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author | zengwf <darkerone@sina.com> | 2014-01-12 00:32:16 +0000 |
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committer | Duarte Duarte <dnpd.dd@gmail.com> | 2014-01-12 00:33:33 +0000 |
commit | 23acf75d3bea64528ade17262d9c2fe3fe2aa026 (patch) | |
tree | d5fe264426a40296fdcd1d4e411abf17c0295857 /src/server/shared/Logging/AppenderDB.cpp | |
parent | 0eadb41ed1ae5e26bc2ced603b4e268f8d8ed513 (diff) |
Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).
Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.
Closes #11300
Ref #9475 (needs fixed confirmation)
Diffstat (limited to 'src/server/shared/Logging/AppenderDB.cpp')
0 files changed, 0 insertions, 0 deletions