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authorShauren <shauren.trinity@gmail.com>2022-03-30 18:01:24 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-30 18:01:24 +0200
commit5eea9883c2c4cc0cf5d5be6fe52644d205a88ca3 (patch)
treed58aeff3487987082f755f305f8f15062979e767 /src/server/shared/SharedDefines.h
parente334fdf3ade7c3df8df9e5730434b67fe1ed019a (diff)
Core/GameObjects: Reduce differences between branches part 3 - gameobject updatefield accessors
Diffstat (limited to 'src/server/shared/SharedDefines.h')
-rw-r--r--src/server/shared/SharedDefines.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h
index fe3382876ba..b19c205d97b 100644
--- a/src/server/shared/SharedDefines.h
+++ b/src/server/shared/SharedDefines.h
@@ -20,6 +20,7 @@
#include "DBCEnums.h"
#include "Define.h"
+#include "EnumFlag.h"
#include "SmartEnum.h"
float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
@@ -1639,6 +1640,8 @@ enum GameObjectFlags
GO_FLAG_DESTROYED = 0x00000400
};
+DEFINE_ENUM_FLAG(GameObjectFlags);
+
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO