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author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-22 19:15:52 +0100 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-22 19:16:47 +0100 |
commit | fa546d1428989a4e3eb17ad60be34ab3f5f08ab8 (patch) | |
tree | 0e1bec650983806c70892b39e49aa55e7fcc5341 /src/server/shared/Logging/Log.cpp | |
parent | 1536a340afbd5ca598e6c23ee5f0dca84b74f6a3 (diff) |
Core/Spells: Change logic in assertion in Spell::SelectImplicitTargetObjectTargets.
Not sure if this a step in the right direction for the intended design, but following the logic of the function there should be OR unit target OR gameobject target OR item target pointers available. If Item target doesn't belong there then the already present AddItemTarget call should be removed.
Diffstat (limited to 'src/server/shared/Logging/Log.cpp')
0 files changed, 0 insertions, 0 deletions