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authorccrs <ccrs@users.noreply.github.com>2020-05-11 19:38:36 +0200
committerccrs <ccrs@users.noreply.github.com>2020-05-11 19:38:36 +0200
commit472e1fd8aeea80c6b32253007a204e645f89dc2e (patch)
treeb5cba5b11194294e359956559505673a6053f20b /src/server/shared/Packets/ByteBuffer.cpp
parent16d4a39c7d32e6d269f7926228b0df539722f44e (diff)
Core/Movement: 9080e78 followup
actually port back the previous implementation, now correctly this implies that a unit that has a different victim than the one its chasing will stand still till either: - a new movement replaces the current, for w/e reason - the chase target is again the current victim probably a pause implementation on the generator is a more elegant solution... updates #24600
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