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| author | Gooyeth <migmadmu@hotmail.com> | 2018-03-26 03:21:10 -0600 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2018-03-26 11:21:10 +0200 |
| commit | f39919ca8c323e5f0005b29a49ff9d5b8c5fd96b (patch) | |
| tree | dab6c08c2c3e2473b354c5c9770c5601433b38f6 /src/server/shared/Memory.h | |
| parent | fb31cb7c047f4d79e7bea04b72175e6ef251a317 (diff) | |
Core/ArenaTeam: Remove queues of members if a character is removed (#21491)
* Core/ArenaTeam: Remove queues of members when a character is removed from the team
* Remove only if you do not have an invitation
* If have an invitation, do not leave the team
* Send packet when leaving queue
* Fix build
* It's possible that there are two or more groups of arenas, then we eliminate from the queue only the members of the group that leaves the team
- Changed FindPlayer to FindConnectedPlayer for possible screen loads
* Change to FindConnectPlayer
The leader can remove while the player is loading screen.
Diffstat (limited to 'src/server/shared/Memory.h')
0 files changed, 0 insertions, 0 deletions
