberLogfile, err, ap); - va_end(ap); - - fprintf(dberLogfile, "\n" ); - fflush(dberLogfile); - } - fflush(stderr); -} - -void Log::outBasic(const char * str, ...) -{ - if (!str) - return; - - if (m_enableLogDB && m_dbLogLevel > LOGL_NORMAL) - { - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_BASIC, nnew_str); - va_end(ap2); - } - - if (m_logLevel > LOGL_NORMAL) - { - if (m_colored) - SetColor(true,m_colors[LOGL_BASIC]); - - va_list ap; - va_start(ap, str); - vutf8printf(stdout, str, &ap); - va_end(ap); - - if (m_colored) - ResetColor(true); - - printf("\n"); - - if (logfile) - { - outTimestamp(logfile); - va_list ap; - va_start(ap, str); - vfprintf(logfile, str, ap); - fprintf(logfile, "\n" ); - va_end(ap); - fflush(logfile); - } - } - fflush(stdout); -} - -void Log::outDetail(const char * str, ...) -{ - if (!str) - return; - - if (m_enableLogDB && m_dbLogLevel > LOGL_BASIC) - { - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_DETAIL, nnew_str); - va_end(ap2); - } - - if (m_logLevel > LOGL_BASIC) - { - if (m_colored) - SetColor(true,m_colors[LOGL_DETAIL]); - - va_list ap; - va_start(ap, str); - vutf8printf(stdout, str, &ap); - va_end(ap); - - if (m_colored) - ResetColor(true); - - printf("\n"); - - if (logfile) - { - outTimestamp(logfile); - va_list ap; - va_start(ap, str); - vfprintf(logfile, str, ap); - va_end(ap); - - fprintf(logfile, "\n"); - fflush(logfile); - } - } - - fflush(stdout); -} - -void Log::outDebugInLine(const char * str, ...) -{ - if (!str) - return; - - if (m_logLevel > LOGL_DETAIL) - { - va_list ap; - va_start(ap, str); - vutf8printf(stdout, str, &ap); - va_end(ap); - - //if(m_colored) - // ResetColor(true); - - if (logfile) - { - va_list ap; - va_start(ap, str); - vfprintf(logfile, str, ap); - va_end(ap); - } - } -} - -void Log::outDebug(const char * str, ...) -{ - if (!str) - return; - - if (m_enableLogDB && m_dbLogLevel > LOGL_DETAIL) - { - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_DEBUG, nnew_str); - va_end(ap2); - } - - if( m_logLevel > LOGL_DETAIL ) - { - if (m_colored) - SetColor(true,m_colors[LOGL_DEBUG]); - - va_list ap; - va_start(ap, str); - vutf8printf(stdout, str, &ap); - va_end(ap); - - if(m_colored) - ResetColor(true); - - printf( "\n" ); - - if (logfile) - { - outTimestamp(logfile); - va_list ap; - va_start(ap, str); - vfprintf(logfile, str, ap); - va_end(ap); - - fprintf(logfile, "\n" ); - fflush(logfile); - } - } - fflush(stdout); -} - -void Log::outStringInLine(const char * str, ...) -{ - if (!str) - return; - - va_list ap; - - va_start(ap, str); - vutf8printf(stdout, str, &ap); - va_end(ap); - - if (logfile) - { - va_start(ap, str); - vfprintf(logfile, str, ap); - va_end(ap); - } -} - -void Log::outCommand(uint32 account, const char * str, ...) -{ - if (!str) - return; - - // TODO: support accountid - if (m_enableLogDB && m_dbGM) - { - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_GM, nnew_str); - va_end(ap2); - } - - if (m_logLevel > LOGL_NORMAL) - { - if (m_colored) - SetColor(true,m_colors[LOGL_BASIC]); - - va_list ap; - va_start(ap, str); - vutf8printf(stdout, str, &ap); - va_end(ap); - - if (m_colored) - ResetColor(true); - - printf("\n"); - - if (logfile) - { - outTimestamp(logfile); - va_list ap; - va_start(ap, str); - vfprintf(logfile, str, ap); - fprintf(logfile, "\n" ); - va_end(ap); - fflush(logfile); - } - } - - if (m_gmlog_per_account) - { - if (FILE* per_file = openGmlogPerAccount (account)) - { - outTimestamp(per_file); - va_list ap; - va_start(ap, str); - vfprintf(per_file, str, ap); - fprintf(per_file, "\n" ); - va_end(ap); - fclose(per_file); - } - } - else if (gmLogfile) - { - outTimestamp(gmLogfile); - va_list ap; - va_start(ap, str); - vfprintf(gmLogfile, str, ap); - fprintf(gmLogfile, "\n" ); - va_end(ap); - fflush(gmLogfile); - } - - fflush(stdout); -} - -void Log::outChar(const char * str, ...) -{ - if (!str) - return; - - if (m_enableLogDB && m_dbChar) - { - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_CHAR, nnew_str); - va_end(ap2); - } - - if (charLogfile) - { - outTimestamp(charLogfile); - va_list ap; - va_start(ap, str); - vfprintf(charLogfile, str, ap); - fprintf(charLogfile, "\n" ); - va_end(ap); - fflush(charLogfile); - } -} - -void Log::outCharDump(const char * str, uint32 account_id, uint32 guid, const char * name) -{ - FILE *file = NULL; - if (m_charLog_Dump_Separate) - { - char fileName[29]; // Max length: name(12) + guid(11) + _.log (5) + \0 - snprintf(fileName, 29, "%d_%s.log", guid, name); - std::string sFileName(m_dumpsDir); - sFileName.append(fileName); - file = fopen((m_logsDir + sFileName).c_str(), "w"); - } - else - file = charLogfile; - if (file) - { - fprintf(file, "== START DUMP == (account: %u guid: %u name: %s )\n%s\n== END DUMP ==\n", - account_id, guid, name, str); - fflush(file); - if (m_charLog_Dump_Separate) - fclose(file); - } -} - -void Log::outRemote(const char * str, ...) -{ - if (!str) - return; - - if (m_enableLogDB && m_dbRA) - { - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_RA, nnew_str); - va_end(ap2); - } - - if (raLogfile) - { - outTimestamp(raLogfile); - va_list ap; - va_start(ap, str); - vfprintf(raLogfile, str, ap); - fprintf(raLogfile, "\n" ); - va_end(ap); - fflush(raLogfile); - } - fflush(stdout); -} - -void Log::outChat(const char * str, ...) -{ - if (!str) - return; - - if (m_enableLogDB && m_dbChat) - { - va_list ap2; - va_start(ap2, str); - char nnew_str[MAX_QUERY_LEN]; - vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); - outDB(LOG_TYPE_CHAT, nnew_str); - va_end(ap2); - } - - if (chatLogfile) - { - outTimestamp(chatLogfile); - va_list ap; - va_start(ap, str); - vfprintf(chatLogfile, str, ap); - fprintf(chatLogfile, "\n" ); - fflush(chatLogfile); - va_end(ap); - } - fflush(stdout); -} - -void outstring_log(const char * str, ...) -{ - if (!str) - return; - - char buf[256]; - va_list ap; - va_start(ap, str); - vsnprintf(buf,256, str, ap); - va_end(ap); - - Trinity::Singleton<Log>::Instance().outString(buf); -} - -void detail_log(const char * str, ...) -{ - if (!str) - return; - - char buf[256]; - va_list ap; - va_start(ap, str); - vsnprintf(buf,256, str, ap); - va_end(ap); - - Trinity::Singleton<Log>::Instance().outDetail(buf); -} - -void debug_log(const char * str, ...) -{ - if (!str) - return; - - char buf[256]; - va_list ap; - va_start(ap, str); - vsnprintf(buf,256, str, ap); - va_end(ap); - - Trinity::Singleton<Log>::Instance().outDebug(buf); -} - -void error_log(const char * str, ...) -{ - if (!str) - return; - - char buf[256]; - va_list ap; - va_start(ap, str); - vsnprintf(buf,256, str, ap); - va_end(ap); - - Trinity::Singleton<Log>::Instance().outError(buf); -} - -void error_db_log(const char * str, ...) -{ - if (!str) - return; - - char buf[256]; - va_list ap; - va_start(ap, str); - vsnprintf(buf,256, str, ap); - va_end(ap); - - Trinity::Singleton<Log>::Instance().outErrorDb(buf); -} - |