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author | ccrs <ccrs@users.noreply.github.com> | 2020-05-11 19:38:36 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2020-05-11 19:38:36 +0200 |
commit | 472e1fd8aeea80c6b32253007a204e645f89dc2e (patch) | |
tree | b5cba5b11194294e359956559505673a6053f20b /src/server/shared/Packets/ByteBuffer.cpp | |
parent | 16d4a39c7d32e6d269f7926228b0df539722f44e (diff) |
Core/Movement: 9080e78 followup
actually port back the previous implementation, now correctly
this implies that a unit that has a different victim than the one its chasing will stand still till either:
- a new movement replaces the current, for w/e reason
- the chase target is again the current victim
probably a pause implementation on the generator is a more elegant solution...
updates #24600
Diffstat (limited to 'src/server/shared/Packets/ByteBuffer.cpp')
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