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authorXanadu <none@none>2010-07-17 01:06:40 +0200
committerXanadu <none@none>2010-07-17 01:06:40 +0200
commit377d05e15d4d769fee22fae6070973a8fe186846 (patch)
treeb79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/shared/Packets/ByteBuffer.h
parent4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff)
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/shared/Packets/ByteBuffer.h')
-rw-r--r--src/server/shared/Packets/ByteBuffer.h601
1 files changed, 601 insertions, 0 deletions
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
new file mode 100644
index 00000000000..ba0240fb58b
--- /dev/null
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -0,0 +1,601 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _BYTEBUFFER_H
+#define _BYTEBUFFER_H
+
+#include "Common.h"
+#include "Errors.h"
+#include "Log.h"
+#include "Utilities/ByteConverter.h"
+
+class ByteBufferException
+{
+ public:
+ ByteBufferException(bool _add, size_t _pos, size_t _esize, size_t _size)
+ : add(_add), pos(_pos), esize(_esize), size(_size)
+ {
+ PrintPosError();
+ }
+
+ void PrintPosError() const
+ {
+ sLog.outError("ERROR: Attempted to %s in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD") value with size: " SIZEFMTD,
+ (add ? "put" : "get"), pos, size, esize);
+ }
+ private:
+ bool add;
+ size_t pos;
+ size_t esize;
+ size_t size;
+};
+
+class ByteBuffer
+{
+ public:
+ const static size_t DEFAULT_SIZE = 0x1000;
+
+ // constructor
+ ByteBuffer(): _rpos(0), _wpos(0)
+ {
+ _storage.reserve(DEFAULT_SIZE);
+ }
+
+ // constructor
+ ByteBuffer(size_t res): _rpos(0), _wpos(0)
+ {
+ _storage.reserve(res);
+ }
+
+ // copy constructor
+ ByteBuffer(const ByteBuffer &buf): _rpos(buf._rpos), _wpos(buf._wpos), _storage(buf._storage) { }
+
+ void clear()
+ {
+ _storage.clear();
+ _rpos = _wpos = 0;
+ }
+
+ template <typename T> void append(T value)
+ {
+ EndianConvert(value);
+ append((uint8 *)&value, sizeof(value));
+ }
+
+ template <typename T> void put(size_t pos,T value)
+ {
+ EndianConvert(value);
+ put(pos,(uint8 *)&value,sizeof(value));
+ }
+
+ ByteBuffer &operator<<(uint8 value)
+ {
+ append<uint8>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(uint16 value)
+ {
+ append<uint16>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(uint32 value)
+ {
+ append<uint32>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(uint64 value)
+ {
+ append<uint64>(value);
+ return *this;
+ }
+
+ // signed as in 2e complement
+ ByteBuffer &operator<<(int8 value)
+ {
+ append<int8>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(int16 value)
+ {
+ append<int16>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(int32 value)
+ {
+ append<int32>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(int64 value)
+ {
+ append<int64>(value);
+ return *this;
+ }
+
+ // floating points
+ ByteBuffer &operator<<(float value)
+ {
+ append<float>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(double value)
+ {
+ append<double>(value);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(const std::string &value)
+ {
+ append((uint8 const *)value.c_str(), value.length());
+ append((uint8)0);
+ return *this;
+ }
+
+ ByteBuffer &operator<<(const char *str)
+ {
+ append((uint8 const *)str, str ? strlen(str) : 0);
+ append((uint8)0);
+ return *this;
+ }
+
+ ByteBuffer &operator>>(bool &value)
+ {
+ value = read<char>() > 0 ? true : false;
+ return *this;
+ }
+
+ ByteBuffer &operator>>(uint8 &value)
+ {
+ value = read<uint8>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(uint16 &value)
+ {
+ value = read<uint16>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(uint32 &value)
+ {
+ value = read<uint32>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(uint64 &value)
+ {
+ value = read<uint64>();
+ return *this;
+ }
+
+ //signed as in 2e complement
+ ByteBuffer &operator>>(int8 &value)
+ {
+ value = read<int8>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(int16 &value)
+ {
+ value = read<int16>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(int32 &value)
+ {
+ value = read<int32>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(int64 &value)
+ {
+ value = read<int64>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(float &value)
+ {
+ value = read<float>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(double &value)
+ {
+ value = read<double>();
+ return *this;
+ }
+
+ ByteBuffer &operator>>(std::string& value)
+ {
+ value.clear();
+ while (rpos() < size()) // prevent crash at wrong string format in packet
+ {
+ char c = read<char>();
+ if (c == 0)
+ break;
+ value += c;
+ }
+ return *this;
+ }
+
+ uint8 operator[](size_t pos) const
+ {
+ return read<uint8>(pos);
+ }
+
+ size_t rpos() const { return _rpos; }
+
+ size_t rpos(size_t rpos_)
+ {
+ _rpos = rpos_;
+ return _rpos;
+ }
+
+ size_t wpos() const { return _wpos; }
+
+ size_t wpos(size_t wpos_)
+ {
+ _wpos = wpos_;
+ return _wpos;
+ }
+
+ template<typename T>
+ void read_skip() { read_skip(sizeof(T)); }
+
+ void read_skip(size_t skip)
+ {
+ if(_rpos + skip > size())
+ throw ByteBufferException(false, _rpos, skip, size());
+ _rpos += skip;
+ }
+
+ template <typename T> T read()
+ {
+ T r = read<T>(_rpos);
+ _rpos += sizeof(T);
+ return r;
+ }
+
+ template <typename T> T read(size_t pos) const
+ {
+ if(pos + sizeof(T) > size())
+ throw ByteBufferException(false, pos, sizeof(T), size());
+ T val = *((T const*)&_storage[pos]);
+ EndianConvert(val);
+ return val;
+ }
+
+ void read(uint8 *dest, size_t len)
+ {
+ if(_rpos + len > size())
+ throw ByteBufferException(false, _rpos, len, size());
+ memcpy(dest, &_storage[_rpos], len);
+ _rpos += len;
+ }
+
+ bool readPackGUID(uint64& guid)
+ {
+ if(rpos() + 1 > size())
+ return false;
+
+ guid = 0;
+
+ uint8 guidmark = 0;
+ (*this) >> guidmark;
+
+ for (int i = 0; i < 8; ++i)
+ {
+ if(guidmark & (uint8(1) << i))
+ {
+ if(rpos() + 1 > size())
+ return false;
+
+ uint8 bit;
+ (*this) >> bit;
+ guid |= (uint64(bit) << (i * 8));
+ }
+ }
+
+ return true;
+ }
+
+ const uint8 *contents() const { return &_storage[0]; }
+
+ size_t size() const { return _storage.size(); }
+ bool empty() const { return _storage.empty(); }
+
+ void resize(size_t newsize)
+ {
+ _storage.resize(newsize);
+ _rpos = 0;
+ _wpos = size();
+ }
+
+ void reserve(size_t ressize)
+ {
+ if (ressize > size())
+ _storage.reserve(ressize);
+ }
+
+ void append(const std::string& str)
+ {
+ append((uint8 const*)str.c_str(), str.size() + 1);
+ }
+
+ void append(const char *src, size_t cnt)
+ {
+ return append((const uint8 *)src, cnt);
+ }
+
+ template<class T> void append(const T *src, size_t cnt)
+ {
+ return append((const uint8 *)src, cnt * sizeof(T));
+ }
+
+ void append(const uint8 *src, size_t cnt)
+ {
+ if (!cnt)
+ return;
+
+ ASSERT(size() < 10000000);
+
+ if (_storage.size() < _wpos + cnt)
+ _storage.resize(_wpos + cnt);
+ memcpy(&_storage[_wpos], src, cnt);
+ _wpos += cnt;
+ }
+
+ void append(const ByteBuffer& buffer)
+ {
+ if(buffer.wpos())
+ append(buffer.contents(), buffer.wpos());
+ }
+
+ // can be used in SMSG_MONSTER_MOVE opcode
+ void appendPackXYZ(float x, float y, float z)
+ {
+ uint32 packed = 0;
+ packed |= ((int)(x / 0.25f) & 0x7FF);
+ packed |= ((int)(y / 0.25f) & 0x7FF) << 11;
+ packed |= ((int)(z / 0.25f) & 0x3FF) << 22;
+ *this << packed;
+ }
+
+ void appendPackGUID(uint64 guid)
+ {
+ uint8 packGUID[8+1];
+ packGUID[0] = 0;
+ size_t size = 1;
+ for(uint8 i = 0;guid != 0;++i)
+ {
+ if(guid & 0xFF)
+ {
+ packGUID[0] |= uint8(1 << i);
+ packGUID[size] = uint8(guid & 0xFF);
+ ++size;
+ }
+
+ guid >>= 8;
+ }
+ append(packGUID, size);
+ }
+
+ void put(size_t pos, const uint8 *src, size_t cnt)
+ {
+ if(pos + cnt > size())
+ throw ByteBufferException(true, pos, cnt, size());
+ memcpy(&_storage[pos], src, cnt);
+ }
+
+ void print_storage() const
+ {
+ if(!sLog.IsOutDebug()) // optimize disabled debug output
+ return;
+
+ sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
+ for (uint32 i = 0; i < size(); ++i)
+ sLog.outDebugInLine("%u - ", read<uint8>(i) );
+ sLog.outDebug(" ");
+ }
+
+ void textlike() const
+ {
+ if(!sLog.IsOutDebug()) // optimize disabled debug output
+ return;
+
+ sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
+ for (uint32 i = 0; i < size(); ++i)
+ sLog.outDebugInLine("%c", read<uint8>(i) );
+ sLog.outDebug(" ");
+ }
+
+ void hexlike() const
+ {
+ if(!sLog.IsOutDebug()) // optimize disabled debug output
+ return;
+
+ uint32 j = 1, k = 1;
+ sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() );
+
+ for (uint32 i = 0; i < size(); ++i)
+ {
+ if ((i == (j * 8)) && ((i != (k * 16))))
+ {
+ if (read<uint8>(i) < 0x10)
+ {
+ sLog.outDebugInLine("| 0%X ", read<uint8>(i) );
+ }
+ else
+ {
+ sLog.outDebugInLine("| %X ", read<uint8>(i) );
+ }
+ ++j;
+ }
+ else if (i == (k * 16))
+ {
+ if (read<uint8>(i) < 0x10)
+ {
+ sLog.outDebugInLine("\n");
+
+ sLog.outDebugInLine("0%X ", read<uint8>(i) );
+ }
+ else
+ {
+ sLog.outDebugInLine("\n");
+
+ sLog.outDebugInLine("%X ", read<uint8>(i) );
+ }
+
+ ++k;
+ ++j;
+ }
+ else
+ {
+ if (read<uint8>(i) < 0x10)
+ {
+ sLog.outDebugInLine("0%X ", read<uint8>(i) );
+ }
+ else
+ {
+ sLog.outDebugInLine("%X ", read<uint8>(i) );
+ }
+ }
+ }
+ sLog.outDebugInLine("\n");
+ }
+
+ protected:
+ size_t _rpos, _wpos;
+ std::vector<uint8> _storage;
+};
+
+template <typename T>
+inline ByteBuffer &operator<<(ByteBuffer &b, std::vector<T> v)
+{
+ b << (uint32)v.size();
+ for (typename std::vector<T>::iterator i = v.begin(); i != v.end(); ++i)
+ {
+ b << *i;
+ }
+ return b;
+}
+
+template <typename T>
+inline ByteBuffer &operator>>(ByteBuffer &b, std::vector<T> &v)
+{
+ uint32 vsize;
+ b >> vsize;
+ v.clear();
+ while(vsize--)
+ {
+ T t;
+ b >> t;
+ v.push_back(t);
+ }
+ return b;
+}
+
+template <typename T>
+inline ByteBuffer &operator<<(ByteBuffer &b, std::list<T> v)
+{
+ b << (uint32)v.size();
+ for (typename std::list<T>::iterator i = v.begin(); i != v.end(); ++i)
+ {
+ b << *i;
+ }
+ return b;
+}
+
+template <typename T>
+inline ByteBuffer &operator>>(ByteBuffer &b, std::list<T> &v)
+{
+ uint32 vsize;
+ b >> vsize;
+ v.clear();
+ while(vsize--)
+ {
+ T t;
+ b >> t;
+ v.push_back(t);
+ }
+ return b;
+}
+
+template <typename K, typename V>
+inline ByteBuffer &operator<<(ByteBuffer &b, std::map<K, V> &m)
+{
+ b << (uint32)m.size();
+ for (typename std::map<K, V>::iterator i = m.begin(); i != m.end(); ++i)
+ {
+ b << i->first << i->second;
+ }
+ return b;
+}
+
+template <typename K, typename V>
+inline ByteBuffer &operator>>(ByteBuffer &b, std::map<K, V> &m)
+{
+ uint32 msize;
+ b >> msize;
+ m.clear();
+ while(msize--)
+ {
+ K k;
+ V v;
+ b >> k >> v;
+ m.insert(make_pair(k, v));
+ }
+ return b;
+}
+
+// TODO: Make a ByteBuffer.cpp and move all this inlining to it.
+template<> inline std::string ByteBuffer::read<std::string>()
+{
+ std::string tmp;
+ *this >> tmp;
+ return tmp;
+}
+
+template<>
+inline void ByteBuffer::read_skip<char*>()
+{
+ std::string temp;
+ *this >> temp;
+}
+
+template<>
+inline void ByteBuffer::read_skip<char const*>()
+{
+ read_skip<char*>();
+}
+
+template<>
+inline void ByteBuffer::read_skip<std::string>()
+{
+ read_skip<char*>();
+}
+#endif
+