aboutsummaryrefslogtreecommitdiff
path: root/src/server/shared
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2018-09-27 14:01:34 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-09-27 14:01:34 +0200
commit8ad5322465802ecad2123ab8f57df4202d07279b (patch)
tree2fe0cc68c24db6940b982dfe2aef1e65fb28bd16 /src/server/shared
parent9ec3724d34d5953fbff2653b1bdce411a6bac96e (diff)
Core/Misc: Move some headers from game/ to shared/
Diffstat (limited to 'src/server/shared')
-rw-r--r--src/server/shared/DataStores/DBCEnums.h501
-rw-r--r--src/server/shared/DataStores/DBCStructure.h1905
-rw-r--r--src/server/shared/DataStores/DBCfmt.h144
-rw-r--r--src/server/shared/SharedDefines.h3720
4 files changed, 6270 insertions, 0 deletions
diff --git a/src/server/shared/DataStores/DBCEnums.h b/src/server/shared/DataStores/DBCEnums.h
new file mode 100644
index 00000000000..cb2cfbd2c7d
--- /dev/null
+++ b/src/server/shared/DataStores/DBCEnums.h
@@ -0,0 +1,501 @@
+/*
+ * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef DBCENUMS_H
+#define DBCENUMS_H
+
+#include "Define.h"
+#include <array>
+
+#pragma pack(push, 1)
+
+struct DBCPosition2D
+{
+ float X;
+ float Y;
+};
+
+struct DBCPosition3D
+{
+ float X;
+ float Y;
+ float Z;
+};
+
+#pragma pack(pop)
+enum LevelLimit
+{
+ // Client expected level limitation, like as used in DBC item max levels for "until max player level"
+ // use as default max player level, must be fit max level for used client
+ // also see MAX_LEVEL and STRONG_MAX_LEVEL define
+ DEFAULT_MAX_LEVEL = 80,
+
+ // client supported max level for player/pets/etc. Avoid overflow or client stability affected.
+ // also see GT_MAX_LEVEL define
+ MAX_LEVEL = 100,
+
+ // Server side limitation. Base at used code requirements.
+ // also see MAX_LEVEL and GT_MAX_LEVEL define
+ STRONG_MAX_LEVEL = 255,
+};
+
+enum BattlegroundBracketId // bracketId for level ranges
+{
+ BG_BRACKET_ID_FIRST = 0,
+ BG_BRACKET_ID_LAST = 15
+};
+
+// must be max value in PvPDificulty slot+1
+#define MAX_BATTLEGROUND_BRACKETS 16
+
+enum AreaTeams
+{
+ AREATEAM_NONE = 0,
+ AREATEAM_ALLY = 2,
+ AREATEAM_HORDE = 4,
+ AREATEAM_ANY = 6
+};
+
+enum AchievementFaction
+{
+ ACHIEVEMENT_FACTION_HORDE = 0,
+ ACHIEVEMENT_FACTION_ALLIANCE = 1,
+ ACHIEVEMENT_FACTION_ANY = -1
+};
+
+enum AchievementFlags
+{
+ ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
+ ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
+ ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
+ ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all requirements (and calculate max value)
+ ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
+ ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
+ ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
+ ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 //
+};
+
+#define MAX_CRITERIA_REQUIREMENTS 2
+
+enum AchievementCriteriaCondition
+{
+ ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0,
+ ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, // reset progress on death
+ ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 2, // only used in "Complete a daily quest every day for five consecutive days"
+ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP = 3, // requires you to be on specific map, reset at change
+ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE = 4, // only used in "Win 10 arenas without losing"
+ ACHIEVEMENT_CRITERIA_CONDITION_NO_SPELL_HIT = 9, // requires the player not to be hit by specific spell
+ ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP = 10, // requires the player not to be in group
+ ACHIEVEMENT_CRITERIA_CONDITION_UNK13 = 13, // unk
+
+ ACHIEVEMENT_CRITERIA_CONDITION_MAX
+};
+
+enum AchievementCriteriaFlags
+{
+ ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR = 0x00000001, // Show progress as bar
+ ACHIEVEMENT_CRITERIA_FLAG_HIDDEN = 0x00000002, // Not show criteria in client
+ ACHIEVEMENT_CRITERIA_FLAG_FAIL_ACHIEVEMENT = 0x00000004, // BG related??
+ ACHIEVEMENT_CRITERIA_FLAG_RESET_ON_START = 0x00000008, //
+ ACHIEVEMENT_CRITERIA_FLAG_IS_DATE = 0x00000010, // not used
+ ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER = 0x00000020 // Displays counter as money
+};
+
+enum AchievementCriteriaTimedTypes : uint8
+{
+ ACHIEVEMENT_TIMED_TYPE_EVENT = 1, // Timer is started by internal event with id in timerStartEvent
+ ACHIEVEMENT_TIMED_TYPE_QUEST = 2, // Timer is started by accepting quest with entry in timerStartEvent
+ ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER = 5, // Timer is started by casting a spell with entry in timerStartEvent
+ ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET = 6, // Timer is started by being target of spell with entry in timerStartEvent
+ ACHIEVEMENT_TIMED_TYPE_CREATURE = 7, // Timer is started by killing creature with entry in timerStartEvent
+ ACHIEVEMENT_TIMED_TYPE_ITEM = 9, // Timer is started by using item with entry in timerStartEvent
+
+ ACHIEVEMENT_TIMED_TYPE_MAX
+};
+
+enum AchievementCriteriaTypes : uint8
+{
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
+ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
+ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29,
+ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
+ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42,
+ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47,
+ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48,
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, /// @todo itemlevel is mentioned in text but not present in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
+ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
+ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
+ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, /// @todo in some cases map not present, and in some cases need do without die
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
+ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69,
+ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70,
+ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
+ /// @todo 73: Achievements 1515, 1241, 1103 (Name: Mal'Ganis)
+ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN = 74,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
+ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80,
+ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83,
+ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
+ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
+ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST = 104,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
+ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
+ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, /// @todo target entry is missing
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
+ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119,
+};
+
+#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 124
+
+enum AchievementCategory
+{
+ CATEGORY_CHILDRENS_WEEK = 163
+};
+
+enum AreaFlags
+{
+ AREA_FLAG_UNK0 = 0x00000001, // Unknown
+ AREA_FLAG_UNK1 = 0x00000002, // Razorfen Downs, Naxxramas and Acherus: The Ebon Hold (3.3.5a)
+ AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before)
+ AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subzones
+ AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning
+ AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag?
+ AREA_FLAG_ALLOW_DUELS = 0x00000040, // allow to duel here
+ AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas
+ AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag
+ AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?)
+ AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag)
+ AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled)
+ AREA_FLAG_NEED_FLY = 0x00001000, // Respawn alive at the graveyard without corpse
+ AREA_FLAG_UNUSED1 = 0x00002000, // Unused in 3.3.5a
+ AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag)
+ AREA_FLAG_OUTDOOR_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area)
+ AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only
+ AREA_FLAG_UNUSED2 = 0x00020000, // Unused in 3.3.5a
+ AREA_FLAG_CONTESTED_AREA = 0x00040000, // On PvP servers these areas are considered contested, even though the zone it is contained in is a Horde/Alliance territory.
+ AREA_FLAG_UNK4 = 0x00080000, // Valgarde and Acherus: The Ebon Hold
+ AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <= 15
+ AREA_FLAG_TOWN = 0x00200000, // small towns with Inn
+ AREA_FLAG_REST_ZONE_HORDE = 0x00400000, // Instead of using areatriggers, the zone will act as one for Horde players (Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn, Sunreaver Pavilion, etc)
+ AREA_FLAG_REST_ZONE_ALLIANCE = 0x00800000, // Instead of using areatriggers, the zone will act as one for Alliance players (Valgarde, Acherus: The Ebon Hold, Westguard Inn, Silver Covenant Pavilion, etc)
+ AREA_FLAG_WINTERGRASP = 0x01000000, // Wintergrasp and it's subzones
+ AREA_FLAG_INSIDE = 0x02000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors
+ AREA_FLAG_OUTSIDE = 0x04000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors
+ AREA_FLAG_WINTERGRASP_2 = 0x08000000, // Can Hearth And Resurrect From Area
+ AREA_FLAG_NO_FLY_ZONE = 0x20000000 // Marks zones where you cannot fly
+};
+
+enum Difficulty : uint8
+{
+ REGULAR_DIFFICULTY = 0,
+
+ DUNGEON_DIFFICULTY_NORMAL = 0,
+ DUNGEON_DIFFICULTY_HEROIC = 1,
+ DUNGEON_DIFFICULTY_EPIC = 2,
+
+ RAID_DIFFICULTY_10MAN_NORMAL = 0,
+ RAID_DIFFICULTY_25MAN_NORMAL = 1,
+ RAID_DIFFICULTY_10MAN_HEROIC = 2,
+ RAID_DIFFICULTY_25MAN_HEROIC = 3
+};
+
+#define RAID_DIFFICULTY_MASK_25MAN 1 // since 25man difficulties are 1 and 3, we can check them like that
+
+#define MAX_DUNGEON_DIFFICULTY 3
+#define MAX_RAID_DIFFICULTY 4
+#define MAX_DIFFICULTY 4
+
+enum SpawnMask
+{
+ SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any maps without spawn modes
+
+ SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL),
+ SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC),
+ SPAWNMASK_DUNGEON_ALL = (SPAWNMASK_DUNGEON_NORMAL | SPAWNMASK_DUNGEON_HEROIC),
+
+ SPAWNMASK_RAID_10MAN_NORMAL = (1 << RAID_DIFFICULTY_10MAN_NORMAL),
+ SPAWNMASK_RAID_25MAN_NORMAL = (1 << RAID_DIFFICULTY_25MAN_NORMAL),
+ SPAWNMASK_RAID_NORMAL_ALL = (SPAWNMASK_RAID_10MAN_NORMAL | SPAWNMASK_RAID_25MAN_NORMAL),
+
+ SPAWNMASK_RAID_10MAN_HEROIC = (1 << RAID_DIFFICULTY_10MAN_HEROIC),
+ SPAWNMASK_RAID_25MAN_HEROIC = (1 << RAID_DIFFICULTY_25MAN_HEROIC),
+ SPAWNMASK_RAID_HEROIC_ALL = (SPAWNMASK_RAID_10MAN_HEROIC | SPAWNMASK_RAID_25MAN_HEROIC),
+
+ SPAWNMASK_RAID_ALL = (SPAWNMASK_RAID_NORMAL_ALL | SPAWNMASK_RAID_HEROIC_ALL)
+};
+
+enum FactionTemplateFlags
+{
+ FACTION_TEMPLATE_FLAG_PVP = 0x00000800, // flagged for PvP
+ FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
+ FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT= 0x00002000
+};
+
+enum FactionMasks
+{
+ FACTION_MASK_PLAYER = 1, // any player
+ FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team
+ FACTION_MASK_HORDE = 4, // player or creature from horde team
+ FACTION_MASK_MONSTER = 8 // aggressive creature from monster team
+ // if none flags set then non-aggressive creature
+};
+
+enum MapTypes // Lua_IsInInstance
+{
+ MAP_COMMON = 0, // none
+ MAP_INSTANCE = 1, // party
+ MAP_RAID = 2, // raid
+ MAP_BATTLEGROUND = 3, // pvp
+ MAP_ARENA = 4 // arena
+};
+
+enum MapFlags
+{
+ MAP_FLAG_DYNAMIC_DIFFICULTY = 0x100
+};
+
+enum AbilytyLearnType
+{
+ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE = 1, // Spell state will update depending on skill value
+ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN = 2 // Spell will be learned/removed together with entire skill
+};
+
+enum ItemEnchantmentType
+{
+ ITEM_ENCHANTMENT_TYPE_NONE = 0,
+ ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1,
+ ITEM_ENCHANTMENT_TYPE_DAMAGE = 2,
+ ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3,
+ ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4,
+ ITEM_ENCHANTMENT_TYPE_STAT = 5,
+ ITEM_ENCHANTMENT_TYPE_TOTEM = 6,
+ ITEM_ENCHANTMENT_TYPE_USE_SPELL = 7,
+ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8
+};
+
+enum ItemLimitCategoryMode
+{
+ ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
+ ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems)
+};
+
+enum SkillRaceClassInfoFlags
+{
+ SKILL_FLAG_NO_SKILLUP_MESSAGE = 0x2,
+ SKILL_FLAG_ALWAYS_MAX_VALUE = 0x10,
+ SKILL_FLAG_UNLEARNABLE = 0x20, // Skill can be unlearned
+ SKILL_FLAG_INCLUDE_IN_SORT = 0x80, // Spells belonging to a skill with this flag will additionally compare skill ids when sorting spellbook in client
+ SKILL_FLAG_NOT_TRAINABLE = 0x100,
+ SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1 - clientside display flag, real value can be different
+};
+
+enum SpellCategoryFlags
+{
+ SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused
+ SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04
+};
+
+#define MAX_SPELL_EFFECTS 3
+#define MAX_EFFECT_MASK 7
+#define MAX_SPELL_REAGENTS 8
+
+enum EnchantmentSlotMask
+{
+ ENCHANTMENT_CAN_SOULBOUND = 0x01,
+ ENCHANTMENT_UNK1 = 0x02,
+ ENCHANTMENT_UNK2 = 0x04,
+ ENCHANTMENT_UNK3 = 0x08
+};
+
+// SummonProperties.dbc, col 1
+enum SummonPropGroup
+{
+ SUMMON_PROP_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3
+ SUMMON_PROP_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3
+ SUMMON_PROP_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly
+ SUMMON_PROP_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable
+ SUMMON_PROP_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts
+};
+
+// SummonProperties.dbc, col 5
+enum SummonPropFlags
+{
+ SUMMON_PROP_FLAG_NONE = 0x00000000, // 1342 spells in 3.0.3
+ SUMMON_PROP_FLAG_UNK1 = 0x00000001, // 75 spells in 3.0.3, something unfriendly
+ SUMMON_PROP_FLAG_UNK2 = 0x00000002, // 616 spells in 3.0.3, something friendly
+ SUMMON_PROP_FLAG_UNK3 = 0x00000004, // 22 spells in 3.0.3, no idea...
+ SUMMON_PROP_FLAG_UNK4 = 0x00000008, // 49 spells in 3.0.3, some mounts
+ SUMMON_PROP_FLAG_UNK5 = 0x00000010, // 25 spells in 3.0.3, quest related?
+ SUMMON_PROP_FLAG_UNK6 = 0x00000020, // 0 spells in 3.3.5, unused
+ SUMMON_PROP_FLAG_UNK7 = 0x00000040, // 12 spells in 3.0.3, no idea
+ SUMMON_PROP_FLAG_UNK8 = 0x00000080, // 4 spells in 3.0.3, no idea
+ SUMMON_PROP_FLAG_UNK9 = 0x00000100, // 51 spells in 3.0.3, no idea, many quest related
+ SUMMON_PROP_FLAG_UNK10 = 0x00000200, // 51 spells in 3.0.3, something defensive
+ SUMMON_PROP_FLAG_UNK11 = 0x00000400, // 3 spells, requires something near?
+ SUMMON_PROP_FLAG_UNK12 = 0x00000800, // 30 spells in 3.0.3, no idea
+ SUMMON_PROP_FLAG_UNK13 = 0x00001000, // Lightwell, Jeeves, Gnomish Alarm-o-bot, Build vehicles(wintergrasp)
+ SUMMON_PROP_FLAG_UNK14 = 0x00002000, // Guides, player follows
+ SUMMON_PROP_FLAG_UNK15 = 0x00004000, // Force of Nature, Shadowfiend, Feral Spirit, Summon Water Elemental
+ SUMMON_PROP_FLAG_UNK16 = 0x00008000 // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related?
+};
+
+#define MAX_TALENT_RANK 5
+#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
+#define MAX_TALENT_TABS 3
+
+#define TaxiMaskSize 14
+typedef std::array<uint32, TaxiMaskSize> TaxiMask;
+
+enum TotemCategoryType
+{
+ TOTEM_CATEGORY_TYPE_KNIFE = 1,
+ TOTEM_CATEGORY_TYPE_TOTEM = 2,
+ TOTEM_CATEGORY_TYPE_ROD = 3,
+ TOTEM_CATEGORY_TYPE_PICK = 21,
+ TOTEM_CATEGORY_TYPE_STONE = 22,
+ TOTEM_CATEGORY_TYPE_HAMMER = 23,
+ TOTEM_CATEGORY_TYPE_SPANNER = 24
+};
+
+enum VehicleSeatFlags
+{
+ VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001,
+ VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE = 0x00000002,
+ VEHICLE_SEAT_FLAG_UNK3 = 0x00000004,
+ VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT = 0x00000008,
+ VEHICLE_SEAT_FLAG_UNK5 = 0x00000010,
+ VEHICLE_SEAT_FLAG_UNK6 = 0x00000020,
+ VEHICLE_SEAT_FLAG_UNK7 = 0x00000040,
+ VEHICLE_SEAT_FLAG_UNK8 = 0x00000080,
+ VEHICLE_SEAT_FLAG_UNK9 = 0x00000100,
+ VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
+ VEHICLE_SEAT_FLAG_ALLOW_TURNING = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
+ VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
+ VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
+ VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
+ VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle
+ VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT = 0x00008000,
+ VEHICLE_SEAT_FLAG_UNK17 = 0x00010000,
+ VEHICLE_SEAT_FLAG_UNK18 = 0x00020000, // Needs research and support (28 vehicles): Allow entering vehicles while keeping specific permanent(?) auras that impose visuals (states like beeing under freeze/stun mechanic, emote state animations).
+ VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000,
+ VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000,
+ VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE = 0x00100000,
+ VEHICLE_SEAT_FLAG_UNK22 = 0x00200000,
+ VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000,
+ VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS = 0x00800000, // Lua_IsUsingVehicleControls
+ VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM = 0x01000000,
+ VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
+ VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
+ VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER = 0x08000000,
+ VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT = 0x10000000,
+ VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
+ VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2
+ VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION = 0x80000000
+};
+
+enum VehicleSeatFlagsB
+{
+ VEHICLE_SEAT_FLAG_B_NONE = 0x00000000,
+ VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
+ VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI
+ VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable
+ VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
+ VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
+ VEHICLE_SEAT_FLAG_B_KEEP_PET = 0x00020000,
+ VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 = 0x02000000,
+ VEHICLE_SEAT_FLAG_B_CAN_SWITCH = 0x04000000,
+ VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000 // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
+};
+
+#endif
diff --git a/src/server/shared/DataStores/DBCStructure.h b/src/server/shared/DataStores/DBCStructure.h
new file mode 100644
index 00000000000..cf43e5bc01f
--- /dev/null
+++ b/src/server/shared/DataStores/DBCStructure.h
@@ -0,0 +1,1905 @@
+/*
+ * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DBCSTRUCTURE_H
+#define TRINITY_DBCSTRUCTURE_H
+
+#include "Define.h"
+#include "DBCEnums.h"
+#include "SharedDefines.h"
+#include "Util.h"
+#include <set>
+#include <map>
+
+// Structures using to access raw DBC data and required packing to portability
+#pragma pack(push, 1)
+
+struct AchievementEntry
+{
+ uint32 ID;
+ int32 Faction; // -1=all, 0=horde, 1=alliance
+ int32 MapID; // -1 = none
+ //uint32 Supercedes; // its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
+ char* Title[16];
+ //uint32 Title_flags;
+ //char* Description[16];
+ //uint32 Description_flags;
+ uint32 Category;
+ uint32 Points;
+ //uint32 UIOrder;
+ uint32 Flags;
+ //uint32 IconID;
+ //char* Reward[16];
+ //uint32 Reward_flags;
+ uint32 MinimumCriteria; // need this count of completed criterias (own or referenced achievement criterias)
+ uint32 SharesCriteria; // referenced achievement (counting of all completed criterias)
+};
+
+struct AchievementCriteriaEntry
+{
+ uint32 ID;
+ uint32 ReferredAchievement;
+ uint32 Type;
+ union
+ {
+ uint32 ID;
+ // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
+ // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
+ uint32 CreatureID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
+ // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
+ uint32 MapID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
+ uint32 SkillID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
+ uint32 AchievementID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
+ uint32 ZoneID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12
+ uint32 CurrencyID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
+ uint32 GroupSize;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
+ uint32 DamageType;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
+ uint32 QuestID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
+ uint32 SpellID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
+ uint32 ObjectiveId;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
+ uint32 AreaID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
+ uint32 ItemID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39
+ uint32 TeamType;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
+ uint32 WorldMapOverlayID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
+ uint32 FactionID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
+ uint32 ItemSlot;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
+ uint32 RollValue;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
+ uint32 ClassID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
+ uint32 RaceID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
+ uint32 EmoteID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
+ // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
+ uint32 GameObjectID;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
+ uint32 PowerType;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
+ uint32 StatType;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
+ uint32 SpellSchool;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
+ uint32 LootType;
+ } Asset;
+
+ uint32 Amount;
+
+ struct
+ {
+ uint32 Type;
+ uint32 Asset;
+ } AdditionalRequirements[MAX_CRITERIA_REQUIREMENTS];
+
+ //char* Description[16];
+ //uint32 Description_flags;
+ uint32 Flags;
+ uint32 StartEvent;
+ uint32 StartAsset;
+ uint32 StartTimer;
+ //uint32 OrderIndex;
+};
+
+struct AreaTableEntry
+{
+ uint32 ID; // 0
+ uint32 mapid; // 1
+ uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
+ uint32 exploreFlag; // 3
+ uint32 flags; // 4, unknown value but 312 for all cities
+ // 5-9 unused
+ int32 area_level; // 10
+ char* area_name[16]; // 11-26
+ // 27, string flags, unused
+ uint32 team; // 28
+ uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type
+
+ // helpers
+ bool IsSanctuary() const
+ {
+ if (mapid == 609)
+ return true;
+ return (flags & AREA_FLAG_SANCTUARY) != 0;
+ }
+
+ bool IsFlyable() const
+ {
+ if (flags & AREA_FLAG_OUTLAND)
+ {
+ if (!(flags & AREA_FLAG_NO_FLY_ZONE))
+ return true;
+ }
+
+ return false;
+ }
+};
+
+#define MAX_GROUP_AREA_IDS 6
+
+struct AreaGroupEntry
+{
+ uint32 AreaGroupId; // 0
+ uint32 AreaId[MAX_GROUP_AREA_IDS]; // 1-6
+ uint32 nextGroup; // 7 index of next group
+};
+
+struct AreaPOIEntry
+{
+ uint32 id; //0
+ uint32 icon[11]; //1-11
+ float x; //12
+ float y; //13
+ float z; //14
+ uint32 mapId; //15
+ //uint32 val1; //16
+ uint32 zoneId; //17
+ //char* name[16]; //18-33
+ //uint32 name_flag; //34
+ //char* name2[16]; //35-50
+ //uint32 name_flag2; //51
+ uint32 worldState; //52
+ //uint32 val2; //53
+};
+
+struct AreaTriggerEntry
+{
+ uint32 id; // 0 m_ID
+ uint32 mapid; // 1 m_ContinentID
+ float x; // 2 m_x
+ float y; // 3 m_y
+ float z; // 4 m_z
+ float radius; // 5 m_radius
+ float box_x; // 6 m_box_length
+ float box_y; // 7 m_box_width
+ float box_z; // 8 m_box_heigh
+ float box_orientation; // 9 m_box_yaw
+};
+
+struct AuctionHouseEntry
+{
+ uint32 houseId; // 0 index
+ uint32 faction; // 1 id of faction.dbc for player factions associated with city
+ uint32 depositPercent; // 2 1/3 from real
+ uint32 cutPercent; // 3
+ //char* name[16]; // 4-19
+ // 20 string flag, unused
+};
+
+struct BankBagSlotPricesEntry
+{
+ uint32 ID;
+ uint32 price;
+};
+
+struct BannedAddOnsEntry
+{
+ uint32 Id;
+ // uint32 NameMD5[4];
+ // uint32 VersionMD5[4];
+ // uint32 Timestamp;
+ // uint32 State;
+};
+
+struct BarberShopStyleEntry
+{
+ uint32 Id; // 0
+ uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
+ //char* name[16]; // 2-17 name of hair style
+ //uint32 name_flags; // 18
+ //uint32 unk_name[16]; // 19-34, all empty
+ //uint32 unk_flags; // 35
+ //float CostMultiplier; // 36 values 1 and 0.75
+ uint32 race; // 37 race
+ uint32 gender; // 38 0 -> male, 1 -> female
+ uint32 hair_id; // 39 real ID to hair/facial hair
+};
+
+struct BattlemasterListEntry
+{
+ uint32 id; // 0
+ int32 mapid[8]; // 1-8 mapid
+ uint32 type; // 9 map type (3 - BG, 4 - arena)
+ //uint32 canJoinAsGroup; // 10 (0 or 1)
+ char* name[16]; // 11-26
+ //uint32 nameFlags // 27 string flag, unused
+ uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group
+ uint32 HolidayWorldStateId; // 29 new 3.1
+ //uint32 MinLevel; // 30
+ //uint32 SomeLevel; // 31, may be max level
+};
+
+struct CharacterFacialHairStylesEntry
+{
+ uint32 Race;
+ uint32 Gender;
+ uint32 Variation;
+ // uint32 Geoset[5];
+};
+
+enum CharSectionFlags
+{
+ SECTION_FLAG_PLAYER = 0x01,
+ SECTION_FLAG_DEATH_KNIGHT = 0x04
+};
+
+enum CharSectionType
+{
+ SECTION_TYPE_SKIN = 0,
+ SECTION_TYPE_FACE = 1,
+ SECTION_TYPE_FACIAL_HAIR = 2,
+ SECTION_TYPE_HAIR = 3,
+ SECTION_TYPE_UNDERWEAR = 4
+};
+
+struct CharSectionsEntry
+{
+ //uint32 Id;
+ uint32 Race;
+ uint32 Gender;
+ uint32 GenType;
+ //char* TexturePath[3];
+ uint32 Flags;
+ uint32 Type;
+ uint32 Color;
+
+ inline bool HasFlag(CharSectionFlags flag) const { return !!(Flags & flag); }
+};
+
+#define MAX_OUTFIT_ITEMS 24
+
+struct CharStartOutfitEntry
+{
+ //uint32 Id; // 0
+ uint8 Race; // 1
+ uint8 Class; // 2
+ uint8 Gender; // 3
+ //uint8 Unused; // 4
+ int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28
+ //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side
+ //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side
+};
+
+struct CharTitlesEntry
+{
+ uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
+ //uint32 unk1; // 1 flags?
+ char* nameMale[16]; // 2-17
+ // 18 string flag, unused
+ char* nameFemale[16]; // 19-34
+ // 35 string flag, unused
+ uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
+};
+
+struct ChatChannelsEntry
+{
+ uint32 ChannelID; // 0
+ uint32 flags; // 1
+ char* pattern[16]; // 3-18
+ // 19 string flags, unused
+ //char* name[16]; // 20-35 unused
+ // 36 string flag, unused
+};
+
+struct ChrClassesEntry
+{
+ uint32 ClassID; // 0
+ // 1, unused
+ uint32 powerType; // 2
+ // 3-4, unused
+ char* name[16]; // 5-20 unused
+ // 21 string flag, unused
+ //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
+ // 37 string flag, unused
+ //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
+ // 54 string flag, unused
+ // 55, unused
+ uint32 spellfamily; // 56
+ // 57, unused
+ uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
+ uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
+};
+
+struct ChrRacesEntry
+{
+ uint32 RaceID; // 0
+ uint32 Flags; // 1
+ uint32 FactionID; // 2 facton template id
+ // 3 unused
+ uint32 model_m; // 4
+ uint32 model_f; // 5
+ // 6 unused
+ uint32 TeamID; // 7 (7-Alliance 1-Horde)
+ // 8-11 unused
+ uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
+ //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
+ char* name[16]; // 14-29 used for DBC language detection/selection
+ // 30 string flags, unused
+ //char* nameFemale[16]; // 31-46, if different from base (male) case
+ // 47 string flags, unused
+ //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
+ // 64 string flags, unused
+ // 65-67 unused
+ uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
+};
+
+struct CinematicCameraEntry
+{
+ uint32 ID; // 0
+ char const* Model; // 1 Model filename (translate .mdx to .m2)
+ uint32 SoundID; // 2 Sound ID (voiceover for cinematic)
+ DBCPosition3D Origin; // 3-5 Position in map used for basis for M2 co-ordinates
+ float OriginFacing; // 6 Orientation in map used for basis for M2 co-ordinates
+};
+
+struct CinematicSequencesEntry
+{
+ uint32 Id; // 0 index
+ //uint32 unk1; // 1 always 0
+ uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
+ // 3-9 always 0
+};
+
+struct CreatureDisplayInfoEntry
+{
+ uint32 Displayid; // 0 m_ID
+ uint32 ModelId; // 1 m_modelID
+ // 2 m_soundID
+ uint32 ExtraId; // 3 m_extendedDisplayInfoID
+ float scale; // 4 m_creatureModelScale
+ // 5 m_creatureModelAlpha
+ // 6-8 m_textureVariation[3]
+ // 9 m_portraitTextureName
+ // 10 m_sizeClass
+ // 11 m_bloodID
+ // 12 m_NPCSoundID
+ // 13 m_particleColorID
+ // 14 m_creatureGeosetData
+ // 15 m_objectEffectPackageID
+};
+
+struct CreatureDisplayInfoExtraEntry
+{
+ //uint32 Id; // 0
+ uint32 Race; // 1
+ uint32 Gender; // 2
+ //uint32 SkinColor; // 3
+ //uint32 FaceType; // 4
+ //uint32 HairType; // 5
+ //uint32 HairStyle; // 6
+ //uint32 FacialHair; // 7
+ //uint32 HelmDisplayId; // 8
+ //uint32 ShoulderDisplayId; // 9
+ //uint32 ShirtDisplayId; // 10
+ //uint32 ChestDisplayId; // 11
+ //uint32 BeltDisplayId; // 12
+ //uint32 LegsDisplayId; // 13
+ //uint32 BootsDisplayId; // 14
+ //uint32 WristDisplayId; // 15
+ //uint32 GlovesDisplayId; // 16
+ //uint32 TabardDisplayId; // 17
+ //uint32 CloakDisplayId; // 18
+ //uint32 CanEquip; // 19
+ //char const* Texture; // 20
+};
+
+struct CreatureFamilyEntry
+{
+ uint32 ID; // 0 m_ID
+ float minScale; // 1 m_minScale
+ uint32 minScaleLevel; // 2 m_minScaleLevel
+ float maxScale; // 3 m_maxScale
+ uint32 maxScaleLevel; // 4 m_maxScaleLevel
+ uint32 skillLine[2]; // 5-6 m_skillLine
+ uint32 petFoodMask; // 7 m_petFoodMask
+ int32 petTalentType; // 8 m_petTalentType
+ // 9 m_categoryEnumID
+ char* Name[16]; // 10-25 m_name_lang
+ // 26 string flags
+ // 27 m_iconFile
+};
+
+struct CreatureModelDataEntry
+{
+ uint32 Id;
+ uint32 Flags;
+ char* ModelPath;
+ //uint32 Unk1;
+ float Scale; // Used in calculation of unit collision data
+ //int32 Unk2
+ //int32 Unk3
+ //uint32 Unk4
+ //uint32 Unk5
+ //float Unk6
+ //uint32 Unk7
+ //float Unk8
+ //uint32 Unk9
+ //uint32 Unk10
+ //float CollisionWidth;
+ float CollisionHeight;
+ float MountHeight; // Used in calculation of unit collision data when mounted
+ //float Unks[11]
+};
+
+struct CreatureSpellDataEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4]
+ //uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
+};
+
+struct CreatureTypeEntry
+{
+ uint32 ID; // 0 m_ID
+ //char* Name[16]; // 1-16 name
+ // 17 string flags
+ //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
+};
+
+/* not used
+struct CurrencyCategoryEntry
+{
+ uint32 ID; // 0
+ uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
+ char* Name[16]; // 2-17 name
+ // // 18 string flags
+};
+*/
+
+struct CurrencyTypesEntry
+{
+ //uint32 ID; // 0 not used
+ uint32 ItemId; // 1 used as real index
+ //uint32 Category; // 2 may be category
+ uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
+};
+
+struct DestructibleModelDataEntry
+{
+ uint32 Id;
+ //uint32 DamagedUnk1;
+ //uint32 DamagedUnk2;
+ uint32 DamagedDisplayId;
+ //uint32 DamagedUnk3;
+ //uint32 DestroyedUnk1;
+ //uint32 DestroyedUnk2;
+ uint32 DestroyedDisplayId;
+ //uint32 DestroyedUnk3;
+ //uint32 RebuildingUnk1;
+ //uint32 RebuildingUnk2;
+ uint32 RebuildingDisplayId;
+ //uint32 RebuildingUnk3;
+ //uint32 SmokeUnk1;
+ //uint32 SmokeUnk2;
+ uint32 SmokeDisplayId;
+ //uint32 SmokeUnk3;
+ //uint32 Unk4;
+ //uint32 Unk5;
+};
+
+struct DungeonEncounterEntry
+{
+ uint32 id; // 0 unique id
+ uint32 mapId; // 1 map id
+ uint32 difficulty; // 2 instance mode
+ //uint32 unk0; // 3
+ uint32 encounterIndex; // 4 encounter index for creating completed mask
+ char* encounterName[16]; // 5-20 encounter name
+ //uint32 nameFlags; // 21
+ //uint32 unk1; // 22
+};
+
+struct DurabilityCostsEntry
+{
+ uint32 Itemlvl; // 0
+ uint32 multiplier[29]; // 1-29
+};
+
+struct DurabilityQualityEntry
+{
+ uint32 Id; // 0
+ float quality_mod; // 1
+};
+
+struct EmotesEntry
+{
+ uint32 Id; // 0
+ //char* Name; // 1, internal name
+ //uint32 AnimationId; // 2, ref to animationData
+ uint32 Flags; // 3, bitmask, may be unit_flags
+ uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
+ uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
+ //uint32 SoundId; // 6, ref to soundEntries
+};
+
+struct EmotesTextEntry
+{
+ uint32 Id;
+ uint32 textid;
+};
+
+struct EmotesTextSoundEntry
+{
+ uint32 Id; // 0
+ uint32 EmotesTextId; // 1
+ uint32 RaceId; // 2
+ uint32 SexId; // 3, 0 male / 1 female
+ uint32 SoundId; // 4
+};
+
+struct FactionEntry
+{
+ uint32 ID; // 0 m_ID
+ int32 reputationListID; // 1 m_reputationIndex
+ uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
+ uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
+ int32 BaseRepValue[4]; // 10-13 m_reputationBase
+ uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
+ uint32 team; // 18 m_parentFactionID
+ float spilloverRateIn; // 19 Faction gains incoming rep * spilloverRateIn
+ float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
+ uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
+ //uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
+ char* name[16]; // 23-38 m_name_lang
+ // 39 string flags
+ //char* description[16]; // 40-55 m_description_lang
+ // 56 string flags
+
+ // helpers
+ bool CanHaveReputation() const
+ {
+ return reputationListID >= 0;
+ }
+};
+
+#define MAX_FACTION_RELATIONS 4
+
+struct FactionTemplateEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 faction; // 1 m_faction
+ uint32 factionFlags; // 2 m_flags
+ uint32 ourMask; // 3 m_factionGroup
+ uint32 friendlyMask; // 4 m_friendGroup
+ uint32 hostileMask; // 5 m_enemyGroup
+ uint32 enemyFaction[MAX_FACTION_RELATIONS]; // 6 m_enemies[MAX_FACTION_RELATIONS]
+ uint32 friendFaction[MAX_FACTION_RELATIONS]; // 10 m_friend[MAX_FACTION_RELATIONS]
+ //------------------------------------------------------- end structure
+
+ // helpers
+ bool IsFriendlyTo(FactionTemplateEntry const& entry) const
+ {
+ if (entry.faction)
+ {
+ for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
+ if (enemyFaction[i] == entry.faction)
+ return false;
+ for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
+ if (friendFaction[i] == entry.faction)
+ return true;
+ }
+ return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
+ }
+ bool IsHostileTo(FactionTemplateEntry const& entry) const
+ {
+ if (entry.faction)
+ {
+ for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
+ if (enemyFaction[i] == entry.faction)
+ return true;
+ for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
+ if (friendFaction[i] == entry.faction)
+ return false;
+ }
+ return (hostileMask & entry.ourMask) != 0;
+ }
+ bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
+ bool IsNeutralToAll() const
+ {
+ for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
+ if (enemyFaction[i] != 0)
+ return false;
+ return hostileMask == 0 && friendlyMask == 0;
+ }
+ bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) != 0; }
+};
+
+struct GameObjectDisplayInfoEntry
+{
+ uint32 Displayid; // 0 m_ID
+ char* filename; // 1
+ //uint32 unk1[10]; //2-11
+ float minX;
+ float minY;
+ float minZ;
+ float maxX;
+ float maxY;
+ float maxZ;
+ //uint32 transport; //18
+};
+
+struct GemPropertiesEntry
+{
+ uint32 ID;
+ uint32 spellitemenchantement;
+ uint32 color;
+};
+
+struct GlyphPropertiesEntry
+{
+ uint32 Id;
+ uint32 SpellId;
+ uint32 TypeFlags;
+ uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
+};
+
+struct GlyphSlotEntry
+{
+ uint32 Id;
+ uint32 TypeFlags;
+ uint32 Order;
+};
+
+// All Gt* DBC store data for 100 levels, some by 100 per class/race
+#define GT_MAX_LEVEL 100
+// gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount
+#define GT_MAX_RATING 32
+
+struct GtBarberShopCostBaseEntry
+{
+ float cost;
+};
+
+struct GtCombatRatingsEntry
+{
+ float ratio;
+};
+
+struct GtChanceToMeleeCritBaseEntry
+{
+ float base;
+};
+
+struct GtChanceToMeleeCritEntry
+{
+ float ratio;
+};
+
+struct GtChanceToSpellCritBaseEntry
+{
+ float base;
+};
+
+struct GtNPCManaCostScalerEntry
+{
+ float ratio;
+};
+
+struct GtChanceToSpellCritEntry
+{
+ float ratio;
+};
+
+struct GtOCTClassCombatRatingScalarEntry
+{
+ float ratio;
+};
+
+struct GtOCTRegenHPEntry
+{
+ float ratio;
+};
+
+//struct GtOCTRegenMPEntry
+//{
+// float ratio;
+//};
+
+struct GtRegenHPPerSptEntry
+{
+ float ratio;
+};
+
+struct GtRegenMPPerSptEntry
+{
+ float ratio;
+};
+
+/* no used
+struct HolidayDescriptionsEntry
+{
+ uint32 ID; // 0, m_holidayDescriptionID
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+};
+*/
+
+/* no used
+struct HolidayNamesEntry
+{
+ uint32 ID; // 0, m_holidayNameID
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+};
+*/
+
+#define MAX_HOLIDAY_DURATIONS 10
+#define MAX_HOLIDAY_DATES 26
+#define MAX_HOLIDAY_FLAGS 10
+
+struct HolidaysEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 Duration[MAX_HOLIDAY_DURATIONS]; // 1-10 m_duration
+ uint32 Date[MAX_HOLIDAY_DATES]; // 11-36 m_date (dates in unix time starting at January, 1, 2000)
+ uint32 Region; // 37 m_region (wow region)
+ uint32 Looping; // 38 m_looping
+ uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]; // 39-48 m_calendarFlags
+ //uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc)
+ //uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc)
+ char* TextureFilename; // 51 m_textureFilename
+ uint32 Priority; // 52 m_priority
+ int32 CalendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday)
+ //uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1)
+};
+
+struct ItemEntry
+{
+ uint32 ID; // 0
+ uint32 Class; // 1
+ uint32 SubClass; // 2 some items have strange subclasses
+ int32 SoundOverrideSubclass; // 3
+ int32 Material; // 4
+ uint32 DisplayId; // 5
+ uint32 InventoryType; // 6
+ uint32 Sheath; // 7
+};
+
+struct ItemBagFamilyEntry
+{
+ uint32 ID; // 0
+ //char* name[16] // 1-16 m_name_lang
+ // // 17 name flags
+};
+
+struct ItemDisplayInfoEntry
+{
+ uint32 ID; // 0 m_ID
+ // 1 m_modelName[2]
+ // 2 m_modelTexture[2]
+ // 3 m_inventoryIcon
+ // 4 m_geosetGroup[3]
+ // 5 m_flags
+ // 6 m_spellVisualID
+ // 7 m_groupSoundIndex
+ // 8 m_helmetGeosetVis[2]
+ // 9 m_texture[2]
+ // 10 m_itemVisual[8]
+ // 11 m_particleColorID
+};
+
+//struct ItemCondExtCostsEntry
+//{
+// uint32 ID;
+// uint32 condExtendedCost; // ItemTemplate::CondExtendedCost
+// uint32 itemextendedcostentry; // ItemTemplate::ExtendedCost
+// uint32 arenaseason; // arena season number(1-4)
+//};
+
+#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5
+
+struct ItemExtendedCostEntry
+{
+ uint32 ID; // 0 extended-cost entry id
+ uint32 reqhonorpoints; // 1 required honor points
+ uint32 reqarenapoints; // 2 required arena points
+ uint32 reqarenaslot; // 3 arena slot restrctions (min slot value)
+ uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id
+ uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item
+ uint32 reqpersonalarenarating; // 15 required personal arena rating};
+};
+
+struct ItemLimitCategoryEntry
+{
+ uint32 ID; // 0 Id
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+ uint32 maxCount; // 18, max allowed equipped as item or in gem slot
+ uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode)
+};
+
+#define MAX_ITEM_ENCHANTMENT_EFFECTS 3
+
+struct ItemRandomPropertiesEntry
+{
+ uint32 ID; // 0 m_ID
+ //char* internalName // 1 m_Name
+ uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment
+ // 5-6 unused
+ char* nameSuffix[16]; // 7-22 m_name_lang
+ // 23 name flags
+};
+
+struct ItemRandomSuffixEntry
+{
+ uint32 ID; // 0 m_ID
+ char* nameSuffix[16]; // 1-16 m_name_lang
+ // 17, name flags
+ // 18 m_internalName
+ uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 19-21 m_enchantment
+ //uint32 unk1[2] // 22-23 unknown
+ uint32 prefix[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 24-26 m_allocationPct
+ //uint32 unk2[2] // 27-28 unknown
+};
+
+#define MAX_ITEM_SET_ITEMS 10
+#define MAX_ITEM_SET_SPELLS 8
+
+struct ItemSetEntry
+{
+ //uint32 id // 0 m_ID
+ char* name[16]; // 1-16 m_name_lang
+ // 17 string flags, unused
+ uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID
+ //uint32 unknown[7]; // 28-34 unk, all 0
+ uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID
+ uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold
+ uint32 required_skill_id; // 51 m_requiredSkill
+ uint32 required_skill_value; // 52 m_requiredSkillRank
+};
+
+struct LFGDungeonEntry
+{
+ uint32 ID; // 0
+ char* name[16]; // 1-17 Name lang
+ uint32 minlevel; // 18
+ uint32 maxlevel; // 19
+ uint32 reclevel; // 20
+ uint32 recminlevel; // 21
+ uint32 recmaxlevel; // 22
+ int32 map; // 23
+ uint32 difficulty; // 24
+ uint32 flags; // 25
+ uint32 type; // 26
+ //uint32 unk; // 27
+ //char* iconname; // 28
+ uint32 expansion; // 29
+ //uint32 unk4; // 30
+ uint32 grouptype; // 31
+ //char* desc[16]; // 32-47 Description
+ // Helpers
+ uint32 Entry() const { return ID + (type << 24); }
+};
+
+struct LightEntry
+{
+ uint32 Id;
+ uint32 MapId;
+ float X;
+ float Y;
+ float Z;
+ //float FalloffStart;
+ //float FalloffEnd;
+ //uint32 SkyAndFog;
+ //uint32 WaterSettings;
+ //uint32 SunsetParams;
+ //uint32 OtherParams;
+ //uint32 DeathParams;
+ //uint32 Unknown;
+ //uint32 Unknown;
+ //uint32 Unknown;
+};
+
+struct LiquidTypeEntry
+{
+ uint32 Id;
+ //char* Name;
+ //uint32 Flags;
+ uint32 Type;
+ //uint32 SoundId;
+ uint32 SpellId;
+ //float MaxDarkenDepth;
+ //float FogDarkenIntensity;
+ //float AmbDarkenIntensity;
+ //float DirDarkenIntensity;
+ //uint32 LightID;
+ //float ParticleScale;
+ //uint32 ParticleMovement;
+ //uint32 ParticleTexSlots;
+ //uint32 LiquidMaterialID;
+ //char* Texture[6];
+ //uint32 Color[2];
+ //float Unk1[18];
+ //uint32 Unk2[4];
+};
+
+#define MAX_LOCK_CASE 8
+
+struct LockEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
+ uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
+ uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
+ //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
+};
+
+struct MailTemplateEntry
+{
+ uint32 ID; // 0
+ //char* subject[16]; // 1-16
+ // 17 name flags, unused
+ char* content[16]; // 18-33
+};
+
+struct MapEntry
+{
+ uint32 MapID; // 0
+ //char* internalname; // 1 unused
+ uint32 map_type; // 2
+ uint32 Flags; // 3
+ // 4 0 or 1 for battlegrounds (not arenas)
+ char* name[16]; // 5-20
+ // 21 name flags, unused
+ uint32 linked_zone; // 22 common zone for instance and continent map
+ //char* hordeIntro[16]; // 23-38 text for PvP Zones
+ // 39 intro text flags
+ //char* allianceIntro[16]; // 40-55 text for PvP Zones
+ // 56 intro text flags
+ uint32 multimap_id; // 57
+ //float BattlefieldMapIconScale; // 58
+ int32 entrance_map; // 59 map_id of entrance map
+ float entrance_x; // 60 entrance x coordinate (if exist single entry)
+ float entrance_y; // 61 entrance y coordinate (if exist single entry)
+ //uint32 TimeOfDayOverride; // 62 -1, 0 and 720
+ uint32 addon; // 63 (0-original maps, 1-tbc addon)
+ uint32 unk_time; // 64 some kind of time?
+ uint32 maxPlayers; // 65 max players, fallback if not present in MapDifficulty.dbc
+
+ // Helpers
+ uint32 Expansion() const { return addon; }
+
+ bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
+ bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
+ bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
+ bool IsRaid() const { return map_type == MAP_RAID; }
+ bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; }
+ bool IsBattleArena() const { return map_type == MAP_ARENA; }
+ bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
+ bool IsWorldMap() const { return map_type == MAP_COMMON; }
+
+ bool GetEntrancePos(int32 &mapid, float &x, float &y) const
+ {
+ if (entrance_map < 0)
+ return false;
+ mapid = entrance_map;
+ x = entrance_x;
+ y = entrance_y;
+ return true;
+ }
+
+ bool IsContinent() const
+ {
+ return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
+ }
+
+ bool IsDynamicDifficultyMap() const { return (Flags & MAP_FLAG_DYNAMIC_DIFFICULTY) != 0; }
+};
+
+struct MapDifficultyEntry
+{
+ //uint32 Id; // 0
+ uint32 MapId; // 1
+ uint32 Difficulty; // 2 (for arenas: arena slot)
+ char* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements)
+ //uint32 textFlags; // 19
+ uint32 resetTime; // 20
+ uint32 maxPlayers; // 21
+ //char* difficultyString; // 22
+};
+
+struct MovieEntry
+{
+ uint32 Id; // 0 index
+ //char* filename; // 1
+ //uint32 unk2; // 2 always 100
+};
+
+struct NamesProfanityEntry
+{
+ //uint32 ID; // 0
+ char const* Name; // 1
+ int32 Language; // 2
+};
+
+struct NamesReservedEntry
+{
+ //uint32 ID; // 0
+ char const* Name; // 1
+ int32 Language; // 2
+};
+
+#define MAX_OVERRIDE_SPELL 10
+
+struct OverrideSpellDataEntry
+{
+ uint32 id; // 0
+ uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10
+ //uint32 unk0; // 11
+};
+
+struct PowerDisplayEntry
+{
+ uint32 Id; // 0
+ uint32 PowerType; // 1
+ //char* Name; // 2
+ //uint32 R; // 3
+ //uint32 G; // 4
+ //uint32 B; // 5
+};
+
+struct PvPDifficultyEntry
+{
+ //uint32 id; // 0 m_ID
+ uint32 mapId; // 1
+ uint32 bracketId; // 2
+ uint32 minLevel; // 3
+ uint32 maxLevel; // 4
+ uint32 difficulty; // 5
+
+ // helpers
+ BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); }
+};
+
+struct QuestSortEntry
+{
+ uint32 id; // 0 m_ID
+ //char* name[16]; // 1-16 m_SortName_lang
+ // 17 name flags
+};
+
+struct QuestXPEntry
+{
+ uint32 id;
+ uint32 Exp[10];
+};
+
+struct QuestFactionRewEntry
+{
+ uint32 id;
+ int32 QuestRewFactionValue[10];
+};
+
+struct RandomPropertiesPointsEntry
+{
+ //uint32 Id; // 0 hidden key
+ uint32 itemLevel; // 1
+ uint32 EpicPropertiesPoints[5]; // 2-6
+ uint32 RarePropertiesPoints[5]; // 7-11
+ uint32 UncommonPropertiesPoints[5]; // 12-16
+};
+
+struct ScalingStatDistributionEntry
+{
+ uint32 Id; // 0
+ int32 StatMod[10]; // 1-10
+ uint32 Modifier[10]; // 11-20
+ uint32 MaxLevel; // 21
+};
+
+struct ScalingStatValuesEntry
+{
+ uint32 Id; // 0
+ uint32 Level; // 1
+ uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
+ uint32 armorMod[4]; // 6-9 Armor for level
+ uint32 dpsMod[6]; // 10-15 DPS mod for level
+ uint32 spellPower; // 16 spell power for level
+ uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
+ uint32 ssdMultiplier3; // 18 3.3
+ uint32 armorMod2[5]; // 19-23 Armor for level
+
+ uint32 getssdMultiplier(uint32 mask) const
+ {
+ if (mask & 0x4001F)
+ {
+ if (mask & 0x00000001) return ssdMultiplier[0]; // Shoulder
+ if (mask & 0x00000002) return ssdMultiplier[1]; // Trinket
+ if (mask & 0x00000004) return ssdMultiplier[2]; // Weapon1H
+ if (mask & 0x00000008) return ssdMultiplier2;
+ if (mask & 0x00000010) return ssdMultiplier[3]; // Ranged
+ if (mask & 0x00040000) return ssdMultiplier3;
+ }
+ return 0;
+ }
+
+ uint32 getArmorMod(uint32 mask) const
+ {
+ if (mask & 0x00F001E0)
+ {
+ if (mask & 0x00000020) return armorMod[0]; // Cloth shoulder
+ if (mask & 0x00000040) return armorMod[1]; // Leather shoulder
+ if (mask & 0x00000080) return armorMod[2]; // Mail shoulder
+ if (mask & 0x00000100) return armorMod[3]; // Plate shoulder
+
+ if (mask & 0x00080000) return armorMod2[0]; // cloak
+ if (mask & 0x00100000) return armorMod2[1]; // cloth
+ if (mask & 0x00200000) return armorMod2[2]; // leather
+ if (mask & 0x00400000) return armorMod2[3]; // mail
+ if (mask & 0x00800000) return armorMod2[4]; // plate
+ }
+ return 0;
+ }
+
+ uint32 getDPSMod(uint32 mask) const
+ {
+ if (mask & 0x7E00)
+ {
+ if (mask & 0x00000200) return dpsMod[0]; // Weapon 1h
+ if (mask & 0x00000400) return dpsMod[1]; // Weapon 2h
+ if (mask & 0x00000800) return dpsMod[2]; // Caster dps 1h
+ if (mask & 0x00001000) return dpsMod[3]; // Caster dps 2h
+ if (mask & 0x00002000) return dpsMod[4]; // Ranged
+ if (mask & 0x00004000) return dpsMod[5]; // Wand
+ }
+ return 0;
+ }
+
+ uint32 getSpellBonus(uint32 mask) const
+ {
+ if (mask & 0x00008000) return spellPower;
+ return 0;
+ }
+
+ uint32 getFeralBonus(uint32 /*mask*/) const // removed in 3.2.x?
+ {
+ //if (mask & 0x00010000) return 0; // not used?
+ return 0;
+ }
+};
+
+//struct SkillLineCategoryEntry{
+// uint32 id; // 0 m_ID
+// char* name[16]; // 1-17 m_name_lang
+// // 18 string flag
+// uint32 displayOrder; // 19 m_sortIndex
+//};
+
+struct SkillLineEntry
+{
+ uint32 id; // 0 m_ID
+ int32 categoryId; // 1 m_categoryID
+ //uint32 skillCostID; // 2 m_skillCostsID
+ char* name[16]; // 3-18 m_displayName_lang
+ // 19 string flags
+ //char* description[16]; // 20-35 m_description_lang
+ // 36 string flags
+ uint32 spellIcon; // 37 m_spellIconID
+ //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
+ // 54 string flags
+ uint32 canLink; // 55 m_canLink (prof. with recipes
+};
+
+struct SkillLineAbilityEntry
+{
+ uint32 id; // 0 m_ID
+ uint32 skillId; // 1 m_skillLine
+ uint32 spellId; // 2 m_spell
+ uint32 racemask; // 3 m_raceMask
+ uint32 classmask; // 4 m_classMask
+ //uint32 racemaskNot; // 5 m_excludeRace
+ //uint32 classmaskNot; // 6 m_excludeClass
+ uint32 req_skill_value; // 7 m_minSkillLineRank
+ uint32 forward_spellid; // 8 m_supercededBySpell
+ uint32 AutolearnType; // 9 m_acquireMethod
+ uint32 max_value; // 10 m_trivialSkillLineRankHigh
+ uint32 min_value; // 11 m_trivialSkillLineRankLow
+ //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
+};
+
+struct SkillRaceClassInfoEntry
+{
+ //uint32 Id; // 0
+ uint32 SkillId; // 1
+ uint32 RaceMask; // 2
+ uint32 ClassMask; // 3
+ uint32 Flags; // 4
+ //uint32 MinLevel; // 5
+ uint32 SkillTier; // 6
+ //uint32 SkillCostType; // 7
+};
+
+#define MAX_SKILL_STEP 16
+
+struct SkillTiersEntry
+{
+ uint32 Id; // 0
+ //uint32 StepCost[MAX_SKILL_STEP]; // 1-16
+ uint32 MaxSkill[MAX_SKILL_STEP]; // 17-32
+};
+
+struct SoundEntriesEntry
+{
+ uint32 Id; // 0 m_ID
+ //uint32 Type; // 1 m_soundType
+ //char* InternalName; // 2 m_name
+ //char* FileName[10]; // 3-12 m_File[10]
+ //uint32 Unk13[10]; // 13-22 m_Freq[10]
+ //char* Path; // 23 m_DirectoryBase
+ // 24 m_volumeFloat
+ // 25 m_flags
+ // 26 m_minDistance
+ // 27 m_distanceCutoff
+ // 28 m_EAXDef
+ // 29 new in 3.1
+};
+
+struct SpellEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 Category; // 1 m_category
+ uint32 Dispel; // 2 m_dispelType
+ uint32 Mechanic; // 3 m_mechanic
+ uint32 Attributes; // 4 m_attributes
+ uint32 AttributesEx; // 5 m_attributesEx
+ uint32 AttributesEx2; // 6 m_attributesExB
+ uint32 AttributesEx3; // 7 m_attributesExC
+ uint32 AttributesEx4; // 8 m_attributesExD
+ uint32 AttributesEx5; // 9 m_attributesExE
+ uint32 AttributesEx6; // 10 m_attributesExF
+ uint32 AttributesEx7; // 11 m_attributesExG
+ uint32 Stances[2]; // 12 m_shapeshiftMask
+ uint32 StancesNot[2]; // 14 m_shapeshiftExclude
+ uint32 Targets; // 16 m_targets
+ uint32 TargetCreatureType; // 17 m_targetCreatureType
+ uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
+ uint32 FacingCasterFlags; // 19 m_facingCasterFlags
+ uint32 CasterAuraState; // 20 m_casterAuraState
+ uint32 TargetAuraState; // 21 m_targetAuraState
+ uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
+ uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
+ uint32 casterAuraSpell; // 24 m_casterAuraSpell
+ uint32 targetAuraSpell; // 25 m_targetAuraSpell
+ uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
+ uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
+ uint32 CastingTimeIndex; // 28 m_castingTimeIndex
+ uint32 RecoveryTime; // 29 m_recoveryTime
+ uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
+ uint32 InterruptFlags; // 31 m_interruptFlags
+ uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
+ uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
+ uint32 procFlags; // 34 m_procTypeMask
+ uint32 procChance; // 35 m_procChance
+ uint32 procCharges; // 36 m_procCharges
+ uint32 maxLevel; // 37 m_maxLevel
+ uint32 baseLevel; // 38 m_baseLevel
+ uint32 spellLevel; // 39 m_spellLevel
+ uint32 DurationIndex; // 40 m_durationIndex
+ uint32 powerType; // 41 m_powerType
+ uint32 manaCost; // 42 m_manaCost
+ uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
+ uint32 manaPerSecond; // 44 m_manaPerSecond
+ uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
+ uint32 rangeIndex; // 46 m_rangeIndex
+ float speed; // 47 m_speed
+ //uint32 modalNextSpell; // 48 m_modalNextSpell not used
+ uint32 StackAmount; // 49 m_cumulativeAura
+ uint32 Totem[2]; // 50-51 m_totem
+ int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent
+ uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 60-67 m_reagentCount
+ int32 EquippedItemClass; // 68 m_equippedItemClass (value)
+ int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
+ int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
+ uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect
+ int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides
+ float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectRealPointsPerLevel
+ int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
+ uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 83-85 m_effectMechanic
+ uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 86-88 m_implicitTargetA
+ uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetB
+ uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc
+ uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura
+ uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod
+ float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103
+ uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets
+ uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType
+ int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue
+ int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValueB
+ uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 116-118 m_effectTriggerSpell
+ float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 119-121 m_effectPointsPerCombo
+ flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 122-130
+ uint32 SpellVisual[2]; // 131-132 m_spellVisualID
+ uint32 SpellIconID; // 133 m_spellIconID
+ uint32 activeIconID; // 134 m_activeIconID
+ uint32 SpellPriority; // 135 m_spellPriority
+ char* SpellName[16]; // 136-151 m_name_lang
+ //uint32 SpellNameFlag; // 152 not used
+ char* Rank[16]; // 153-168 m_nameSubtext_lang
+ //uint32 RankFlags; // 169 not used
+ //char* Description[16]; // 170-185 m_description_lang not used
+ //uint32 DescriptionFlags; // 186 not used
+ //char* ToolTip[16]; // 187-202 m_auraDescription_lang not used
+ //uint32 ToolTipFlags; // 203 not used
+ uint32 ManaCostPercentage; // 204 m_manaCostPct
+ uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory
+ uint32 StartRecoveryTime; // 206 m_startRecoveryTime
+ uint32 MaxTargetLevel; // 207 m_maxTargetLevel
+ uint32 SpellFamilyName; // 208 m_spellClassSet
+ flag96 SpellFamilyFlags; // 209-211
+ uint32 MaxAffectedTargets; // 212 m_maxTargets
+ uint32 DmgClass; // 213 m_defenseType
+ uint32 PreventionType; // 214 m_preventionType
+ //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used
+ float EffectDamageMultiplier[MAX_SPELL_EFFECTS]; // 216-218 m_effectChainAmplitude
+ //uint32 MinFactionId; // 219 m_minFactionID not used
+ //uint32 MinReputation; // 220 m_minReputation not used
+ //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used
+ uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID
+ int32 AreaGroupId; // 224 m_requiredAreaGroupId
+ uint32 SchoolMask; // 225 m_schoolMask
+ uint32 runeCostID; // 226 m_runeCostID
+ //uint32 spellMissileID; // 227 m_spellMissileID not used
+ //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1
+ float EffectBonusMultiplier[MAX_SPELL_EFFECTS]; // 229-231 3.2.0
+ //uint32 spellDescriptionVariableID; // 232 3.2.0
+ //uint32 SpellDifficultyId; // 233 3.3.0
+};
+
+typedef std::set<uint32> PetFamilySpellsSet;
+typedef std::map<uint32, PetFamilySpellsSet> PetFamilySpellsStore;
+
+struct SpellCastTimesEntry
+{
+ uint32 ID; // 0
+ int32 CastTime; // 1
+ //float CastTimePerLevel; // 2 unsure / per skill?
+ //int32 MinCastTime; // 3 unsure
+};
+
+struct SpellCategoryEntry
+{
+ uint32 Id;
+ uint32 Flags;
+};
+
+struct SpellDifficultyEntry
+{
+ uint32 ID; // 0
+ int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N, 25N, 10H, 25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2
+};
+
+struct SpellFocusObjectEntry
+{
+ uint32 ID; // 0
+ //char* Name[16]; // 1-15 unused
+ // 16 string flags, unused
+};
+
+struct SpellRadiusEntry
+{
+ uint32 ID;
+ float RadiusMin;
+ float RadiusPerLevel;
+ float RadiusMax;
+};
+
+struct SpellRangeEntry
+{
+ uint32 ID;
+ float minRangeHostile;
+ float minRangeFriend;
+ float maxRangeHostile;
+ float maxRangeFriend;
+ uint32 type;
+ //char* Name[16]; // 7-23 unused
+ // 24 string flags, unused
+ //char* Name2[16]; // 25-40 unused
+ // 41 string flags, unused
+};
+
+struct SpellRuneCostEntry
+{
+ uint32 ID; // 0
+ uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
+ uint32 runePowerGain; // 4
+
+ bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
+ bool NoRunicPowerGain() const { return runePowerGain == 0; }
+};
+
+#define MAX_SHAPESHIFT_SPELLS 8
+
+struct SpellShapeshiftEntry
+{
+ uint32 ID; // 0
+ //uint32 buttonPosition; // 1 unused
+ //char* Name[16]; // 2-17 unused
+ //uint32 NameFlags; // 18 unused
+ uint32 flags1; // 19
+ int32 creatureType; // 20 <= 0 humanoid, other normal creature types
+ //uint32 unk1; // 21 unused
+ uint32 attackSpeed; // 22
+ uint32 modelID_A; // 23 alliance modelid
+ uint32 modelID_H; // 24 horde modelid (only one form)
+ //uint32 unk3; // 25 unused
+ //uint32 unk4; // 26 unused
+ uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
+};
+
+struct SpellDurationEntry
+{
+ uint32 ID;
+ int32 Duration[3];
+};
+
+struct SpellItemEnchantmentEntry
+{
+ uint32 ID; // 0 m_ID
+ //uint32 charges; // 1 m_charges
+ uint32 type[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_effect[MAX_ITEM_ENCHANTMENT_EFFECTS]
+ uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS]
+ //uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS]
+ uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS]
+ char* description[16]; // 14-29 m_name_lang[16]
+ //uint32 descriptionFlags; // 30 name flags
+ uint32 aura_id; // 31 m_itemVisual
+ uint32 slot; // 32 m_flags
+ uint32 GemID; // 33 m_src_itemID
+ uint32 EnchantmentCondition; // 34 m_condition_id
+ uint32 requiredSkill; // 35 m_requiredSkillID
+ uint32 requiredSkillValue; // 36 m_requiredSkillRank
+ uint32 requiredLevel; // 37 m_requiredLevel
+};
+
+struct SpellItemEnchantmentConditionEntry
+{
+ uint32 ID; // 0 m_ID
+ uint8 Color[5]; // 1-5 m_lt_operandType[5]
+ //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
+ uint8 Comparator[5]; // 11-15 m_operator[5]
+ uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
+ uint32 Value[5]; // 21-25 m_rt_operand[5]
+ //uint8 Logic[5] // 25-30 m_logic[5]
+};
+
+struct StableSlotPricesEntry
+{
+ uint32 Slot;
+ uint32 Price;
+};
+
+struct SummonPropertiesEntry
+{
+ uint32 Id; // 0
+ uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
+ uint32 Faction; // 2, 14 rows > 0
+ uint32 Type; // 3, see enum
+ uint32 Slot; // 4, 0-6
+ uint32 Flags; // 5
+};
+
+struct TalentEntry
+{
+ uint32 TalentID; // 0
+ uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
+ uint32 Row; // 2
+ uint32 Col; // 3
+ uint32 RankID[MAX_TALENT_RANK]; // 4-8
+ // 9-12 not used, always 0, maybe not used high ranks
+ uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
+ // 14-15 not used
+ uint32 DependsOnRank; // 16
+ // 17-18 not used
+ //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree
+ //uint32 unk2; // 20, all 0
+ //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
+};
+
+struct TalentTabEntry
+{
+ uint32 TalentTabID; // 0
+ //char* name[16]; // 1-16, unused
+ //uint32 nameFlags; // 17, unused
+ //unit32 spellicon; // 18
+ // 19 not used
+ uint32 ClassMask; // 20
+ uint32 petTalentMask; // 21
+ uint32 tabpage; // 22
+ //char* internalname; // 23
+};
+
+struct TaxiNodesEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 map_id; // 1 m_ContinentID
+ float x; // 2 m_x
+ float y; // 3 m_y
+ float z; // 4 m_z
+ char* name[16]; // 5-21 m_Name_lang
+ // 22 string flags
+ uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
+};
+
+struct TaxiPathEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 from; // 1 m_FromTaxiNode
+ uint32 to; // 2 m_ToTaxiNode
+ uint32 price; // 3 m_Cost
+};
+
+struct TaxiPathNodeEntry
+{
+ // 0 ID
+ uint32 PathID; // 1
+ uint32 NodeIndex; // 2
+ uint32 MapID; // 3
+ float LocX; // 4
+ float LocY; // 5
+ float LocZ; // 6
+ uint32 Flags; // 7
+ uint32 Delay; // 8
+ uint32 ArrivalEventID; // 9
+ uint32 DepartureEventID; // 10
+};
+
+struct TeamContributionPointsEntry
+{
+ //uint32 entry; // 0
+ float value; // 1 (???)
+};
+
+struct TotemCategoryEntry
+{
+ uint32 ID; // 0
+ //char* name[16]; // 1-16
+ // 17 string flags, unused
+ uint32 categoryType; // 18 (one for specialization)
+ uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
+};
+
+struct TransportAnimationEntry
+{
+ //uint32 Id;
+ uint32 TransportEntry;
+ uint32 TimeSeg;
+ float X;
+ float Y;
+ float Z;
+ //uint32 MovementId;
+};
+
+struct TransportRotationEntry
+{
+ //uint32 Id;
+ uint32 TransportEntry;
+ uint32 TimeSeg;
+ float X;
+ float Y;
+ float Z;
+ float W;
+};
+
+#define MAX_VEHICLE_SEATS 8
+
+struct VehicleEntry
+{
+ uint32 m_ID; // 0
+ uint32 m_flags; // 1
+ float m_turnSpeed; // 2
+ float m_pitchSpeed; // 3
+ float m_pitchMin; // 4
+ float m_pitchMax; // 5
+ uint32 m_seatID[MAX_VEHICLE_SEATS]; // 6-13
+ float m_mouseLookOffsetPitch; // 14
+ float m_cameraFadeDistScalarMin; // 15
+ float m_cameraFadeDistScalarMax; // 16
+ float m_cameraPitchOffset; // 17
+ //int m_powerType[3]; // removed in 3.1
+ //int m_powerToken[3]; // removed in 3.1
+ float m_facingLimitRight; // 18
+ float m_facingLimitLeft; // 19
+ float m_msslTrgtTurnLingering; // 20
+ float m_msslTrgtPitchLingering; // 21
+ float m_msslTrgtMouseLingering; // 22
+ float m_msslTrgtEndOpacity; // 23
+ float m_msslTrgtArcSpeed; // 24
+ float m_msslTrgtArcRepeat; // 25
+ float m_msslTrgtArcWidth; // 26
+ float m_msslTrgtImpactRadius[2]; // 27-28
+ char* m_msslTrgtArcTexture; // 29
+ char* m_msslTrgtImpactTexture; // 30
+ char* m_msslTrgtImpactModel[2]; // 31-32
+ float m_cameraYawOffset; // 33
+ uint32 m_uiLocomotionType; // 34
+ float m_msslTrgtImpactTexRadius; // 35
+ uint32 m_uiSeatIndicatorType; // 36
+ uint32 m_powerDisplayId; // 37, new in 3.1
+ // 38, new in 3.1
+ // 39, new in 3.1
+};
+
+struct VehicleSeatEntry
+{
+ uint32 m_ID; // 0
+ uint32 m_flags; // 1
+ int32 m_attachmentID; // 2
+ float m_attachmentOffsetX; // 3
+ float m_attachmentOffsetY; // 4
+ float m_attachmentOffsetZ; // 5
+ float m_enterPreDelay; // 6
+ float m_enterSpeed; // 7
+ float m_enterGravity; // 8
+ float m_enterMinDuration; // 9
+ float m_enterMaxDuration; // 10
+ float m_enterMinArcHeight; // 11
+ float m_enterMaxArcHeight; // 12
+ int32 m_enterAnimStart; // 13
+ int32 m_enterAnimLoop; // 14
+ int32 m_rideAnimStart; // 15
+ int32 m_rideAnimLoop; // 16
+ int32 m_rideUpperAnimStart; // 17
+ int32 m_rideUpperAnimLoop; // 18
+ float m_exitPreDelay; // 19
+ float m_exitSpeed; // 20
+ float m_exitGravity; // 21
+ float m_exitMinDuration; // 22
+ float m_exitMaxDuration; // 23
+ float m_exitMinArcHeight; // 24
+ float m_exitMaxArcHeight; // 25
+ int32 m_exitAnimStart; // 26
+ int32 m_exitAnimLoop; // 27
+ int32 m_exitAnimEnd; // 28
+ float m_passengerYaw; // 29
+ float m_passengerPitch; // 30
+ float m_passengerRoll; // 31
+ int32 m_passengerAttachmentID; // 32
+ int32 m_vehicleEnterAnim; // 33
+ int32 m_vehicleExitAnim; // 34
+ int32 m_vehicleRideAnimLoop; // 35
+ int32 m_vehicleEnterAnimBone; // 36
+ int32 m_vehicleExitAnimBone; // 37
+ int32 m_vehicleRideAnimLoopBone; // 38
+ float m_vehicleEnterAnimDelay; // 39
+ float m_vehicleExitAnimDelay; // 40
+ uint32 m_vehicleAbilityDisplay; // 41
+ uint32 m_enterUISoundID; // 42
+ uint32 m_exitUISoundID; // 43
+ int32 m_uiSkin; // 44
+ uint32 m_flagsB; // 45
+ // 46-57 added in 3.1, floats mostly
+
+ inline bool HasFlag(VehicleSeatFlags flag) const { return !!(m_flags & flag); }
+ inline bool HasFlag(VehicleSeatFlagsB flag) const { return !!(m_flagsB & flag); }
+
+ inline bool CanEnterOrExit() const { return HasFlag(VehicleSeatFlags(VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT | VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT)); }
+ inline bool CanSwitchFromSeat() const { return HasFlag(VEHICLE_SEAT_FLAG_CAN_SWITCH); }
+ inline bool IsUsableByOverride() const { return HasFlag(VehicleSeatFlags(VEHICLE_SEAT_FLAG_UNCONTROLLED | VEHICLE_SEAT_FLAG_UNK18))
+ || HasFlag(VehicleSeatFlagsB(VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 |
+ VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4)); }
+ inline bool IsEjectable() const { return HasFlag(VEHICLE_SEAT_FLAG_B_EJECTABLE); }
+};
+
+struct WMOAreaTableEntry
+{
+ uint32 Id; // 0 index
+ int32 rootId; // 1 used in root WMO
+ int32 adtId; // 2 used in adt file
+ int32 groupId; // 3 used in group WMO
+ //uint32 field4;
+ //uint32 field5;
+ //uint32 field6;
+ //uint32 field7;
+ //uint32 field8;
+ uint32 Flags; // 9 used for indoor/outdoor determination
+ uint32 areaId; // 10 link to AreaTableEntry.ID
+ //char *Name[16];
+ //uint32 nameFlags;
+};
+
+struct WorldMapAreaEntry
+{
+ //uint32 ID; // 0
+ uint32 map_id; // 1
+ uint32 area_id; // 2 index (continent 0 areas ignored)
+ //char* internal_name // 3
+ float y1; // 4
+ float y2; // 5
+ float x1; // 6
+ float x2; // 7
+ int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
+ // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates)
+ // uint32 parentMapID; // 10
+};
+
+#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
+
+struct WorldMapOverlayEntry
+{
+ uint32 ID; // 0
+ //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
+ uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
+ // 6-7 always 0, possible part of areatableID[]
+ //char* internal_name // 8
+ // 9-16 some ints
+};
+
+struct WorldSafeLocsEntry
+{
+ uint32 ID; // 0
+ uint32 map_id; // 1
+ float x; // 2
+ float y; // 3
+ float z; // 4
+ //char* name[16] // 5-20 name, unused
+ // 21 name flags, unused
+};
+
+/*
+struct WorldStateSounds
+{
+ uint32 ID; // 0 Worldstate
+ uint32 unk; // 1
+ uint32 areaTable; // 2
+ uint32 WMOAreaTable; // 3
+ uint32 zoneIntroMusicTable; // 4
+ uint32 zoneIntroMusic; // 5
+ uint32 zoneMusic; // 6
+ uint32 soundAmbience; // 7
+ uint32 soundProviderPreferences; // 8
+};
+*/
+
+/*
+struct WorldStateUI
+{
+ uint32 ID; // 0
+ uint32 map_id; // 1 Can be -1 to show up everywhere.
+ uint32 zone; // 2 Can be zero for "everywhere".
+ uint32 phaseMask; // 3 Phase this WorldState is avaliable in
+ uint32 icon; // 4 The icon that is used in the interface.
+ char* textureFilename; // 5
+ char* text; // 6-21 The worldstate text
+ char* description; // 22-38 Text shown when hovering mouse on icon
+ uint32 worldstateID; // 39 This is the actual ID used
+ uint32 type; // 40 0 = unknown, 1 = unknown, 2 = not shown in ui, 3 = wintergrasp
+ uint32 unk1; // 41
+ uint32 unk2; // 43
+ uint32 unk3; // 44-58
+ uint32 unk4; // 59-61 Used for some progress bars.
+ uint32 unk7; // 62 Unused in 3.3.5a
+};
+*/
+
+#pragma pack(pop)
+
+// Structures not used for casting to loaded DBC data and not required then packing
+struct MapDifficulty
+{
+ MapDifficulty() : resetTime(0), maxPlayers(0), hasErrorMessage(false) { }
+ MapDifficulty(uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage) : resetTime(_resetTime), maxPlayers(_maxPlayers), hasErrorMessage(_hasErrorMessage) { }
+
+ uint32 resetTime;
+ uint32 maxPlayers;
+ bool hasErrorMessage;
+};
+
+struct TalentSpellPos
+{
+ TalentSpellPos() : talent_id(0), rank(0) { }
+ TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) { }
+
+ uint16 talent_id;
+ uint8 rank;
+};
+
+typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap;
+
+struct TaxiPathBySourceAndDestination
+{
+ TaxiPathBySourceAndDestination() : ID(0), price(0) { }
+ TaxiPathBySourceAndDestination(uint32 _id, uint32 _price) : ID(_id), price(_price) { }
+
+ uint32 ID;
+ uint32 price;
+};
+typedef std::map<uint32, TaxiPathBySourceAndDestination> TaxiPathSetForSource;
+typedef std::map<uint32, TaxiPathSetForSource> TaxiPathSetBySource;
+
+typedef std::vector<TaxiPathNodeEntry const*> TaxiPathNodeList;
+typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
+
+#endif
diff --git a/src/server/shared/DataStores/DBCfmt.h b/src/server/shared/DataStores/DBCfmt.h
new file mode 100644
index 00000000000..6651270848b
--- /dev/null
+++ b/src/server/shared/DataStores/DBCfmt.h
@@ -0,0 +1,144 @@
+/*
+ * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DBCSFRM_H
+#define TRINITY_DBCSFRM_H
+
+char const Achievementfmt[] = "niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
+const std::string CustomAchievementfmt = "pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
+const std::string CustomAchievementIndex = "ID";
+char const AchievementCriteriafmt[] = "niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
+char const AreaTableEntryfmt[] = "niiiixxxxxissssssssssssssssxiiiiixxx";
+char const AreaGroupEntryfmt[] = "niiiiiii";
+char const AreaPOIEntryfmt[] = "niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
+char const AreaTriggerEntryfmt[] = "niffffffff";
+char const AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx";
+char const BankBagSlotPricesEntryfmt[] = "ni";
+char const BannedAddOnsfmt[] = "nxxxxxxxxxx";
+char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
+char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx";
+char const CharacterFacialHairStylesfmt[] = "iiixxxxx";
+char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const CharSectionsEntryfmt[] = "diiixxxiii";
+char const CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi";
+char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+char const ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
+char const ChrRacesEntryfmt[] = "niixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+char const CinematicCameraEntryfmt[] = "nsiffff";
+char const CinematicSequencesEntryfmt[] = "nxixxxxxxx";
+char const CreatureDisplayInfofmt[] = "nixifxxxxxxxxxxx";
+char const CreatureDisplayInfoExtrafmt[] = "diixxxxxxxxxxxxxxxxxx";
+char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx";
+char const CreatureModelDatafmt[] = "nisxfxxxxxxxxxxffxxxxxxxxxxx";
+char const CreatureSpellDatafmt[] = "niiiixxxx";
+char const CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx";
+char const CurrencyTypesfmt[] = "xnxi";
+char const DestructibleModelDatafmt[] = "nxxixxxixxxixxxixxx";
+char const DungeonEncounterfmt[] = "niixissssssssssssssssxx";
+char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
+char const DurabilityQualityfmt[] = "nf";
+char const EmotesEntryfmt[] = "nxxiiix";
+char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx";
+char const EmotesTextSoundEntryfmt[] = "niiii";
+char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii";
+char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx";
+char const GemPropertiesEntryfmt[] = "nixxi";
+char const GlyphPropertiesfmt[] = "niii";
+char const GlyphSlotfmt[] = "nii";
+char const GtBarberShopCostBasefmt[] = "f";
+char const GtCombatRatingsfmt[] = "f";
+char const GtChanceToMeleeCritBasefmt[] = "f";
+char const GtChanceToMeleeCritfmt[] = "f";
+char const GtChanceToSpellCritBasefmt[] = "f";
+char const GtChanceToSpellCritfmt[] = "f";
+char const GtNPCManaCostScalerfmt[] = "f";
+char const GtOCTClassCombatRatingScalarfmt[] = "df";
+char const GtOCTRegenHPfmt[] = "f";
+//char const GtOCTRegenMPfmt[] = "f";
+char const GtRegenHPPerSptfmt[] = "f";
+char const GtRegenMPPerSptfmt[] = "f";
+char const Holidaysfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix";
+char const Itemfmt[] = "niiiiiii";
+char const ItemBagFamilyfmt[] = "nxxxxxxxxxxxxxxxxx";
+//char const ItemDisplayTemplateEntryfmt[] = "nxxxxxxxxxxixxxxxxxxxxx";
+//char const ItemCondExtCostsEntryfmt[] = "xiii";
+char const ItemExtendedCostEntryfmt[] = "niiiiiiiiiiiiiix";
+char const ItemLimitCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
+char const ItemRandomPropertiesfmt[] = "nxiiixxssssssssssssssssx";
+char const ItemRandomSuffixfmt[] = "nssssssssssssssssxxiiixxiiixx";
+char const ItemSetEntryfmt[] = "dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
+char const LFGDungeonEntryfmt[] = "nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx";
+char const LightEntryfmt[] = "nifffxxxxxxxxxx";
+char const LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
+char const MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx";
+char const MapEntryfmt[] = "nxiixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiii";
+char const MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix";
+char const MovieEntryfmt[] = "nxx";
+char const NamesProfanityEntryfmt[] = "dsi";
+char const NamesReservedEntryfmt[] = "dsi";
+char const OverrideSpellDatafmt[] = "niiiiiiiiiix";
+char const QuestFactionRewardfmt[] = "niiiiiiiiii";
+char const QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx";
+char const QuestXPfmt[] = "niiiiiiiiii";
+char const PowerDisplayfmt[] = "nixxxx";
+char const PvPDifficultyfmt[] = "diiiii";
+char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii";
+char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii";
+char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii";
+char const SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
+char const SkillLineAbilityfmt[] = "niiiixxiiiiixx";
+char const SkillRaceClassInfofmt[] = "diiiixix";
+char const SkillTiersfmt[] = "nxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiii";
+char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const SpellCastTimefmt[] = "nixx";
+char const SpellCategoryfmt[] = "ni";
+char const SpellDifficultyfmt[] = "niiii";
+const std::string CustomSpellDifficultyfmt = "ppppp";
+const std::string CustomSpellDifficultyIndex = "id";
+char const SpellDurationfmt[] = "niii";
+char const SpellEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiiissssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
+const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
+const std::string CustomSpellEntryIndex = "Id";
+char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx";
+char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii";
+char const SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
+char const SpellRadiusfmt[] = "nfff";
+char const SpellRangefmt[] = "nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+char const SpellRuneCostfmt[] = "niiii";
+char const SpellShapeshiftfmt[] = "nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
+char const StableSlotPricesfmt[] = "ni";
+char const SummonPropertiesfmt[] = "niiiii";
+char const TalentEntryfmt[] = "niiiiiiiixxxxixxixxxxxx";
+char const TalentTabEntryfmt[] = "nxxxxxxxxxxxxxxxxxxxiiix";
+char const TaxiNodesEntryfmt[] = "nifffssssssssssssssssxii";
+char const TaxiPathEntryfmt[] = "niii";
+char const TaxiPathNodeEntryfmt[] = "diiifffiiii";
+char const TeamContributionPointsfmt[] = "df";
+char const TotemCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii";
+char const TransportAnimationfmt[] = "diifffx";
+char const TransportRotationfmt[] = "diiffff";
+char const VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx";
+char const VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
+char const WMOAreaTableEntryfmt[] = "niiixxxxxiixxxxxxxxxxxxxxxxx";
+char const WorldMapAreaEntryfmt[] = "xinxffffixx";
+char const WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxxxx";
+char const WorldSafeLocsEntryfmt[] = "nifffxxxxxxxxxxxxxxxxx";
+
+#endif
diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h
new file mode 100644
index 00000000000..5cf96f2df4d
--- /dev/null
+++ b/src/server/shared/SharedDefines.h
@@ -0,0 +1,3720 @@
+/*
+ * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_SHAREDDEFINES_H
+#define TRINITY_SHAREDDEFINES_H
+
+#include "Define.h"
+#include "DetourNavMesh.h"
+
+float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
+
+enum SpellEffIndex : uint8
+{
+ EFFECT_0 = 0,
+ EFFECT_1 = 1,
+ EFFECT_2 = 2
+};
+
+// used in script definitions
+#define EFFECT_FIRST_FOUND 254
+#define EFFECT_ALL 255
+
+// loot modes for creatures and gameobjects, bitmask!
+enum LootModes
+{
+ LOOT_MODE_DEFAULT = 0x1,
+ LOOT_MODE_HARD_MODE_1 = 0x2,
+ LOOT_MODE_HARD_MODE_2 = 0x4,
+ LOOT_MODE_HARD_MODE_3 = 0x8,
+ LOOT_MODE_HARD_MODE_4 = 0x10,
+ LOOT_MODE_JUNK_FISH = 0x8000
+};
+
+enum Expansions
+{
+ EXPANSION_CLASSIC = 0,
+ EXPANSION_THE_BURNING_CRUSADE = 1,
+ EXPANSION_WRATH_OF_THE_LICH_KING = 2,
+ MAX_EXPANSIONS = 3
+};
+
+enum Gender
+{
+ GENDER_MALE = 0,
+ GENDER_FEMALE = 1,
+ GENDER_NONE = 2
+};
+
+// Race value is index in ChrRaces.dbc
+enum Races
+{
+ RACE_NONE = 0,
+ RACE_HUMAN = 1,
+ RACE_ORC = 2,
+ RACE_DWARF = 3,
+ RACE_NIGHTELF = 4,
+ RACE_UNDEAD_PLAYER = 5,
+ RACE_TAUREN = 6,
+ RACE_GNOME = 7,
+ RACE_TROLL = 8,
+ //RACE_GOBLIN = 9,
+ RACE_BLOODELF = 10,
+ RACE_DRAENEI = 11
+ //RACE_FEL_ORC = 12,
+ //RACE_NAGA = 13,
+ //RACE_BROKEN = 14,
+ //RACE_SKELETON = 15,
+ //RACE_VRYKUL = 16,
+ //RACE_TUSKARR = 17,
+ //RACE_FOREST_TROLL = 18,
+ //RACE_TAUNKA = 19,
+ //RACE_NORTHREND_SKELETON = 20,
+ //RACE_ICE_TROLL = 21
+};
+
+// max+1 for player race
+#define MAX_RACES 12
+
+#define RACEMASK_ALL_PLAYABLE \
+ ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
+ (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
+ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
+ (1<<(RACE_DRAENEI-1)))
+
+#define RACEMASK_ALLIANCE \
+ ((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \
+ (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)))
+
+#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
+
+// Class value is index in ChrClasses.dbc
+enum Classes
+{
+ CLASS_NONE = 0,
+ CLASS_WARRIOR = 1,
+ CLASS_PALADIN = 2,
+ CLASS_HUNTER = 3,
+ CLASS_ROGUE = 4,
+ CLASS_PRIEST = 5,
+ CLASS_DEATH_KNIGHT = 6,
+ CLASS_SHAMAN = 7,
+ CLASS_MAGE = 8,
+ CLASS_WARLOCK = 9,
+ //CLASS_UNK = 10,
+ CLASS_DRUID = 11
+};
+
+// max+1 for player class
+#define MAX_CLASSES 12
+
+#define CLASSMASK_ALL_PLAYABLE \
+ ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
+ (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
+ (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
+ (1<<(CLASS_DEATH_KNIGHT-1)))
+
+#define MAX_TALENT_TREES 3
+
+enum PlayerSpecializations
+{
+ SPEC_WARRIOR_ARMS = 0,
+ SPEC_WARRIOR_FURY = 1,
+ SPEC_WARRIOR_PROTECTION = 2,
+ SPEC_PALADIN_HOLY = 0,
+ SPEC_PALADIN_PROTECTION = 1,
+ SPEC_PALADIN_RETRIBUTION = 2,
+ SPEC_HUNTER_BEAST_MASTERY = 0,
+ SPEC_HUNTER_MARKSMANSHIP = 1,
+ SPEC_HUNTER_SURVIVAL = 2,
+ SPEC_ROGUE_ASSASSINATION = 0,
+ SPEC_ROGUE_COMBAT = 1,
+ SPEC_ROGUE_SUBLETY = 2,
+ SPEC_PRIEST_DISCIPLINE = 0,
+ SPEC_PRIEST_HOLY = 1,
+ SPEC_PRIEST_SHADOW = 2,
+ SPEC_DEATH_KNIGHT_BLOOD = 0,
+ SPEC_DEATH_KNIGHT_FROST = 1,
+ SPEC_DEATH_KNIGHT_UNHOLY = 2,
+ SPEC_SHAMAN_ELEMENTAL = 0,
+ SPEC_SHAMAN_ENHANCEMENT = 1,
+ SPEC_SHAMAN_RESTORATION = 2,
+ SPEC_MAGE_ARCANE = 0,
+ SPEC_MAGE_FIRE = 1,
+ SPEC_MAGE_FROST = 2,
+ SPEC_WARLOCK_AFFLICTION = 0,
+ SPEC_WARLOCK_DEMONOLOGY = 1,
+ SPEC_WARLOCK_DESTRUCTION = 2,
+ SPEC_DRUID_BALANCE = 0,
+ SPEC_DRUID_FERAL = 1,
+ SPEC_DRUID_RESTORATION = 2
+};
+
+// valid classes for creature_template.unit_class
+enum UnitClass
+{
+ UNIT_CLASS_WARRIOR = 1,
+ UNIT_CLASS_PALADIN = 2,
+ UNIT_CLASS_ROGUE = 4,
+ UNIT_CLASS_MAGE = 8
+};
+
+#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
+
+#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
+
+#define PLAYER_MAX_BATTLEGROUND_QUEUES 2
+
+enum ReputationRank
+{
+ REP_HATED = 0,
+ REP_HOSTILE = 1,
+ REP_UNFRIENDLY = 2,
+ REP_NEUTRAL = 3,
+ REP_FRIENDLY = 4,
+ REP_HONORED = 5,
+ REP_REVERED = 6,
+ REP_EXALTED = 7
+};
+
+enum FactionTemplates
+{
+ FACTION_NONE = 0,
+ FACTION_CREATURE = 7,
+ FACTION_ESCORTEE_A_NEUTRAL_PASSIVE = 10,
+ FACTION_MONSTER = 14,
+ FACTION_MONSTER_2 = 16,
+ FACTION_TROLL_BLOODSCALP = 28,
+ FACTION_PREY = 31,
+ FACTION_ESCORTEE_H_NEUTRAL_PASSIVE = 33,
+ FACTION_FRIENDLY = 35,
+ FACTION_OGRE = 45,
+ FACTION_ORC_DRAGONMAW = 62,
+ FACTION_HORDE_GENERIC = 83,
+ FACTION_ALLIANCE_GENERIC = 84,
+ FACTION_DEMON = 90,
+ FACTION_ELEMENTAL = 91,
+ FACTION_DRAGONFLIGHT_BLACK = 103,
+ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE = 113,
+ FACTION_ENEMY = 168,
+ FACTION_ESCORTEE_A_NEUTRAL_ACTIVE = 231,
+ FACTION_ESCORTEE_H_NEUTRAL_ACTIVE = 232,
+ FACTION_ESCORTEE_N_NEUTRAL_ACTIVE = 250,
+ FACTION_ESCORTEE_N_FRIEND_PASSIVE = 290,
+ FACTION_TITAN = 415,
+ FACTION_ESCORTEE_N_FRIEND_ACTIVE = 495,
+ FACTION_GOBLIN_DARK_IRON_BAR_PATRON = 736,
+ FACTION_DARK_IRON_DWARVES = 754,
+ FACTION_ESCORTEE_A_PASSIVE = 774,
+ FACTION_ESCORTEE_H_PASSIVE = 775,
+ FACTION_UNDEAD_SCOURGE = 974,
+ FACTION_EARTHEN_RING = 1726,
+ FACTION_ALLIANCE_GENERIC_WG = 1732,
+ FACTION_HORDE_GENERIC_WG = 1735,
+ FACTION_ARAKKOA = 1738,
+ FACTION_ASHTONGUE_DEATHSWORN = 1820,
+ FACTION_FLAYER_HUNTER = 1840,
+ FACTION_MONSTER_SPAR_BUDDY = 1868,
+ FACTION_ESCORTEE_N_ACTIVE = 1986,
+ FACTION_ESCORTEE_H_ACTIVE = 2046,
+ FACTION_UNDEAD_SCOURGE_2 = 2068,
+ FACTION_UNDEAD_SCOURGE_3 = 2084,
+ FACTION_SCARLET_CRUSADE = 2089
+};
+
+#define MIN_REPUTATION_RANK (REP_HATED)
+#define MAX_REPUTATION_RANK 8
+
+#define MAX_SPILLOVER_FACTIONS 4
+
+enum MoneyConstants
+{
+ COPPER = 1,
+ SILVER = COPPER*100,
+ GOLD = SILVER*100
+};
+
+enum Stats
+{
+ STAT_STRENGTH = 0,
+ STAT_AGILITY = 1,
+ STAT_STAMINA = 2,
+ STAT_INTELLECT = 3,
+ STAT_SPIRIT = 4
+};
+
+#define MAX_STATS 5
+
+enum Powers
+{
+ POWER_MANA = 0,
+ POWER_RAGE = 1,
+ POWER_FOCUS = 2,
+ POWER_ENERGY = 3,
+ POWER_HAPPINESS = 4,
+ POWER_RUNE = 5,
+ POWER_RUNIC_POWER = 6,
+ MAX_POWERS = 7,
+ POWER_ALL = 127, // default for class?
+ POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
+};
+
+enum SpellSchools
+{
+ SPELL_SCHOOL_NORMAL = 0,
+ SPELL_SCHOOL_HOLY = 1,
+ SPELL_SCHOOL_FIRE = 2,
+ SPELL_SCHOOL_NATURE = 3,
+ SPELL_SCHOOL_FROST = 4,
+ SPELL_SCHOOL_SHADOW = 5,
+ SPELL_SCHOOL_ARCANE = 6,
+ MAX_SPELL_SCHOOL = 7
+};
+
+enum SpellSchoolMask : uint32
+{
+ SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
+ SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
+ SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY),
+ SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE),
+ SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
+ SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST),
+ SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
+ SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
+
+ // unions
+
+ // 124, not include normal and holy damage
+ SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
+ SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
+ SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
+ // 126
+ SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
+
+ // 127
+ SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC)
+};
+
+inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
+{
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if (mask & (1 << i))
+ return SpellSchools(i);
+
+ return SPELL_SCHOOL_NORMAL;
+}
+
+enum ItemQualities
+{
+ ITEM_QUALITY_POOR = 0, //GREY
+ ITEM_QUALITY_NORMAL = 1, //WHITE
+ ITEM_QUALITY_UNCOMMON = 2, //GREEN
+ ITEM_QUALITY_RARE = 3, //BLUE
+ ITEM_QUALITY_EPIC = 4, //PURPLE
+ ITEM_QUALITY_LEGENDARY = 5, //ORANGE
+ ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
+ ITEM_QUALITY_HEIRLOOM = 7,
+ MAX_ITEM_QUALITY
+};
+
+enum SpellCategory
+{
+ SPELL_CATEGORY_FOOD = 11,
+ SPELL_CATEGORY_DRINK = 59
+};
+
+enum SpellVisualKit
+{
+ SPELL_VISUAL_KIT_FOOD = 406,
+ SPELL_VISUAL_KIT_DRINK = 438
+};
+
+uint32 constexpr ItemQualityColors[MAX_ITEM_QUALITY] =
+{
+ 0xff9d9d9d, //GREY
+ 0xffffffff, //WHITE
+ 0xff1eff00, //GREEN
+ 0xff0070dd, //BLUE
+ 0xffa335ee, //PURPLE
+ 0xffff8000, //ORANGE
+ 0xffe6cc80, //LIGHT YELLOW
+ 0xffe6cc80 //LIGHT YELLOW
+};
+
+size_t constexpr MAX_QUEST_DIFFICULTY = 5;
+uint32 constexpr QuestDifficultyColors[MAX_QUEST_DIFFICULTY] = {
+ 0xff40c040,
+ 0xff808080,
+ 0xffffff00,
+ 0xffff8040,
+ 0xffff2020
+};
+
+// ***********************************
+// Spell Attributes definitions
+// ***********************************
+
+enum SpellAttr0
+{
+ SPELL_ATTR0_UNK0 = 0x00000001, // 0
+ SPELL_ATTR0_REQ_AMMO = 0x00000002, // 1 on next ranged
+ SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // 2
+ SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // 3 not set in 3.0.3
+ SPELL_ATTR0_ABILITY = 0x00000010, // 4 client puts 'ability' instead of 'spell' in game strings for these spells
+ SPELL_ATTR0_TRADESPELL = 0x00000020, // 5 trade spells (recipes), will be added by client to a sublist of profession spell
+ SPELL_ATTR0_PASSIVE = 0x00000040, // 6 Passive spell
+ SPELL_ATTR0_HIDDEN_CLIENTSIDE = 0x00000080, // 7 Spells with this attribute are not visible in spellbook or aura bar
+ SPELL_ATTR0_HIDE_IN_COMBAT_LOG = 0x00000100, // 8 This attribite controls whether spell appears in combat logs
+ SPELL_ATTR0_TARGET_MAINHAND_ITEM = 0x00000200, // 9 Client automatically selects item from mainhand slot as a cast target
+ SPELL_ATTR0_ON_NEXT_SWING_2 = 0x00000400, // 10
+ SPELL_ATTR0_UNK11 = 0x00000800, // 11
+ SPELL_ATTR0_DAYTIME_ONLY = 0x00001000, // 12 only useable at daytime, not set in 2.4.2
+ SPELL_ATTR0_NIGHT_ONLY = 0x00002000, // 13 only useable at night, not set in 2.4.2
+ SPELL_ATTR0_INDOORS_ONLY = 0x00004000, // 14 only useable indoors, not set in 2.4.2
+ SPELL_ATTR0_OUTDOORS_ONLY = 0x00008000, // 15 Only useable outdoors.
+ SPELL_ATTR0_NOT_SHAPESHIFT = 0x00010000, // 16 Not while shapeshifted
+ SPELL_ATTR0_ONLY_STEALTHED = 0x00020000, // 17 Must be in stealth
+ SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE = 0x00040000, // 18 client won't hide unit weapons in sheath on cast/channel
+ SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION = 0x00080000, // 19 spelldamage depends on caster level
+ SPELL_ATTR0_STOP_ATTACK_TARGET = 0x00100000, // 20 Stop attack after use this spell (and not begin attack if use)
+ SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // 21 Cannot be dodged/parried/blocked
+ SPELL_ATTR0_CAST_TRACK_TARGET = 0x00400000, // 22 Client automatically forces player to face target when casting
+ SPELL_ATTR0_CASTABLE_WHILE_DEAD = 0x00800000, // 23 castable while dead?
+ SPELL_ATTR0_CASTABLE_WHILE_MOUNTED = 0x01000000, // 24 castable while mounted
+ SPELL_ATTR0_DISABLED_WHILE_ACTIVE = 0x02000000, // 25 Activate and start cooldown after aura fade or remove summoned creature or go
+ SPELL_ATTR0_NEGATIVE_1 = 0x04000000, // 26 Many negative spells have this attr
+ SPELL_ATTR0_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting
+ SPELL_ATTR0_CANT_USED_IN_COMBAT = 0x10000000, // 28 Cannot be used in combat
+ SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...)
+ SPELL_ATTR0_HEARTBEAT_RESIST_CHECK = 0x40000000, // 30 random chance the effect will end TODO: implement core support
+ SPELL_ATTR0_CANT_CANCEL = 0x80000000 // 31 positive aura can't be canceled
+};
+
+enum SpellAttr1
+{
+ SPELL_ATTR1_DISMISS_PET = 0x00000001, // 0 for spells without this flag client doesn't allow to summon pet if caster has a pet
+ SPELL_ATTR1_DRAIN_ALL_POWER = 0x00000002, // 1 use all power (Only paladin Lay of Hands and Bunyanize)
+ SPELL_ATTR1_CHANNELED_1 = 0x00000004, // 2 clientside checked? cancelable?
+ SPELL_ATTR1_CANT_BE_REDIRECTED = 0x00000008, // 3
+ SPELL_ATTR1_UNK4 = 0x00000010, // 4 stealth and whirlwind
+ SPELL_ATTR1_NOT_BREAK_STEALTH = 0x00000020, // 5 Not break stealth
+ SPELL_ATTR1_CHANNELED_2 = 0x00000040, // 6
+ SPELL_ATTR1_CANT_BE_REFLECTED = 0x00000080, // 7
+ SPELL_ATTR1_CANT_TARGET_IN_COMBAT = 0x00000100, // 8 can target only out of combat units
+ SPELL_ATTR1_MELEE_COMBAT_START = 0x00000200, // 9 player starts melee combat after this spell is cast
+ SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO)
+ SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura
+ SPELL_ATTR1_IS_PICKPOCKET = 0x00001000, // 12 Pickpocket
+ SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss
+ SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling
+ SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
+ SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy
+ SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // 17
+ SPELL_ATTR1_UNK18 = 0x00040000, // 18 stun, polymorph, daze, hex
+ SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // 19
+ SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // 20 Req combo points on target
+ SPELL_ATTR1_UNK21 = 0x00200000, // 21
+ SPELL_ATTR1_REQ_COMBO_POINTS2 = 0x00400000, // 22 Req combo points on target
+ SPELL_ATTR1_UNK23 = 0x00800000, // 23
+ SPELL_ATTR1_IS_FISHING = 0x01000000, // 24 only fishing spells
+ SPELL_ATTR1_UNK25 = 0x02000000, // 25
+ SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros?
+ SPELL_ATTR1_UNK27 = 0x08000000, // 27 melee spell?
+ SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar
+ SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text
+ SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower
+ SPELL_ATTR1_UNK31 = 0x80000000 // 31
+};
+
+enum SpellAttr2
+{
+ SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse
+ SPELL_ATTR2_UNK1 = 0x00000002, // 1 vanish, shadowform, Ghost Wolf and other
+ SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change
+ SPELL_ATTR2_UNK3 = 0x00000008, // 3
+ SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift
+ SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // 5
+ SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // 6 target must be tapped by caster
+ SPELL_ATTR2_UNK7 = 0x00000080, // 7
+ SPELL_ATTR2_UNK8 = 0x00000100, // 8 not set in 3.0.3
+ SPELL_ATTR2_UNK9 = 0x00000200, // 9
+ SPELL_ATTR2_UNK10 = 0x00000400, // 10 related to tame
+ SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // 11
+ SPELL_ATTR2_UNK12 = 0x00001000, // 12 Cleave, Heart Strike, Maul, Sunder Armor, Swipe
+ SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA = 0x00002000, // 13 Items enchanted by spells with this flag preserve the enchant to arenas
+ SPELL_ATTR2_UNK14 = 0x00004000, // 14
+ SPELL_ATTR2_UNK15 = 0x00008000, // 15 not set in 3.0.3
+ SPELL_ATTR2_TAME_BEAST = 0x00010000, // 16
+ SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // 17 don't reset timers for melee autoattacks (swings) or ranged autoattacks (autoshoots)
+ SPELL_ATTR2_REQ_DEAD_PET = 0x00040000, // 18 Only Revive pet and Heart of the Pheonix
+ SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessarly need shapeshift
+ SPELL_ATTR2_UNK20 = 0x00100000, // 20
+ SPELL_ATTR2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
+ SPELL_ATTR2_UNK22 = 0x00400000, // 22 Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred
+ SPELL_ATTR2_IS_ARCANE_CONCENTRATION = 0x00800000, // 23 Only mage Arcane Concentration have this flag
+ SPELL_ATTR2_UNK24 = 0x01000000, // 24
+ SPELL_ATTR2_UNK25 = 0x02000000, // 25
+ SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE = 0x04000000, // 26 unaffected by school immunity
+ SPELL_ATTR2_UNK27 = 0x08000000, // 27
+ SPELL_ATTR2_UNK28 = 0x10000000, // 28
+ SPELL_ATTR2_CANT_CRIT = 0x20000000, // 29 Spell can't crit
+ SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // 30 spell can trigger even if triggered
+ SPELL_ATTR2_FOOD_BUFF = 0x80000000 // 31 Food or Drink Buff (like Well Fed)
+};
+
+enum SpellAttr3
+{
+ SPELL_ATTR3_UNK0 = 0x00000001, // 0
+ SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK = 0x00000002, // 1 Ignores subclass mask check when checking proc
+ SPELL_ATTR3_UNK2 = 0x00000004, // 2
+ SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // 3 Only dmg class melee in 3.1.3
+ SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 you don't have to wait to be resurrected with these spells
+ SPELL_ATTR3_UNK5 = 0x00000020, // 5
+ SPELL_ATTR3_UNK6 = 0x00000040, // 6
+ SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // 7 separate stack for every caster
+ SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // 8 can only target players
+ SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // 9 triggered from effect?
+ SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
+ SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can only be cast in battleground
+ SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12
+ SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // 13 Clientside attribute - will not display channeling bar
+ SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag
+ SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
+ SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed with many patchnotes
+ SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // 17 Soothe Animal, 39758, Mind Soothe
+ SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // 18 Spell should always hit its target
+ SPELL_ATTR3_DISABLE_PROC = 0x00080000, // 19 during aura proc no spells can trigger (20178, 20375)
+ SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells
+ SPELL_ATTR3_UNK21 = 0x00200000, // 21 unused
+ SPELL_ATTR3_REQ_WAND = 0x00400000, // 22 Req wand
+ SPELL_ATTR3_UNK23 = 0x00800000, // 23
+ SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon
+ SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // 25 Makes the spell appear as periodic in client combat logs - used by spells that trigger another spell on each tick
+ SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // 26 auras with this attribute can proc from triggered spell casts with SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 (67736 + 52999)
+ SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // 27 only drain soul has this flag
+ SPELL_ATTR3_UNK28 = 0x10000000, // 28
+ SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells
+ SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells
+ SPELL_ATTR3_UNK31 = 0x80000000 // 31
+};
+
+enum SpellAttr4
+{
+ SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target's resistance (these spells can't be resisted)
+ SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER?
+ SPELL_ATTR4_FADES_WHILE_LOGGED_OUT = 0x00000004, // 2 duration is removed from aura while player is logged out
+ SPELL_ATTR4_UNK3 = 0x00000008, // 3
+ SPELL_ATTR4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use??
+ SPELL_ATTR4_UNK5 = 0x00000020, // 5
+ SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen
+ SPELL_ATTR4_CAN_CAST_WHILE_CASTING = 0x00000080, // 7 Can be cast while another cast is in progress - see CanCastWhileCasting(SpellRec const*,CGUnit_C *,int &)
+ SPELL_ATTR4_FIXED_DAMAGE = 0x00000100, // 8 Ignores resilience and any (except mechanic related) damage or % damage taken auras on target.
+ SPELL_ATTR4_TRIGGER_ACTIVATE = 0x00000200, // 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other)
+ SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag
+ SPELL_ATTR4_UNK11 = 0x00000800, // 11
+ SPELL_ATTR4_UNK12 = 0x00001000, // 12
+ SPELL_ATTR4_UNK13 = 0x00002000, // 13
+ SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14 doesn't break auras by damage from these spells
+ SPELL_ATTR4_UNK15 = 0x00008000, // 15
+ SPELL_ATTR4_NOT_USABLE_IN_ARENA = 0x00010000, // 16
+ SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17
+ SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once
+ SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb?
+ SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts.
+ SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track
+ SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058, 57770) and Gymer's Smash 55426
+ SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS = 0x00800000, // 23 spells with this flag should not trigger item spells / enchants (mostly in conjunction with SPELL_ATTR0_STOP_ATTACK_TARGET)
+ SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell
+ SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras
+ SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland.
+ SPELL_ATTR4_INHERIT_CRIT_FROM_AURA = 0x08000000, // 27 Volley, Arcane Missiles, Penance -> related to critical on channeled periodical damage spell
+ SPELL_ATTR4_UNK28 = 0x10000000, // 28 Aimed Shot
+ SPELL_ATTR4_UNK29 = 0x20000000, // 29
+ SPELL_ATTR4_UNK30 = 0x40000000, // 30
+ SPELL_ATTR4_UNK31 = 0x80000000 // 31 Polymorph (chicken) 228 and Sonic Boom (38052, 38488)
+};
+
+enum SpellAttr5
+{
+ SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING = 0x00000001, // 0 available casting channel spell when moving
+ SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION
+ SPELL_ATTR5_REMOVE_ON_ARENA_ENTER = 0x00000004, // 2 remove this aura on arena enter
+ SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned
+ SPELL_ATTR5_UNK4 = 0x00000010, // 4
+ SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time
+ SPELL_ATTR5_UNK6 = 0x00000040, // 6
+ SPELL_ATTR5_UNK7 = 0x00000080, // 7
+ SPELL_ATTR5_UNK8 = 0x00000100, // 8
+ SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply
+ SPELL_ATTR5_HIDE_DURATION = 0x00000400, // 10 do not send duration to client
+ SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example)
+ SPELL_ATTR5_UNK12 = 0x00001000, // 12 Cleave related?
+ SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // 13 haste effects decrease duration of this
+ SPELL_ATTR5_UNK14 = 0x00004000, // 14
+ SPELL_ATTR5_UNK15 = 0x00008000, // 15 Inflits on multiple targets?
+ SPELL_ATTR5_UNK16 = 0x00010000, // 16
+ SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared
+ SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused
+ SPELL_ATTR5_DONT_TURN_DURING_CAST = 0x00080000, // 19 Blocks caster's turning when casting (client does not automatically turn caster's model to face UNIT_FIELD_TARGET)
+ SPELL_ATTR5_UNK20 = 0x00100000, // 20
+ SPELL_ATTR5_UNK21 = 0x00200000, // 21
+ SPELL_ATTR5_UNK22 = 0x00400000, // 22
+ SPELL_ATTR5_UNK23 = 0x00800000, // 23
+ SPELL_ATTR5_UNK24 = 0x01000000, // 24
+ SPELL_ATTR5_UNK25 = 0x02000000, // 25
+ SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley
+ SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST = 0x08000000, // 27 Auras with this attribute are not visible on units that are the caster
+ SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST = 0x10000000, // 28 Auras with this attribute are not visible on units that are not the caster
+ SPELL_ATTR5_UNK29 = 0x20000000, // 29
+ SPELL_ATTR5_UNK30 = 0x40000000, // 30
+ SPELL_ATTR5_UNK31 = 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
+};
+
+enum SpellAttr6
+{
+ SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells
+ SPELL_ATTR6_ONLY_IN_ARENA = 0x00000002, // 1 only usable in arena
+ SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // 2
+ SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG = 0x00000008, // 3 skips checking UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC flags on assist
+ SPELL_ATTR6_UNK4 = 0x00000010, // 4
+ SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES = 0x00000020, // 5 dont consume proc charges
+ SPELL_ATTR6_USE_SPELL_CAST_EVENT = 0x00000040, // 6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute)
+ SPELL_ATTR6_UNK7 = 0x00000080, // 7
+ SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8
+ SPELL_ATTR6_UNK9 = 0x00000200, // 9
+ SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // 10 NYI!
+ SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance
+ SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle
+ SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // 13 ignore visibility requirement for spell target (phases, invisibility, etc.)
+ SPELL_ATTR6_UNK14 = 0x00004000, // 14
+ SPELL_ATTR6_UNK15 = 0x00008000, // 15 only 54368, 67892
+ SPELL_ATTR6_UNK16 = 0x00010000, // 16
+ SPELL_ATTR6_UNK17 = 0x00020000, // 17 Mount spell
+ SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster
+ SPELL_ATTR6_UNK19 = 0x00080000, // 19 only 47488, 50782
+ SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER = 0x00100000, // 20 Auras with this attribute are only visible to their caster (or pet's owner)
+ SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute
+ SPELL_ATTR6_UNK22 = 0x00400000, // 22 only 72054
+ SPELL_ATTR6_UNK23 = 0x00800000, // 23
+ SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24
+ SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT = 0x02000000, // 25 Exorcism, Flash of Light
+ SPELL_ATTR6_UNK26 = 0x04000000, // 26 related to player castable positive buff
+ SPELL_ATTR6_LIMIT_PCT_HEALING_MODS = 0x08000000, // 27 some custom rules - complicated
+ SPELL_ATTR6_UNK28 = 0x10000000, // 28 Death Grip
+ SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods? some custom rules - complicated
+ SPELL_ATTR6_UNK30 = 0x40000000, // 30
+ SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS = 0x80000000 // 31 Spells with this attribute skip applying modifiers to category cooldowns
+};
+
+enum SpellAttr7
+{
+ SPELL_ATTR7_UNK0 = 0x00000001, // 0 Shaman's new spells (Call of the ...), Feign Death.
+ SPELL_ATTR7_IGNORE_DURATION_MODS = 0x00000002, // 1 Duration is not affected by duration modifiers
+ SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only.
+ SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
+ SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell.
+ SPELL_ATTR7_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 Only Shaman player totems.
+ SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE = 0x00000040, // 6 Does not cause spell pushback on damage
+ SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell.
+ SPELL_ATTR7_HORDE_ONLY = 0x00000100, // 8 Teleports, mounts and other spells.
+ SPELL_ATTR7_ALLIANCE_ONLY = 0x00000200, // 9 Teleports, mounts and other spells.
+ SPELL_ATTR7_DISPEL_CHARGES = 0x00000400, // 10 Dispel and Spellsteal individual charges instead of whole aura.
+ SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER = 0x00000800, // 11 Only non-player casts interrupt, though Feral Charge - Bear has it.
+ SPELL_ATTR7_UNK12 = 0x00001000, // 12 Not set in 3.2.2a.
+ SPELL_ATTR7_UNK13 = 0x00002000, // 13 Not set in 3.2.2a.
+ SPELL_ATTR7_UNK14 = 0x00004000, // 14 Only 52150 (Raise Dead - Pet) spell.
+ SPELL_ATTR7_UNK15 = 0x00008000, // 15 Exorcism. Usable on players? 100% crit chance on undead and demons?
+ SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER = 0x00010000, // 16 These spells can replenish a powertype, which is not the current powertype.
+ SPELL_ATTR7_UNK17 = 0x00020000, // 17 Only 27965 (Suicide) spell.
+ SPELL_ATTR7_HAS_CHARGE_EFFECT = 0x00040000, // 18 Only spells that have Charge among effects.
+ SPELL_ATTR7_ZONE_TELEPORT = 0x00080000, // 19 Teleports to specific zones.
+ SPELL_ATTR7_UNK20 = 0x00100000, // 20 Blink, Divine Shield, Ice Block
+ SPELL_ATTR7_UNK21 = 0x00200000, // 21 Not set
+ SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING = 0x00400000, // 22 Loaned Gryphon, Loaned Wind Rider
+ SPELL_ATTR7_UNK23 = 0x00800000, // 23 Motivate, Mutilate, Shattering Throw
+ SPELL_ATTR7_UNK24 = 0x01000000, // 24 Motivate, Mutilate, Perform Speech, Shattering Throw
+ SPELL_ATTR7_UNK25 = 0x02000000, // 25
+ SPELL_ATTR7_UNK26 = 0x04000000, // 26
+ SPELL_ATTR7_UNK27 = 0x08000000, // 27 Not set
+ SPELL_ATTR7_CONSOLIDATED_RAID_BUFF = 0x10000000, // 28 May be collapsed in raid buff frame (clientside attribute)
+ SPELL_ATTR7_UNK29 = 0x20000000, // 29 only 69028, 71237
+ SPELL_ATTR7_UNK30 = 0x40000000, // 30 Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending
+ SPELL_ATTR7_CLIENT_INDICATOR = 0x80000000
+};
+
+#define MIN_TALENT_SPEC 0
+#define MAX_TALENT_SPEC 1
+#define MIN_TALENT_SPECS 1
+#define MAX_TALENT_SPECS 2
+#define MAX_GLYPH_SLOT_INDEX 6
+
+// Custom values
+enum SpellClickUserTypes
+{
+ SPELL_CLICK_USER_ANY = 0,
+ SPELL_CLICK_USER_FRIEND = 1,
+ SPELL_CLICK_USER_RAID = 2,
+ SPELL_CLICK_USER_PARTY = 3,
+ SPELL_CLICK_USER_MAX = 4
+};
+
+enum SpellClickCastFlags
+{
+ NPC_CLICK_CAST_CASTER_CLICKER = 0x01,
+ NPC_CLICK_CAST_TARGET_CLICKER = 0x02,
+ NPC_CLICK_CAST_ORIG_CASTER_OWNER = 0x04
+};
+
+enum SheathTypes
+{
+ SHEATHETYPE_NONE = 0,
+ SHEATHETYPE_MAINHAND = 1,
+ SHEATHETYPE_OFFHAND = 2,
+ SHEATHETYPE_LARGEWEAPONLEFT = 3,
+ SHEATHETYPE_LARGEWEAPONRIGHT = 4,
+ SHEATHETYPE_HIPWEAPONLEFT = 5,
+ SHEATHETYPE_HIPWEAPONRIGHT = 6,
+ SHEATHETYPE_SHIELD = 7
+};
+
+#define MAX_SHEATHETYPE 8
+
+enum CharacterSlot
+{
+ SLOT_HEAD = 0,
+ SLOT_NECK = 1,
+ SLOT_SHOULDERS = 2,
+ SLOT_SHIRT = 3,
+ SLOT_CHEST = 4,
+ SLOT_WAIST = 5,
+ SLOT_LEGS = 6,
+ SLOT_FEET = 7,
+ SLOT_WRISTS = 8,
+ SLOT_HANDS = 9,
+ SLOT_FINGER1 = 10,
+ SLOT_FINGER2 = 11,
+ SLOT_TRINKET1 = 12,
+ SLOT_TRINKET2 = 13,
+ SLOT_BACK = 14,
+ SLOT_MAIN_HAND = 15,
+ SLOT_OFF_HAND = 16,
+ SLOT_RANGED = 17,
+ SLOT_TABARD = 18,
+ SLOT_EMPTY = 19
+};
+
+enum Language
+{
+ LANG_UNIVERSAL = 0,
+ LANG_ORCISH = 1,
+ LANG_DARNASSIAN = 2,
+ LANG_TAURAHE = 3,
+ LANG_DWARVISH = 6,
+ LANG_COMMON = 7,
+ LANG_DEMONIC = 8,
+ LANG_TITAN = 9,
+ LANG_THALASSIAN = 10,
+ LANG_DRACONIC = 11,
+ LANG_KALIMAG = 12,
+ LANG_GNOMISH = 13,
+ LANG_TROLL = 14,
+ LANG_GUTTERSPEAK = 33,
+ LANG_DRAENEI = 35,
+ LANG_ZOMBIE = 36,
+ LANG_GNOMISH_BINARY = 37,
+ LANG_GOBLIN_BINARY = 38,
+ LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype?
+};
+
+#define LANGUAGES_COUNT 19
+
+enum TeamId
+{
+ TEAM_ALLIANCE = 0,
+ TEAM_HORDE,
+ TEAM_NEUTRAL
+};
+
+enum Team
+{
+ HORDE = 67,
+ ALLIANCE = 469,
+ //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
+ //TEAM_ALLIANCE_FORCES = 891,
+ //TEAM_HORDE_FORCES = 892,
+ //TEAM_SANCTUARY = 936,
+ //TEAM_OUTLAND = 980,
+ TEAM_OTHER = 0 // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
+};
+
+enum SpellEffects
+{
+ SPELL_EFFECT_INSTAKILL = 1,
+ SPELL_EFFECT_SCHOOL_DAMAGE = 2,
+ SPELL_EFFECT_DUMMY = 3,
+ SPELL_EFFECT_PORTAL_TELEPORT = 4,
+ SPELL_EFFECT_TELEPORT_UNITS = 5,
+ SPELL_EFFECT_APPLY_AURA = 6,
+ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
+ SPELL_EFFECT_POWER_DRAIN = 8,
+ SPELL_EFFECT_HEALTH_LEECH = 9,
+ SPELL_EFFECT_HEAL = 10,
+ SPELL_EFFECT_BIND = 11,
+ SPELL_EFFECT_PORTAL = 12,
+ SPELL_EFFECT_RITUAL_BASE = 13,
+ SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
+ SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
+ SPELL_EFFECT_QUEST_COMPLETE = 16,
+ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
+ SPELL_EFFECT_RESURRECT = 18,
+ SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
+ SPELL_EFFECT_DODGE = 20,
+ SPELL_EFFECT_EVADE = 21,
+ SPELL_EFFECT_PARRY = 22,
+ SPELL_EFFECT_BLOCK = 23,
+ SPELL_EFFECT_CREATE_ITEM = 24,
+ SPELL_EFFECT_WEAPON = 25,
+ SPELL_EFFECT_DEFENSE = 26,
+ SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
+ SPELL_EFFECT_SUMMON = 28,
+ SPELL_EFFECT_LEAP = 29,
+ SPELL_EFFECT_ENERGIZE = 30,
+ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
+ SPELL_EFFECT_TRIGGER_MISSILE = 32,
+ SPELL_EFFECT_OPEN_LOCK = 33,
+ SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
+ SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
+ SPELL_EFFECT_LEARN_SPELL = 36,
+ SPELL_EFFECT_SPELL_DEFENSE = 37,
+ SPELL_EFFECT_DISPEL = 38,
+ SPELL_EFFECT_LANGUAGE = 39,
+ SPELL_EFFECT_DUAL_WIELD = 40,
+ SPELL_EFFECT_JUMP = 41,
+ SPELL_EFFECT_JUMP_DEST = 42,
+ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43,
+ SPELL_EFFECT_SKILL_STEP = 44,
+ SPELL_EFFECT_ADD_HONOR = 45,
+ SPELL_EFFECT_SPAWN = 46,
+ SPELL_EFFECT_TRADE_SKILL = 47,
+ SPELL_EFFECT_STEALTH = 48,
+ SPELL_EFFECT_DETECT = 49,
+ SPELL_EFFECT_TRANS_DOOR = 50,
+ SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
+ SPELL_EFFECT_GUARANTEE_HIT = 52,
+ SPELL_EFFECT_ENCHANT_ITEM = 53,
+ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
+ SPELL_EFFECT_TAMECREATURE = 55,
+ SPELL_EFFECT_SUMMON_PET = 56,
+ SPELL_EFFECT_LEARN_PET_SPELL = 57,
+ SPELL_EFFECT_WEAPON_DAMAGE = 58,
+ SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
+ SPELL_EFFECT_PROFICIENCY = 60,
+ SPELL_EFFECT_SEND_EVENT = 61,
+ SPELL_EFFECT_POWER_BURN = 62,
+ SPELL_EFFECT_THREAT = 63,
+ SPELL_EFFECT_TRIGGER_SPELL = 64,
+ SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
+ SPELL_EFFECT_CREATE_MANA_GEM = 66,
+ SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
+ SPELL_EFFECT_INTERRUPT_CAST = 68,
+ SPELL_EFFECT_DISTRACT = 69,
+ SPELL_EFFECT_PULL = 70,
+ SPELL_EFFECT_PICKPOCKET = 71,
+ SPELL_EFFECT_ADD_FARSIGHT = 72,
+ SPELL_EFFECT_UNTRAIN_TALENTS = 73,
+ SPELL_EFFECT_APPLY_GLYPH = 74,
+ SPELL_EFFECT_HEAL_MECHANICAL = 75,
+ SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
+ SPELL_EFFECT_SCRIPT_EFFECT = 77,
+ SPELL_EFFECT_ATTACK = 78,
+ SPELL_EFFECT_SANCTUARY = 79,
+ SPELL_EFFECT_ADD_COMBO_POINTS = 80,
+ SPELL_EFFECT_CREATE_HOUSE = 81,
+ SPELL_EFFECT_BIND_SIGHT = 82,
+ SPELL_EFFECT_DUEL = 83,
+ SPELL_EFFECT_STUCK = 84,
+ SPELL_EFFECT_SUMMON_PLAYER = 85,
+ SPELL_EFFECT_ACTIVATE_OBJECT = 86,
+ SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87,
+ SPELL_EFFECT_GAMEOBJECT_REPAIR = 88,
+ SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89,
+ SPELL_EFFECT_KILL_CREDIT = 90,
+ SPELL_EFFECT_THREAT_ALL = 91,
+ SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
+ SPELL_EFFECT_FORCE_DESELECT = 93,
+ SPELL_EFFECT_SELF_RESURRECT = 94,
+ SPELL_EFFECT_SKINNING = 95,
+ SPELL_EFFECT_CHARGE = 96,
+ SPELL_EFFECT_CAST_BUTTON = 97,
+ SPELL_EFFECT_KNOCK_BACK = 98,
+ SPELL_EFFECT_DISENCHANT = 99,
+ SPELL_EFFECT_INEBRIATE = 100,
+ SPELL_EFFECT_FEED_PET = 101,
+ SPELL_EFFECT_DISMISS_PET = 102,
+ SPELL_EFFECT_REPUTATION = 103,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
+ SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
+ SPELL_EFFECT_DISPEL_MECHANIC = 108,
+ SPELL_EFFECT_RESURRECT_PET = 109,
+ SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
+ SPELL_EFFECT_DURABILITY_DAMAGE = 111,
+ SPELL_EFFECT_112 = 112,
+ SPELL_EFFECT_RESURRECT_NEW = 113,
+ SPELL_EFFECT_ATTACK_ME = 114,
+ SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
+ SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
+ SPELL_EFFECT_SPIRIT_HEAL = 117,
+ SPELL_EFFECT_SKILL = 118,
+ SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
+ SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
+ SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
+ SPELL_EFFECT_122 = 122,
+ SPELL_EFFECT_SEND_TAXI = 123,
+ SPELL_EFFECT_PULL_TOWARDS = 124,
+ SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
+ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
+ SPELL_EFFECT_PROSPECTING = 127,
+ SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
+ SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
+ SPELL_EFFECT_REDIRECT_THREAT = 130,
+ SPELL_EFFECT_PLAY_SOUND = 131,
+ SPELL_EFFECT_PLAY_MUSIC = 132,
+ SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
+ SPELL_EFFECT_KILL_CREDIT2 = 134,
+ SPELL_EFFECT_CALL_PET = 135,
+ SPELL_EFFECT_HEAL_PCT = 136,
+ SPELL_EFFECT_ENERGIZE_PCT = 137,
+ SPELL_EFFECT_LEAP_BACK = 138,
+ SPELL_EFFECT_CLEAR_QUEST = 139,
+ SPELL_EFFECT_FORCE_CAST = 140,
+ SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141,
+ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
+ SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
+ SPELL_EFFECT_KNOCK_BACK_DEST = 144,
+ SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
+ SPELL_EFFECT_ACTIVATE_RUNE = 146,
+ SPELL_EFFECT_QUEST_FAIL = 147,
+ SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
+ SPELL_EFFECT_CHARGE_DEST = 149,
+ SPELL_EFFECT_QUEST_START = 150,
+ SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
+ SPELL_EFFECT_SUMMON_RAF_FRIEND = 152,
+ SPELL_EFFECT_CREATE_TAMED_PET = 153,
+ SPELL_EFFECT_DISCOVER_TAXI = 154,
+ SPELL_EFFECT_TITAN_GRIP = 155,
+ SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
+ SPELL_EFFECT_CREATE_ITEM_2 = 157,
+ SPELL_EFFECT_MILLING = 158,
+ SPELL_EFFECT_ALLOW_RENAME_PET = 159,
+ SPELL_EFFECT_FORCE_CAST_2 = 160,
+ SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
+ SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
+ SPELL_EFFECT_163 = 163,
+ SPELL_EFFECT_REMOVE_AURA = 164,
+ TOTAL_SPELL_EFFECTS = 165
+};
+
+enum SpellCastResult
+{
+ SPELL_FAILED_SUCCESS = 0,
+ SPELL_FAILED_AFFECTING_COMBAT = 1,
+ SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
+ SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
+ SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
+ SPELL_FAILED_ALREADY_BEING_TAMED = 5,
+ SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
+ SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
+ SPELL_FAILED_ALREADY_OPEN = 8,
+ SPELL_FAILED_AURA_BOUNCED = 9,
+ SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
+ SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
+ SPELL_FAILED_BAD_TARGETS = 12,
+ SPELL_FAILED_CANT_BE_CHARMED = 13,
+ SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
+ SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
+ SPELL_FAILED_CANT_BE_MILLED = 16,
+ SPELL_FAILED_CANT_BE_PROSPECTED = 17,
+ SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
+ SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
+ SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
+ SPELL_FAILED_CANT_STEALTH = 21,
+ SPELL_FAILED_CASTER_AURASTATE = 22,
+ SPELL_FAILED_CASTER_DEAD = 23,
+ SPELL_FAILED_CHARMED = 24,
+ SPELL_FAILED_CHEST_IN_USE = 25,
+ SPELL_FAILED_CONFUSED = 26,
+ SPELL_FAILED_DONT_REPORT = 27,
+ SPELL_FAILED_EQUIPPED_ITEM = 28,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
+ SPELL_FAILED_ERROR = 32,
+ SPELL_FAILED_FIZZLE = 33,
+ SPELL_FAILED_FLEEING = 34,
+ SPELL_FAILED_FOOD_LOWLEVEL = 35,
+ SPELL_FAILED_HIGHLEVEL = 36,
+ SPELL_FAILED_HUNGER_SATIATED = 37,
+ SPELL_FAILED_IMMUNE = 38,
+ SPELL_FAILED_INCORRECT_AREA = 39,
+ SPELL_FAILED_INTERRUPTED = 40,
+ SPELL_FAILED_INTERRUPTED_COMBAT = 41,
+ SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
+ SPELL_FAILED_ITEM_GONE = 43,
+ SPELL_FAILED_ITEM_NOT_FOUND = 44,
+ SPELL_FAILED_ITEM_NOT_READY = 45,
+ SPELL_FAILED_LEVEL_REQUIREMENT = 46,
+ SPELL_FAILED_LINE_OF_SIGHT = 47,
+ SPELL_FAILED_LOWLEVEL = 48,
+ SPELL_FAILED_LOW_CASTLEVEL = 49,
+ SPELL_FAILED_MAINHAND_EMPTY = 50,
+ SPELL_FAILED_MOVING = 51,
+ SPELL_FAILED_NEED_AMMO = 52,
+ SPELL_FAILED_NEED_AMMO_POUCH = 53,
+ SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
+ SPELL_FAILED_NEED_MORE_ITEMS = 55,
+ SPELL_FAILED_NOPATH = 56,
+ SPELL_FAILED_NOT_BEHIND = 57,
+ SPELL_FAILED_NOT_FISHABLE = 58,
+ SPELL_FAILED_NOT_FLYING = 59,
+ SPELL_FAILED_NOT_HERE = 60,
+ SPELL_FAILED_NOT_INFRONT = 61,
+ SPELL_FAILED_NOT_IN_CONTROL = 62,
+ SPELL_FAILED_NOT_KNOWN = 63,
+ SPELL_FAILED_NOT_MOUNTED = 64,
+ SPELL_FAILED_NOT_ON_TAXI = 65,
+ SPELL_FAILED_NOT_ON_TRANSPORT = 66,
+ SPELL_FAILED_NOT_READY = 67,
+ SPELL_FAILED_NOT_SHAPESHIFT = 68,
+ SPELL_FAILED_NOT_STANDING = 69,
+ SPELL_FAILED_NOT_TRADEABLE = 70,
+ SPELL_FAILED_NOT_TRADING = 71,
+ SPELL_FAILED_NOT_UNSHEATHED = 72,
+ SPELL_FAILED_NOT_WHILE_GHOST = 73,
+ SPELL_FAILED_NOT_WHILE_LOOTING = 74,
+ SPELL_FAILED_NO_AMMO = 75,
+ SPELL_FAILED_NO_CHARGES_REMAIN = 76,
+ SPELL_FAILED_NO_CHAMPION = 77,
+ SPELL_FAILED_NO_COMBO_POINTS = 78,
+ SPELL_FAILED_NO_DUELING = 79,
+ SPELL_FAILED_NO_ENDURANCE = 80,
+ SPELL_FAILED_NO_FISH = 81,
+ SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
+ SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
+ SPELL_FAILED_NO_PET = 84,
+ SPELL_FAILED_NO_POWER = 85,
+ SPELL_FAILED_NOTHING_TO_DISPEL = 86,
+ SPELL_FAILED_NOTHING_TO_STEAL = 87,
+ SPELL_FAILED_ONLY_ABOVEWATER = 88,
+ SPELL_FAILED_ONLY_DAYTIME = 89,
+ SPELL_FAILED_ONLY_INDOORS = 90,
+ SPELL_FAILED_ONLY_MOUNTED = 91,
+ SPELL_FAILED_ONLY_NIGHTTIME = 92,
+ SPELL_FAILED_ONLY_OUTDOORS = 93,
+ SPELL_FAILED_ONLY_SHAPESHIFT = 94,
+ SPELL_FAILED_ONLY_STEALTHED = 95,
+ SPELL_FAILED_ONLY_UNDERWATER = 96,
+ SPELL_FAILED_OUT_OF_RANGE = 97,
+ SPELL_FAILED_PACIFIED = 98,
+ SPELL_FAILED_POSSESSED = 99,
+ SPELL_FAILED_REAGENTS = 100,
+ SPELL_FAILED_REQUIRES_AREA = 101,
+ SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
+ SPELL_FAILED_ROOTED = 103,
+ SPELL_FAILED_SILENCED = 104,
+ SPELL_FAILED_SPELL_IN_PROGRESS = 105,
+ SPELL_FAILED_SPELL_LEARNED = 106,
+ SPELL_FAILED_SPELL_UNAVAILABLE = 107,
+ SPELL_FAILED_STUNNED = 108,
+ SPELL_FAILED_TARGETS_DEAD = 109,
+ SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
+ SPELL_FAILED_TARGET_AURASTATE = 111,
+ SPELL_FAILED_TARGET_DUELING = 112,
+ SPELL_FAILED_TARGET_ENEMY = 113,
+ SPELL_FAILED_TARGET_ENRAGED = 114,
+ SPELL_FAILED_TARGET_FRIENDLY = 115,
+ SPELL_FAILED_TARGET_IN_COMBAT = 116,
+ SPELL_FAILED_TARGET_IS_PLAYER = 117,
+ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
+ SPELL_FAILED_TARGET_NOT_DEAD = 119,
+ SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
+ SPELL_FAILED_TARGET_NOT_LOOTED = 121,
+ SPELL_FAILED_TARGET_NOT_PLAYER = 122,
+ SPELL_FAILED_TARGET_NO_POCKETS = 123,
+ SPELL_FAILED_TARGET_NO_WEAPONS = 124,
+ SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
+ SPELL_FAILED_TARGET_UNSKINNABLE = 126,
+ SPELL_FAILED_THIRST_SATIATED = 127,
+ SPELL_FAILED_TOO_CLOSE = 128,
+ SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
+ SPELL_FAILED_TOTEM_CATEGORY = 130,
+ SPELL_FAILED_TOTEMS = 131,
+ SPELL_FAILED_TRY_AGAIN = 132,
+ SPELL_FAILED_UNIT_NOT_BEHIND = 133,
+ SPELL_FAILED_UNIT_NOT_INFRONT = 134,
+ SPELL_FAILED_WRONG_PET_FOOD = 135,
+ SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
+ SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
+ SPELL_FAILED_NOT_WHILE_TRADING = 138,
+ SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
+ SPELL_FAILED_TARGET_FREEFORALL = 140,
+ SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
+ SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
+ SPELL_FAILED_TARGET_NOT_GHOST = 143,
+ SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
+ SPELL_FAILED_WRONG_WEATHER = 145,
+ SPELL_FAILED_DAMAGE_IMMUNE = 146,
+ SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
+ SPELL_FAILED_PLAY_TIME = 148,
+ SPELL_FAILED_REPUTATION = 149,
+ SPELL_FAILED_MIN_SKILL = 150,
+ SPELL_FAILED_NOT_IN_ARENA = 151,
+ SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
+ SPELL_FAILED_NOT_ON_STEALTHED = 153,
+ SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
+ SPELL_FAILED_NOT_ON_MOUNTED = 155,
+ SPELL_FAILED_TOO_SHALLOW = 156,
+ SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
+ SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
+ SPELL_FAILED_BM_OR_INVISGOD = 159,
+ SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
+ SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
+ SPELL_FAILED_NOT_IDLE = 162,
+ SPELL_FAILED_NOT_INACTIVE = 163,
+ SPELL_FAILED_PARTIAL_PLAYTIME = 164,
+ SPELL_FAILED_NO_PLAYTIME = 165,
+ SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
+ SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
+ SPELL_FAILED_ONLY_IN_ARENA = 168,
+ SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
+ SPELL_FAILED_ON_USE_ENCHANT = 170,
+ SPELL_FAILED_NOT_ON_GROUND = 171,
+ SPELL_FAILED_CUSTOM_ERROR = 172,
+ SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
+ SPELL_FAILED_TOO_MANY_SOCKETS = 174,
+ SPELL_FAILED_INVALID_GLYPH = 175,
+ SPELL_FAILED_UNIQUE_GLYPH = 176,
+ SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
+ SPELL_FAILED_NO_VALID_TARGETS = 178,
+ SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
+ SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
+ SPELL_FAILED_FISHING_TOO_LOW = 181,
+ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
+ SPELL_FAILED_SUMMON_PENDING = 183,
+ SPELL_FAILED_MAX_SOCKETS = 184,
+ SPELL_FAILED_PET_CAN_RENAME = 185,
+ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
+ SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
+
+ SPELL_CAST_OK = 255 // custom value, must not be sent to client
+};
+
+enum SpellCustomErrors
+{
+ SPELL_CUSTOM_ERROR_NONE = 0,
+ SPELL_CUSTOM_ERROR_CUSTOM_MSG = 1, // Something bad happened, and we want to display a custom message!
+ SPELL_CUSTOM_ERROR_ALEX_BROKE_QUEST = 2, // Alex broke your quest! Thank him later!
+ SPELL_CUSTOM_ERROR_NEED_HELPLESS_VILLAGER = 3, // This spell may only be used on Helpless Wintergarde Villagers that have not been rescued.
+ SPELL_CUSTOM_ERROR_NEED_WARSONG_DISGUISE = 4, // Requires that you be wearing the Warsong Orc Disguise.
+ SPELL_CUSTOM_ERROR_REQUIRES_PLAGUE_WAGON = 5, // You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer.
+ SPELL_CUSTOM_ERROR_CANT_TARGET_FRIENDLY_NONPARTY = 6, // You cannot target friendly units outside your party.
+ SPELL_CUSTOM_ERROR_NEED_CHILL_NYMPH = 7, // You must target a weakened chill nymph.
+ SPELL_CUSTOM_ERROR_MUST_BE_IN_ENKILAH = 8, // The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah.
+ SPELL_CUSTOM_ERROR_REQUIRES_CORPSE_DUST = 9, // Requires Corpse Dust
+ SPELL_CUSTOM_ERROR_CANT_SUMMON_GARGOYLE = 10, // You cannot summon another gargoyle yet.
+ SPELL_CUSTOM_ERROR_NEED_CORPSE_DUST_IF_NO_TARGET = 11, // Requires Corpse Dust if the target is not dead and humanoid.
+ SPELL_CUSTOM_ERROR_MUST_BE_AT_SHATTERHORN = 12, // Can only be placed near Shatterhorn
+ SPELL_CUSTOM_ERROR_MUST_TARGET_PROTO_DRAKE_EGG = 13, // You must first select a Proto-Drake Egg.
+ SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_TREE = 14, // You must be close to a marked tree.
+ SPELL_CUSTOM_ERROR_MUST_TARGET_TURKEY = 15, // You must target a Fjord Turkey.
+ SPELL_CUSTOM_ERROR_MUST_TARGET_HAWK = 16, // You must target a Fjord Hawk.
+ SPELL_CUSTOM_ERROR_TOO_FAR_FROM_BOUY = 17, // You are too far from the bouy.
+ SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_OIL_SLICK = 18, // Must be used near an oil slick.
+ SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_BOUY = 19, // You must be closer to the buoy!
+ SPELL_CUSTOM_ERROR_WYRMREST_VANQUISHER = 20, // You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil.
+ SPELL_CUSTOM_ERROR_MUST_TARGET_ICE_HEART_JORMUNGAR = 21, // That can only be used on a Ice Heart Jormungar Spawn.
+ SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_SINKHOLE = 22, // You must be closer to a sinkhole to use your map.
+ SPELL_CUSTOM_ERROR_REQUIRES_HAROLD_LANE = 23, // You may only call down a stampede on Harold Lane.
+ SPELL_CUSTOM_ERROR_REQUIRES_GAMMOTH_MAGNATAUR = 24, // You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth.
+ SPELL_CUSTOM_ERROR_MUST_BE_IN_RESURRECTION_CHAMBER = 25, // Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion.
+ SPELL_CUSTOM_ERROR_CANT_CALL_WINTERGARDE_HERE = 26, // You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields.
+ SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM = 27, // What are you doing? Only aim that thing at Wilhelm!
+ SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH = 28, // Not enough health!
+ SPELL_CUSTOM_ERROR_NO_NEARBY_CORPSES = 29, // There are no nearby corpses to use
+ SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS = 30, // You've created enough ghouls. Return to Gothik the Harvester at Death's Breach.
+ SPELL_CUSTOM_ERROR_GO_FURTHER_FROM_SUNDERED_SHARD = 31, // Your companion does not want to come here. Go further from the Sundered Shard.
+ SPELL_CUSTOM_ERROR_MUST_BE_IN_CAT_FORM = 32, // Must be in Cat Form
+ SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT = 33, // Only Death Knights may enter Ebon Hold.
+ SPELL_CUSTOM_ERROR_MUST_BE_IN_FERAL_FORM = 34, // Must be in Cat Form, Bear Form, or Dire Bear Form
+ SPELL_CUSTOM_ERROR_MUST_BE_NEAR_HELPLESS_VILLAGER = 35, // You must be within range of a Helpless Wintergarde Villager.
+ SPELL_CUSTOM_ERROR_CANT_TARGET_ELEMENTAL_MECHANICAL = 36, // You cannot target an elemental or mechanical corpse.
+ SPELL_CUSTOM_ERROR_MUST_HAVE_USED_DALARAN_CRYSTAL = 37, // This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once.
+ SPELL_CUSTOM_ERROR_YOU_ALREADY_HOLD_SOMETHING = 38, // You are already holding something in your hand. You must throw the creature in your hand before picking up another.
+ SPELL_CUSTOM_ERROR_YOU_DONT_HOLD_ANYTHING = 39, // You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up!
+ SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_VALDURAN = 40, // Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn.
+ SPELL_CUSTOM_ERROR_NO_PASSENGER = 41, // You are not carrying a passenger. There is nobody to drop off.
+ SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES = 42, // You cannot build any more siege vehicles.
+ SPELL_CUSTOM_ERROR_ALREADY_CARRYING_CRUSADER = 43, // You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another.
+ SPELL_CUSTOM_ERROR_CANT_DO_WHILE_ROOTED = 44, // You can't do that while rooted.
+ SPELL_CUSTOM_ERROR_REQUIRES_NEARBY_TARGET = 45, // Requires a nearby target.
+ SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER = 46, // Nothing left to discover.
+ SPELL_CUSTOM_ERROR_NOT_ENOUGH_TARGETS = 47, // No targets close enough to bluff.
+ SPELL_CUSTOM_ERROR_CONSTRUCT_TOO_FAR = 48, // Your Iron Rune Construct is out of range.
+ SPELL_CUSTOM_ERROR_REQUIRES_GRAND_MASTER_ENGINEER = 49, // Requires Grand Master Engineer
+ SPELL_CUSTOM_ERROR_CANT_USE_THAT_MOUNT = 50, // You can't use that mount.
+ SPELL_CUSTOM_ERROR_NOONE_TO_EJECT = 51, // There is nobody to eject!
+ SPELL_CUSTOM_ERROR_TARGET_MUST_BE_BOUND = 52, // The target must be bound to you.
+ SPELL_CUSTOM_ERROR_TARGET_MUST_BE_UNDEAD = 53, // Target must be undead.
+ SPELL_CUSTOM_ERROR_TARGET_TOO_FAR = 54, // You have no target or your target is too far away.
+ SPELL_CUSTOM_ERROR_MISSING_DARK_MATTER = 55, // Missing Reagents: Dark Matter
+ SPELL_CUSTOM_ERROR_CANT_USE_THAT_ITEM = 56, // You can't use that item
+ SPELL_CUSTOM_ERROR_CANT_DO_WHILE_CYCYLONED = 57, // You can't do that while Cycloned
+ SPELL_CUSTOM_ERROR_TARGET_HAS_SCROLL = 58, // Target is already affected by a scroll
+ SPELL_CUSTOM_ERROR_POISON_TOO_STRONG = 59, // That anti-venom is not strong enough to dispel that poison
+ SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED = 60, // You must have a lance equipped.
+ SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_MAIDEN = 61, // You must be near the Maiden of Winter's Breath Lake.
+ SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING = 62, // You have learned everything from that book
+ SPELL_CUSTOM_ERROR_PET_IS_DEAD = 63, // Your pet is dead
+ SPELL_CUSTOM_ERROR_NO_VALID_TARGETS = 64, // There are no valid targets within range.
+ SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation.
+ SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal.
+ SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor.
+ SPELL_CUSTOM_ERROR_68 = 68, // ""
+ SPELL_CUSTOM_ERROR_69 = 69, // ""
+ SPELL_CUSTOM_ERROR_70 = 70, // ""
+ SPELL_CUSTOM_ERROR_71 = 71, // ""
+ SPELL_CUSTOM_ERROR_72 = 72, // ""
+ SPELL_CUSTOM_ERROR_73 = 73, // ""
+ SPELL_CUSTOM_ERROR_74 = 74, // ""
+ SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active.
+ SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage
+ SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350)
+ SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King
+ SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony
+ SPELL_CUSTOM_ERROR_80 = 80, // ""
+ SPELL_CUSTOM_ERROR_81 = 81, // ""
+ SPELL_CUSTOM_ERROR_82 = 82, // ""
+ SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active.
+ SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires.
+ SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level.
+ SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item.
+ SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations.
+ SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide.
+ SPELL_CUSTOM_ERROR_89 = 89, // ""
+ SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65
+ SPELL_CUSTOM_ERROR_91 = 91, // ""
+ SPELL_CUSTOM_ERROR_92 = 92, // ""
+ SPELL_CUSTOM_ERROR_93 = 93, // ""
+ SPELL_CUSTOM_ERROR_94 = 94, // ""
+ SPELL_CUSTOM_ERROR_95 = 95, // ""
+ SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits.
+ SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers.
+ SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESURRECT = 98, // Frostmourne has rendered you unable to resurrect.
+ SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99 // You can't mount while affected by that shapeshift.
+};
+
+enum StealthType
+{
+ STEALTH_GENERAL = 0,
+ STEALTH_TRAP = 1,
+
+ TOTAL_STEALTH_TYPES = 2
+};
+
+enum InvisibilityType
+{
+ INVISIBILITY_GENERAL = 0,
+ INVISIBILITY_UNK1 = 1,
+ INVISIBILITY_UNK2 = 2,
+ INVISIBILITY_TRAP = 3,
+ INVISIBILITY_UNK4 = 4,
+ INVISIBILITY_UNK5 = 5,
+ INVISIBILITY_DRUNK = 6,
+ INVISIBILITY_UNK7 = 7,
+ INVISIBILITY_UNK8 = 8,
+ INVISIBILITY_UNK9 = 9,
+ INVISIBILITY_UNK10 = 10,
+ INVISIBILITY_UNK11 = 11,
+
+ TOTAL_INVISIBILITY_TYPES = 12
+};
+
+enum ServerSideVisibilityType
+{
+ SERVERSIDE_VISIBILITY_GM = 0,
+ SERVERSIDE_VISIBILITY_GHOST = 1,
+
+ TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2
+};
+
+enum GhostVisibilityType
+{
+ GHOST_VISIBILITY_ALIVE = 0x1,
+ GHOST_VISIBILITY_GHOST = 0x2
+};
+
+// Spell aura states
+enum AuraStateType
+{ // (C) used in caster aura state (T) used in target aura state
+ // (c) used in caster aura state-not (t) used in target aura state-not
+ AURA_STATE_NONE = 0, // C |
+ AURA_STATE_DEFENSE = 1, // C |
+ AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
+ AURA_STATE_BERSERKING = 3, // C T |
+ AURA_STATE_FROZEN = 4, // c t| frozen target
+ AURA_STATE_JUDGEMENT = 5, // C |
+ //AURA_STATE_UNKNOWN6 = 6, // | not used
+ AURA_STATE_HUNTER_PARRY = 7, // C |
+ //AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells
+ //AURA_STATE_UNKNOWN8 = 8, // t| test spells
+ //AURA_STATE_UNKNOWN9 = 9, // |
+ AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
+ //AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells
+ AURA_STATE_FAERIE_FIRE = 12, // c t|
+ AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
+ AURA_STATE_CONFLAGRATE = 14, // T |
+ AURA_STATE_SWIFTMEND = 15, // T |
+ AURA_STATE_DEADLY_POISON = 16, // T |
+ AURA_STATE_ENRAGE = 17, // C |
+ AURA_STATE_BLEEDING = 18, // T|
+ AURA_STATE_UNKNOWN19 = 19, // |
+ //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
+ //AURA_STATE_UNKNOWN21 = 21, // | not used
+ AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240)
+ AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23 // C |
+};
+
+#define PER_CASTER_AURA_STATE_MASK (\
+ (1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
+
+// Spell mechanics
+enum Mechanics : uint32
+{
+ MECHANIC_NONE = 0,
+ MECHANIC_CHARM = 1,
+ MECHANIC_DISORIENTED = 2,
+ MECHANIC_DISARM = 3,
+ MECHANIC_DISTRACT = 4,
+ MECHANIC_FEAR = 5,
+ MECHANIC_GRIP = 6,
+ MECHANIC_ROOT = 7,
+ MECHANIC_SLOW_ATTACK = 8,
+ MECHANIC_SILENCE = 9,
+ MECHANIC_SLEEP = 10,
+ MECHANIC_SNARE = 11,
+ MECHANIC_STUN = 12,
+ MECHANIC_FREEZE = 13,
+ MECHANIC_KNOCKOUT = 14,
+ MECHANIC_BLEED = 15,
+ MECHANIC_BANDAGE = 16,
+ MECHANIC_POLYMORPH = 17,
+ MECHANIC_BANISH = 18,
+ MECHANIC_SHIELD = 19,
+ MECHANIC_SHACKLE = 20,
+ MECHANIC_MOUNT = 21,
+ MECHANIC_INFECTED = 22,
+ MECHANIC_TURN = 23,
+ MECHANIC_HORROR = 24,
+ MECHANIC_INVULNERABILITY = 25,
+ MECHANIC_INTERRUPT = 26,
+ MECHANIC_DAZE = 27,
+ MECHANIC_DISCOVERY = 28,
+ MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
+ MECHANIC_SAPPED = 30,
+ MECHANIC_ENRAGED = 31,
+ MAX_MECHANIC = 32
+};
+
+// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6)
+#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\
+ (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \
+ (1<<MECHANIC_ROOT)|(1<<MECHANIC_SLEEP)|(1<<MECHANIC_SNARE)| \
+ (1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_KNOCKOUT)| \
+ (1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \
+ (1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \
+ (1<<MECHANIC_SAPPED))
+
+// Spell dispel type
+enum DispelType
+{
+ DISPEL_NONE = 0,
+ DISPEL_MAGIC = 1,
+ DISPEL_CURSE = 2,
+ DISPEL_DISEASE = 3,
+ DISPEL_POISON = 4,
+ DISPEL_STEALTH = 5,
+ DISPEL_INVISIBILITY = 6,
+ DISPEL_ALL = 7,
+ DISPEL_SPE_NPC_ONLY = 8,
+ DISPEL_ENRAGE = 9,
+ DISPEL_ZG_TICKET = 10,
+ DESPEL_OLD_UNUSED = 11
+};
+
+#define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON))
+
+//To all Immune system, if target has immunes,
+//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
+//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
+//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
+enum SpellImmunity
+{
+ IMMUNITY_EFFECT = 0, // enum SpellEffects
+ IMMUNITY_STATE = 1, // enum AuraType
+ IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
+ IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
+ IMMUNITY_DISPEL = 4, // enum DispelType
+ IMMUNITY_MECHANIC = 5, // enum Mechanics
+ IMMUNITY_ID = 6,
+
+ MAX_SPELL_IMMUNITY
+};
+
+
+// target enum name consist of:
+// TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.]
+enum Targets
+{
+ TARGET_UNIT_CASTER = 1,
+ TARGET_UNIT_NEARBY_ENEMY = 2,
+ TARGET_UNIT_NEARBY_PARTY = 3,
+ TARGET_UNIT_NEARBY_ALLY = 4,
+ TARGET_UNIT_PET = 5,
+ TARGET_UNIT_TARGET_ENEMY = 6,
+ TARGET_UNIT_SRC_AREA_ENTRY = 7,
+ TARGET_UNIT_DEST_AREA_ENTRY = 8,
+ TARGET_DEST_HOME = 9,
+ TARGET_UNIT_SRC_AREA_UNK_11 = 11,
+ TARGET_UNIT_SRC_AREA_ENEMY = 15,
+ TARGET_UNIT_DEST_AREA_ENEMY = 16,
+ TARGET_DEST_DB = 17,
+ TARGET_DEST_CASTER = 18,
+ TARGET_UNIT_CASTER_AREA_PARTY = 20,
+ TARGET_UNIT_TARGET_ALLY = 21,
+ TARGET_SRC_CASTER = 22,
+ TARGET_GAMEOBJECT_TARGET = 23,
+ TARGET_UNIT_CONE_ENEMY_24 = 24,
+ TARGET_UNIT_TARGET_ANY = 25,
+ TARGET_GAMEOBJECT_ITEM_TARGET = 26,
+ TARGET_UNIT_MASTER = 27,
+ TARGET_DEST_DYNOBJ_ENEMY = 28,
+ TARGET_DEST_DYNOBJ_ALLY = 29,
+ TARGET_UNIT_SRC_AREA_ALLY = 30,
+ TARGET_UNIT_DEST_AREA_ALLY = 31,
+ TARGET_DEST_CASTER_SUMMON = 32, // front left, doesn't use radius
+ TARGET_UNIT_SRC_AREA_PARTY = 33,
+ TARGET_UNIT_DEST_AREA_PARTY = 34,
+ TARGET_UNIT_TARGET_PARTY = 35,
+ TARGET_DEST_CASTER_UNK_36 = 36,
+ TARGET_UNIT_LASTTARGET_AREA_PARTY = 37,
+ TARGET_UNIT_NEARBY_ENTRY = 38,
+ TARGET_DEST_CASTER_FISHING = 39,
+ TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
+ TARGET_DEST_CASTER_FRONT_RIGHT = 41,
+ TARGET_DEST_CASTER_BACK_RIGHT = 42,
+ TARGET_DEST_CASTER_BACK_LEFT = 43,
+ TARGET_DEST_CASTER_FRONT_LEFT = 44,
+ TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45,
+ TARGET_DEST_NEARBY_ENTRY = 46,
+ TARGET_DEST_CASTER_FRONT = 47,
+ TARGET_DEST_CASTER_BACK = 48,
+ TARGET_DEST_CASTER_RIGHT = 49,
+ TARGET_DEST_CASTER_LEFT = 50,
+ TARGET_GAMEOBJECT_SRC_AREA = 51,
+ TARGET_GAMEOBJECT_DEST_AREA = 52,
+ TARGET_DEST_TARGET_ENEMY = 53,
+ TARGET_UNIT_CONE_ENEMY_54 = 54,
+ TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
+ TARGET_UNIT_CASTER_AREA_RAID = 56,
+ TARGET_UNIT_TARGET_RAID = 57,
+ TARGET_UNIT_NEARBY_RAID = 58,
+ TARGET_UNIT_CONE_ALLY = 59,
+ TARGET_UNIT_CONE_ENTRY = 60,
+ TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61,
+ TARGET_UNK_62 = 62,
+ TARGET_DEST_TARGET_ANY = 63,
+ TARGET_DEST_TARGET_FRONT = 64,
+ TARGET_DEST_TARGET_BACK = 65,
+ TARGET_DEST_TARGET_RIGHT = 66,
+ TARGET_DEST_TARGET_LEFT = 67,
+ TARGET_DEST_TARGET_FRONT_RIGHT = 68,
+ TARGET_DEST_TARGET_BACK_RIGHT = 69,
+ TARGET_DEST_TARGET_BACK_LEFT = 70,
+ TARGET_DEST_TARGET_FRONT_LEFT = 71,
+ TARGET_DEST_CASTER_RANDOM = 72,
+ TARGET_DEST_CASTER_RADIUS = 73,
+ TARGET_DEST_TARGET_RANDOM = 74,
+ TARGET_DEST_TARGET_RADIUS = 75,
+ TARGET_DEST_CHANNEL_TARGET = 76,
+ TARGET_UNIT_CHANNEL_TARGET = 77,
+ TARGET_DEST_DEST_FRONT = 78,
+ TARGET_DEST_DEST_BACK = 79,
+ TARGET_DEST_DEST_RIGHT = 80,
+ TARGET_DEST_DEST_LEFT = 81,
+ TARGET_DEST_DEST_FRONT_RIGHT = 82,
+ TARGET_DEST_DEST_BACK_RIGHT = 83,
+ TARGET_DEST_DEST_BACK_LEFT = 84,
+ TARGET_DEST_DEST_FRONT_LEFT = 85,
+ TARGET_DEST_DEST_RANDOM = 86,
+ TARGET_DEST_DEST = 87,
+ TARGET_DEST_DYNOBJ_NONE = 88,
+ TARGET_DEST_TRAJ = 89,
+ TARGET_UNIT_TARGET_MINIPET = 90,
+ TARGET_DEST_DEST_RADIUS = 91,
+ TARGET_UNIT_SUMMONER = 92,
+ TARGET_CORPSE_SRC_AREA_ENEMY = 93, // NYI
+ TARGET_UNIT_VEHICLE = 94,
+ TARGET_UNIT_TARGET_PASSENGER = 95,
+ TARGET_UNIT_PASSENGER_0 = 96,
+ TARGET_UNIT_PASSENGER_1 = 97,
+ TARGET_UNIT_PASSENGER_2 = 98,
+ TARGET_UNIT_PASSENGER_3 = 99,
+ TARGET_UNIT_PASSENGER_4 = 100,
+ TARGET_UNIT_PASSENGER_5 = 101,
+ TARGET_UNIT_PASSENGER_6 = 102,
+ TARGET_UNIT_PASSENGER_7 = 103,
+ TARGET_UNIT_CONE_ENEMY_104 = 104,
+ TARGET_UNIT_UNK_105 = 105, // 1 spell
+ TARGET_DEST_CHANNEL_CASTER = 106,
+ TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible
+ TARGET_GAMEOBJECT_CONE = 108,
+ TARGET_UNIT_CONE_ENTRY_110 = 110, // 1 spell
+ TOTAL_SPELL_TARGETS
+};
+
+enum SpellMissInfo
+{
+ SPELL_MISS_NONE = 0,
+ SPELL_MISS_MISS = 1,
+ SPELL_MISS_RESIST = 2,
+ SPELL_MISS_DODGE = 3,
+ SPELL_MISS_PARRY = 4,
+ SPELL_MISS_BLOCK = 5,
+ SPELL_MISS_EVADE = 6,
+ SPELL_MISS_IMMUNE = 7,
+ SPELL_MISS_IMMUNE2 = 8, // one of these 2 is MISS_TEMPIMMUNE
+ SPELL_MISS_DEFLECT = 9,
+ SPELL_MISS_ABSORB = 10,
+ SPELL_MISS_REFLECT = 11
+};
+
+enum SpellHitType
+{
+ SPELL_HIT_TYPE_CRIT_DEBUG = 0x01,
+ SPELL_HIT_TYPE_CRIT = 0x02,
+ SPELL_HIT_TYPE_HIT_DEBUG = 0x04,
+ SPELL_HIT_TYPE_SPLIT = 0x08,
+ SPELL_HIT_TYPE_VICTIM_IS_ATTACKER = 0x10,
+ SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG = 0x20
+};
+
+enum SpellDmgClass
+{
+ SPELL_DAMAGE_CLASS_NONE = 0,
+ SPELL_DAMAGE_CLASS_MAGIC = 1,
+ SPELL_DAMAGE_CLASS_MELEE = 2,
+ SPELL_DAMAGE_CLASS_RANGED = 3
+};
+
+enum SpellPreventionType
+{
+ SPELL_PREVENTION_TYPE_NONE = 0,
+ SPELL_PREVENTION_TYPE_SILENCE = 1,
+ SPELL_PREVENTION_TYPE_PACIFY = 2
+};
+
+enum GameobjectTypes
+{
+ GAMEOBJECT_TYPE_DOOR = 0,
+ GAMEOBJECT_TYPE_BUTTON = 1,
+ GAMEOBJECT_TYPE_QUESTGIVER = 2,
+ GAMEOBJECT_TYPE_CHEST = 3,
+ GAMEOBJECT_TYPE_BINDER = 4,
+ GAMEOBJECT_TYPE_GENERIC = 5,
+ GAMEOBJECT_TYPE_TRAP = 6,
+ GAMEOBJECT_TYPE_CHAIR = 7,
+ GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
+ GAMEOBJECT_TYPE_TEXT = 9,
+ GAMEOBJECT_TYPE_GOOBER = 10,
+ GAMEOBJECT_TYPE_TRANSPORT = 11,
+ GAMEOBJECT_TYPE_AREADAMAGE = 12,
+ GAMEOBJECT_TYPE_CAMERA = 13,
+ GAMEOBJECT_TYPE_MAP_OBJECT = 14,
+ GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
+ GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
+ GAMEOBJECT_TYPE_FISHINGNODE = 17,
+ GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
+ GAMEOBJECT_TYPE_MAILBOX = 19,
+ GAMEOBJECT_TYPE_DO_NOT_USE = 20,
+ GAMEOBJECT_TYPE_GUARDPOST = 21,
+ GAMEOBJECT_TYPE_SPELLCASTER = 22,
+ GAMEOBJECT_TYPE_MEETINGSTONE = 23,
+ GAMEOBJECT_TYPE_FLAGSTAND = 24,
+ GAMEOBJECT_TYPE_FISHINGHOLE = 25,
+ GAMEOBJECT_TYPE_FLAGDROP = 26,
+ GAMEOBJECT_TYPE_MINI_GAME = 27,
+ GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
+ GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
+ GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
+ GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
+ GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
+ GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
+ GAMEOBJECT_TYPE_GUILD_BANK = 34,
+ GAMEOBJECT_TYPE_TRAPDOOR = 35
+};
+
+#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
+#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field
+
+enum GameObjectFlags
+{
+ GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated
+ GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
+ GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside)
+ GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car)
+ GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode
+ GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
+ GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does
+ GO_FLAG_FREEZE_ANIMATION = 0x00000080,
+ GO_FLAG_DAMAGED = 0x00000200,
+ GO_FLAG_DESTROYED = 0x00000400
+};
+
+enum GameObjectDynamicLowFlags
+{
+ GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
+ GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
+ GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
+ GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
+ GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped
+};
+
+// client side GO show states
+enum GOState : uint8
+{
+ GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
+ GO_STATE_READY = 1, // show in world as ready (closed door close)
+ GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire)
+};
+
+#define MAX_GO_STATE 3
+
+enum GameObjectDestructibleState
+{
+ GO_DESTRUCTIBLE_INTACT = 0,
+ GO_DESTRUCTIBLE_DAMAGED = 1,
+ GO_DESTRUCTIBLE_DESTROYED = 2,
+ GO_DESTRUCTIBLE_REBUILDING = 3
+};
+
+// EmotesText.dbc
+enum TextEmotes
+{
+ TEXT_EMOTE_AGREE = 1,
+ TEXT_EMOTE_AMAZE = 2,
+ TEXT_EMOTE_ANGRY = 3,
+ TEXT_EMOTE_APOLOGIZE = 4,
+ TEXT_EMOTE_APPLAUD = 5,
+ TEXT_EMOTE_BASHFUL = 6,
+ TEXT_EMOTE_BECKON = 7,
+ TEXT_EMOTE_BEG = 8,
+ TEXT_EMOTE_BITE = 9,
+ TEXT_EMOTE_BLEED = 10,
+ TEXT_EMOTE_BLINK = 11,
+ TEXT_EMOTE_BLUSH = 12,
+ TEXT_EMOTE_BONK = 13,
+ TEXT_EMOTE_BORED = 14,
+ TEXT_EMOTE_BOUNCE = 15,
+ TEXT_EMOTE_BRB = 16,
+ TEXT_EMOTE_BOW = 17,
+ TEXT_EMOTE_BURP = 18,
+ TEXT_EMOTE_BYE = 19,
+ TEXT_EMOTE_CACKLE = 20,
+ TEXT_EMOTE_CHEER = 21,
+ TEXT_EMOTE_CHICKEN = 22,
+ TEXT_EMOTE_CHUCKLE = 23,
+ TEXT_EMOTE_CLAP = 24,
+ TEXT_EMOTE_CONFUSED = 25,
+ TEXT_EMOTE_CONGRATULATE = 26,
+ TEXT_EMOTE_COUGH = 27,
+ TEXT_EMOTE_COWER = 28,
+ TEXT_EMOTE_CRACK = 29,
+ TEXT_EMOTE_CRINGE = 30,
+ TEXT_EMOTE_CRY = 31,
+ TEXT_EMOTE_CURIOUS = 32,
+ TEXT_EMOTE_CURTSEY = 33,
+ TEXT_EMOTE_DANCE = 34,
+ TEXT_EMOTE_DRINK = 35,
+ TEXT_EMOTE_DROOL = 36,
+ TEXT_EMOTE_EAT = 37,
+ TEXT_EMOTE_EYE = 38,
+ TEXT_EMOTE_FART = 39,
+ TEXT_EMOTE_FIDGET = 40,
+ TEXT_EMOTE_FLEX = 41,
+ TEXT_EMOTE_FROWN = 42,
+ TEXT_EMOTE_GASP = 43,
+ TEXT_EMOTE_GAZE = 44,
+ TEXT_EMOTE_GIGGLE = 45,
+ TEXT_EMOTE_GLARE = 46,
+ TEXT_EMOTE_GLOAT = 47,
+ TEXT_EMOTE_GREET = 48,
+ TEXT_EMOTE_GRIN = 49,
+ TEXT_EMOTE_GROAN = 50,
+ TEXT_EMOTE_GROVEL = 51,
+ TEXT_EMOTE_GUFFAW = 52,
+ TEXT_EMOTE_HAIL = 53,
+ TEXT_EMOTE_HAPPY = 54,
+ TEXT_EMOTE_HELLO = 55,
+ TEXT_EMOTE_HUG = 56,
+ TEXT_EMOTE_HUNGRY = 57,
+ TEXT_EMOTE_KISS = 58,
+ TEXT_EMOTE_KNEEL = 59,
+ TEXT_EMOTE_LAUGH = 60,
+ TEXT_EMOTE_LAYDOWN = 61,
+ TEXT_EMOTE_MESSAGE = 62,
+ TEXT_EMOTE_MOAN = 63,
+ TEXT_EMOTE_MOON = 64,
+ TEXT_EMOTE_MOURN = 65,
+ TEXT_EMOTE_NO = 66,
+ TEXT_EMOTE_NOD = 67,
+ TEXT_EMOTE_NOSEPICK = 68,
+ TEXT_EMOTE_PANIC = 69,
+ TEXT_EMOTE_PEER = 70,
+ TEXT_EMOTE_PLEAD = 71,
+ TEXT_EMOTE_POINT = 72,
+ TEXT_EMOTE_POKE = 73,
+ TEXT_EMOTE_PRAY = 74,
+ TEXT_EMOTE_ROAR = 75,
+ TEXT_EMOTE_ROFL = 76,
+ TEXT_EMOTE_RUDE = 77,
+ TEXT_EMOTE_SALUTE = 78,
+ TEXT_EMOTE_SCRATCH = 79,
+ TEXT_EMOTE_SEXY = 80,
+ TEXT_EMOTE_SHAKE = 81,
+ TEXT_EMOTE_SHOUT = 82,
+ TEXT_EMOTE_SHRUG = 83,
+ TEXT_EMOTE_SHY = 84,
+ TEXT_EMOTE_SIGH = 85,
+ TEXT_EMOTE_SIT = 86,
+ TEXT_EMOTE_SLEEP = 87,
+ TEXT_EMOTE_SNARL = 88,
+ TEXT_EMOTE_SPIT = 89,
+ TEXT_EMOTE_STARE = 90,
+ TEXT_EMOTE_SURPRISED = 91,
+ TEXT_EMOTE_SURRENDER = 92,
+ TEXT_EMOTE_TALK = 93,
+ TEXT_EMOTE_TALKEX = 94,
+ TEXT_EMOTE_TALKQ = 95,
+ TEXT_EMOTE_TAP = 96,
+ TEXT_EMOTE_THANK = 97,
+ TEXT_EMOTE_THREATEN = 98,
+ TEXT_EMOTE_TIRED = 99,
+ TEXT_EMOTE_VICTORY = 100,
+ TEXT_EMOTE_WAVE = 101,
+ TEXT_EMOTE_WELCOME = 102,
+ TEXT_EMOTE_WHINE = 103,
+ TEXT_EMOTE_WHISTLE = 104,
+ TEXT_EMOTE_WORK = 105,
+ TEXT_EMOTE_YAWN = 106,
+ TEXT_EMOTE_BOGGLE = 107,
+ TEXT_EMOTE_CALM = 108,
+ TEXT_EMOTE_COLD = 109,
+ TEXT_EMOTE_COMFORT = 110,
+ TEXT_EMOTE_CUDDLE = 111,
+ TEXT_EMOTE_DUCK = 112,
+ TEXT_EMOTE_INSULT = 113,
+ TEXT_EMOTE_INTRODUCE = 114,
+ TEXT_EMOTE_JK = 115,
+ TEXT_EMOTE_LICK = 116,
+ TEXT_EMOTE_LISTEN = 117,
+ TEXT_EMOTE_LOST = 118,
+ TEXT_EMOTE_MOCK = 119,
+ TEXT_EMOTE_PONDER = 120,
+ TEXT_EMOTE_POUNCE = 121,
+ TEXT_EMOTE_PRAISE = 122,
+ TEXT_EMOTE_PURR = 123,
+ TEXT_EMOTE_PUZZLE = 124,
+ TEXT_EMOTE_RAISE = 125,
+ TEXT_EMOTE_READY = 126,
+ TEXT_EMOTE_SHIMMY = 127,
+ TEXT_EMOTE_SHIVER = 128,
+ TEXT_EMOTE_SHOO = 129,
+ TEXT_EMOTE_SLAP = 130,
+ TEXT_EMOTE_SMIRK = 131,
+ TEXT_EMOTE_SNIFF = 132,
+ TEXT_EMOTE_SNUB = 133,
+ TEXT_EMOTE_SOOTHE = 134,
+ TEXT_EMOTE_STINK = 135,
+ TEXT_EMOTE_TAUNT = 136,
+ TEXT_EMOTE_TEASE = 137,
+ TEXT_EMOTE_THIRSTY = 138,
+ TEXT_EMOTE_VETO = 139,
+ TEXT_EMOTE_SNICKER = 140,
+ TEXT_EMOTE_STAND = 141,
+ TEXT_EMOTE_TICKLE = 142,
+ TEXT_EMOTE_VIOLIN = 143,
+ TEXT_EMOTE_SMILE = 163,
+ TEXT_EMOTE_RASP = 183,
+ TEXT_EMOTE_PITY = 203,
+ TEXT_EMOTE_GROWL = 204,
+ TEXT_EMOTE_BARK = 205,
+ TEXT_EMOTE_SCARED = 223,
+ TEXT_EMOTE_FLOP = 224,
+ TEXT_EMOTE_LOVE = 225,
+ TEXT_EMOTE_MOO = 226,
+ TEXT_EMOTE_COMMEND = 243,
+ TEXT_EMOTE_TRAIN = 264,
+ TEXT_EMOTE_HELPME = 303,
+ TEXT_EMOTE_INCOMING = 304,
+ TEXT_EMOTE_CHARGE = 305,
+ TEXT_EMOTE_FLEE = 306,
+ TEXT_EMOTE_ATTACKMYTARGET = 307,
+ TEXT_EMOTE_OOM = 323,
+ TEXT_EMOTE_FOLLOW = 324,
+ TEXT_EMOTE_WAIT = 325,
+ TEXT_EMOTE_HEALME = 326,
+ TEXT_EMOTE_OPENFIRE = 327,
+ TEXT_EMOTE_FLIRT = 328,
+ TEXT_EMOTE_JOKE = 329,
+ TEXT_EMOTE_GOLFCLAP = 343,
+ TEXT_EMOTE_WINK = 363,
+ TEXT_EMOTE_PAT = 364,
+ TEXT_EMOTE_SERIOUS = 365,
+ TEXT_EMOTE_MOUNT_SPECIAL = 366,
+ TEXT_EMOTE_GOODLUCK = 367,
+ TEXT_EMOTE_BLAME = 368,
+ TEXT_EMOTE_BLANK = 369,
+ TEXT_EMOTE_BRANDISH = 370,
+ TEXT_EMOTE_BREATH = 371,
+ TEXT_EMOTE_DISAGREE = 372,
+ TEXT_EMOTE_DOUBT = 373,
+ TEXT_EMOTE_EMBARRASS = 374,
+ TEXT_EMOTE_ENCOURAGE = 375,
+ TEXT_EMOTE_ENEMY = 376,
+ TEXT_EMOTE_EYEBROW = 377,
+ TEXT_EMOTE_TOAST = 378,
+ TEXT_EMOTE_FAIL = 379,
+ TEXT_EMOTE_HIGHFIVE = 380,
+ TEXT_EMOTE_ABSENT = 381,
+ TEXT_EMOTE_ARM = 382,
+ TEXT_EMOTE_AWE = 383,
+ TEXT_EMOTE_BACKPACK = 384,
+ TEXT_EMOTE_BADFEELING = 385,
+ TEXT_EMOTE_CHALLENGE = 386,
+ TEXT_EMOTE_CHUG = 387,
+ TEXT_EMOTE_DING = 389,
+ TEXT_EMOTE_FACEPALM = 390,
+ TEXT_EMOTE_FAINT = 391,
+ TEXT_EMOTE_GO = 392,
+ TEXT_EMOTE_GOING = 393,
+ TEXT_EMOTE_GLOWER = 394,
+ TEXT_EMOTE_HEADACHE = 395,
+ TEXT_EMOTE_HICCUP = 396,
+ TEXT_EMOTE_HISS = 398,
+ TEXT_EMOTE_HOLDHAND = 399,
+ TEXT_EMOTE_HURRY = 401,
+ TEXT_EMOTE_IDEA = 402,
+ TEXT_EMOTE_JEALOUS = 403,
+ TEXT_EMOTE_LUCK = 404,
+ TEXT_EMOTE_MAP = 405,
+ TEXT_EMOTE_MERCY = 406,
+ TEXT_EMOTE_MUTTER = 407,
+ TEXT_EMOTE_NERVOUS = 408,
+ TEXT_EMOTE_OFFER = 409,
+ TEXT_EMOTE_PET = 410,
+ TEXT_EMOTE_PINCH = 411,
+ TEXT_EMOTE_PROUD = 413,
+ TEXT_EMOTE_PROMISE = 414,
+ TEXT_EMOTE_PULSE = 415,
+ TEXT_EMOTE_PUNCH = 416,
+ TEXT_EMOTE_POUT = 417,
+ TEXT_EMOTE_REGRET = 418,
+ TEXT_EMOTE_REVENGE = 420,
+ TEXT_EMOTE_ROLLEYES = 421,
+ TEXT_EMOTE_RUFFLE = 422,
+ TEXT_EMOTE_SAD = 423,
+ TEXT_EMOTE_SCOFF = 424,
+ TEXT_EMOTE_SCOLD = 425,
+ TEXT_EMOTE_SCOWL = 426,
+ TEXT_EMOTE_SEARCH = 427,
+ TEXT_EMOTE_SHAKEFIST = 428,
+ TEXT_EMOTE_SHIFTY = 429,
+ TEXT_EMOTE_SHUDDER = 430,
+ TEXT_EMOTE_SIGNAL = 431,
+ TEXT_EMOTE_SILENCE = 432,
+ TEXT_EMOTE_SING = 433,
+ TEXT_EMOTE_SMACK = 434,
+ TEXT_EMOTE_SNEAK = 435,
+ TEXT_EMOTE_SNEEZE = 436,
+ TEXT_EMOTE_SNORT = 437,
+ TEXT_EMOTE_SQUEAL = 438,
+ TEXT_EMOTE_STOPATTACK = 439,
+ TEXT_EMOTE_SUSPICIOUS = 440,
+ TEXT_EMOTE_THINK = 441,
+ TEXT_EMOTE_TRUCE = 442,
+ TEXT_EMOTE_TWIDDLE = 443,
+ TEXT_EMOTE_WARN = 444,
+ TEXT_EMOTE_SNAP = 445,
+ TEXT_EMOTE_CHARM = 446,
+ TEXT_EMOTE_COVEREARS = 447,
+ TEXT_EMOTE_CROSSARMS = 448,
+ TEXT_EMOTE_LOOK = 449,
+ TEXT_EMOTE_OBJECT = 450,
+ TEXT_EMOTE_SWEAT = 451,
+ TEXT_EMOTE_YW = 453
+};
+
+// Emotes.dbc
+enum Emote
+{
+ EMOTE_ONESHOT_NONE = 0,
+ EMOTE_ONESHOT_TALK = 1,
+ EMOTE_ONESHOT_BOW = 2,
+ EMOTE_ONESHOT_WAVE = 3,
+ EMOTE_ONESHOT_CHEER = 4,
+ EMOTE_ONESHOT_EXCLAMATION = 5,
+ EMOTE_ONESHOT_QUESTION = 6,
+ EMOTE_ONESHOT_EAT = 7,
+ EMOTE_STATE_DANCE = 10,
+ EMOTE_ONESHOT_LAUGH = 11,
+ EMOTE_STATE_SLEEP = 12,
+ EMOTE_STATE_SIT = 13,
+ EMOTE_ONESHOT_RUDE = 14,
+ EMOTE_ONESHOT_ROAR = 15,
+ EMOTE_ONESHOT_KNEEL = 16,
+ EMOTE_ONESHOT_KISS = 17,
+ EMOTE_ONESHOT_CRY = 18,
+ EMOTE_ONESHOT_CHICKEN = 19,
+ EMOTE_ONESHOT_BEG = 20,
+ EMOTE_ONESHOT_APPLAUD = 21,
+ EMOTE_ONESHOT_SHOUT = 22,
+ EMOTE_ONESHOT_FLEX = 23,
+ EMOTE_ONESHOT_SHY = 24,
+ EMOTE_ONESHOT_POINT = 25,
+ EMOTE_STATE_STAND = 26,
+ EMOTE_STATE_READY_UNARMED = 27,
+ EMOTE_STATE_WORK_SHEATHED = 28,
+ EMOTE_STATE_POINT = 29,
+ EMOTE_STATE_NONE = 30,
+ EMOTE_ONESHOT_WOUND = 33,
+ EMOTE_ONESHOT_WOUND_CRITICAL = 34,
+ EMOTE_ONESHOT_ATTACK_UNARMED = 35,
+ EMOTE_ONESHOT_ATTACK1H = 36,
+ EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
+ EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
+ EMOTE_ONESHOT_PARRY_UNARMED = 39,
+ EMOTE_ONESHOT_PARRY_SHIELD = 43,
+ EMOTE_ONESHOT_READY_UNARMED = 44,
+ EMOTE_ONESHOT_READY1H = 45,
+ EMOTE_ONESHOT_READY_BOW = 48,
+ EMOTE_ONESHOT_SPELL_PRECAST = 50,
+ EMOTE_ONESHOT_SPELL_CAST = 51,
+ EMOTE_ONESHOT_BATTLE_ROAR = 53,
+ EMOTE_ONESHOT_SPECIALATTACK1H = 54,
+ EMOTE_ONESHOT_KICK = 60,
+ EMOTE_ONESHOT_ATTACK_THROWN = 61,
+ EMOTE_STATE_STUN = 64,
+ EMOTE_STATE_DEAD = 65,
+ EMOTE_ONESHOT_SALUTE = 66,
+ EMOTE_STATE_KNEEL = 68,
+ EMOTE_STATE_USE_STANDING = 69,
+ EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
+ EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
+ EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
+ EMOTE_STATE_STUN_NO_SHEATHE = 93,
+ EMOTE_ONESHOT_DANCE = 94,
+ EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
+ EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
+ EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
+ EMOTE_STATE_WORK = 173,
+ EMOTE_STATE_SPELL_PRECAST = 193,
+ EMOTE_ONESHOT_READY_RIFLE = 213,
+ EMOTE_STATE_READY_RIFLE = 214,
+ EMOTE_STATE_WORK_MINING = 233,
+ EMOTE_STATE_WORK_CHOPWOOD = 234,
+ EMOTE_STATE_APPLAUD = 253,
+ EMOTE_ONESHOT_LIFTOFF = 254,
+ EMOTE_ONESHOT_YES = 273,
+ EMOTE_ONESHOT_NO = 274,
+ EMOTE_ONESHOT_TRAIN = 275,
+ EMOTE_ONESHOT_LAND = 293,
+ EMOTE_STATE_AT_EASE = 313,
+ EMOTE_STATE_READY1H = 333,
+ EMOTE_STATE_SPELL_KNEEL_START = 353,
+ EMOTE_STATE_SUBMERGED = 373,
+ EMOTE_ONESHOT_SUBMERGE = 374,
+ EMOTE_STATE_READY2H = 375,
+ EMOTE_STATE_READY_BOW = 376,
+ EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
+ EMOTE_STATE_TALK = 378,
+ EMOTE_STATE_FISHING = 379,
+ EMOTE_ONESHOT_FISHING = 380,
+ EMOTE_ONESHOT_LOOT = 381,
+ EMOTE_STATE_WHIRLWIND = 382,
+ EMOTE_STATE_DROWNED = 383,
+ EMOTE_STATE_HOLD_BOW = 384,
+ EMOTE_STATE_HOLD_RIFLE = 385,
+ EMOTE_STATE_HOLD_THROWN = 386,
+ EMOTE_ONESHOT_DROWN = 387,
+ EMOTE_ONESHOT_STOMP = 388,
+ EMOTE_ONESHOT_ATTACK_OFF = 389,
+ EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
+ EMOTE_STATE_ROAR = 391,
+ EMOTE_STATE_LAUGH = 392,
+ EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
+ EMOTE_ONESHOT_JUMPLANDRUN = 394,
+ EMOTE_ONESHOT_JUMPEND = 395,
+ EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
+ EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
+ EMOTE_STATE_CANNIBALIZE = 398,
+ EMOTE_ONESHOT_JUMPSTART = 399,
+ EMOTE_STATE_DANCESPECIAL = 400,
+ EMOTE_ONESHOT_DANCESPECIAL = 401,
+ EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
+ EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
+ EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
+ EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
+ EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
+ EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
+ EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
+ EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
+ EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
+ EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
+ EMOTE_STATE_EXCLAIM = 412,
+ EMOTE_STATE_DANCE_CUSTOM = 413,
+ EMOTE_STATE_SIT_CHAIR_MED = 415,
+ EMOTE_STATE_CUSTOM_SPELL_01 = 416,
+ EMOTE_STATE_CUSTOM_SPELL_02 = 417,
+ EMOTE_STATE_EAT = 418,
+ EMOTE_STATE_CUSTOM_SPELL_04 = 419,
+ EMOTE_STATE_CUSTOM_SPELL_03 = 420,
+ EMOTE_STATE_CUSTOM_SPELL_05 = 421,
+ EMOTE_STATE_SPELLEFFECT_HOLD = 422,
+ EMOTE_STATE_EAT_NO_SHEATHE = 423,
+ EMOTE_STATE_MOUNT = 424,
+ EMOTE_STATE_READY2HL = 425,
+ EMOTE_STATE_SIT_CHAIR_HIGH = 426,
+ EMOTE_STATE_FALL = 427,
+ EMOTE_STATE_LOOT = 428,
+ EMOTE_STATE_SUBMERGED_NEW = 429,
+ EMOTE_ONESHOT_COWER = 430,
+ EMOTE_STATE_COWER = 431,
+ EMOTE_ONESHOT_USE_STANDING = 432,
+ EMOTE_STATE_STEALTH_STAND = 433,
+ EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
+ EMOTE_ONESHOT_ATTACK_BOW = 435,
+ EMOTE_ONESHOT_ATTACK_RIFLE = 436,
+ EMOTE_STATE_SWIM_IDLE = 437,
+ EMOTE_STATE_ATTACK_UNARMED = 438,
+ EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
+ EMOTE_ONESHOT_DODGE = 440,
+ EMOTE_ONESHOT_PARRY1H = 441,
+ EMOTE_ONESHOT_PARRY2H = 442,
+ EMOTE_ONESHOT_PARRY2HL = 443,
+ EMOTE_STATE_FLYFALL = 444,
+ EMOTE_ONESHOT_FLYDEATH = 445,
+ EMOTE_STATE_FLY_FALL = 446,
+ EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
+ EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
+ EMOTE_ONESHOT_EMERGE = 449,
+ EMOTE_ONESHOT_DRAGON_SPIT = 450,
+ EMOTE_STATE_SPECIAL_UNARMED = 451,
+ EMOTE_ONESHOT_FLYGRAB = 452,
+ EMOTE_STATE_FLYGRABCLOSED = 453,
+ EMOTE_ONESHOT_FLYGRABTHROWN = 454,
+ EMOTE_STATE_FLY_SIT_GROUND = 455,
+ EMOTE_STATE_WALK_BACKWARDS = 456,
+ EMOTE_ONESHOT_FLYTALK = 457,
+ EMOTE_ONESHOT_FLYATTACK1H = 458,
+ EMOTE_STATE_CUSTOM_SPELL_08 = 459,
+ EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
+ EMOTE_STATE_SIT_CHAIR_LOW = 461,
+ EMOTE_ONESHOT_STUN = 462,
+ EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
+ EMOTE_STATE_READY_THROWN = 465,
+ EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
+ EMOTE_ONESHOT_WORK_MINING = 467,
+ EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
+ EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469,
+ EMOTE_STAND_STATE_NONE = 470,
+ EMOTE_STATE_READYJOUST = 471,
+ EMOTE_STATE_STRANGULATE = 473,
+ EMOTE_STATE_READY_SPELL_OMNI = 474,
+ EMOTE_STATE_HOLD_JOUST = 475,
+ EMOTE_ONESHOT_CRY_JAINA = 476
+};
+
+// AnimationData.dbc
+enum Anim
+{
+ ANIM_STAND = 0,
+ ANIM_DEATH = 1,
+ ANIM_SPELL = 2,
+ ANIM_STOP = 3,
+ ANIM_WALK = 4,
+ ANIM_RUN = 5,
+ ANIM_DEAD = 6,
+ ANIM_RISE = 7,
+ ANIM_STAND_WOUND = 8,
+ ANIM_COMBAT_WOUND = 9,
+ ANIM_COMBAT_CRITICAL = 10,
+ ANIM_SHUFFLE_LEFT = 11,
+ ANIM_SHUFFLE_RIGHT = 12,
+ ANIM_WALK_BACKWARDS = 13,
+ ANIM_STUN = 14,
+ ANIM_HANDS_CLOSED = 15,
+ ANIM_ATTACK_UNARMED = 16,
+ ANIM_ATTACK1H = 17,
+ ANIM_ATTACK2H = 18,
+ ANIM_ATTACK2HL = 19,
+ ANIM_PARRY_UNARMED = 20,
+ ANIM_PARRY1H = 21,
+ ANIM_PARRY2H = 22,
+ ANIM_PARRY2HL = 23,
+ ANIM_SHIELD_BLOCK = 24,
+ ANIM_READY_UNARMED = 25,
+ ANIM_READY1H = 26,
+ ANIM_READY2H = 27,
+ ANIM_READY2HL = 28,
+ ANIM_READY_BOW = 29,
+ ANIM_DODGE = 30,
+ ANIM_SPELL_PRECAST = 31,
+ ANIM_SPELL_CAST = 32,
+ ANIM_SPELL_CAST_AREA = 33,
+ ANIM_NPC_WELCOME = 34,
+ ANIM_NPC_GOODBYE = 35,
+ ANIM_BLOCK = 36,
+ ANIM_JUMP_START = 37,
+ ANIM_JUMP = 38,
+ ANIM_JUMP_END = 39,
+ ANIM_FALL = 40,
+ ANIM_SWIM_IDLE = 41,
+ ANIM_SWIM = 42,
+ ANIM_SWIM_LEFT = 43,
+ ANIM_SWIM_RIGHT = 44,
+ ANIM_SWIM_BACKWARDS = 45,
+ ANIM_ATTACK_BOW = 46,
+ ANIM_FIRE_BOW = 47,
+ ANIM_READY_RIFLE = 48,
+ ANIM_ATTACK_RIFLE = 49,
+ ANIM_LOOT = 50,
+ ANIM_READY_SPELL_DIRECTED = 51,
+ ANIM_READY_SPELL_OMNI = 52,
+ ANIM_SPELL_CAST_DIRECTED = 53,
+ ANIM_SPELL_CAST_OMNI = 54,
+ ANIM_BATTLE_ROAR = 55,
+ ANIM_READY_ABILITY = 56,
+ ANIM_SPECIAL1H = 57,
+ ANIM_SPECIAL2H = 58,
+ ANIM_SHIELD_BASH = 59,
+ ANIM_EMOTE_TALK = 60,
+ ANIM_EMOTE_EAT = 61,
+ ANIM_EMOTE_WORK = 62,
+ ANIM_EMOTE_USE_STANDING = 63,
+ ANIM_EMOTE_TALK_EXCLAMATION = 64,
+ ANIM_EMOTE_TALK_QUESTION = 65,
+ ANIM_EMOTE_BOW = 66,
+ ANIM_EMOTE_WAVE = 67,
+ ANIM_EMOTE_CHEER = 68,
+ ANIM_EMOTE_DANCE = 69,
+ ANIM_EMOTE_LAUGH = 70,
+ ANIM_EMOTE_SLEEP = 71,
+ ANIM_EMOTE_SIT_GROUND = 72,
+ ANIM_EMOTE_RUDE = 73,
+ ANIM_EMOTE_ROAR = 74,
+ ANIM_EMOTE_KNEEL = 75,
+ ANIM_EMOTE_KISS = 76,
+ ANIM_EMOTE_CRY = 77,
+ ANIM_EMOTE_CHICKEN = 78,
+ ANIM_EMOTE_BEG = 79,
+ ANIM_EMOTE_APPLAUD = 80,
+ ANIM_EMOTE_SHOUT = 81,
+ ANIM_EMOTE_FLEX = 82,
+ ANIM_EMOTE_SHY = 83,
+ ANIM_EMOTE_POINT = 84,
+ ANIM_ATTACK1H_PIERCE = 85,
+ ANIM_ATTACK2H_LOOSE_PIERCE = 86,
+ ANIM_ATTACK_OFF = 87,
+ ANIM_ATTACK_OFF_PIERCE = 88,
+ ANIM_SHEATHE = 89,
+ ANIM_HIP_SHEATHE = 90,
+ ANIM_MOUNT = 91,
+ ANIM_RUN_RIGHT = 92,
+ ANIM_RUN_LEFT = 93,
+ ANIM_MOUNT_SPECIAL = 94,
+ ANIM_KICK = 95,
+ ANIM_SIT_GROUND_DOWN = 96,
+ ANIM_SIT_GROUND = 97,
+ ANIM_SIT_GROUND_UP = 98,
+ ANIM_SLEEP_DOWN = 99,
+ ANIM_SLEEP = 100,
+ ANIM_SLEEP_UP = 101,
+ ANIM_SIT_CHAIR_LOW = 102,
+ ANIM_SIT_CHAIR_MED = 103,
+ ANIM_SIT_CHAIR_HIGH = 104,
+ ANIM_LOAD_BOW = 105,
+ ANIM_LOAD_RIFLE = 106,
+ ANIM_ATTACK_THROWN = 107,
+ ANIM_READY_THROWN = 108,
+ ANIM_HOLD_BOW = 109,
+ ANIM_HOLD_RIFLE = 110,
+ ANIM_HOLD_THROWN = 111,
+ ANIM_LOAD_THROWN = 112,
+ ANIM_EMOTE_SALUTE = 113,
+ ANIM_KNEEL_START = 114,
+ ANIM_KNEEL_LOOP = 115,
+ ANIM_KNEEL_END = 116,
+ ANIM_ATTACK_UNARMED_OFF = 117,
+ ANIM_SPECIAL_UNARMED = 118,
+ ANIM_STEALTH_WALK = 119,
+ ANIM_STEALTH_STAND = 120,
+ ANIM_KNOCKDOWN = 121,
+ ANIM_EATING_LOOP = 122,
+ ANIM_USE_STANDING_LOOP = 123,
+ ANIM_CHANNEL_CAST_DIRECTED = 124,
+ ANIM_CHANNEL_CAST_OMNI = 125,
+ ANIM_WHIRLWIND = 126,
+ ANIM_BIRTH = 127,
+ ANIM_USE_STANDING_START = 128,
+ ANIM_USE_STANDING_END = 129,
+ ANIM_CREATURE_SPECIAL = 130,
+ ANIM_DROWN = 131,
+ ANIM_DROWNED = 132,
+ ANIM_FISHING_CAST = 133,
+ ANIM_FISHING_LOOP = 134,
+ ANIM_FLY = 135,
+ ANIM_EMOTE_WORK_NO_SHEATHE = 136,
+ ANIM_EMOTE_STUN_NO_SHEATHE = 137,
+ ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138,
+ ANIM_SPELL_SLEEP_DOWN = 139,
+ ANIM_SPELL_KNEEL_START = 140,
+ ANIM_SPELL_KNEEL_LOOP = 141,
+ ANIM_SPELL_KNEEL_END = 142,
+ ANIM_SPRINT = 143,
+ ANIM_IN_FIGHT = 144,
+ ANIM_SPAWN = 145,
+ ANIM_CLOSE = 146,
+ ANIM_CLOSED = 147,
+ ANIM_OPEN = 148,
+ ANIM_OPENED = 149,
+ ANIM_DESTROY = 150,
+ ANIM_DESTROYED = 151,
+ ANIM_REBUILD = 152,
+ ANIM_CUSTOM_0 = 153,
+ ANIM_CUSTOM_1 = 154,
+ ANIM_CUSTOM_2 = 155,
+ ANIM_CUSTOM_3 = 156,
+ ANIM_DESPAWN = 157,
+ ANIM_HOLD = 158,
+ ANIM_DECAY = 159,
+ ANIM_BOW_PULL = 160,
+ ANIM_BOW_RELEASE = 161,
+ ANIM_SHIP_START = 162,
+ ANIM_SHIP_MOVING = 163,
+ ANIM_SHIP_STOP = 164,
+ ANIM_GROUP_ARROW = 165,
+ ANIM_ARROW = 166,
+ ANIM_CORPSE_ARROW = 167,
+ ANIM_GUIDE_ARROW = 168,
+ ANIM_SWAY = 169,
+ ANIM_DRUID_CAT_POUNCE = 170,
+ ANIM_DRUID_CAT_RIP = 171,
+ ANIM_DRUID_CAT_RAKE = 172,
+ ANIM_DRUID_CAT_RAVAGE = 173,
+ ANIM_DRUID_CAT_CLAW = 174,
+ ANIM_DRUID_CAT_COWER = 175,
+ ANIM_DRUID_BEAR_SWIPE = 176,
+ ANIM_DRUID_BEAR_BITE = 177,
+ ANIM_DRUID_BEAR_MAUL = 178,
+ ANIM_DRUID_BEAR_BASH = 179,
+ ANIM_DRAGON_TAIL = 180,
+ ANIM_DRAGON_STOMP = 181,
+ ANIM_DRAGON_SPIT = 182,
+ ANIM_DRAGON_SPIT_HOVER = 183,
+ ANIM_DRAGON_SPIT_FLY = 184,
+ ANIM_EMOTE_YES = 185,
+ ANIM_EMOTE_NO = 186,
+ ANIM_JUMP_LAND_RUN = 187,
+ ANIM_LOOT_HOLD = 188,
+ ANIM_LOOT_UP = 189,
+ ANIM_STAND_HIGH = 190,
+ ANIM_IMPACT = 191,
+ ANIM_LIFTOFF = 192,
+ ANIM_HOVER = 193,
+ ANIM_SUCCUBUS_ENTICE = 194,
+ ANIM_EMOTE_TRAIN = 195,
+ ANIM_EMOTE_DEAD = 196,
+ ANIM_EMOTE_DANCE_ONCE = 197,
+ ANIM_DEFLECT = 198,
+ ANIM_EMOTE_EAT_NO_SHEATHE = 199,
+ ANIM_LAND = 200,
+ ANIM_SUBMERGE = 201,
+ ANIM_SUBMERGED = 202,
+ ANIM_CANNIBALIZE = 203,
+ ANIM_ARROW_BIRTH = 204,
+ ANIM_GROUP_ARROW_BIRTH = 205,
+ ANIM_CORPSE_ARROW_BIRTH = 206,
+ ANIM_GUIDE_ARROW_BIRTH = 207,
+ ANIM_EMOTE_TALK_NO_SHEATHE = 208,
+ ANIM_EMOTE_POINT_NO_SHEATHE = 209,
+ ANIM_EMOTE_SALUTE_NO_SHEATHE = 210,
+ ANIM_EMOTE_DANCE_SPECIAL = 211,
+ ANIM_MUTILATE = 212,
+ ANIM_CUSTOM_SPELL_01 = 213,
+ ANIM_CUSTOM_SPELL_02 = 214,
+ ANIM_CUSTOM_SPELL_03 = 215,
+ ANIM_CUSTOM_SPELL_04 = 216,
+ ANIM_CUSTOM_SPELL_05 = 217,
+ ANIM_CUSTOM_SPELL_06 = 218,
+ ANIM_CUSTOM_SPELL_07 = 219,
+ ANIM_CUSTOM_SPELL_08 = 220,
+ ANIM_CUSTOM_SPELL_09 = 221,
+ ANIM_CUSTOM_SPELL_10 = 222,
+ ANIM_STEALTH_RUN = 223,
+ ANIM_EMERGE = 224,
+ ANIM_COWER = 225,
+ ANIM_GRAB = 226,
+ ANIM_GRAB_CLOSED = 227,
+ ANIM_GRAB_THROWN = 228,
+ ANIM_FLY_STAND = 229,
+ ANIM_FLY_DEATH = 230,
+ ANIM_FLY_SPELL = 231,
+ ANIM_FLY_STOP = 232,
+ ANIM_FLY_WALK = 233,
+ ANIM_FLY_RUN = 234,
+ ANIM_FLY_DEAD = 235,
+ ANIM_FLY_RISE = 236,
+ ANIM_FLY_STAND_WOUND = 237,
+ ANIM_FLY_COMBAT_WOUND = 238,
+ ANIM_FLY_COMBAT_CRITICAL = 239,
+ ANIM_FLY_SHUFFLE_LEFT = 240,
+ ANIM_FLY_SHUFFLE_RIGHT = 241,
+ ANIM_FLY_WALK_BACKWARDS = 242,
+ ANIM_FLY_STUN = 243,
+ ANIM_FLY_HANDS_CLOSED = 244,
+ ANIM_FLY_ATTACK_UNARMED = 245,
+ ANIM_FLY_ATTACK1H = 246,
+ ANIM_FLY_ATTACK2H = 247,
+ ANIM_FLY_ATTACK2HL = 248,
+ ANIM_FLY_PARRY_UNARMED = 249,
+ ANIM_FLY_PARRY1H = 250,
+ ANIM_FLY_PARRY2H = 251,
+ ANIM_FLY_PARRY2HL = 252,
+ ANIM_FLY_SHIELD_BLOCK = 253,
+ ANIM_FLY_READY_UNARMED = 254,
+ ANIM_FLY_READY1H = 255,
+ ANIM_FLY_READY2H = 256,
+ ANIM_FLY_READY2HL = 257,
+ ANIM_FLY_READY_BOW = 258,
+ ANIM_FLY_DODGE = 259,
+ ANIM_FLY_SPELL_PRECAST = 260,
+ ANIM_FLY_SPELL_CAST = 261,
+ ANIM_FLY_SPELL_CAST_AREA = 262,
+ ANIM_FLY_NPC_WELCOME = 263,
+ ANIM_FLY_NPC_GOODBYE = 264,
+ ANIM_FLY_BLOCK = 265,
+ ANIM_FLY_JUMP_START = 266,
+ ANIM_FLY_JUMP = 267,
+ ANIM_FLY_JUMP_END = 268,
+ ANIM_FLY_FALL = 269,
+ ANIM_FLY_SWIM_IDLE = 270,
+ ANIM_FLY_SWIM = 271,
+ ANIM_FLY_SWIM_LEFT = 272,
+ ANIM_FLY_SWIM_RIGHT = 273,
+ ANIM_FLY_SWIM_BACKWARDS = 274,
+ ANIM_FLY_ATTACK_BOW = 275,
+ ANIM_FLY_FIRE_BOW = 276,
+ ANIM_FLY_READY_RIFLE = 277,
+ ANIM_FLY_ATTACK_RIFLE = 278,
+ ANIM_FLY_LOOT = 279,
+ ANIM_FLY_READY_SPELL_DIRECTED = 280,
+ ANIM_FLY_READY_SPELL_OMNI = 281,
+ ANIM_FLY_SPELL_CAST_DIRECTED = 282,
+ ANIM_FLY_SPELL_CAST_OMNI = 283,
+ ANIM_FLY_SPELL_BATTLE_ROAR = 284,
+ ANIM_FLY_READY_ABILITY = 285,
+ ANIM_FLY_SPECIAL1H = 286,
+ ANIM_FLY_SPECIAL2H = 287,
+ ANIM_FLY_SHIELD_BASH = 288,
+ ANIM_FLY_EMOTE_TALK = 289,
+ ANIM_FLY_EMOTE_EAT = 290,
+ ANIM_FLY_EMOTE_WORK = 291,
+ ANIM_FLY_USE_STANDING = 292,
+ ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293,
+ ANIM_FLY_EMOTE_TALK_QUESTION = 294,
+ ANIM_FLY_EMOTE_BOW = 295,
+ ANIM_FLY_EMOTE_WAVE = 296,
+ ANIM_FLY_EMOTE_CHEER = 297,
+ ANIM_FLY_EMOTE_DANCE = 298,
+ ANIM_FLY_EMOTE_LAUGH = 299,
+ ANIM_FLY_EMOTE_SLEEP = 300,
+ ANIM_FLY_EMOTE_SIT_GROUND = 301,
+ ANIM_FLY_EMOTE_RUDE = 302,
+ ANIM_FLY_EMOTE_ROAR = 303,
+ ANIM_FLY_EMOTE_KNEEL = 304,
+ ANIM_FLY_EMOTE_KISS = 305,
+ ANIM_FLY_EMOTE_CRY = 306,
+ ANIM_FLY_EMOTE_CHICKEN = 307,
+ ANIM_FLY_EMOTE_BEG = 308,
+ ANIM_FLY_EMOTE_APPLAUD = 309,
+ ANIM_FLY_EMOTE_SHOUT = 310,
+ ANIM_FLY_EMOTE_FLEX = 311,
+ ANIM_FLY_EMOTE_SHY = 312,
+ ANIM_FLY_EMOTE_POINT = 313,
+ ANIM_FLY_ATTACK1H_PIERCE = 314,
+ ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315,
+ ANIM_FLY_ATTACK_OFF = 316,
+ ANIM_FLY_ATTACK_OFF_PIERCE = 317,
+ ANIM_FLY_SHEATH = 318,
+ ANIM_FLY_HIP_SHEATH = 319,
+ ANIM_FLY_MOUNT = 320,
+ ANIM_FLY_RUN_RIGHT = 321,
+ ANIM_FLY_RUN_LEFT = 322,
+ ANIM_FLY_MOUNT_SPECIAL = 323,
+ ANIM_FLY_KICK = 324,
+ ANIM_FLY_SIT_GROUND_DOWN = 325,
+ ANIM_FLY_SIT_GROUND = 326,
+ ANIM_FLY_SIT_GROUND_UP = 327,
+ ANIM_FLY_SLEEP_DOWN = 328,
+ ANIM_FLY_SLEEP = 329,
+ ANIM_FLY_SLEEP_UP = 330,
+ ANIM_FLY_SIT_CHAIR_LOW = 331,
+ ANIM_FLY_SIT_CHAIR_MED = 332,
+ ANIM_FLY_SIT_CHAIR_HIGH = 333,
+ ANIM_FLY_LOAD_BOW = 334,
+ ANIM_FLY_LOAD_RIFLE = 335,
+ ANIM_FLY_ATTACK_THROWN = 336,
+ ANIM_FLY_READY_THROWN = 337,
+ ANIM_FLY_HOLD_BOW = 338,
+ ANIM_FLY_HOLD_RIFLE = 339,
+ ANIM_FLY_HOLD_THROWN = 340,
+ ANIM_FLY_LOAD_THROWN = 341,
+ ANIM_FLY_EMOTE_SALUTE = 342,
+ ANIM_FLY_KNEEL_START = 343,
+ ANIM_FLY_KNEEL_LOOP = 344,
+ ANIM_FLY_KNEEL_END = 345,
+ ANIM_FLY_ATTACK_UNARMED_OFF = 346,
+ ANIM_FLY_SPECIAL_UNARMED = 347,
+ ANIM_FLY_STEALTH_WALK = 348,
+ ANIM_FLY_STEALTH_STAND = 349,
+ ANIM_FLY_KNOCKDOWN = 350,
+ ANIM_FLY_EATING_LOOP = 351,
+ ANIM_FLY_USE_STANDING_LOOP = 352,
+ ANIM_FLY_CHANNEL_CAST_DIRECTED = 353,
+ ANIM_FLY_CHANNEL_CAST_OMNI = 354,
+ ANIM_FLY_WHIRLWIND = 355,
+ ANIM_FLY_BIRTH = 356,
+ ANIM_FLY_USE_STANDING_START = 357,
+ ANIM_FLY_USE_STANDING_END = 358,
+ ANIM_FLY_CREATURE_SPECIAL = 359,
+ ANIM_FLY_DROWN = 360,
+ ANIM_FLY_DROWNED = 361,
+ ANIM_FLY_FISHING_CAST = 362,
+ ANIM_FLY_FISHING_LOOP = 363,
+ ANIM_FLY_FLY = 364,
+ ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365,
+ ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366,
+ ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367,
+ ANIM_FLY_SPELL_SLEEP_DOWN = 368,
+ ANIM_FLY_SPELL_KNEEL_START = 369,
+ ANIM_FLY_SPELL_KNEEL_LOOP = 370,
+ ANIM_FLY_SPELL_KNEEL_END = 371,
+ ANIM_FLY_SPRINT = 372,
+ ANIM_FLY_IN_FLIGHT = 373,
+ ANIM_FLY_SPAWN = 374,
+ ANIM_FLY_CLOSE = 375,
+ ANIM_FLY_CLOSED = 376,
+ ANIM_FLY_OPEN = 377,
+ ANIM_FLY_OPENED = 378,
+ ANIM_FLY_DESTROY = 379,
+ ANIM_FLY_DESTROYED = 380,
+ ANIM_FLY_REBUILD = 381,
+ ANIM_FLY_CUSTOM_0 = 382,
+ ANIM_FLY_CUSTOM_1 = 383,
+ ANIM_FLY_CUSTOM_2 = 384,
+ ANIM_FLY_CUSTOM_3 = 385,
+ ANIM_FLY_DESPAWN = 386,
+ ANIM_FLY_HOLD = 387,
+ ANIM_FLY_DECAY = 388,
+ ANIM_FLY_BOW_PULL = 389,
+ ANIM_FLY_BOW_RELEASE = 390,
+ ANIM_FLY_SHIP_START = 391,
+ ANIM_FLY_SHIP_MOVING = 392,
+ ANIM_FLY_SHIP_STOP = 393,
+ ANIM_FLY_GROUP_ARROW = 394,
+ ANIM_FLY_ARROW = 395,
+ ANIM_FLY_CORPSE_ARROW = 396,
+ ANIM_FLY_GUIDE_ARROW = 397,
+ ANIM_FLY_SWAY = 398,
+ ANIM_FLY_DRUID_CAT_POUNCE = 399,
+ ANIM_FLY_DRUID_CAT_RIP = 400,
+ ANIM_FLY_DRUID_CAT_RAKE = 401,
+ ANIM_FLY_DRUID_CAT_RAVAGE = 402,
+ ANIM_FLY_DRUID_CAT_CLAW = 403,
+ ANIM_FLY_DRUID_CAT_COWER = 404,
+ ANIM_FLY_DRUID_BEAR_SWIPE = 405,
+ ANIM_FLY_DRUID_BEAR_BITE = 406,
+ ANIM_FLY_DRUID_BEAR_MAUL = 407,
+ ANIM_FLY_DRUID_BEAR_BASH = 408,
+ ANIM_FLY_DRAGON_TAIL = 409,
+ ANIM_FLY_DRAGON_STOMP = 410,
+ ANIM_FLY_DRAGON_SPIT = 411,
+ ANIM_FLY_DRAGON_SPIT_HOVER = 412,
+ ANIM_FLY_DRAGON_SPIT_FLY = 413,
+ ANIM_FLY_EMOTE_YES = 414,
+ ANIM_FLY_EMOTE_NO = 415,
+ ANIM_FLY_JUMP_LAND_RUN = 416,
+ ANIM_FLY_LOOT_HOLD = 417,
+ ANIM_FLY_LOOT_UP = 418,
+ ANIM_FLY_STAND_HIGH = 419,
+ ANIM_FLY_IMPACT = 420,
+ ANIM_FLY_LIFTOFF = 421,
+ ANIM_FLY_HOVER = 422,
+ ANIM_FLY_SUCCUBUS_ENTICE = 423,
+ ANIM_FLY_EMOTE_TRAIN = 424,
+ ANIM_FLY_EMOTE_DEAD = 425,
+ ANIM_FLY_EMOTE_DANCE_ONCE = 426,
+ ANIM_FLY_DEFLECT = 427,
+ ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428,
+ ANIM_FLY_LAND = 429,
+ ANIM_FLY_SUBMERGE = 430,
+ ANIM_FLY_SUBMERGED = 431,
+ ANIM_FLY_CANNIBALIZE = 432,
+ ANIM_FLY_ARROW_BIRTH = 433,
+ ANIM_FLY_GROUP_ARROW_BIRTH = 434,
+ ANIM_FLY_CORPSE_ARROW_BIRTH = 435,
+ ANIM_FLY_GUIDE_ARROW_BIRTH = 436,
+ ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437,
+ ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438,
+ ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439,
+ ANIM_FLY_EMOTE_DANCE_SPECIAL = 440,
+ ANIM_FLY_MUTILATE = 441,
+ ANIM_FLY_CUSTOM_SPELL_01 = 442,
+ ANIM_FLY_CUSTOM_SPELL_02 = 443,
+ ANIM_FLY_CUSTOM_SPELL_03 = 444,
+ ANIM_FLY_CUSTOM_SPELL_04 = 445,
+ ANIM_FLY_CUSTOM_SPELL_05 = 446,
+ ANIM_FLY_CUSTOM_SPELL_06 = 447,
+ ANIM_FLY_CUSTOM_SPELL_07 = 448,
+ ANIM_FLY_CUSTOM_SPELL_08 = 449,
+ ANIM_FLY_CUSTOM_SPELL_09 = 450,
+ ANIM_FLY_CUSTOM_SPELL_10 = 451,
+ ANIM_FLY_STEALTH_RUN = 452,
+ ANIM_FLY_EMERGE = 453,
+ ANIM_FLY_COWER = 454,
+ ANIM_FLY_GRAB = 455,
+ ANIM_FLY_GRAB_CLOSED = 456,
+ ANIM_FLY_GRAB_THROWN = 457,
+ ANIM_TO_FLY = 458,
+ ANIM_TO_HOVER = 459,
+ ANIM_TO_GROUND = 460,
+ ANIM_FLY_TO_FLY = 461,
+ ANIM_FLY_TO_HOVER = 462,
+ ANIM_FLY_TO_GROUND = 463,
+ ANIM_SETTLE = 464,
+ ANIM_FLY_SETTLE = 465,
+ ANIM_DEATH_START = 466,
+ ANIM_DEATH_LOOP = 467,
+ ANIM_DEATH_END = 468,
+ ANIM_FLY_DEATH_START = 469,
+ ANIM_FLY_DEATH_LOOP = 470,
+ ANIM_FLY_DEATH_END = 471,
+ ANIM_DEATH_END_HOLD = 472,
+ ANIM_FLY_DEATH_END_HOLD = 473,
+ ANIM_STRANGULATE = 474,
+ ANIM_FLY_STRANGULATE = 475,
+ ANIM_READY_JOUST = 476,
+ ANIM_LOAD_JOUST = 477,
+ ANIM_HOLD_JOUST = 478,
+ ANIM_FLY_READY_JOUST = 479,
+ ANIM_FLY_LOAD_JOUST = 480,
+ ANIM_FLY_HOLD_JOUST = 481,
+ ANIM_ATTACK_JOUST = 482,
+ ANIM_FLY_ATTACK_JOUST = 483,
+ ANIM_RECLINED_MOUNT = 484,
+ ANIM_FLY_RECLINED_MOUNT = 485,
+ ANIM_TO_ALTERED = 486,
+ ANIM_FROM_ALTERED = 487,
+ ANIM_FLY_TO_ALTERED = 488,
+ ANIM_FLY_FROM_ALTERED = 489,
+ ANIM_IN_STOCKS = 490,
+ ANIM_FLY_IN_STOCKS = 491,
+ ANIM_VEHICLE_GRAB = 492,
+ ANIM_VEHICLE_THROW = 493,
+ ANIM_FLY_VEHICLE_GRAB = 494,
+ ANIM_FLY_VEHICLE_THROW = 495,
+ ANIM_TO_ALTERED_POST_SWAP = 496,
+ ANIM_FROM_ALTERED_POST_SWAP = 497,
+ ANIM_FLY_TO_ALTERED_POST_SWAP = 498,
+ ANIM_FLY_FROM_ALTERED_POST_SWAP = 499,
+ ANIM_RECLINED_MOUNT_PASSENGER = 500,
+ ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501,
+ ANIM_CARRY2H = 502,
+ ANIM_CARRIED2H = 503,
+ ANIM_FLY_CARRY2H = 504,
+ ANIM_FLY_CARRIED2H = 505
+};
+
+enum LockKeyType
+{
+ LOCK_KEY_NONE = 0,
+ LOCK_KEY_ITEM = 1,
+ LOCK_KEY_SKILL = 2
+};
+
+enum LockType
+{
+ LOCKTYPE_PICKLOCK = 1,
+ LOCKTYPE_HERBALISM = 2,
+ LOCKTYPE_MINING = 3,
+ LOCKTYPE_DISARM_TRAP = 4,
+ LOCKTYPE_OPEN = 5,
+ LOCKTYPE_TREASURE = 6,
+ LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
+ LOCKTYPE_CLOSE = 8,
+ LOCKTYPE_ARM_TRAP = 9,
+ LOCKTYPE_QUICK_OPEN = 10,
+ LOCKTYPE_QUICK_CLOSE = 11,
+ LOCKTYPE_OPEN_TINKERING = 12,
+ LOCKTYPE_OPEN_KNEELING = 13,
+ LOCKTYPE_OPEN_ATTACKING = 14,
+ LOCKTYPE_GAHZRIDIAN = 15,
+ LOCKTYPE_BLASTING = 16,
+ LOCKTYPE_SLOW_OPEN = 17,
+ LOCKTYPE_SLOW_CLOSE = 18,
+ LOCKTYPE_FISHING = 19,
+ LOCKTYPE_INSCRIPTION = 20,
+ LOCKTYPE_OPEN_FROM_VEHICLE = 21
+};
+
+enum TrainerType // this is important type for npcs!
+{
+ TRAINER_TYPE_CLASS = 0,
+ TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
+ TRAINER_TYPE_TRADESKILLS = 2,
+ TRAINER_TYPE_PETS = 3
+};
+
+#define MAX_TRAINER_TYPE 4
+
+// CreatureType.dbc
+enum CreatureType
+{
+ CREATURE_TYPE_BEAST = 1,
+ CREATURE_TYPE_DRAGONKIN = 2,
+ CREATURE_TYPE_DEMON = 3,
+ CREATURE_TYPE_ELEMENTAL = 4,
+ CREATURE_TYPE_GIANT = 5,
+ CREATURE_TYPE_UNDEAD = 6,
+ CREATURE_TYPE_HUMANOID = 7,
+ CREATURE_TYPE_CRITTER = 8,
+ CREATURE_TYPE_MECHANICAL = 9,
+ CREATURE_TYPE_NOT_SPECIFIED = 10,
+ CREATURE_TYPE_TOTEM = 11,
+ CREATURE_TYPE_NON_COMBAT_PET = 12,
+ CREATURE_TYPE_GAS_CLOUD = 13
+};
+
+uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
+uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
+uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
+
+// CreatureFamily.dbc
+enum CreatureFamily
+{
+ CREATURE_FAMILY_NONE = 0,
+ CREATURE_FAMILY_WOLF = 1,
+ CREATURE_FAMILY_CAT = 2,
+ CREATURE_FAMILY_SPIDER = 3,
+ CREATURE_FAMILY_BEAR = 4,
+ CREATURE_FAMILY_BOAR = 5,
+ CREATURE_FAMILY_CROCOLISK = 6,
+ CREATURE_FAMILY_CARRION_BIRD = 7,
+ CREATURE_FAMILY_CRAB = 8,
+ CREATURE_FAMILY_GORILLA = 9,
+ CREATURE_FAMILY_HORSE_CUSTOM = 10, // Does not exist in DBC but used for horse like beasts in DB
+ CREATURE_FAMILY_RAPTOR = 11,
+ CREATURE_FAMILY_TALLSTRIDER = 12,
+ CREATURE_FAMILY_FELHUNTER = 15,
+ CREATURE_FAMILY_VOIDWALKER = 16,
+ CREATURE_FAMILY_SUCCUBUS = 17,
+ CREATURE_FAMILY_DOOMGUARD = 19,
+ CREATURE_FAMILY_SCORPID = 20,
+ CREATURE_FAMILY_TURTLE = 21,
+ CREATURE_FAMILY_IMP = 23,
+ CREATURE_FAMILY_BAT = 24,
+ CREATURE_FAMILY_HYENA = 25,
+ CREATURE_FAMILY_BIRD_OF_PREY = 26,
+ CREATURE_FAMILY_WIND_SERPENT = 27,
+ CREATURE_FAMILY_REMOTE_CONTROL = 28,
+ CREATURE_FAMILY_FELGUARD = 29,
+ CREATURE_FAMILY_DRAGONHAWK = 30,
+ CREATURE_FAMILY_RAVAGER = 31,
+ CREATURE_FAMILY_WARP_STALKER = 32,
+ CREATURE_FAMILY_SPOREBAT = 33,
+ CREATURE_FAMILY_NETHER_RAY = 34,
+ CREATURE_FAMILY_SERPENT = 35,
+ CREATURE_FAMILY_MOTH = 37,
+ CREATURE_FAMILY_CHIMAERA = 38,
+ CREATURE_FAMILY_DEVILSAUR = 39,
+ CREATURE_FAMILY_GHOUL = 40,
+ CREATURE_FAMILY_SILITHID = 41,
+ CREATURE_FAMILY_WORM = 42,
+ CREATURE_FAMILY_RHINO = 43,
+ CREATURE_FAMILY_WASP = 44,
+ CREATURE_FAMILY_CORE_HOUND = 45,
+ CREATURE_FAMILY_SPIRIT_BEAST = 46
+};
+
+enum CreatureTypeFlags
+{
+ CREATURE_TYPE_FLAG_TAMEABLE_PET = 0x00000001, // Makes the mob tameable (must also be a beast and have family set)
+ CREATURE_TYPE_FLAG_GHOST_VISIBLE = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
+ CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback.
+ CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_PARRY_ANIMATION = 0x00000008,
+ CREATURE_TYPE_FLAG_HIDE_FACTION_TOOLTIP = 0x00000010,
+ CREATURE_TYPE_FLAG_UNK5 = 0x00000020, // Sound related
+ CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040,
+ CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if its dead (not player dead)
+ CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL = 0x00000100, // Can be looted by herbalist
+ CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL = 0x00000200, // Can be looted by miner
+ CREATURE_TYPE_FLAG_DO_NOT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log
+ CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED = 0x00000800, // Creature can remain mounted when entering combat
+ CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range?
+ CREATURE_TYPE_FLAG_IS_PET_BAR_USED = 0x00002000,
+ CREATURE_TYPE_FLAG_MASK_UID = 0x00004000,
+ CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL = 0x00008000, // Can be looted by engineer
+ CREATURE_TYPE_FLAG_EXOTIC_PET = 0x00010000, // Can be tamed by hunter as exotic pet
+ CREATURE_TYPE_FLAG_USE_DEFAULT_COLLISION_BOX = 0x00020000, // Collision related. (always using default collision box?)
+ CREATURE_TYPE_FLAG_IS_SIEGE_WEAPON = 0x00040000,
+ CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
+ CREATURE_TYPE_FLAG_HIDE_NAME_PLATE = 0x00100000,
+ CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000,
+ CREATURE_TYPE_FLAG_IS_LINK_ALL = 0x00400000,
+ CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000,
+ CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000,
+ CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000,
+ CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, // ! Creature can be targeted by spells that require target to be in caster's party/raid
+ CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option.
+ CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000,
+ CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000,
+ CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000,
+ CREATURE_TYPE_FLAG_UNIT_IS_QUEST_BOSS = 0x80000000 // Not verified
+};
+
+enum CreatureEliteType
+{
+ CREATURE_ELITE_NORMAL = 0,
+ CREATURE_ELITE_ELITE = 1,
+ CREATURE_ELITE_RAREELITE = 2,
+ CREATURE_ELITE_WORLDBOSS = 3,
+ CREATURE_ELITE_RARE = 4,
+ CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
+};
+
+// values based at Holidays.dbc
+enum HolidayIds
+{
+ HOLIDAY_NONE = 0,
+
+ HOLIDAY_FIREWORKS_SPECTACULAR = 62,
+ HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
+ HOLIDAY_NOBLEGARDEN = 181,
+ HOLIDAY_CHILDRENS_WEEK = 201,
+ HOLIDAY_CALL_TO_ARMS_AV = 283,
+ HOLIDAY_CALL_TO_ARMS_WS = 284,
+ HOLIDAY_CALL_TO_ARMS_AB = 285,
+ HOLIDAY_FISHING_EXTRAVAGANZA = 301,
+ HOLIDAY_HARVEST_FESTIVAL = 321,
+ HOLIDAY_HALLOWS_END = 324,
+ HOLIDAY_LUNAR_FESTIVAL = 327,
+ // HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated
+ HOLIDAY_FIRE_FESTIVAL = 341,
+ HOLIDAY_CALL_TO_ARMS_EY = 353,
+ HOLIDAY_BREWFEST = 372,
+ HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
+ HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
+ HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
+ HOLIDAY_PIRATES_DAY = 398,
+ HOLIDAY_CALL_TO_ARMS_SA = 400,
+ HOLIDAY_PILGRIMS_BOUNTY = 404,
+ HOLIDAY_WOTLK_LAUNCH = 406,
+ HOLIDAY_DAY_OF_DEAD = 409,
+ HOLIDAY_CALL_TO_ARMS_IC = 420,
+ HOLIDAY_LOVE_IS_IN_THE_AIR = 423,
+ HOLIDAY_KALU_AK_FISHING_DERBY = 424
+};
+
+// values based at QuestInfo.dbc
+enum QuestTypes
+{
+ QUEST_TYPE_ELITE = 1,
+ QUEST_TYPE_LIFE = 21,
+ QUEST_TYPE_PVP = 41,
+ QUEST_TYPE_RAID = 62,
+ QUEST_TYPE_DUNGEON = 81,
+ QUEST_TYPE_WORLD_EVENT = 82,
+ QUEST_TYPE_LEGENDARY = 83,
+ QUEST_TYPE_ESCORT = 84,
+ QUEST_TYPE_HEROIC = 85,
+ QUEST_TYPE_RAID_10 = 88,
+ QUEST_TYPE_RAID_25 = 89
+};
+
+// values based at QuestSort.dbc
+enum QuestSort
+{
+ QUEST_SORT_EPIC = 1,
+ QUEST_SORT_WAILING_CAVERNS_OLD = 21,
+ QUEST_SORT_SEASONAL = 22,
+ QUEST_SORT_UNDERCITY_OLD = 23,
+ QUEST_SORT_HERBALISM = 24,
+ QUEST_SORT_BATTLEGROUNDS = 25,
+ QUEST_SORT_ULDAMN_OLD = 41,
+ QUEST_SORT_WARLOCK = 61,
+ QUEST_SORT_WARRIOR = 81,
+ QUEST_SORT_SHAMAN = 82,
+ QUEST_SORT_FISHING = 101,
+ QUEST_SORT_BLACKSMITHING = 121,
+ QUEST_SORT_PALADIN = 141,
+ QUEST_SORT_MAGE = 161,
+ QUEST_SORT_ROGUE = 162,
+ QUEST_SORT_ALCHEMY = 181,
+ QUEST_SORT_LEATHERWORKING = 182,
+ QUEST_SORT_ENGINEERING = 201,
+ QUEST_SORT_TREASURE_MAP = 221,
+ QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
+ QUEST_SORT_HUNTER = 261,
+ QUEST_SORT_PRIEST = 262,
+ QUEST_SORT_DRUID = 263,
+ QUEST_SORT_TAILORING = 264,
+ QUEST_SORT_SPECIAL = 284,
+ QUEST_SORT_COOKING = 304,
+ QUEST_SORT_FIRST_AID = 324,
+ QUEST_SORT_LEGENDARY = 344,
+ QUEST_SORT_DARKMOON_FAIRE = 364,
+ QUEST_SORT_AHN_QIRAJ_WAR = 365,
+ QUEST_SORT_LUNAR_FESTIVAL = 366,
+ QUEST_SORT_REPUTATION = 367,
+ QUEST_SORT_INVASION = 368,
+ QUEST_SORT_MIDSUMMER = 369,
+ QUEST_SORT_BREWFEST = 370,
+ QUEST_SORT_INSCRIPTION = 371,
+ QUEST_SORT_DEATH_KNIGHT = 372,
+ QUEST_SORT_JEWELCRAFTING = 373,
+ QUEST_SORT_NOBLEGARDEN = 374,
+ QUEST_SORT_PILGRIMS_BOUNTY = 375,
+ QUEST_SORT_LOVE_IS_IN_THE_AIR = 376
+};
+
+inline uint8 ClassByQuestSort(int32 QuestSort)
+{
+ switch (QuestSort)
+ {
+ case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
+ case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
+ case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
+ case QUEST_SORT_PALADIN: return CLASS_PALADIN;
+ case QUEST_SORT_MAGE: return CLASS_MAGE;
+ case QUEST_SORT_ROGUE: return CLASS_ROGUE;
+ case QUEST_SORT_HUNTER: return CLASS_HUNTER;
+ case QUEST_SORT_PRIEST: return CLASS_PRIEST;
+ case QUEST_SORT_DRUID: return CLASS_DRUID;
+ case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
+ }
+ return 0;
+}
+
+enum SkillType
+{
+ SKILL_NONE = 0,
+
+ SKILL_FROST = 6,
+ SKILL_FIRE = 8,
+ SKILL_ARMS = 26,
+ SKILL_COMBAT = 38,
+ SKILL_SUBTLETY = 39,
+ SKILL_SWORDS = 43,
+ SKILL_AXES = 44,
+ SKILL_BOWS = 45,
+ SKILL_GUNS = 46,
+ SKILL_BEAST_MASTERY = 50,
+ SKILL_SURVIVAL = 51,
+ SKILL_MACES = 54,
+ SKILL_2H_SWORDS = 55,
+ SKILL_HOLY = 56,
+ SKILL_SHADOW = 78,
+ SKILL_DEFENSE = 95,
+ SKILL_LANG_COMMON = 98,
+ SKILL_RACIAL_DWARVEN = 101,
+ SKILL_LANG_ORCISH = 109,
+ SKILL_LANG_DWARVEN = 111,
+ SKILL_LANG_DARNASSIAN = 113,
+ SKILL_LANG_TAURAHE = 115,
+ SKILL_DUAL_WIELD = 118,
+ SKILL_RACIAL_TAUREN = 124,
+ SKILL_ORC_RACIAL = 125,
+ SKILL_RACIAL_NIGHT_ELF = 126,
+ SKILL_FIRST_AID = 129,
+ SKILL_FERAL_COMBAT = 134,
+ SKILL_STAVES = 136,
+ SKILL_LANG_THALASSIAN = 137,
+ SKILL_LANG_DRACONIC = 138,
+ SKILL_LANG_DEMON_TONGUE = 139,
+ SKILL_LANG_TITAN = 140,
+ SKILL_LANG_OLD_TONGUE = 141,
+ SKILL_SURVIVAL2 = 142,
+ SKILL_RIDING_HORSE = 148,
+ SKILL_RIDING_WOLF = 149,
+ SKILL_RIDING_TIGER = 150,
+ SKILL_RIDING_RAM = 152,
+ SKILL_SWIMING = 155,
+ SKILL_2H_MACES = 160,
+ SKILL_UNARMED = 162,
+ SKILL_MARKSMANSHIP = 163,
+ SKILL_BLACKSMITHING = 164,
+ SKILL_LEATHERWORKING = 165,
+ SKILL_ALCHEMY = 171,
+ SKILL_2H_AXES = 172,
+ SKILL_DAGGERS = 173,
+ SKILL_THROWN = 176,
+ SKILL_HERBALISM = 182,
+ SKILL_GENERIC_DND = 183,
+ SKILL_RETRIBUTION = 184,
+ SKILL_COOKING = 185,
+ SKILL_MINING = 186,
+ SKILL_PET_IMP = 188,
+ SKILL_PET_FELHUNTER = 189,
+ SKILL_TAILORING = 197,
+ SKILL_ENGINEERING = 202,
+ SKILL_PET_SPIDER = 203,
+ SKILL_PET_VOIDWALKER = 204,
+ SKILL_PET_SUCCUBUS = 205,
+ SKILL_PET_INFERNAL = 206,
+ SKILL_PET_DOOMGUARD = 207,
+ SKILL_PET_WOLF = 208,
+ SKILL_PET_CAT = 209,
+ SKILL_PET_BEAR = 210,
+ SKILL_PET_BOAR = 211,
+ SKILL_PET_CROCILISK = 212,
+ SKILL_PET_CARRION_BIRD = 213,
+ SKILL_PET_CRAB = 214,
+ SKILL_PET_GORILLA = 215,
+ SKILL_PET_RAPTOR = 217,
+ SKILL_PET_TALLSTRIDER = 218,
+ SKILL_RACIAL_UNDED = 220,
+ SKILL_CROSSBOWS = 226,
+ SKILL_WANDS = 228,
+ SKILL_POLEARMS = 229,
+ SKILL_PET_SCORPID = 236,
+ SKILL_ARCANE = 237,
+ SKILL_PET_TURTLE = 251,
+ SKILL_ASSASSINATION = 253,
+ SKILL_FURY = 256,
+ SKILL_PROTECTION = 257,
+ SKILL_PROTECTION2 = 267,
+ SKILL_PET_TALENTS = 270,
+ SKILL_PLATE_MAIL = 293,
+ SKILL_LANG_GNOMISH = 313,
+ SKILL_LANG_TROLL = 315,
+ SKILL_ENCHANTING = 333,
+ SKILL_DEMONOLOGY = 354,
+ SKILL_AFFLICTION = 355,
+ SKILL_FISHING = 356,
+ SKILL_ENHANCEMENT = 373,
+ SKILL_RESTORATION = 374,
+ SKILL_ELEMENTAL_COMBAT = 375,
+ SKILL_SKINNING = 393,
+ SKILL_MAIL = 413,
+ SKILL_LEATHER = 414,
+ SKILL_CLOTH = 415,
+ SKILL_SHIELD = 433,
+ SKILL_FIST_WEAPONS = 473,
+ SKILL_RIDING_RAPTOR = 533,
+ SKILL_RIDING_MECHANOSTRIDER = 553,
+ SKILL_RIDING_UNDEAD_HORSE = 554,
+ SKILL_RESTORATION2 = 573,
+ SKILL_BALANCE = 574,
+ SKILL_DESTRUCTION = 593,
+ SKILL_HOLY2 = 594,
+ SKILL_DISCIPLINE = 613,
+ SKILL_LOCKPICKING = 633,
+ SKILL_PET_BAT = 653,
+ SKILL_PET_HYENA = 654,
+ SKILL_PET_BIRD_OF_PREY = 655,
+ SKILL_PET_WIND_SERPENT = 656,
+ SKILL_LANG_GUTTERSPEAK = 673,
+ SKILL_RIDING_KODO = 713,
+ SKILL_RACIAL_TROLL = 733,
+ SKILL_RACIAL_GNOME = 753,
+ SKILL_RACIAL_HUMAN = 754,
+ SKILL_JEWELCRAFTING = 755,
+ SKILL_RACIAL_BLOODELF = 756,
+ SKILL_PET_EVENT_RC = 758,
+ SKILL_LANG_DRAENEI = 759,
+ SKILL_RACIAL_DRAENEI = 760,
+ SKILL_PET_FELGUARD = 761,
+ SKILL_RIDING = 762,
+ SKILL_PET_DRAGONHAWK = 763,
+ SKILL_PET_NETHER_RAY = 764,
+ SKILL_PET_SPOREBAT = 765,
+ SKILL_PET_WARP_STALKER = 766,
+ SKILL_PET_RAVAGER = 767,
+ SKILL_PET_SERPENT = 768,
+ SKILL_INTERNAL = 769,
+ SKILL_DK_BLOOD = 770,
+ SKILL_DK_FROST = 771,
+ SKILL_DK_UNHOLY = 772,
+ SKILL_INSCRIPTION = 773,
+ SKILL_PET_MOTH = 775,
+ SKILL_RUNEFORGING = 776,
+ SKILL_MOUNTS = 777,
+ SKILL_COMPANIONS = 778,
+ SKILL_PET_EXOTIC_CHIMAERA = 780,
+ SKILL_PET_EXOTIC_DEVILSAUR = 781,
+ SKILL_PET_GHOUL = 782,
+ SKILL_PET_EXOTIC_SILITHID = 783,
+ SKILL_PET_EXOTIC_WORM = 784,
+ SKILL_PET_WASP = 785,
+ SKILL_PET_EXOTIC_RHINO = 786,
+ SKILL_PET_EXOTIC_CORE_HOUND = 787,
+ SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
+};
+
+#define MAX_SKILL_TYPE 789
+
+inline SkillType SkillByLockType(LockType locktype)
+{
+ switch (locktype)
+ {
+ case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
+ case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
+ case LOCKTYPE_MINING: return SKILL_MINING;
+ case LOCKTYPE_FISHING: return SKILL_FISHING;
+ case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
+ default: break;
+ }
+ return SKILL_NONE;
+}
+
+inline uint32 SkillByQuestSort(int32 QuestSort)
+{
+ switch (QuestSort)
+ {
+ case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
+ case QUEST_SORT_FISHING: return SKILL_FISHING;
+ case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
+ case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
+ case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
+ case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
+ case QUEST_SORT_TAILORING: return SKILL_TAILORING;
+ case QUEST_SORT_COOKING: return SKILL_COOKING;
+ case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
+ case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
+ case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
+ }
+ return 0;
+}
+
+enum SkillCategory
+{
+ SKILL_CATEGORY_ATTRIBUTES = 5,
+ SKILL_CATEGORY_WEAPON = 6,
+ SKILL_CATEGORY_CLASS = 7,
+ SKILL_CATEGORY_ARMOR = 8,
+ SKILL_CATEGORY_SECONDARY = 9, // secondary professions
+ SKILL_CATEGORY_LANGUAGES = 10,
+ SKILL_CATEGORY_PROFESSION = 11, // primary professions
+ SKILL_CATEGORY_GENERIC = 12
+};
+
+enum TotemCategory
+{
+ TC_SKINNING_SKIFE_OLD = 1,
+ TC_EARTH_TOTEM = 2,
+ TC_AIR_TOTEM = 3,
+ TC_FIRE_TOTEM = 4,
+ TC_WATER_TOTEM = 5,
+ TC_COPPER_ROD = 6,
+ TC_SILVER_ROD = 7,
+ TC_GOLDEN_ROD = 8,
+ TC_TRUESILVER_ROD = 9,
+ TC_ARCANITE_ROD = 10,
+ TC_MINING_PICK_OLD = 11,
+ TC_PHILOSOPHERS_STONE = 12,
+ TC_BLACKSMITH_HAMMER_OLD = 13,
+ TC_ARCLIGHT_SPANNER = 14,
+ TC_GYROMATIC_MA = 15,
+ TC_MASTER_TOTEM = 21,
+ TC_FEL_IRON_ROD = 41,
+ TC_ADAMANTITE_ROD = 62,
+ TC_ETERNIUM_ROD = 63,
+ TC_HOLLOW_QUILL = 81,
+ TC_RUNED_AZURITE_ROD = 101,
+ TC_VIRTUOSO_INKING_SET = 121,
+ TC_DRUMS = 141,
+ TC_GNOMISH_ARMY_KNIFE = 161,
+ TC_BLACKSMITH_HAMMER = 162,
+ TC_MINING_PICK = 165,
+ TC_SKINNING_KNIFE = 166,
+ TC_HAMMER_PICK = 167,
+ TC_BLADED_PICKAXE = 168,
+ TC_FLINT_AND_TINDER = 169,
+ TC_RUNED_COBALT_ROD = 189,
+ TC_RUNED_TITANIUM_ROD = 190
+};
+
+enum UnitDynFlags
+{
+ UNIT_DYNFLAG_NONE = 0x0000,
+ UNIT_DYNFLAG_LOOTABLE = 0x0001,
+ UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
+ UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped
+ UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer
+ UNIT_DYNFLAG_SPECIALINFO = 0x0010,
+ UNIT_DYNFLAG_DEAD = 0x0020,
+ UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040,
+ UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList
+};
+
+enum CorpseDynFlags
+{
+ CORPSE_DYNFLAG_LOOTABLE = 0x0001
+};
+
+#define PLAYER_CORPSE_LOOT_ENTRY 1
+
+enum WeatherType
+{
+ WEATHER_TYPE_FINE = 0,
+ WEATHER_TYPE_RAIN = 1,
+ WEATHER_TYPE_SNOW = 2,
+ WEATHER_TYPE_STORM = 3,
+ WEATHER_TYPE_THUNDERS = 86,
+ WEATHER_TYPE_BLACKRAIN = 90
+};
+
+#define MAX_WEATHER_TYPE 4
+
+enum ChatMsg
+{
+ CHAT_MSG_ADDON = 0xFFFFFFFF, // -1
+ CHAT_MSG_SYSTEM = 0x00,
+ CHAT_MSG_SAY = 0x01,
+ CHAT_MSG_PARTY = 0x02,
+ CHAT_MSG_RAID = 0x03,
+ CHAT_MSG_GUILD = 0x04,
+ CHAT_MSG_OFFICER = 0x05,
+ CHAT_MSG_YELL = 0x06,
+ CHAT_MSG_WHISPER = 0x07,
+ CHAT_MSG_WHISPER_FOREIGN = 0x08,
+ CHAT_MSG_WHISPER_INFORM = 0x09,
+ CHAT_MSG_EMOTE = 0x0A,
+ CHAT_MSG_TEXT_EMOTE = 0x0B,
+ CHAT_MSG_MONSTER_SAY = 0x0C,
+ CHAT_MSG_MONSTER_PARTY = 0x0D,
+ CHAT_MSG_MONSTER_YELL = 0x0E,
+ CHAT_MSG_MONSTER_WHISPER = 0x0F,
+ CHAT_MSG_MONSTER_EMOTE = 0x10,
+ CHAT_MSG_CHANNEL = 0x11,
+ CHAT_MSG_CHANNEL_JOIN = 0x12,
+ CHAT_MSG_CHANNEL_LEAVE = 0x13,
+ CHAT_MSG_CHANNEL_LIST = 0x14,
+ CHAT_MSG_CHANNEL_NOTICE = 0x15,
+ CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
+ CHAT_MSG_AFK = 0x17,
+ CHAT_MSG_DND = 0x18,
+ CHAT_MSG_IGNORED = 0x19,
+ CHAT_MSG_SKILL = 0x1A,
+ CHAT_MSG_LOOT = 0x1B,
+ CHAT_MSG_MONEY = 0x1C,
+ CHAT_MSG_OPENING = 0x1D,
+ CHAT_MSG_TRADESKILLS = 0x1E,
+ CHAT_MSG_PET_INFO = 0x1F,
+ CHAT_MSG_COMBAT_MISC_INFO = 0x20,
+ CHAT_MSG_COMBAT_XP_GAIN = 0x21,
+ CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
+ CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
+ CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
+ CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
+ CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
+ CHAT_MSG_RAID_LEADER = 0x27,
+ CHAT_MSG_RAID_WARNING = 0x28,
+ CHAT_MSG_RAID_BOSS_EMOTE = 0x29,
+ CHAT_MSG_RAID_BOSS_WHISPER = 0x2A,
+ CHAT_MSG_FILTERED = 0x2B,
+ CHAT_MSG_BATTLEGROUND = 0x2C,
+ CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
+ CHAT_MSG_RESTRICTED = 0x2E,
+ CHAT_MSG_BATTLENET = 0x2F,
+ CHAT_MSG_ACHIEVEMENT = 0x30,
+ CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
+ CHAT_MSG_ARENA_POINTS = 0x32,
+ CHAT_MSG_PARTY_LEADER = 0x33
+};
+
+#define MAX_CHAT_MSG_TYPE 0x34
+
+enum ChatLinkColors : uint32
+{
+ CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange
+ CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue
+ CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue
+ CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange
+ CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00,
+ CHAT_LINK_COLOR_GLYPH = 0xff66bbff
+};
+
+// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
+enum PetDiet
+{
+ PET_DIET_MEAT = 1,
+ PET_DIET_FISH = 2,
+ PET_DIET_CHEESE = 3,
+ PET_DIET_BREAD = 4,
+ PET_DIET_FUNGAS = 5,
+ PET_DIET_FRUIT = 6,
+ PET_DIET_RAW_MEAT = 7,
+ PET_DIET_RAW_FISH = 8
+};
+
+#define MAX_PET_DIET 9
+
+#define CHAIN_SPELL_JUMP_RADIUS 8
+
+enum GuildLogs
+{
+ GUILD_BANKLOG_MAX_RECORDS = 25,
+ GUILD_EVENTLOG_MAX_RECORDS = 100,
+};
+
+enum AiReaction
+{
+ AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler)
+ AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler)
+ AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
+ AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
+ AI_REACTION_DESTROY = 4 // used on object destroy (NOT used in client packet handler)
+};
+
+// Diminishing Returns Types
+enum DiminishingReturnsType
+{
+ DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
+ DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
+ DRTYPE_ALL = 2 // this spell is diminished in every case
+};
+
+// Diminishing Return Groups
+enum DiminishingGroup : uint16
+{
+ DIMINISHING_NONE = 0,
+ DIMINISHING_BANISH = 1,
+ DIMINISHING_CHARGE = 2,
+ DIMINISHING_OPENING_STUN = 3, // Cheap Shot and Pounce
+ DIMINISHING_CONTROLLED_STUN = 4,
+ DIMINISHING_CONTROLLED_ROOT = 5,
+ DIMINISHING_CYCLONE = 6,
+ DIMINISHING_DISARM = 7,
+ DIMINISHING_DISORIENT = 8, // Several spells where name cant be generalized.
+ DIMINISHING_ENTRAPMENT = 9,
+ DIMINISHING_FEAR = 10,
+ DIMINISHING_HORROR = 11,
+ DIMINISHING_MIND_CONTROL = 12,
+ DIMINISHING_ROOT = 13,
+ DIMINISHING_STUN = 14,
+ DIMINISHING_SCATTER_SHOT = 15,
+ DIMINISHING_SILENCE = 16,
+ DIMINISHING_SLEEP = 17,
+ DIMINISHING_TAUNT = 18,
+ DIMINISHING_LIMITONLY = 19,
+ DIMINISHING_DRAGONS_BREATH = 20,
+
+ DIMINISHING_MAX
+};
+
+enum SummonCategory
+{
+ SUMMON_CATEGORY_WILD = 0,
+ SUMMON_CATEGORY_ALLY = 1,
+ SUMMON_CATEGORY_PET = 2,
+ SUMMON_CATEGORY_PUPPET = 3,
+ SUMMON_CATEGORY_VEHICLE = 4,
+ SUMMON_CATEGORY_UNK = 5 // as of patch 3.3.5a only Bone Spike in Icecrown Citadel
+ // uses this category
+};
+
+enum SummonType
+{
+ SUMMON_TYPE_NONE = 0,
+ SUMMON_TYPE_PET = 1,
+ SUMMON_TYPE_GUARDIAN = 2,
+ SUMMON_TYPE_MINION = 3,
+ SUMMON_TYPE_TOTEM = 4,
+ SUMMON_TYPE_MINIPET = 5,
+ SUMMON_TYPE_GUARDIAN2 = 6,
+ SUMMON_TYPE_WILD2 = 7,
+ SUMMON_TYPE_WILD3 = 8, // Related to phases and DK prequest line (3.3.5a)
+ SUMMON_TYPE_VEHICLE = 9,
+ SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a)
+ SUMMON_TYPE_LIGHTWELL = 11,
+ SUMMON_TYPE_JEEVES = 12
+};
+
+enum EventId
+{
+ EVENT_CHARGE = 1003,
+ EVENT_JUMP = 1004,
+
+ /// Special charge event which is used for charge spells that have explicit targets
+ /// and had a path already generated - using it in PointMovementGenerator will not
+ /// create a new spline and launch it
+ EVENT_CHARGE_PREPATH = 1005,
+
+ EVENT_FACE = 1006,
+ EVENT_VEHICLE_BOARD = 1007,
+ EVENT_VEHICLE_EXIT = 1008,
+ EVENT_ASSIST_MOVE = 1009,
+};
+
+enum ResponseCodes
+{
+ RESPONSE_SUCCESS = 0,
+ RESPONSE_FAILURE = 1,
+ RESPONSE_CANCELLED = 2,
+ RESPONSE_DISCONNECTED = 3,
+ RESPONSE_FAILED_TO_CONNECT = 4,
+ RESPONSE_CONNECTED = 5,
+ RESPONSE_VERSION_MISMATCH = 6,
+
+ CSTATUS_CONNECTING = 7,
+ CSTATUS_NEGOTIATING_SECURITY = 8,
+ CSTATUS_NEGOTIATION_COMPLETE = 9,
+ CSTATUS_NEGOTIATION_FAILED = 10,
+ CSTATUS_AUTHENTICATING = 11,
+
+ AUTH_OK = 12,
+ AUTH_FAILED = 13,
+ AUTH_REJECT = 14,
+ AUTH_BAD_SERVER_PROOF = 15,
+ AUTH_UNAVAILABLE = 16,
+ AUTH_SYSTEM_ERROR = 17,
+ AUTH_BILLING_ERROR = 18,
+ AUTH_BILLING_EXPIRED = 19,
+ AUTH_VERSION_MISMATCH = 20,
+ AUTH_UNKNOWN_ACCOUNT = 21,
+ AUTH_INCORRECT_PASSWORD = 22,
+ AUTH_SESSION_EXPIRED = 23,
+ AUTH_SERVER_SHUTTING_DOWN = 24,
+ AUTH_ALREADY_LOGGING_IN = 25,
+ AUTH_LOGIN_SERVER_NOT_FOUND = 26,
+ AUTH_WAIT_QUEUE = 27,
+ AUTH_BANNED = 28,
+ AUTH_ALREADY_ONLINE = 29,
+ AUTH_NO_TIME = 30,
+ AUTH_DB_BUSY = 31,
+ AUTH_SUSPENDED = 32,
+ AUTH_PARENTAL_CONTROL = 33,
+ AUTH_LOCKED_ENFORCED = 34,
+
+ REALM_LIST_IN_PROGRESS = 35,
+ REALM_LIST_SUCCESS = 36,
+ REALM_LIST_FAILED = 37,
+ REALM_LIST_INVALID = 38,
+ REALM_LIST_REALM_NOT_FOUND = 39,
+
+ ACCOUNT_CREATE_IN_PROGRESS = 40,
+ ACCOUNT_CREATE_SUCCESS = 41,
+ ACCOUNT_CREATE_FAILED = 42,
+
+ CHAR_LIST_RETRIEVING = 43,
+ CHAR_LIST_RETRIEVED = 44,
+ CHAR_LIST_FAILED = 45,
+
+ CHAR_CREATE_IN_PROGRESS = 46,
+ CHAR_CREATE_SUCCESS = 47,
+ CHAR_CREATE_ERROR = 48,
+ CHAR_CREATE_FAILED = 49,
+ CHAR_CREATE_NAME_IN_USE = 50,
+ CHAR_CREATE_DISABLED = 51,
+ CHAR_CREATE_PVP_TEAMS_VIOLATION = 52,
+ CHAR_CREATE_SERVER_LIMIT = 53,
+ CHAR_CREATE_ACCOUNT_LIMIT = 54,
+ CHAR_CREATE_SERVER_QUEUE = 55,
+ CHAR_CREATE_ONLY_EXISTING = 56,
+ CHAR_CREATE_EXPANSION = 57,
+ CHAR_CREATE_EXPANSION_CLASS = 58,
+ CHAR_CREATE_LEVEL_REQUIREMENT = 59,
+ CHAR_CREATE_UNIQUE_CLASS_LIMIT = 60,
+ CHAR_CREATE_CHARACTER_IN_GUILD = 61,
+ CHAR_CREATE_RESTRICTED_RACECLASS = 62,
+ CHAR_CREATE_CHARACTER_CHOOSE_RACE = 63,
+ CHAR_CREATE_CHARACTER_ARENA_LEADER = 64,
+ CHAR_CREATE_CHARACTER_DELETE_MAIL = 65,
+ CHAR_CREATE_CHARACTER_SWAP_FACTION = 66,
+ CHAR_CREATE_CHARACTER_RACE_ONLY = 67,
+ CHAR_CREATE_CHARACTER_GOLD_LIMIT = 68,
+ CHAR_CREATE_FORCE_LOGIN = 69,
+
+ CHAR_DELETE_IN_PROGRESS = 70,
+ CHAR_DELETE_SUCCESS = 71,
+ CHAR_DELETE_FAILED = 72,
+ CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 73,
+ CHAR_DELETE_FAILED_GUILD_LEADER = 74,
+ CHAR_DELETE_FAILED_ARENA_CAPTAIN = 75,
+
+ CHAR_LOGIN_IN_PROGRESS = 76,
+ CHAR_LOGIN_SUCCESS = 77,
+ CHAR_LOGIN_NO_WORLD = 78,
+ CHAR_LOGIN_DUPLICATE_CHARACTER = 79,
+ CHAR_LOGIN_NO_INSTANCES = 80,
+ CHAR_LOGIN_FAILED = 81,
+ CHAR_LOGIN_DISABLED = 82,
+ CHAR_LOGIN_NO_CHARACTER = 83,
+ CHAR_LOGIN_LOCKED_FOR_TRANSFER = 84,
+ CHAR_LOGIN_LOCKED_BY_BILLING = 85,
+ CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 86,
+
+ CHAR_NAME_SUCCESS = 87,
+ CHAR_NAME_FAILURE = 88,
+ CHAR_NAME_NO_NAME = 89,
+ CHAR_NAME_TOO_SHORT = 90,
+ CHAR_NAME_TOO_LONG = 91,
+ CHAR_NAME_INVALID_CHARACTER = 92,
+ CHAR_NAME_MIXED_LANGUAGES = 93,
+ CHAR_NAME_PROFANE = 94,
+ CHAR_NAME_RESERVED = 95,
+ CHAR_NAME_INVALID_APOSTROPHE = 96,
+ CHAR_NAME_MULTIPLE_APOSTROPHES = 97,
+ CHAR_NAME_THREE_CONSECUTIVE = 98,
+ CHAR_NAME_INVALID_SPACE = 99,
+ CHAR_NAME_CONSECUTIVE_SPACES = 100,
+ CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 101,
+ CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 102,
+ CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 103
+};
+
+/// Ban function modes
+enum BanMode
+{
+ BAN_ACCOUNT,
+ BAN_CHARACTER,
+ BAN_IP
+};
+
+/// Ban function return codes
+enum BanReturn
+{
+ BAN_SUCCESS,
+ BAN_SYNTAX_ERROR,
+ BAN_NOTFOUND,
+ BAN_EXISTS
+};
+
+enum BattlegroundTeamId
+{
+ BG_TEAM_HORDE = 0, // Battleground: Horde, Arena: Green
+ BG_TEAM_ALLIANCE = 1, // Battleground: Alliance, Arena: Gold
+ BG_TEAM_NEUTRAL = 2 // Battleground: Neutral, Arena: None
+};
+
+#define BG_TEAMS_COUNT 2
+
+// indexes of BattlemasterList.dbc
+enum BattlegroundTypeId : uint32
+{
+ BATTLEGROUND_TYPE_NONE = 0, // None
+ BATTLEGROUND_AV = 1, // Alterac Valley
+ BATTLEGROUND_WS = 2, // Warsong Gulch
+ BATTLEGROUND_AB = 3, // Arathi Basin
+ BATTLEGROUND_NA = 4, // Nagrand Arena
+ BATTLEGROUND_BE = 5, // Blade's Edge Arena
+ BATTLEGROUND_AA = 6, // All Arenas
+ BATTLEGROUND_EY = 7, // Eye of the Storm
+ BATTLEGROUND_RL = 8, // Ruins of Lordaernon
+ BATTLEGROUND_SA = 9, // Strand of the Ancients
+ BATTLEGROUND_DS = 10, // Dalaran Sewers
+ BATTLEGROUND_RV = 11, // Ring of Valor
+ BATTLEGROUND_IC = 30, // Isle of Conquest
+ BATTLEGROUND_RB = 32 // Random Battleground
+};
+
+#define MAX_BATTLEGROUND_TYPE_ID 33
+
+enum MailResponseType
+{
+ MAIL_SEND = 0,
+ MAIL_MONEY_TAKEN = 1,
+ MAIL_ITEM_TAKEN = 2,
+ MAIL_RETURNED_TO_SENDER = 3,
+ MAIL_DELETED = 4,
+ MAIL_MADE_PERMANENT = 5
+};
+
+enum MailResponseResult
+{
+ MAIL_OK = 0,
+ MAIL_ERR_EQUIP_ERROR = 1,
+ MAIL_ERR_CANNOT_SEND_TO_SELF = 2,
+ MAIL_ERR_NOT_ENOUGH_MONEY = 3,
+ MAIL_ERR_RECIPIENT_NOT_FOUND = 4,
+ MAIL_ERR_NOT_YOUR_TEAM = 5,
+ MAIL_ERR_INTERNAL_ERROR = 6,
+ MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14,
+ MAIL_ERR_RECIPIENT_CAP_REACHED = 15,
+ MAIL_ERR_CANT_SEND_WRAPPED_COD = 16,
+ MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17,
+ MAIL_ERR_TOO_MANY_ATTACHMENTS = 18,
+ MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19,
+ MAIL_ERR_ITEM_HAS_EXPIRED = 21
+};
+
+enum SpellFamilyNames
+{
+ SPELLFAMILY_GENERIC = 0,
+ SPELLFAMILY_UNK1 = 1, // events, holidays
+ // 2 - unused
+ SPELLFAMILY_MAGE = 3,
+ SPELLFAMILY_WARRIOR = 4,
+ SPELLFAMILY_WARLOCK = 5,
+ SPELLFAMILY_PRIEST = 6,
+ SPELLFAMILY_DRUID = 7,
+ SPELLFAMILY_ROGUE = 8,
+ SPELLFAMILY_HUNTER = 9,
+ SPELLFAMILY_PALADIN = 10,
+ SPELLFAMILY_SHAMAN = 11,
+ SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
+ SPELLFAMILY_POTION = 13,
+ // 14 - unused
+ SPELLFAMILY_DEATHKNIGHT = 15,
+ // 16 - unused
+ SPELLFAMILY_PET = 17
+};
+
+enum TradeStatus
+{
+ TRADE_STATUS_BUSY = 0,
+ TRADE_STATUS_BEGIN_TRADE = 1,
+ TRADE_STATUS_OPEN_WINDOW = 2,
+ TRADE_STATUS_TRADE_CANCELED = 3,
+ TRADE_STATUS_TRADE_ACCEPT = 4,
+ TRADE_STATUS_BUSY_2 = 5,
+ TRADE_STATUS_NO_TARGET = 6,
+ TRADE_STATUS_BACK_TO_TRADE = 7,
+ TRADE_STATUS_TRADE_COMPLETE = 8,
+ TRADE_STATUS_TRADE_REJECTED = 9,
+ TRADE_STATUS_TARGET_TO_FAR = 10,
+ TRADE_STATUS_WRONG_FACTION = 11,
+ TRADE_STATUS_CLOSE_WINDOW = 12,
+ // 13?
+ TRADE_STATUS_IGNORE_YOU = 14,
+ TRADE_STATUS_YOU_STUNNED = 15,
+ TRADE_STATUS_TARGET_STUNNED = 16,
+ TRADE_STATUS_YOU_DEAD = 17,
+ TRADE_STATUS_TARGET_DEAD = 18,
+ TRADE_STATUS_YOU_LOGOUT = 19,
+ TRADE_STATUS_TARGET_LOGOUT = 20,
+ TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
+ TRADE_STATUS_WRONG_REALM = 22, // You can only trade conjured items... (cross realm BG related).
+ TRADE_STATUS_NOT_ON_TAPLIST = 23 // Related to trading soulbound loot items
+};
+
+enum XPColorChar : uint8
+{
+ XP_RED,
+ XP_ORANGE,
+ XP_YELLOW,
+ XP_GREEN,
+ XP_GRAY
+};
+
+enum RemoveMethod : uint8
+{
+ GROUP_REMOVEMETHOD_DEFAULT = 0,
+ GROUP_REMOVEMETHOD_KICK = 1,
+ GROUP_REMOVEMETHOD_LEAVE = 2,
+ GROUP_REMOVEMETHOD_KICK_LFG = 3
+};
+
+enum ActivateTaxiReply
+{
+ ERR_TAXIOK = 0,
+ ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
+ ERR_TAXINOSUCHPATH = 2,
+ ERR_TAXINOTENOUGHMONEY = 3,
+ ERR_TAXITOOFARAWAY = 4,
+ ERR_TAXINOVENDORNEARBY = 5,
+ ERR_TAXINOTVISITED = 6,
+ ERR_TAXIPLAYERBUSY = 7,
+ ERR_TAXIPLAYERALREADYMOUNTED = 8,
+ ERR_TAXIPLAYERSHAPESHIFTED = 9,
+ ERR_TAXIPLAYERMOVING = 10,
+ ERR_TAXISAMENODE = 11,
+ ERR_TAXINOTSTANDING = 12
+};
+
+enum DuelCompleteType : uint8
+{
+ DUEL_INTERRUPTED = 0,
+ DUEL_WON = 1,
+ DUEL_FLED = 2
+};
+
+// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
+enum BattlegroundQueueTypeId
+{
+ BATTLEGROUND_QUEUE_NONE = 0,
+ BATTLEGROUND_QUEUE_AV = 1,
+ BATTLEGROUND_QUEUE_WS = 2,
+ BATTLEGROUND_QUEUE_AB = 3,
+ BATTLEGROUND_QUEUE_EY = 4,
+ BATTLEGROUND_QUEUE_SA = 5,
+ BATTLEGROUND_QUEUE_IC = 6,
+ BATTLEGROUND_QUEUE_RB = 7,
+ BATTLEGROUND_QUEUE_2v2 = 8,
+ BATTLEGROUND_QUEUE_3v3 = 9,
+ BATTLEGROUND_QUEUE_5v5 = 10,
+ MAX_BATTLEGROUND_QUEUE_TYPES
+};
+
+enum GroupJoinBattlegroundResult
+{
+ // positive values are indexes in BattlemasterList.dbc
+ ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
+ ERR_BATTLEGROUND_NONE = -1, // not show anything
+ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
+ ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
+ ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
+ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
+ ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
+ ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
+ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
+ ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
+ ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
+ ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
+ ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
+ ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
+ ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
+ ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
+};
+
+enum PetNameInvalidReason
+{
+ // custom, not send
+ PET_NAME_SUCCESS = 0,
+
+ PET_NAME_INVALID = 1,
+ PET_NAME_NO_NAME = 2,
+ PET_NAME_TOO_SHORT = 3,
+ PET_NAME_TOO_LONG = 4,
+ PET_NAME_MIXED_LANGUAGES = 6,
+ PET_NAME_PROFANE = 7,
+ PET_NAME_RESERVED = 8,
+ PET_NAME_THREE_CONSECUTIVE = 11,
+ PET_NAME_INVALID_SPACE = 12,
+ PET_NAME_CONSECUTIVE_SPACES = 13,
+ PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
+ PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
+ PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
+};
+
+enum DungeonStatusFlag
+{
+ DUNGEON_STATUSFLAG_NORMAL = 0x01,
+ DUNGEON_STATUSFLAG_HEROIC = 0x02,
+
+ RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
+ RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
+ RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
+ RAID_STATUSFLAG_25MAN_HEROIC = 0x08
+};
+
+enum PartyResult
+{
+ ERR_PARTY_RESULT_OK = 0,
+ ERR_BAD_PLAYER_NAME_S = 1,
+ ERR_TARGET_NOT_IN_GROUP_S = 2,
+ ERR_TARGET_NOT_IN_INSTANCE_S = 3,
+ ERR_GROUP_FULL = 4,
+ ERR_ALREADY_IN_GROUP_S = 5,
+ ERR_NOT_IN_GROUP = 6,
+ ERR_NOT_LEADER = 7,
+ ERR_PLAYER_WRONG_FACTION = 8,
+ ERR_IGNORING_YOU_S = 9,
+ ERR_LFG_PENDING = 12,
+ ERR_INVITE_RESTRICTED = 13,
+ ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
+ ERR_INVITE_UNKNOWN_REALM = 15,
+ ERR_INVITE_NO_PARTY_SERVER = 16,
+ ERR_INVITE_PARTY_BUSY = 17,
+ ERR_PARTY_TARGET_AMBIGUOUS = 18,
+ ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
+ ERR_PARTY_LFG_BOOT_LIMIT = 20,
+ ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
+ ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
+ ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
+ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
+ ERR_RAID_DISALLOWED_BY_LEVEL = 25,
+ ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
+ ERR_VOTE_KICK_REASON_NEEDED = 27,
+ ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
+ ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
+ ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
+};
+
+enum DiminishingLevels
+{
+ DIMINISHING_LEVEL_1 = 0,
+ DIMINISHING_LEVEL_2 = 1,
+ DIMINISHING_LEVEL_3 = 2,
+ DIMINISHING_LEVEL_IMMUNE = 3,
+ DIMINISHING_LEVEL_4 = 3,
+ DIMINISHING_LEVEL_TAUNT_IMMUNE = 4
+};
+
+enum WeaponAttackType : uint8
+{
+ BASE_ATTACK = 0,
+ OFF_ATTACK = 1,
+ RANGED_ATTACK = 2,
+ MAX_ATTACK
+};
+
+enum CharterTypes
+{
+ CHARTER_TYPE_NONE = 0,
+ CHARTER_TYPE_ANY = 10,
+
+ GUILD_CHARTER_TYPE = 9,
+ ARENA_TEAM_CHARTER_2v2_TYPE = 2,
+ ARENA_TEAM_CHARTER_3v3_TYPE = 3,
+ ARENA_TEAM_CHARTER_5v5_TYPE = 5
+};
+
+enum LineOfSightChecks
+{
+ LINEOFSIGHT_CHECK_VMAP = 0x1, // check static floor layout data
+ LINEOFSIGHT_CHECK_GOBJECT = 0x2, // check dynamic game object data
+
+ LINEOFSIGHT_ALL_CHECKS = (LINEOFSIGHT_CHECK_VMAP | LINEOFSIGHT_CHECK_GOBJECT)
+};
+
+#define MAX_CREATURE_SPELL_DATA_SLOT 4
+
+#endif