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author | joschiwald <joschiwald@online.de> | 2013-01-11 01:21:44 +0100 |
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committer | joschiwald <joschiwald@online.de> | 2013-01-11 01:21:44 +0100 |
commit | 89490e4d7f4abff0eb756fcf07fbf21d7ca6381b (patch) | |
tree | 5c0635680c6c44d9d51e2784d83eb26f3c16a561 /src/server/shared/Logging/Log.cpp | |
parent | 5f28502c0a5a6a480055705c59b074b5333d7d63 (diff) |
Core/SpellScripts: implement Spell Proc Hooks and use it in old and new proc system
Hooks:
- DoCheckProc: executed when aura checks if it can proc
- DoPrepareProc: executed before aura procs (possibility to prevent charge drop/cooldown)
- OnProc: executed when aura procs
- OnEffectProc: executed when aura effect procs
- AfterEffectProc: executed after aura effect proced
- AfterProc: executed after aura proced and charges removed
using PreventDefaultAction() in DoPrepareProc will prevent charge drop and cooldown
default execution of a proc can prevented in OnEffectProc with PreventDefaultAction()
Now we should be able to convert almost all procs from Unit::ProcDamageAndSpellFor to SpellScripts
Notes to old proc system:
- if a proc has a cooldown we must check it in spellscript and add it when we handle the proc
- behavior with charge drops is possible undefined (use PreventDefaultAction() in OnEffectProc to notify that the script is executed)
Diffstat (limited to 'src/server/shared/Logging/Log.cpp')
0 files changed, 0 insertions, 0 deletions