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authorazazel <none@none>2010-10-17 19:54:13 +0600
committerazazel <none@none>2010-10-17 19:54:13 +0600
commitc0faed2251dff3814fe60e1a8ba86a046e48f707 (patch)
tree068f2ab41c2d32bbdeddd2e5c722dc6239cdd073 /src/server/shared/Utilities/Util.cpp
parentf5911917b4ea1e97b0f22876dc8f35bbfa9833c9 (diff)
Core/Guilds: guild code was completely refactored and rewritten.
* OOP desing and implementation; * all the queries are moved to prepared statements; * guild loading is optimized; * all the possible interaction with guild's data is done inside the guild class; * added more hooks to GuildScript class; WARNING: Make sure you backup your characters database before applying this change (just in case). Known problems with guilds: * when new member is added to the guild, MOTD is not displayed for him in guild tab of social window; * if you add item with random property to guild bank visual representation of item below it becomes wrong (it displays wrong stack number); * packets order differs from official: currently guild bank packet traffic is twice as more than on offy. --HG-- branch : trunk
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