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authorXanadu <none@none>2010-07-17 02:35:14 +0200
committerXanadu <none@none>2010-07-17 02:35:14 +0200
commitec244dbe366e84a93c8fa1ef294af4a2e4e3b0b1 (patch)
tree3946869a28b7d3ce0548c47efbe74475a358f1c3 /src/server/shared/Policies/ThreadingModel.h
parentbf2b7f207011e24735c9222e23494e08c7178d2f (diff)
Correctly redo file moves/renames from rev. 8452.
--HG-- branch : trunk rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
Diffstat (limited to 'src/server/shared/Policies/ThreadingModel.h')
-rw-r--r--src/server/shared/Policies/ThreadingModel.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/server/shared/Policies/ThreadingModel.h b/src/server/shared/Policies/ThreadingModel.h
new file mode 100644
index 00000000000..d4c5e9a2333
--- /dev/null
+++ b/src/server/shared/Policies/ThreadingModel.h
@@ -0,0 +1,130 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_THREADINGMODEL_H
+#define TRINITY_THREADINGMODEL_H
+
+/**
+ * @class ThreadingModel<T>
+ *
+ */
+
+#include "Platform/Define.h"
+
+namespace Trinity
+{
+ inline void Guard(void *) {}
+
+ template<typename MUTEX> class GeneralLock
+ {
+ public:
+ GeneralLock(MUTEX &m) : i_mutex(m)
+ {
+ i_mutex.acquire();
+ }
+
+ ~GeneralLock()
+ {
+ i_mutex.release();
+ }
+ private:
+ GeneralLock(const GeneralLock &);
+ GeneralLock& operator=(const GeneralLock &);
+ MUTEX &i_mutex;
+ };
+
+ template <class T>
+ class SingleThreaded
+ {
+ public:
+
+ struct Lock // empty object
+ {
+ Lock() {}
+ Lock(const T &) {}
+ Lock(const SingleThreaded<T> &) // for single threaded we ignore this
+ {
+ }
+ };
+
+ typedef T VolatileType;
+ };
+
+ // object level lockable
+ template<class T, class MUTEX>
+ class ObjectLevelLockable
+ {
+ public:
+ ObjectLevelLockable() : i_mtx() {}
+
+ friend class Lock;
+
+ class Lock
+ {
+ public:
+ Lock(ObjectLevelLockable<T, MUTEX> &host) : i_lock(host.i_mtx)
+ {
+ }
+
+ private:
+ GeneralLock<MUTEX> i_lock;
+ };
+
+ typedef volatile T VolatileType;
+
+ private:
+ // prevent the compiler creating a copy construct
+ ObjectLevelLockable(const ObjectLevelLockable<T, MUTEX> &);
+ ObjectLevelLockable<T, MUTEX>& operator=(const ObjectLevelLockable<T, MUTEX> &);
+
+ MUTEX i_mtx;
+ };
+
+ template<class T, class MUTEX>
+ class ClassLevelLockable
+ {
+ public:
+ class Lock;
+ friend class Lock;
+ typedef volatile T VolatileType;
+
+ ClassLevelLockable() {}
+
+ class Lock
+ {
+ public:
+ Lock(T& /*host*/) { ClassLevelLockable<T, MUTEX>::si_mtx.acquire(); }
+ Lock(ClassLevelLockable<T, MUTEX> &) { ClassLevelLockable<T, MUTEX>::si_mtx.acquire(); }
+ Lock() { ClassLevelLockable<T, MUTEX>::si_mtx.acquire(); }
+ ~Lock() { ClassLevelLockable<T, MUTEX>::si_mtx.release(); }
+ };
+
+ private:
+ static MUTEX si_mtx;
+ };
+
+}
+
+template<class T, class MUTEX> MUTEX Trinity::ClassLevelLockable<T, MUTEX>::si_mtx;
+
+#define INSTANTIATE_CLASS_MUTEX(CTYPE,MUTEX) \
+ template class Trinity::ClassLevelLockable<CTYPE, MUTEX >
+#endif
+