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author | Treeston <treeston.mmoc@gmail.com> | 2019-08-01 18:32:26 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-08-01 18:32:26 +0200 |
commit | 3d4bebd8d9210fbb84f8fc75742e248071192b09 (patch) | |
tree | 452512b8057b62be3f5387aa054f9cccf8bd9ed7 /src/server/shared/SharedDefines.h | |
parent | 3ffe570b219d31d1f2747c9a78826353fc817d3e (diff) |
Scripts/FollowerAI: Some cleanup:
- FollowerAI properly resumes follow after evading.
- Removed duplicated getters from CreatureAI (IsEscorted vs IsEscortNPC), they were used to do the same thing
- FollowerAI properly assists in combat.
- FollowerAI properly despawns if quest is abandoned.
- FollowerAI now supports dynamic respawning for escort NPCs.
Diffstat (limited to 'src/server/shared/SharedDefines.h')
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