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author | horn <pankrac.ja@seznam.cz> | 2012-09-23 18:23:15 +0200 |
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committer | horn <pankrac.ja@seznam.cz> | 2012-10-05 00:43:58 +0200 |
commit | c3f6c8141a083be363e828b5cbccf0ecbbe4e00c (patch) | |
tree | 3e035e2249ff810092686318e344b4d4869cbec9 /src/server/shared/Utilities/Util.cpp | |
parent | b32878f02f801feb0db0a60d528322740d16c01c (diff) |
Core/LFG: Implemented seasonal bosses options and fixed entrance points for dungeons with multiple parts (like Dire Maul, Scarlet Monastery etc.)
TODO:
- implement spawning seasonal bosses by Dungeon Finder
- script seasonal bosses - all of them needs to call RewardDungeonDoneFor function in their JustDied to be able to complete dungeon (see boss_headless_horseman.cpp)
- replace lfg_entrances coords by sniffed values
- create missing template for item 54537 (Heart-Shaped Box)
Diffstat (limited to 'src/server/shared/Utilities/Util.cpp')
0 files changed, 0 insertions, 0 deletions