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| author | Shauren <shauren.trinity@gmail.com> | 2018-03-28 22:01:22 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-06-27 20:23:30 +0200 |
| commit | 0468c70dfe91794ad272594323dd7feb611d0a93 (patch) | |
| tree | bb623c775fe215e4c0867fb2efa4bda0b360f7ec /src/server/shared | |
| parent | 54c701cf0db81c0062e8c5020e07db18984d0ffa (diff) | |
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
(cherry picked from commit 42f9deb21ec68e169f7ed1c8cf14092f144b22da)
Diffstat (limited to 'src/server/shared')
| -rw-r--r-- | src/server/shared/DataStores/DBCStructure.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/shared/DataStores/DBCStructure.h b/src/server/shared/DataStores/DBCStructure.h index e2d828f37a7..5a5039b8312 100644 --- a/src/server/shared/DataStores/DBCStructure.h +++ b/src/server/shared/DataStores/DBCStructure.h @@ -579,24 +579,24 @@ struct CurrencyTypesEntry struct DestructibleModelDataEntry { uint32 Id; - //uint32 DamagedUnk1; - //uint32 DamagedUnk2; - uint32 DamagedDisplayId; - //uint32 DamagedUnk3; - //uint32 DestroyedUnk1; - //uint32 DestroyedUnk2; - uint32 DestroyedDisplayId; - //uint32 DestroyedUnk3; - //uint32 RebuildingUnk1; - //uint32 RebuildingUnk2; - uint32 RebuildingDisplayId; - //uint32 RebuildingUnk3; - //uint32 SmokeUnk1; - //uint32 SmokeUnk2; - uint32 SmokeDisplayId; - //uint32 SmokeUnk3; - //uint32 Unk4; - //uint32 Unk5; + //uint32 State0ImpactEffectDoodadSet; + //uint32 State0AmbientDoodadSet; + uint32 State1Wmo; + //uint32 State1DestructionDoodadSet; + //uint32 State1ImpactEffectDoodadSet; + //uint32 State1AmbientDoodadSet; + uint32 State2Wmo; + //uint32 State2DestructionDoodadSet; + //uint32 State2ImpactEffectDoodadSet; + //uint32 State2AmbientDoodadSet; + uint32 State3Wmo; + //uint32 State3InitDoodadSet; + //uint32 State3AmbientDoodadSet; + //uint32 EjectDirection; + uint32 State0Wmo; + //uint32 DoNotHighlight; + //uint32 HealEffect; + //uint32 HealEffectSpeed; }; struct DungeonEncounterEntry |
