diff options
author | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
---|---|---|
committer | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
commit | 377d05e15d4d769fee22fae6070973a8fe186846 (patch) | |
tree | b79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/shared/Util.cpp | |
parent | 4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff) |
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG--
branch : trunk
rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp
rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h
rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp
rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h
rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp
rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h
rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h
rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp
rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h
rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp
rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h
rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp
rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h
rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp
rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h
rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp
rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h
rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp
rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h
rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp
rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h
rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp
rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h
rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp
rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp
rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h
rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp
rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h
rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp
rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h
rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp
rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h
rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp
rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h
rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp
rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h
rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp
rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h
rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp
rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h
rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp
rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h
rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp
rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h
rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp
rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h
rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp
rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h
rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp
rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h
rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp
rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h
rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp
rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h
rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp
rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp
rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp
rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp
rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp
rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp
rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h
rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt
rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h
rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp
rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h
rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp
rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h
rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp
rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h
rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h
rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp
rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h
rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp
rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h
rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h
rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp
rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h
rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h
rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp
rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h
rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h
rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp
rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h
rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp
rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h
rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp
rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h
rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp
rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h
rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp
rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h
rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp
rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h
rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h
rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h
rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp
rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h
rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp
rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h
rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp
rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h
rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp
rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h
rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h
rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h
rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h
rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp
rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h
rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h
rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp
rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h
rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp
rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h
rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp
rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h
rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp
rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h
rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp
rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h
rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h
rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h
rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp
rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h
rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h
rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h
rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h
rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h
rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h
rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h
rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp
rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h
rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h
rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h
rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h
rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp
rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h
rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp
rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h
rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp
rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h
rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h
rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp
rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h
rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp
rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp
rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h
rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp
rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h
rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp
rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h
rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp
rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h
rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp
rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h
rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt
rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp
rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h
rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h
rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj
rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp
rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h
rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp
rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h
rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp
rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h
rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h
rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp
rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h
rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt
rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp
rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h
rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c
rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h
rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp
rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h
rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp
rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h
rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h
rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h
rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp
rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h
rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp
rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h
rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp
rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h
rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h
rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h
rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp
rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h
rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h
rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp
rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h
rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp
rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h
rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp
rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h
rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h
rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h
rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp
rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h
rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp
rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h
rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp
rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h
rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp
rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/shared/Util.cpp')
-rw-r--r-- | src/server/shared/Util.cpp | 468 |
1 files changed, 0 insertions, 468 deletions
diff --git a/src/server/shared/Util.cpp b/src/server/shared/Util.cpp deleted file mode 100644 index a3c017fdbfd..00000000000 --- a/src/server/shared/Util.cpp +++ /dev/null @@ -1,468 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Util.h" - -#include "sockets/socket_include.h" -#include "utf8cpp/utf8.h" -#include "mersennetwister/MersenneTwister.h" -#include <ace/TSS_T.h> - -typedef ACE_TSS<MTRand> MTRandTSS; -static MTRandTSS mtRand; - -int32 irand (int32 min, int32 max) -{ - return int32 (mtRand->randInt (max - min)) + min; -} - -uint32 urand (uint32 min, uint32 max) -{ - return mtRand->randInt (max - min) + min; -} - -int32 rand32 () -{ - return mtRand->randInt (); -} - -double rand_norm(void) -{ - return mtRand->randExc (); -} - -double rand_chance (void) -{ - return mtRand->randExc (100.0); -} - -Tokens StrSplit(const std::string &src, const std::string &sep) -{ - Tokens r; - std::string s; - for (std::string::const_iterator i = src.begin(); i != src.end(); i++) - { - if (sep.find(*i) != std::string::npos) - { - if (s.length()) r.push_back(s); - s = ""; - } - else - { - s += *i; - } - } - if (s.length()) r.push_back(s); - return r; -} - -void stripLineInvisibleChars(std::string &str) -{ - static std::string invChars = " \t\7\n"; - - size_t wpos = 0; - - bool space = false; - for (size_t pos = 0; pos < str.size(); ++pos) - { - if(invChars.find(str[pos])!=std::string::npos) - { - if(!space) - { - str[wpos++] = ' '; - space = true; - } - } - else - { - if(wpos!=pos) - str[wpos++] = str[pos]; - else - ++wpos; - space = false; - } - } - - if(wpos < str.size()) - str.erase(wpos,str.size()); - if(str.find("|TInterface")!=std::string::npos) - str.clear(); - -} - -std::string secsToTimeString(uint32 timeInSecs, bool shortText, bool hoursOnly) -{ - uint32 secs = timeInSecs % MINUTE; - uint32 minutes = timeInSecs % HOUR / MINUTE; - uint32 hours = timeInSecs % DAY / HOUR; - uint32 days = timeInSecs / DAY; - - std::ostringstream ss; - if(days) - ss << days << (shortText ? "d" : " Day(s) "); - if(hours || hoursOnly) - ss << hours << (shortText ? "h" : " Hour(s) "); - if(!hoursOnly) - { - if(minutes) - ss << minutes << (shortText ? "m" : " Minute(s) "); - if(secs || (!days && !hours && !minutes) ) - ss << secs << (shortText ? "s" : " Second(s)."); - } - - return ss.str(); -} - -uint32 TimeStringToSecs(const std::string& timestring) -{ - uint32 secs = 0; - uint32 buffer = 0; - uint32 multiplier = 0; - - for (std::string::const_iterator itr = timestring.begin(); itr != timestring.end(); itr++ ) - { - if(isdigit(*itr)) - { - buffer*=10; - buffer+= (*itr)-'0'; - } - else - { - switch(*itr) - { - case 'd': multiplier = DAY; break; - case 'h': multiplier = HOUR; break; - case 'm': multiplier = MINUTE; break; - case 's': multiplier = 1; break; - default : return 0; //bad format - } - buffer*=multiplier; - secs+=buffer; - buffer=0; - } - } - - return secs; -} - -std::string TimeToTimestampStr(time_t t) -{ - tm* aTm = localtime(&t); - // YYYY year - // MM month (2 digits 01-12) - // DD day (2 digits 01-31) - // HH hour (2 digits 00-23) - // MM minutes (2 digits 00-59) - // SS seconds (2 digits 00-59) - char buf[20]; - snprintf(buf,20,"%04d-%02d-%02d_%02d-%02d-%02d",aTm->tm_year+1900,aTm->tm_mon+1,aTm->tm_mday,aTm->tm_hour,aTm->tm_min,aTm->tm_sec); - return std::string(buf); -} - -/// Check if the string is a valid ip address representation -bool IsIPAddress(char const* ipaddress) -{ - if(!ipaddress) - return false; - - // Let the big boys do it. - // Drawback: all valid ip address formats are recognized e.g.: 12.23,121234,0xABCD) - return inet_addr(ipaddress) != INADDR_NONE; -} - -/// create PID file -uint32 CreatePIDFile(const std::string& filename) -{ - FILE * pid_file = fopen (filename.c_str(), "w" ); - if (pid_file == NULL) - return 0; - -#ifdef WIN32 - DWORD pid = GetCurrentProcessId(); -#else - pid_t pid = getpid(); -#endif - - fprintf(pid_file, "%d", pid ); - fclose(pid_file); - - return (uint32)pid; -} - -size_t utf8length(std::string& utf8str) -{ - try - { - return utf8::distance(utf8str.c_str(),utf8str.c_str()+utf8str.size()); - } - catch(std::exception) - { - utf8str = ""; - return 0; - } -} - -void utf8truncate(std::string& utf8str,size_t len) -{ - try - { - size_t wlen = utf8::distance(utf8str.c_str(),utf8str.c_str()+utf8str.size()); - if(wlen <= len) - return; - - std::wstring wstr; - wstr.resize(wlen); - utf8::utf8to16(utf8str.c_str(),utf8str.c_str()+utf8str.size(),&wstr[0]); - wstr.resize(len); - char* oend = utf8::utf16to8(wstr.c_str(),wstr.c_str()+wstr.size(),&utf8str[0]); - utf8str.resize(oend-(&utf8str[0])); // remove unused tail - } - catch(std::exception) - { - utf8str = ""; - } -} - -bool Utf8toWStr(char const* utf8str, size_t csize, wchar_t* wstr, size_t& wsize) -{ - try - { - size_t len = utf8::distance(utf8str,utf8str+csize); - if(len > wsize) - { - if(wsize > 0) - wstr[0] = L'\0'; - wsize = 0; - return false; - } - - wsize = len; - utf8::utf8to16(utf8str,utf8str+csize,wstr); - wstr[len] = L'\0'; - } - catch(std::exception) - { - if(wsize > 0) - wstr[0] = L'\0'; - wsize = 0; - return false; - } - - return true; -} - -bool Utf8toWStr(const std::string& utf8str, std::wstring& wstr) -{ - try - { - size_t len = utf8::distance(utf8str.c_str(),utf8str.c_str()+utf8str.size()); - wstr.resize(len); - - utf8::utf8to16(utf8str.c_str(),utf8str.c_str()+utf8str.size(),&wstr[0]); - } - catch(std::exception) - { - wstr = L""; - return false; - } - - return true; -} - -bool WStrToUtf8(wchar_t* wstr, size_t size, std::string& utf8str) -{ - try - { - std::string utf8str2; - utf8str2.resize(size*4); // allocate for most long case - - char* oend = utf8::utf16to8(wstr,wstr+size,&utf8str2[0]); - utf8str2.resize(oend-(&utf8str2[0])); // remove unused tail - utf8str = utf8str2; - } - catch(std::exception) - { - utf8str = ""; - return false; - } - - return true; -} - -bool WStrToUtf8(std::wstring wstr, std::string& utf8str) -{ - try - { - std::string utf8str2; - utf8str2.resize(wstr.size()*4); // allocate for most long case - - char* oend = utf8::utf16to8(wstr.c_str(),wstr.c_str()+wstr.size(),&utf8str2[0]); - utf8str2.resize(oend-(&utf8str2[0])); // remove unused tail - utf8str = utf8str2; - } - catch(std::exception) - { - utf8str = ""; - return false; - } - - return true; -} - -typedef wchar_t const* const* wstrlist; - -std::wstring GetMainPartOfName(std::wstring wname, uint32 declension) -{ - // supported only Cyrillic cases - if(wname.size() < 1 || !isCyrillicCharacter(wname[0]) || declension > 5) - return wname; - - // Important: end length must be <= MAX_INTERNAL_PLAYER_NAME-MAX_PLAYER_NAME (3 currently) - - static wchar_t const a_End[] = { wchar_t(1), wchar_t(0x0430),wchar_t(0x0000)}; - static wchar_t const o_End[] = { wchar_t(1), wchar_t(0x043E),wchar_t(0x0000)}; - static wchar_t const ya_End[] = { wchar_t(1), wchar_t(0x044F),wchar_t(0x0000)}; - static wchar_t const ie_End[] = { wchar_t(1), wchar_t(0x0435),wchar_t(0x0000)}; - static wchar_t const i_End[] = { wchar_t(1), wchar_t(0x0438),wchar_t(0x0000)}; - static wchar_t const yeru_End[] = { wchar_t(1), wchar_t(0x044B),wchar_t(0x0000)}; - static wchar_t const u_End[] = { wchar_t(1), wchar_t(0x0443),wchar_t(0x0000)}; - static wchar_t const yu_End[] = { wchar_t(1), wchar_t(0x044E),wchar_t(0x0000)}; - static wchar_t const oj_End[] = { wchar_t(2), wchar_t(0x043E),wchar_t(0x0439),wchar_t(0x0000)}; - static wchar_t const ie_j_End[] = { wchar_t(2), wchar_t(0x0435),wchar_t(0x0439),wchar_t(0x0000)}; - static wchar_t const io_j_End[] = { wchar_t(2), wchar_t(0x0451),wchar_t(0x0439),wchar_t(0x0000)}; - static wchar_t const o_m_End[] = { wchar_t(2), wchar_t(0x043E),wchar_t(0x043C),wchar_t(0x0000)}; - static wchar_t const io_m_End[] = { wchar_t(2), wchar_t(0x0451),wchar_t(0x043C),wchar_t(0x0000)}; - static wchar_t const ie_m_End[] = { wchar_t(2), wchar_t(0x0435),wchar_t(0x043C),wchar_t(0x0000)}; - static wchar_t const soft_End[] = { wchar_t(1), wchar_t(0x044C),wchar_t(0x0000)}; - static wchar_t const j_End[] = { wchar_t(1), wchar_t(0x0439),wchar_t(0x0000)}; - - static wchar_t const* const dropEnds[6][8] = { - { &a_End[1], &o_End[1], &ya_End[1], &ie_End[1], &soft_End[1], &j_End[1], NULL, NULL }, - { &a_End[1], &ya_End[1], &yeru_End[1], &i_End[1], NULL, NULL, NULL, NULL }, - { &ie_End[1], &u_End[1], &yu_End[1], &i_End[1], NULL, NULL, NULL, NULL }, - { &u_End[1], &yu_End[1], &o_End[1], &ie_End[1], &soft_End[1], &ya_End[1], &a_End[1], NULL }, - { &oj_End[1], &io_j_End[1], &ie_j_End[1], &o_m_End[1], &io_m_End[1], &ie_m_End[1], &yu_End[1], NULL }, - { &ie_End[1], &i_End[1], NULL, NULL, NULL, NULL, NULL, NULL } - }; - - for (wchar_t const * const* itr = &dropEnds[declension][0]; *itr; ++itr) - { - size_t len = size_t((*itr)[-1]); // get length from string size field - - if(wname.substr(wname.size()-len,len)==*itr) - return wname.substr(0,wname.size()-len); - } - - return wname; -} - -bool utf8ToConsole(const std::string& utf8str, std::string& conStr) -{ -#if PLATFORM == PLATFORM_WINDOWS - std::wstring wstr; - if(!Utf8toWStr(utf8str,wstr)) - return false; - - conStr.resize(wstr.size()); - CharToOemBuffW(&wstr[0],&conStr[0],wstr.size()); -#else - // not implemented yet - conStr = utf8str; -#endif - - return true; -} - -bool consoleToUtf8(const std::string& conStr,std::string& utf8str) -{ -#if PLATFORM == PLATFORM_WINDOWS - std::wstring wstr; - wstr.resize(conStr.size()); - OemToCharBuffW(&conStr[0],&wstr[0],conStr.size()); - - return WStrToUtf8(wstr,utf8str); -#else - // not implemented yet - utf8str = conStr; - return true; -#endif -} - -bool Utf8FitTo(const std::string& str, std::wstring search) -{ - std::wstring temp; - - if(!Utf8toWStr(str,temp)) - return false; - - // converting to lower case - wstrToLower( temp ); - - if(temp.find(search) == std::wstring::npos) - return false; - - return true; -} - -void utf8printf(FILE *out, const char *str, ...) -{ - va_list ap; - va_start(ap, str); - vutf8printf(out, str, &ap); - va_end(ap); -} - -void vutf8printf(FILE *out, const char *str, va_list* ap) -{ -#if PLATFORM == PLATFORM_WINDOWS - char temp_buf[32*1024]; - wchar_t wtemp_buf[32*1024]; - - size_t temp_len = vsnprintf(temp_buf, 32*1024, str, *ap); - - size_t wtemp_len = 32*1024-1; - Utf8toWStr(temp_buf, temp_len, wtemp_buf, wtemp_len); - - CharToOemBuffW(&wtemp_buf[0], &temp_buf[0], wtemp_len+1); - fprintf(out, temp_buf); -#else - vfprintf(out, str, *ap); -#endif -} - -void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result) -{ - std::ostringstream ss; - for (uint32 i=0; i<arrayLen; ++i) - { - for (uint8 j=0; j<2; ++j) - { - unsigned char nibble = 0x0F & (bytes[i]>>((1-j)*4)); - char encodedNibble; - if(nibble < 0x0A) - encodedNibble = '0'+nibble; - else - encodedNibble = 'A'+nibble-0x0A; - ss << encodedNibble; - } - } - result = ss.str(); -} - |