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authorVincent_Michael <Vincent_Michael@gmx.de>2013-01-05 16:55:17 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-01-05 16:55:17 +0100
commit24e0eb1812f94c5092009f78ced3306f142d2789 (patch)
tree0118c5abc4e0bb3e8e2a218ca2c9c1934f8eb0d1 /src/server/shared
parent8db66bfefdb9ec7a722dd93aadbbd818c567fba0 (diff)
parent7dd0cd4403d7f28343a751e7b85aeb30d3968ff5 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts: src/server/game/Movement/Spline/MoveSplineInit.cpp
Diffstat (limited to 'src/server/shared')
-rw-r--r--src/server/shared/Dynamic/LinkedReference/Reference.h4
-rw-r--r--src/server/shared/Utilities/Util.cpp7
2 files changed, 6 insertions, 5 deletions
diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h
index c221753cfbf..4c3630b175d 100644
--- a/src/server/shared/Dynamic/LinkedReference/Reference.h
+++ b/src/server/shared/Dynamic/LinkedReference/Reference.h
@@ -20,7 +20,7 @@
#define _REFERENCE_H
#include "Dynamic/LinkedList.h"
-#include <assert.h>
+#include "Errors.h" // for ASSERT
//=====================================================
@@ -45,7 +45,7 @@ template <class TO, class FROM> class Reference : public LinkedListElement
// Create new link
void link(TO* toObj, FROM* fromObj)
{
- assert(fromObj); // fromObj MUST not be NULL
+ ASSERT(fromObj); // fromObj MUST not be NULL
if (isValid())
unlink();
if (toObj != NULL)
diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp
index 50fbaa799c6..0d9314c48a3 100644
--- a/src/server/shared/Utilities/Util.cpp
+++ b/src/server/shared/Utilities/Util.cpp
@@ -20,6 +20,7 @@
#include "Common.h"
#include "utf8.h"
#include "SFMT.h"
+#include "Errors.h" // for ASSERT
#include <ace/TSS_T.h>
#include <ace/INET_Addr.h>
@@ -28,19 +29,19 @@ static SFMTRandTSS sfmtRand;
int32 irand(int32 min, int32 max)
{
- assert(max >= min);
+ ASSERT(max >= min);
return int32(sfmtRand->IRandom(min, max));
}
uint32 urand(uint32 min, uint32 max)
{
- assert(max >= min);
+ ASSERT(max >= min);
return sfmtRand->URandom(min, max);
}
float frand(float min, float max)
{
- assert(max >= min);
+ ASSERT(max >= min);
return float(sfmtRand->Random() * (max - min) + min);
}