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authorXanadu <none@none>2010-07-17 01:06:40 +0200
committerXanadu <none@none>2010-07-17 01:06:40 +0200
commit377d05e15d4d769fee22fae6070973a8fe186846 (patch)
treeb79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/shared/vmap/VMapTools.h
parent4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff)
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/shared/vmap/VMapTools.h')
-rw-r--r--src/server/shared/vmap/VMapTools.h150
1 files changed, 0 insertions, 150 deletions
diff --git a/src/server/shared/vmap/VMapTools.h b/src/server/shared/vmap/VMapTools.h
deleted file mode 100644
index dbbd9af9271..00000000000
--- a/src/server/shared/vmap/VMapTools.h
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
-* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
-*
-* This program is free software; you can redistribute it and/or modify
-* it under the terms of the GNU General Public License as published by
-* the Free Software Foundation; either version 2 of the License, or
-* (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef _VMAPTOOLS_H
-#define _VMAPTOOLS_H
-
-#include <G3D/CollisionDetection.h>
-#include <G3D/AABox.h>
-
-#include "NodeValueAccess.h"
-
-/**
-The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure.
-This is an iterator that helps us analysing the BSP-Trees.
-The collision detection is modified to return true, if we are inside an object.
-*/
-
-namespace VMAP
-{
- template<class TValue>
- class IntersectionCallBack {
- public:
- TValue* closestEntity;
- G3D::Vector3 hitLocation;
- G3D::Vector3 hitNormal;
-
- void operator()(const G3D::Ray& ray, const TValue* entity, bool pStopAtFirstHit, float& distance) {
- entity->intersect(ray, distance, pStopAtFirstHit, hitLocation, hitNormal);
- }
- };
-
- //==============================================================
- //==============================================================
- //==============================================================
-
- class MyCollisionDetection
- {
- private:
- public:
-
- static bool collisionLocationForMovingPointFixedAABox(
- const G3D::Vector3& origin,
- const G3D::Vector3& dir,
- const G3D::AABox& box,
- G3D::Vector3& location,
- bool& Inside)
- {
-
- // Integer representation of a floating-point value.
-#define IR(x) (reinterpret_cast<G3D::uint32 const&>(x))
-
- Inside = true;
- const G3D::Vector3& MinB = box.low();
- const G3D::Vector3& MaxB = box.high();
- G3D::Vector3 MaxT(-1.0f, -1.0f, -1.0f);
-
- // Find candidate planes.
- for (int i = 0; i < 3; ++i)
- {
- if (origin[i] < MinB[i])
- {
- location[i] = MinB[i];
- Inside = false;
-
- // Calculate T distances to candidate planes
- if (IR(dir[i]))
- {
- MaxT[i] = (MinB[i] - origin[i]) / dir[i];
- }
- }
- else if (origin[i] > MaxB[i])
- {
- location[i] = MaxB[i];
- Inside = false;
-
- // Calculate T distances to candidate planes
- if (IR(dir[i]))
- {
- MaxT[i] = (MaxB[i] - origin[i]) / dir[i];
- }
- }
- }
-
- if (Inside)
- {
- // definite hit
- location = origin;
- return true;
- }
-
- // Get largest of the maxT's for final choice of intersection
- int WhichPlane = 0;
- if (MaxT[1] > MaxT[WhichPlane])
- {
- WhichPlane = 1;
- }
-
- if (MaxT[2] > MaxT[WhichPlane])
- {
- WhichPlane = 2;
- }
-
- // Check final candidate actually inside box
- if (IR(MaxT[WhichPlane]) & 0x80000000)
- {
- // Miss the box
- return false;
- }
-
- for (int i = 0; i < 3; ++i)
- {
- if (i != WhichPlane)
- {
- location[i] = origin[i] + MaxT[WhichPlane] * dir[i];
- if ((location[i] < MinB[i]) ||
- (location[i] > MaxB[i]))
- {
- // On this plane we're outside the box extents, so
- // we miss the box
- return false;
- }
- }
- }
- /*
- // Choose the normal to be the plane normal facing into the ray
- normal = G3D::Vector3::zero();
- normal[WhichPlane] = (dir[WhichPlane] > 0) ? -1.0 : 1.0;
- */
- return true;
-
-#undef IR
- }
- };
-}
-#endif