diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-09-27 14:01:34 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-09-27 14:01:34 +0200 |
| commit | 8ad5322465802ecad2123ab8f57df4202d07279b (patch) | |
| tree | 2fe0cc68c24db6940b982dfe2aef1e65fb28bd16 /src/server/shared | |
| parent | 9ec3724d34d5953fbff2653b1bdce411a6bac96e (diff) | |
Core/Misc: Move some headers from game/ to shared/
Diffstat (limited to 'src/server/shared')
| -rw-r--r-- | src/server/shared/DataStores/DBCEnums.h | 501 | ||||
| -rw-r--r-- | src/server/shared/DataStores/DBCStructure.h | 1905 | ||||
| -rw-r--r-- | src/server/shared/DataStores/DBCfmt.h | 144 | ||||
| -rw-r--r-- | src/server/shared/SharedDefines.h | 3720 |
4 files changed, 6270 insertions, 0 deletions
diff --git a/src/server/shared/DataStores/DBCEnums.h b/src/server/shared/DataStores/DBCEnums.h new file mode 100644 index 00000000000..cb2cfbd2c7d --- /dev/null +++ b/src/server/shared/DataStores/DBCEnums.h @@ -0,0 +1,501 @@ +/* + * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef DBCENUMS_H +#define DBCENUMS_H + +#include "Define.h" +#include <array> + +#pragma pack(push, 1) + +struct DBCPosition2D +{ + float X; + float Y; +}; + +struct DBCPosition3D +{ + float X; + float Y; + float Z; +}; + +#pragma pack(pop) +enum LevelLimit +{ + // Client expected level limitation, like as used in DBC item max levels for "until max player level" + // use as default max player level, must be fit max level for used client + // also see MAX_LEVEL and STRONG_MAX_LEVEL define + DEFAULT_MAX_LEVEL = 80, + + // client supported max level for player/pets/etc. Avoid overflow or client stability affected. + // also see GT_MAX_LEVEL define + MAX_LEVEL = 100, + + // Server side limitation. Base at used code requirements. + // also see MAX_LEVEL and GT_MAX_LEVEL define + STRONG_MAX_LEVEL = 255, +}; + +enum BattlegroundBracketId // bracketId for level ranges +{ + BG_BRACKET_ID_FIRST = 0, + BG_BRACKET_ID_LAST = 15 +}; + +// must be max value in PvPDificulty slot+1 +#define MAX_BATTLEGROUND_BRACKETS 16 + +enum AreaTeams +{ + AREATEAM_NONE = 0, + AREATEAM_ALLY = 2, + AREATEAM_HORDE = 4, + AREATEAM_ANY = 6 +}; + +enum AchievementFaction +{ + ACHIEVEMENT_FACTION_HORDE = 0, + ACHIEVEMENT_FACTION_ALLIANCE = 1, + ACHIEVEMENT_FACTION_ANY = -1 +}; + +enum AchievementFlags +{ + ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete) + ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only + ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx" + ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all requirements (and calculate max value) + ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??) + ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value) + ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value) + ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value) + ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, // + ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 // +}; + +#define MAX_CRITERIA_REQUIREMENTS 2 + +enum AchievementCriteriaCondition +{ + ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0, + ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, // reset progress on death + ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 2, // only used in "Complete a daily quest every day for five consecutive days" + ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP = 3, // requires you to be on specific map, reset at change + ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE = 4, // only used in "Win 10 arenas without losing" + ACHIEVEMENT_CRITERIA_CONDITION_NO_SPELL_HIT = 9, // requires the player not to be hit by specific spell + ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP = 10, // requires the player not to be in group + ACHIEVEMENT_CRITERIA_CONDITION_UNK13 = 13, // unk + + ACHIEVEMENT_CRITERIA_CONDITION_MAX +}; + +enum AchievementCriteriaFlags +{ + ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR = 0x00000001, // Show progress as bar + ACHIEVEMENT_CRITERIA_FLAG_HIDDEN = 0x00000002, // Not show criteria in client + ACHIEVEMENT_CRITERIA_FLAG_FAIL_ACHIEVEMENT = 0x00000004, // BG related?? + ACHIEVEMENT_CRITERIA_FLAG_RESET_ON_START = 0x00000008, // + ACHIEVEMENT_CRITERIA_FLAG_IS_DATE = 0x00000010, // not used + ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER = 0x00000020 // Displays counter as money +}; + +enum AchievementCriteriaTimedTypes : uint8 +{ + ACHIEVEMENT_TIMED_TYPE_EVENT = 1, // Timer is started by internal event with id in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_QUEST = 2, // Timer is started by accepting quest with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER = 5, // Timer is started by casting a spell with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET = 6, // Timer is started by being target of spell with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_CREATURE = 7, // Timer is started by killing creature with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_ITEM = 9, // Timer is started by using item with entry in timerStartEvent + + ACHIEVEMENT_TIMED_TYPE_MAX +}; + +enum AchievementCriteriaTypes : uint8 +{ + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, + ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, + ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, + ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, + ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16, + ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, + ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, + ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29, + ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, + ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, + ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, + ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, + ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42, + ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, + ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44, + ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47, + ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, /// @todo itemlevel is mentioned in text but not present in dbc + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51, + ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, + ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, + ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, + ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, + ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, /// @todo in some cases map not present, and in some cases need do without die + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, + ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, + ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69, + ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70, + ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, + /// @todo 73: Achievements 1515, 1241, 1103 (Name: Mal'Ganis) + ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN = 74, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75, + ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, + ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80, + ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83, + ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, + ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, + ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST = 104, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, + ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, + ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, /// @todo target entry is missing + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112, + ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, + ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, + ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115, + ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119, +}; + +#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 124 + +enum AchievementCategory +{ + CATEGORY_CHILDRENS_WEEK = 163 +}; + +enum AreaFlags +{ + AREA_FLAG_UNK0 = 0x00000001, // Unknown + AREA_FLAG_UNK1 = 0x00000002, // Razorfen Downs, Naxxramas and Acherus: The Ebon Hold (3.3.5a) + AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before) + AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subzones + AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning + AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag? + AREA_FLAG_ALLOW_DUELS = 0x00000040, // allow to duel here + AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas + AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag + AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?) + AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) + AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled) + AREA_FLAG_NEED_FLY = 0x00001000, // Respawn alive at the graveyard without corpse + AREA_FLAG_UNUSED1 = 0x00002000, // Unused in 3.3.5a + AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) + AREA_FLAG_OUTDOOR_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area) + AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only + AREA_FLAG_UNUSED2 = 0x00020000, // Unused in 3.3.5a + AREA_FLAG_CONTESTED_AREA = 0x00040000, // On PvP servers these areas are considered contested, even though the zone it is contained in is a Horde/Alliance territory. + AREA_FLAG_UNK4 = 0x00080000, // Valgarde and Acherus: The Ebon Hold + AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <= 15 + AREA_FLAG_TOWN = 0x00200000, // small towns with Inn + AREA_FLAG_REST_ZONE_HORDE = 0x00400000, // Instead of using areatriggers, the zone will act as one for Horde players (Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn, Sunreaver Pavilion, etc) + AREA_FLAG_REST_ZONE_ALLIANCE = 0x00800000, // Instead of using areatriggers, the zone will act as one for Alliance players (Valgarde, Acherus: The Ebon Hold, Westguard Inn, Silver Covenant Pavilion, etc) + AREA_FLAG_WINTERGRASP = 0x01000000, // Wintergrasp and it's subzones + AREA_FLAG_INSIDE = 0x02000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors + AREA_FLAG_OUTSIDE = 0x04000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors + AREA_FLAG_WINTERGRASP_2 = 0x08000000, // Can Hearth And Resurrect From Area + AREA_FLAG_NO_FLY_ZONE = 0x20000000 // Marks zones where you cannot fly +}; + +enum Difficulty : uint8 +{ + REGULAR_DIFFICULTY = 0, + + DUNGEON_DIFFICULTY_NORMAL = 0, + DUNGEON_DIFFICULTY_HEROIC = 1, + DUNGEON_DIFFICULTY_EPIC = 2, + + RAID_DIFFICULTY_10MAN_NORMAL = 0, + RAID_DIFFICULTY_25MAN_NORMAL = 1, + RAID_DIFFICULTY_10MAN_HEROIC = 2, + RAID_DIFFICULTY_25MAN_HEROIC = 3 +}; + +#define RAID_DIFFICULTY_MASK_25MAN 1 // since 25man difficulties are 1 and 3, we can check them like that + +#define MAX_DUNGEON_DIFFICULTY 3 +#define MAX_RAID_DIFFICULTY 4 +#define MAX_DIFFICULTY 4 + +enum SpawnMask +{ + SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any maps without spawn modes + + SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL), + SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC), + SPAWNMASK_DUNGEON_ALL = (SPAWNMASK_DUNGEON_NORMAL | SPAWNMASK_DUNGEON_HEROIC), + + SPAWNMASK_RAID_10MAN_NORMAL = (1 << RAID_DIFFICULTY_10MAN_NORMAL), + SPAWNMASK_RAID_25MAN_NORMAL = (1 << RAID_DIFFICULTY_25MAN_NORMAL), + SPAWNMASK_RAID_NORMAL_ALL = (SPAWNMASK_RAID_10MAN_NORMAL | SPAWNMASK_RAID_25MAN_NORMAL), + + SPAWNMASK_RAID_10MAN_HEROIC = (1 << RAID_DIFFICULTY_10MAN_HEROIC), + SPAWNMASK_RAID_25MAN_HEROIC = (1 << RAID_DIFFICULTY_25MAN_HEROIC), + SPAWNMASK_RAID_HEROIC_ALL = (SPAWNMASK_RAID_10MAN_HEROIC | SPAWNMASK_RAID_25MAN_HEROIC), + + SPAWNMASK_RAID_ALL = (SPAWNMASK_RAID_NORMAL_ALL | SPAWNMASK_RAID_HEROIC_ALL) +}; + +enum FactionTemplateFlags +{ + FACTION_TEMPLATE_FLAG_PVP = 0x00000800, // flagged for PvP + FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats + FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT= 0x00002000 +}; + +enum FactionMasks +{ + FACTION_MASK_PLAYER = 1, // any player + FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team + FACTION_MASK_HORDE = 4, // player or creature from horde team + FACTION_MASK_MONSTER = 8 // aggressive creature from monster team + // if none flags set then non-aggressive creature +}; + +enum MapTypes // Lua_IsInInstance +{ + MAP_COMMON = 0, // none + MAP_INSTANCE = 1, // party + MAP_RAID = 2, // raid + MAP_BATTLEGROUND = 3, // pvp + MAP_ARENA = 4 // arena +}; + +enum MapFlags +{ + MAP_FLAG_DYNAMIC_DIFFICULTY = 0x100 +}; + +enum AbilytyLearnType +{ + SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE = 1, // Spell state will update depending on skill value + SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN = 2 // Spell will be learned/removed together with entire skill +}; + +enum ItemEnchantmentType +{ + ITEM_ENCHANTMENT_TYPE_NONE = 0, + ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1, + ITEM_ENCHANTMENT_TYPE_DAMAGE = 2, + ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3, + ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4, + ITEM_ENCHANTMENT_TYPE_STAT = 5, + ITEM_ENCHANTMENT_TYPE_TOTEM = 6, + ITEM_ENCHANTMENT_TYPE_USE_SPELL = 7, + ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8 +}; + +enum ItemLimitCategoryMode +{ + ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank + ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems) +}; + +enum SkillRaceClassInfoFlags +{ + SKILL_FLAG_NO_SKILLUP_MESSAGE = 0x2, + SKILL_FLAG_ALWAYS_MAX_VALUE = 0x10, + SKILL_FLAG_UNLEARNABLE = 0x20, // Skill can be unlearned + SKILL_FLAG_INCLUDE_IN_SORT = 0x80, // Spells belonging to a skill with this flag will additionally compare skill ids when sorting spellbook in client + SKILL_FLAG_NOT_TRAINABLE = 0x100, + SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1 - clientside display flag, real value can be different +}; + +enum SpellCategoryFlags +{ + SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused + SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04 +}; + +#define MAX_SPELL_EFFECTS 3 +#define MAX_EFFECT_MASK 7 +#define MAX_SPELL_REAGENTS 8 + +enum EnchantmentSlotMask +{ + ENCHANTMENT_CAN_SOULBOUND = 0x01, + ENCHANTMENT_UNK1 = 0x02, + ENCHANTMENT_UNK2 = 0x04, + ENCHANTMENT_UNK3 = 0x08 +}; + +// SummonProperties.dbc, col 1 +enum SummonPropGroup +{ + SUMMON_PROP_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3 + SUMMON_PROP_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3 + SUMMON_PROP_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly + SUMMON_PROP_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable + SUMMON_PROP_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts +}; + +// SummonProperties.dbc, col 5 +enum SummonPropFlags +{ + SUMMON_PROP_FLAG_NONE = 0x00000000, // 1342 spells in 3.0.3 + SUMMON_PROP_FLAG_UNK1 = 0x00000001, // 75 spells in 3.0.3, something unfriendly + SUMMON_PROP_FLAG_UNK2 = 0x00000002, // 616 spells in 3.0.3, something friendly + SUMMON_PROP_FLAG_UNK3 = 0x00000004, // 22 spells in 3.0.3, no idea... + SUMMON_PROP_FLAG_UNK4 = 0x00000008, // 49 spells in 3.0.3, some mounts + SUMMON_PROP_FLAG_UNK5 = 0x00000010, // 25 spells in 3.0.3, quest related? + SUMMON_PROP_FLAG_UNK6 = 0x00000020, // 0 spells in 3.3.5, unused + SUMMON_PROP_FLAG_UNK7 = 0x00000040, // 12 spells in 3.0.3, no idea + SUMMON_PROP_FLAG_UNK8 = 0x00000080, // 4 spells in 3.0.3, no idea + SUMMON_PROP_FLAG_UNK9 = 0x00000100, // 51 spells in 3.0.3, no idea, many quest related + SUMMON_PROP_FLAG_UNK10 = 0x00000200, // 51 spells in 3.0.3, something defensive + SUMMON_PROP_FLAG_UNK11 = 0x00000400, // 3 spells, requires something near? + SUMMON_PROP_FLAG_UNK12 = 0x00000800, // 30 spells in 3.0.3, no idea + SUMMON_PROP_FLAG_UNK13 = 0x00001000, // Lightwell, Jeeves, Gnomish Alarm-o-bot, Build vehicles(wintergrasp) + SUMMON_PROP_FLAG_UNK14 = 0x00002000, // Guides, player follows + SUMMON_PROP_FLAG_UNK15 = 0x00004000, // Force of Nature, Shadowfiend, Feral Spirit, Summon Water Elemental + SUMMON_PROP_FLAG_UNK16 = 0x00008000 // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related? +}; + +#define MAX_TALENT_RANK 5 +#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK +#define MAX_TALENT_TABS 3 + +#define TaxiMaskSize 14 +typedef std::array<uint32, TaxiMaskSize> TaxiMask; + +enum TotemCategoryType +{ + TOTEM_CATEGORY_TYPE_KNIFE = 1, + TOTEM_CATEGORY_TYPE_TOTEM = 2, + TOTEM_CATEGORY_TYPE_ROD = 3, + TOTEM_CATEGORY_TYPE_PICK = 21, + TOTEM_CATEGORY_TYPE_STONE = 22, + TOTEM_CATEGORY_TYPE_HAMMER = 23, + TOTEM_CATEGORY_TYPE_SPANNER = 24 +}; + +enum VehicleSeatFlags +{ + VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001, + VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE = 0x00000002, + VEHICLE_SEAT_FLAG_UNK3 = 0x00000004, + VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT = 0x00000008, + VEHICLE_SEAT_FLAG_UNK5 = 0x00000010, + VEHICLE_SEAT_FLAG_UNK6 = 0x00000020, + VEHICLE_SEAT_FLAG_UNK7 = 0x00000040, + VEHICLE_SEAT_FLAG_UNK8 = 0x00000080, + VEHICLE_SEAT_FLAG_UNK9 = 0x00000100, + VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden + VEHICLE_SEAT_FLAG_ALLOW_TURNING = 0x00000400, // needed for CGCamera__SyncFreeLookFacing + VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat + VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a) + VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT + VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle + VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT = 0x00008000, + VEHICLE_SEAT_FLAG_UNK17 = 0x00010000, + VEHICLE_SEAT_FLAG_UNK18 = 0x00020000, // Needs research and support (28 vehicles): Allow entering vehicles while keeping specific permanent(?) auras that impose visuals (states like beeing under freeze/stun mechanic, emote state animations). + VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000, + VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000, + VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE = 0x00100000, + VEHICLE_SEAT_FLAG_UNK22 = 0x00200000, + VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000, + VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS = 0x00800000, // Lua_IsUsingVehicleControls + VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM = 0x01000000, + VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will + VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats + VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER = 0x08000000, + VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT = 0x10000000, + VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI + VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2 + VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION = 0x80000000 +}; + +enum VehicleSeatFlagsB +{ + VEHICLE_SEAT_FLAG_B_NONE = 0x00000000, + VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002, + VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI + VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040, + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100, + VEHICLE_SEAT_FLAG_B_KEEP_PET = 0x00020000, + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 = 0x02000000, + VEHICLE_SEAT_FLAG_B_CAN_SWITCH = 0x04000000, + VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000 // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000 +}; + +#endif diff --git a/src/server/shared/DataStores/DBCStructure.h b/src/server/shared/DataStores/DBCStructure.h new file mode 100644 index 00000000000..cf43e5bc01f --- /dev/null +++ b/src/server/shared/DataStores/DBCStructure.h @@ -0,0 +1,1905 @@ +/* + * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_DBCSTRUCTURE_H +#define TRINITY_DBCSTRUCTURE_H + +#include "Define.h" +#include "DBCEnums.h" +#include "SharedDefines.h" +#include "Util.h" +#include <set> +#include <map> + +// Structures using to access raw DBC data and required packing to portability +#pragma pack(push, 1) + +struct AchievementEntry +{ + uint32 ID; + int32 Faction; // -1=all, 0=horde, 1=alliance + int32 MapID; // -1 = none + //uint32 Supercedes; // its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) + char* Title[16]; + //uint32 Title_flags; + //char* Description[16]; + //uint32 Description_flags; + uint32 Category; + uint32 Points; + //uint32 UIOrder; + uint32 Flags; + //uint32 IconID; + //char* Reward[16]; + //uint32 Reward_flags; + uint32 MinimumCriteria; // need this count of completed criterias (own or referenced achievement criterias) + uint32 SharesCriteria; // referenced achievement (counting of all completed criterias) +}; + +struct AchievementCriteriaEntry +{ + uint32 ID; + uint32 ReferredAchievement; + uint32 Type; + union + { + uint32 ID; + // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 + // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20 + uint32 CreatureID; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15 + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16 + // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 + // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 + uint32 MapID; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112 + uint32 SkillID; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8 + uint32 AchievementID; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11 + uint32 ZoneID; + + // ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12 + uint32 CurrencyID; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18 + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19 + uint32 GroupSize; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26 + uint32 DamageType; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27 + uint32 QuestID; + + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28 + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34 + uint32 SpellID; + + // ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE + uint32 ObjectiveId; + + // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31 + uint32 AreaID; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36 + // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41 + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42 + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57 + uint32 ItemID; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38 + // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39 + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39 + uint32 TeamType; + + // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43 + uint32 WorldMapOverlayID; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46 + uint32 FactionID; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49 + uint32 ItemSlot; + + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50 + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51 + uint32 RollValue; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52 + uint32 ClassID; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53 + uint32 RaceID; + + // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54 + uint32 EmoteID; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68 + // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72 + uint32 GameObjectID; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96 + uint32 PowerType; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97 + uint32 StatType; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98 + uint32 SpellSchool; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109 + uint32 LootType; + } Asset; + + uint32 Amount; + + struct + { + uint32 Type; + uint32 Asset; + } AdditionalRequirements[MAX_CRITERIA_REQUIREMENTS]; + + //char* Description[16]; + //uint32 Description_flags; + uint32 Flags; + uint32 StartEvent; + uint32 StartAsset; + uint32 StartTimer; + //uint32 OrderIndex; +}; + +struct AreaTableEntry +{ + uint32 ID; // 0 + uint32 mapid; // 1 + uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area + uint32 exploreFlag; // 3 + uint32 flags; // 4, unknown value but 312 for all cities + // 5-9 unused + int32 area_level; // 10 + char* area_name[16]; // 11-26 + // 27, string flags, unused + uint32 team; // 28 + uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type + + // helpers + bool IsSanctuary() const + { + if (mapid == 609) + return true; + return (flags & AREA_FLAG_SANCTUARY) != 0; + } + + bool IsFlyable() const + { + if (flags & AREA_FLAG_OUTLAND) + { + if (!(flags & AREA_FLAG_NO_FLY_ZONE)) + return true; + } + + return false; + } +}; + +#define MAX_GROUP_AREA_IDS 6 + +struct AreaGroupEntry +{ + uint32 AreaGroupId; // 0 + uint32 AreaId[MAX_GROUP_AREA_IDS]; // 1-6 + uint32 nextGroup; // 7 index of next group +}; + +struct AreaPOIEntry +{ + uint32 id; //0 + uint32 icon[11]; //1-11 + float x; //12 + float y; //13 + float z; //14 + uint32 mapId; //15 + //uint32 val1; //16 + uint32 zoneId; //17 + //char* name[16]; //18-33 + //uint32 name_flag; //34 + //char* name2[16]; //35-50 + //uint32 name_flag2; //51 + uint32 worldState; //52 + //uint32 val2; //53 +}; + +struct AreaTriggerEntry +{ + uint32 id; // 0 m_ID + uint32 mapid; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + float radius; // 5 m_radius + float box_x; // 6 m_box_length + float box_y; // 7 m_box_width + float box_z; // 8 m_box_heigh + float box_orientation; // 9 m_box_yaw +}; + +struct AuctionHouseEntry +{ + uint32 houseId; // 0 index + uint32 faction; // 1 id of faction.dbc for player factions associated with city + uint32 depositPercent; // 2 1/3 from real + uint32 cutPercent; // 3 + //char* name[16]; // 4-19 + // 20 string flag, unused +}; + +struct BankBagSlotPricesEntry +{ + uint32 ID; + uint32 price; +}; + +struct BannedAddOnsEntry +{ + uint32 Id; + // uint32 NameMD5[4]; + // uint32 VersionMD5[4]; + // uint32 Timestamp; + // uint32 State; +}; + +struct BarberShopStyleEntry +{ + uint32 Id; // 0 + uint32 type; // 1 value 0 -> hair, value 2 -> facialhair + //char* name[16]; // 2-17 name of hair style + //uint32 name_flags; // 18 + //uint32 unk_name[16]; // 19-34, all empty + //uint32 unk_flags; // 35 + //float CostMultiplier; // 36 values 1 and 0.75 + uint32 race; // 37 race + uint32 gender; // 38 0 -> male, 1 -> female + uint32 hair_id; // 39 real ID to hair/facial hair +}; + +struct BattlemasterListEntry +{ + uint32 id; // 0 + int32 mapid[8]; // 1-8 mapid + uint32 type; // 9 map type (3 - BG, 4 - arena) + //uint32 canJoinAsGroup; // 10 (0 or 1) + char* name[16]; // 11-26 + //uint32 nameFlags // 27 string flag, unused + uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group + uint32 HolidayWorldStateId; // 29 new 3.1 + //uint32 MinLevel; // 30 + //uint32 SomeLevel; // 31, may be max level +}; + +struct CharacterFacialHairStylesEntry +{ + uint32 Race; + uint32 Gender; + uint32 Variation; + // uint32 Geoset[5]; +}; + +enum CharSectionFlags +{ + SECTION_FLAG_PLAYER = 0x01, + SECTION_FLAG_DEATH_KNIGHT = 0x04 +}; + +enum CharSectionType +{ + SECTION_TYPE_SKIN = 0, + SECTION_TYPE_FACE = 1, + SECTION_TYPE_FACIAL_HAIR = 2, + SECTION_TYPE_HAIR = 3, + SECTION_TYPE_UNDERWEAR = 4 +}; + +struct CharSectionsEntry +{ + //uint32 Id; + uint32 Race; + uint32 Gender; + uint32 GenType; + //char* TexturePath[3]; + uint32 Flags; + uint32 Type; + uint32 Color; + + inline bool HasFlag(CharSectionFlags flag) const { return !!(Flags & flag); } +}; + +#define MAX_OUTFIT_ITEMS 24 + +struct CharStartOutfitEntry +{ + //uint32 Id; // 0 + uint8 Race; // 1 + uint8 Class; // 2 + uint8 Gender; // 3 + //uint8 Unused; // 4 + int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28 + //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side + //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side +}; + +struct CharTitlesEntry +{ + uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() + //uint32 unk1; // 1 flags? + char* nameMale[16]; // 2-17 + // 18 string flag, unused + char* nameFemale[16]; // 19-34 + // 35 string flag, unused + uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES +}; + +struct ChatChannelsEntry +{ + uint32 ChannelID; // 0 + uint32 flags; // 1 + char* pattern[16]; // 3-18 + // 19 string flags, unused + //char* name[16]; // 20-35 unused + // 36 string flag, unused +}; + +struct ChrClassesEntry +{ + uint32 ClassID; // 0 + // 1, unused + uint32 powerType; // 2 + // 3-4, unused + char* name[16]; // 5-20 unused + // 21 string flag, unused + //char* nameFemale[16]; // 21-36 unused, if different from base (male) case + // 37 string flag, unused + //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case + // 54 string flag, unused + // 55, unused + uint32 spellfamily; // 56 + // 57, unused + uint32 CinematicSequence; // 58 id from CinematicSequences.dbc + uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...) +}; + +struct ChrRacesEntry +{ + uint32 RaceID; // 0 + uint32 Flags; // 1 + uint32 FactionID; // 2 facton template id + // 3 unused + uint32 model_m; // 4 + uint32 model_f; // 5 + // 6 unused + uint32 TeamID; // 7 (7-Alliance 1-Horde) + // 8-11 unused + uint32 CinematicSequence; // 12 id from CinematicSequences.dbc + //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?) + char* name[16]; // 14-29 used for DBC language detection/selection + // 30 string flags, unused + //char* nameFemale[16]; // 31-46, if different from base (male) case + // 47 string flags, unused + //char* nameNeutralGender[16]; // 48-63, if different from base (male) case + // 64 string flags, unused + // 65-67 unused + uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...) +}; + +struct CinematicCameraEntry +{ + uint32 ID; // 0 + char const* Model; // 1 Model filename (translate .mdx to .m2) + uint32 SoundID; // 2 Sound ID (voiceover for cinematic) + DBCPosition3D Origin; // 3-5 Position in map used for basis for M2 co-ordinates + float OriginFacing; // 6 Orientation in map used for basis for M2 co-ordinates +}; + +struct CinematicSequencesEntry +{ + uint32 Id; // 0 index + //uint32 unk1; // 1 always 0 + uint32 cinematicCamera; // 2 id in CinematicCamera.dbc + // 3-9 always 0 +}; + +struct CreatureDisplayInfoEntry +{ + uint32 Displayid; // 0 m_ID + uint32 ModelId; // 1 m_modelID + // 2 m_soundID + uint32 ExtraId; // 3 m_extendedDisplayInfoID + float scale; // 4 m_creatureModelScale + // 5 m_creatureModelAlpha + // 6-8 m_textureVariation[3] + // 9 m_portraitTextureName + // 10 m_sizeClass + // 11 m_bloodID + // 12 m_NPCSoundID + // 13 m_particleColorID + // 14 m_creatureGeosetData + // 15 m_objectEffectPackageID +}; + +struct CreatureDisplayInfoExtraEntry +{ + //uint32 Id; // 0 + uint32 Race; // 1 + uint32 Gender; // 2 + //uint32 SkinColor; // 3 + //uint32 FaceType; // 4 + //uint32 HairType; // 5 + //uint32 HairStyle; // 6 + //uint32 FacialHair; // 7 + //uint32 HelmDisplayId; // 8 + //uint32 ShoulderDisplayId; // 9 + //uint32 ShirtDisplayId; // 10 + //uint32 ChestDisplayId; // 11 + //uint32 BeltDisplayId; // 12 + //uint32 LegsDisplayId; // 13 + //uint32 BootsDisplayId; // 14 + //uint32 WristDisplayId; // 15 + //uint32 GlovesDisplayId; // 16 + //uint32 TabardDisplayId; // 17 + //uint32 CloakDisplayId; // 18 + //uint32 CanEquip; // 19 + //char const* Texture; // 20 +}; + +struct CreatureFamilyEntry +{ + uint32 ID; // 0 m_ID + float minScale; // 1 m_minScale + uint32 minScaleLevel; // 2 m_minScaleLevel + float maxScale; // 3 m_maxScale + uint32 maxScaleLevel; // 4 m_maxScaleLevel + uint32 skillLine[2]; // 5-6 m_skillLine + uint32 petFoodMask; // 7 m_petFoodMask + int32 petTalentType; // 8 m_petTalentType + // 9 m_categoryEnumID + char* Name[16]; // 10-25 m_name_lang + // 26 string flags + // 27 m_iconFile +}; + +struct CreatureModelDataEntry +{ + uint32 Id; + uint32 Flags; + char* ModelPath; + //uint32 Unk1; + float Scale; // Used in calculation of unit collision data + //int32 Unk2 + //int32 Unk3 + //uint32 Unk4 + //uint32 Unk5 + //float Unk6 + //uint32 Unk7 + //float Unk8 + //uint32 Unk9 + //uint32 Unk10 + //float CollisionWidth; + float CollisionHeight; + float MountHeight; // Used in calculation of unit collision data when mounted + //float Unks[11] +}; + +struct CreatureSpellDataEntry +{ + uint32 ID; // 0 m_ID + uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4] + //uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4] +}; + +struct CreatureTypeEntry +{ + uint32 ID; // 0 m_ID + //char* Name[16]; // 1-16 name + // 17 string flags + //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud. +}; + +/* not used +struct CurrencyCategoryEntry +{ + uint32 ID; // 0 + uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9) + char* Name[16]; // 2-17 name + // // 18 string flags +}; +*/ + +struct CurrencyTypesEntry +{ + //uint32 ID; // 0 not used + uint32 ItemId; // 1 used as real index + //uint32 Category; // 2 may be category + uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1)) +}; + +struct DestructibleModelDataEntry +{ + uint32 Id; + //uint32 DamagedUnk1; + //uint32 DamagedUnk2; + uint32 DamagedDisplayId; + //uint32 DamagedUnk3; + //uint32 DestroyedUnk1; + //uint32 DestroyedUnk2; + uint32 DestroyedDisplayId; + //uint32 DestroyedUnk3; + //uint32 RebuildingUnk1; + //uint32 RebuildingUnk2; + uint32 RebuildingDisplayId; + //uint32 RebuildingUnk3; + //uint32 SmokeUnk1; + //uint32 SmokeUnk2; + uint32 SmokeDisplayId; + //uint32 SmokeUnk3; + //uint32 Unk4; + //uint32 Unk5; +}; + +struct DungeonEncounterEntry +{ + uint32 id; // 0 unique id + uint32 mapId; // 1 map id + uint32 difficulty; // 2 instance mode + //uint32 unk0; // 3 + uint32 encounterIndex; // 4 encounter index for creating completed mask + char* encounterName[16]; // 5-20 encounter name + //uint32 nameFlags; // 21 + //uint32 unk1; // 22 +}; + +struct DurabilityCostsEntry +{ + uint32 Itemlvl; // 0 + uint32 multiplier[29]; // 1-29 +}; + +struct DurabilityQualityEntry +{ + uint32 Id; // 0 + float quality_mod; // 1 +}; + +struct EmotesEntry +{ + uint32 Id; // 0 + //char* Name; // 1, internal name + //uint32 AnimationId; // 2, ref to animationData + uint32 Flags; // 3, bitmask, may be unit_flags + uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown) + uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType + //uint32 SoundId; // 6, ref to soundEntries +}; + +struct EmotesTextEntry +{ + uint32 Id; + uint32 textid; +}; + +struct EmotesTextSoundEntry +{ + uint32 Id; // 0 + uint32 EmotesTextId; // 1 + uint32 RaceId; // 2 + uint32 SexId; // 3, 0 male / 1 female + uint32 SoundId; // 4 +}; + +struct FactionEntry +{ + uint32 ID; // 0 m_ID + int32 reputationListID; // 1 m_reputationIndex + uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask + uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask + int32 BaseRepValue[4]; // 10-13 m_reputationBase + uint32 ReputationFlags[4]; // 14-17 m_reputationFlags + uint32 team; // 18 m_parentFactionID + float spilloverRateIn; // 19 Faction gains incoming rep * spilloverRateIn + float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation + uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover + //uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea + char* name[16]; // 23-38 m_name_lang + // 39 string flags + //char* description[16]; // 40-55 m_description_lang + // 56 string flags + + // helpers + bool CanHaveReputation() const + { + return reputationListID >= 0; + } +}; + +#define MAX_FACTION_RELATIONS 4 + +struct FactionTemplateEntry +{ + uint32 ID; // 0 m_ID + uint32 faction; // 1 m_faction + uint32 factionFlags; // 2 m_flags + uint32 ourMask; // 3 m_factionGroup + uint32 friendlyMask; // 4 m_friendGroup + uint32 hostileMask; // 5 m_enemyGroup + uint32 enemyFaction[MAX_FACTION_RELATIONS]; // 6 m_enemies[MAX_FACTION_RELATIONS] + uint32 friendFaction[MAX_FACTION_RELATIONS]; // 10 m_friend[MAX_FACTION_RELATIONS] + //------------------------------------------------------- end structure + + // helpers + bool IsFriendlyTo(FactionTemplateEntry const& entry) const + { + if (entry.faction) + { + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (enemyFaction[i] == entry.faction) + return false; + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (friendFaction[i] == entry.faction) + return true; + } + return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); + } + bool IsHostileTo(FactionTemplateEntry const& entry) const + { + if (entry.faction) + { + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (enemyFaction[i] == entry.faction) + return true; + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (friendFaction[i] == entry.faction) + return false; + } + return (hostileMask & entry.ourMask) != 0; + } + bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } + bool IsNeutralToAll() const + { + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (enemyFaction[i] != 0) + return false; + return hostileMask == 0 && friendlyMask == 0; + } + bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) != 0; } +}; + +struct GameObjectDisplayInfoEntry +{ + uint32 Displayid; // 0 m_ID + char* filename; // 1 + //uint32 unk1[10]; //2-11 + float minX; + float minY; + float minZ; + float maxX; + float maxY; + float maxZ; + //uint32 transport; //18 +}; + +struct GemPropertiesEntry +{ + uint32 ID; + uint32 spellitemenchantement; + uint32 color; +}; + +struct GlyphPropertiesEntry +{ + uint32 Id; + uint32 SpellId; + uint32 TypeFlags; + uint32 Unk1; // GlyphIconId (SpellIcon.dbc) +}; + +struct GlyphSlotEntry +{ + uint32 Id; + uint32 TypeFlags; + uint32 Order; +}; + +// All Gt* DBC store data for 100 levels, some by 100 per class/race +#define GT_MAX_LEVEL 100 +// gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount +#define GT_MAX_RATING 32 + +struct GtBarberShopCostBaseEntry +{ + float cost; +}; + +struct GtCombatRatingsEntry +{ + float ratio; +}; + +struct GtChanceToMeleeCritBaseEntry +{ + float base; +}; + +struct GtChanceToMeleeCritEntry +{ + float ratio; +}; + +struct GtChanceToSpellCritBaseEntry +{ + float base; +}; + +struct GtNPCManaCostScalerEntry +{ + float ratio; +}; + +struct GtChanceToSpellCritEntry +{ + float ratio; +}; + +struct GtOCTClassCombatRatingScalarEntry +{ + float ratio; +}; + +struct GtOCTRegenHPEntry +{ + float ratio; +}; + +//struct GtOCTRegenMPEntry +//{ +// float ratio; +//}; + +struct GtRegenHPPerSptEntry +{ + float ratio; +}; + +struct GtRegenMPPerSptEntry +{ + float ratio; +}; + +/* no used +struct HolidayDescriptionsEntry +{ + uint32 ID; // 0, m_holidayDescriptionID + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +/* no used +struct HolidayNamesEntry +{ + uint32 ID; // 0, m_holidayNameID + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +#define MAX_HOLIDAY_DURATIONS 10 +#define MAX_HOLIDAY_DATES 26 +#define MAX_HOLIDAY_FLAGS 10 + +struct HolidaysEntry +{ + uint32 Id; // 0 m_ID + uint32 Duration[MAX_HOLIDAY_DURATIONS]; // 1-10 m_duration + uint32 Date[MAX_HOLIDAY_DATES]; // 11-36 m_date (dates in unix time starting at January, 1, 2000) + uint32 Region; // 37 m_region (wow region) + uint32 Looping; // 38 m_looping + uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]; // 39-48 m_calendarFlags + //uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc) + //uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc) + char* TextureFilename; // 51 m_textureFilename + uint32 Priority; // 52 m_priority + int32 CalendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday) + //uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1) +}; + +struct ItemEntry +{ + uint32 ID; // 0 + uint32 Class; // 1 + uint32 SubClass; // 2 some items have strange subclasses + int32 SoundOverrideSubclass; // 3 + int32 Material; // 4 + uint32 DisplayId; // 5 + uint32 InventoryType; // 6 + uint32 Sheath; // 7 +}; + +struct ItemBagFamilyEntry +{ + uint32 ID; // 0 + //char* name[16] // 1-16 m_name_lang + // // 17 name flags +}; + +struct ItemDisplayInfoEntry +{ + uint32 ID; // 0 m_ID + // 1 m_modelName[2] + // 2 m_modelTexture[2] + // 3 m_inventoryIcon + // 4 m_geosetGroup[3] + // 5 m_flags + // 6 m_spellVisualID + // 7 m_groupSoundIndex + // 8 m_helmetGeosetVis[2] + // 9 m_texture[2] + // 10 m_itemVisual[8] + // 11 m_particleColorID +}; + +//struct ItemCondExtCostsEntry +//{ +// uint32 ID; +// uint32 condExtendedCost; // ItemTemplate::CondExtendedCost +// uint32 itemextendedcostentry; // ItemTemplate::ExtendedCost +// uint32 arenaseason; // arena season number(1-4) +//}; + +#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5 + +struct ItemExtendedCostEntry +{ + uint32 ID; // 0 extended-cost entry id + uint32 reqhonorpoints; // 1 required honor points + uint32 reqarenapoints; // 2 required arena points + uint32 reqarenaslot; // 3 arena slot restrctions (min slot value) + uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id + uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item + uint32 reqpersonalarenarating; // 15 required personal arena rating}; +}; + +struct ItemLimitCategoryEntry +{ + uint32 ID; // 0 Id + //char* name[16] // 1-16 m_name_lang + // 17 name flags + uint32 maxCount; // 18, max allowed equipped as item or in gem slot + uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode) +}; + +#define MAX_ITEM_ENCHANTMENT_EFFECTS 3 + +struct ItemRandomPropertiesEntry +{ + uint32 ID; // 0 m_ID + //char* internalName // 1 m_Name + uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment + // 5-6 unused + char* nameSuffix[16]; // 7-22 m_name_lang + // 23 name flags +}; + +struct ItemRandomSuffixEntry +{ + uint32 ID; // 0 m_ID + char* nameSuffix[16]; // 1-16 m_name_lang + // 17, name flags + // 18 m_internalName + uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 19-21 m_enchantment + //uint32 unk1[2] // 22-23 unknown + uint32 prefix[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 24-26 m_allocationPct + //uint32 unk2[2] // 27-28 unknown +}; + +#define MAX_ITEM_SET_ITEMS 10 +#define MAX_ITEM_SET_SPELLS 8 + +struct ItemSetEntry +{ + //uint32 id // 0 m_ID + char* name[16]; // 1-16 m_name_lang + // 17 string flags, unused + uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID + //uint32 unknown[7]; // 28-34 unk, all 0 + uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID + uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold + uint32 required_skill_id; // 51 m_requiredSkill + uint32 required_skill_value; // 52 m_requiredSkillRank +}; + +struct LFGDungeonEntry +{ + uint32 ID; // 0 + char* name[16]; // 1-17 Name lang + uint32 minlevel; // 18 + uint32 maxlevel; // 19 + uint32 reclevel; // 20 + uint32 recminlevel; // 21 + uint32 recmaxlevel; // 22 + int32 map; // 23 + uint32 difficulty; // 24 + uint32 flags; // 25 + uint32 type; // 26 + //uint32 unk; // 27 + //char* iconname; // 28 + uint32 expansion; // 29 + //uint32 unk4; // 30 + uint32 grouptype; // 31 + //char* desc[16]; // 32-47 Description + // Helpers + uint32 Entry() const { return ID + (type << 24); } +}; + +struct LightEntry +{ + uint32 Id; + uint32 MapId; + float X; + float Y; + float Z; + //float FalloffStart; + //float FalloffEnd; + //uint32 SkyAndFog; + //uint32 WaterSettings; + //uint32 SunsetParams; + //uint32 OtherParams; + //uint32 DeathParams; + //uint32 Unknown; + //uint32 Unknown; + //uint32 Unknown; +}; + +struct LiquidTypeEntry +{ + uint32 Id; + //char* Name; + //uint32 Flags; + uint32 Type; + //uint32 SoundId; + uint32 SpellId; + //float MaxDarkenDepth; + //float FogDarkenIntensity; + //float AmbDarkenIntensity; + //float DirDarkenIntensity; + //uint32 LightID; + //float ParticleScale; + //uint32 ParticleMovement; + //uint32 ParticleTexSlots; + //uint32 LiquidMaterialID; + //char* Texture[6]; + //uint32 Color[2]; + //float Unk1[18]; + //uint32 Unk2[4]; +}; + +#define MAX_LOCK_CASE 8 + +struct LockEntry +{ + uint32 ID; // 0 m_ID + uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type + uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index + uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill + //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action +}; + +struct MailTemplateEntry +{ + uint32 ID; // 0 + //char* subject[16]; // 1-16 + // 17 name flags, unused + char* content[16]; // 18-33 +}; + +struct MapEntry +{ + uint32 MapID; // 0 + //char* internalname; // 1 unused + uint32 map_type; // 2 + uint32 Flags; // 3 + // 4 0 or 1 for battlegrounds (not arenas) + char* name[16]; // 5-20 + // 21 name flags, unused + uint32 linked_zone; // 22 common zone for instance and continent map + //char* hordeIntro[16]; // 23-38 text for PvP Zones + // 39 intro text flags + //char* allianceIntro[16]; // 40-55 text for PvP Zones + // 56 intro text flags + uint32 multimap_id; // 57 + //float BattlefieldMapIconScale; // 58 + int32 entrance_map; // 59 map_id of entrance map + float entrance_x; // 60 entrance x coordinate (if exist single entry) + float entrance_y; // 61 entrance y coordinate (if exist single entry) + //uint32 TimeOfDayOverride; // 62 -1, 0 and 720 + uint32 addon; // 63 (0-original maps, 1-tbc addon) + uint32 unk_time; // 64 some kind of time? + uint32 maxPlayers; // 65 max players, fallback if not present in MapDifficulty.dbc + + // Helpers + uint32 Expansion() const { return addon; } + + bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } + bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; } + bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool IsRaid() const { return map_type == MAP_RAID; } + bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; } + bool IsBattleArena() const { return map_type == MAP_ARENA; } + bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool IsWorldMap() const { return map_type == MAP_COMMON; } + + bool GetEntrancePos(int32 &mapid, float &x, float &y) const + { + if (entrance_map < 0) + return false; + mapid = entrance_map; + x = entrance_x; + y = entrance_y; + return true; + } + + bool IsContinent() const + { + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; + } + + bool IsDynamicDifficultyMap() const { return (Flags & MAP_FLAG_DYNAMIC_DIFFICULTY) != 0; } +}; + +struct MapDifficultyEntry +{ + //uint32 Id; // 0 + uint32 MapId; // 1 + uint32 Difficulty; // 2 (for arenas: arena slot) + char* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements) + //uint32 textFlags; // 19 + uint32 resetTime; // 20 + uint32 maxPlayers; // 21 + //char* difficultyString; // 22 +}; + +struct MovieEntry +{ + uint32 Id; // 0 index + //char* filename; // 1 + //uint32 unk2; // 2 always 100 +}; + +struct NamesProfanityEntry +{ + //uint32 ID; // 0 + char const* Name; // 1 + int32 Language; // 2 +}; + +struct NamesReservedEntry +{ + //uint32 ID; // 0 + char const* Name; // 1 + int32 Language; // 2 +}; + +#define MAX_OVERRIDE_SPELL 10 + +struct OverrideSpellDataEntry +{ + uint32 id; // 0 + uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10 + //uint32 unk0; // 11 +}; + +struct PowerDisplayEntry +{ + uint32 Id; // 0 + uint32 PowerType; // 1 + //char* Name; // 2 + //uint32 R; // 3 + //uint32 G; // 4 + //uint32 B; // 5 +}; + +struct PvPDifficultyEntry +{ + //uint32 id; // 0 m_ID + uint32 mapId; // 1 + uint32 bracketId; // 2 + uint32 minLevel; // 3 + uint32 maxLevel; // 4 + uint32 difficulty; // 5 + + // helpers + BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); } +}; + +struct QuestSortEntry +{ + uint32 id; // 0 m_ID + //char* name[16]; // 1-16 m_SortName_lang + // 17 name flags +}; + +struct QuestXPEntry +{ + uint32 id; + uint32 Exp[10]; +}; + +struct QuestFactionRewEntry +{ + uint32 id; + int32 QuestRewFactionValue[10]; +}; + +struct RandomPropertiesPointsEntry +{ + //uint32 Id; // 0 hidden key + uint32 itemLevel; // 1 + uint32 EpicPropertiesPoints[5]; // 2-6 + uint32 RarePropertiesPoints[5]; // 7-11 + uint32 UncommonPropertiesPoints[5]; // 12-16 +}; + +struct ScalingStatDistributionEntry +{ + uint32 Id; // 0 + int32 StatMod[10]; // 1-10 + uint32 Modifier[10]; // 11-20 + uint32 MaxLevel; // 21 +}; + +struct ScalingStatValuesEntry +{ + uint32 Id; // 0 + uint32 Level; // 1 + uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution + uint32 armorMod[4]; // 6-9 Armor for level + uint32 dpsMod[6]; // 10-15 DPS mod for level + uint32 spellPower; // 16 spell power for level + uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3] + uint32 ssdMultiplier3; // 18 3.3 + uint32 armorMod2[5]; // 19-23 Armor for level + + uint32 getssdMultiplier(uint32 mask) const + { + if (mask & 0x4001F) + { + if (mask & 0x00000001) return ssdMultiplier[0]; // Shoulder + if (mask & 0x00000002) return ssdMultiplier[1]; // Trinket + if (mask & 0x00000004) return ssdMultiplier[2]; // Weapon1H + if (mask & 0x00000008) return ssdMultiplier2; + if (mask & 0x00000010) return ssdMultiplier[3]; // Ranged + if (mask & 0x00040000) return ssdMultiplier3; + } + return 0; + } + + uint32 getArmorMod(uint32 mask) const + { + if (mask & 0x00F001E0) + { + if (mask & 0x00000020) return armorMod[0]; // Cloth shoulder + if (mask & 0x00000040) return armorMod[1]; // Leather shoulder + if (mask & 0x00000080) return armorMod[2]; // Mail shoulder + if (mask & 0x00000100) return armorMod[3]; // Plate shoulder + + if (mask & 0x00080000) return armorMod2[0]; // cloak + if (mask & 0x00100000) return armorMod2[1]; // cloth + if (mask & 0x00200000) return armorMod2[2]; // leather + if (mask & 0x00400000) return armorMod2[3]; // mail + if (mask & 0x00800000) return armorMod2[4]; // plate + } + return 0; + } + + uint32 getDPSMod(uint32 mask) const + { + if (mask & 0x7E00) + { + if (mask & 0x00000200) return dpsMod[0]; // Weapon 1h + if (mask & 0x00000400) return dpsMod[1]; // Weapon 2h + if (mask & 0x00000800) return dpsMod[2]; // Caster dps 1h + if (mask & 0x00001000) return dpsMod[3]; // Caster dps 2h + if (mask & 0x00002000) return dpsMod[4]; // Ranged + if (mask & 0x00004000) return dpsMod[5]; // Wand + } + return 0; + } + + uint32 getSpellBonus(uint32 mask) const + { + if (mask & 0x00008000) return spellPower; + return 0; + } + + uint32 getFeralBonus(uint32 /*mask*/) const // removed in 3.2.x? + { + //if (mask & 0x00010000) return 0; // not used? + return 0; + } +}; + +//struct SkillLineCategoryEntry{ +// uint32 id; // 0 m_ID +// char* name[16]; // 1-17 m_name_lang +// // 18 string flag +// uint32 displayOrder; // 19 m_sortIndex +//}; + +struct SkillLineEntry +{ + uint32 id; // 0 m_ID + int32 categoryId; // 1 m_categoryID + //uint32 skillCostID; // 2 m_skillCostsID + char* name[16]; // 3-18 m_displayName_lang + // 19 string flags + //char* description[16]; // 20-35 m_description_lang + // 36 string flags + uint32 spellIcon; // 37 m_spellIconID + //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang + // 54 string flags + uint32 canLink; // 55 m_canLink (prof. with recipes +}; + +struct SkillLineAbilityEntry +{ + uint32 id; // 0 m_ID + uint32 skillId; // 1 m_skillLine + uint32 spellId; // 2 m_spell + uint32 racemask; // 3 m_raceMask + uint32 classmask; // 4 m_classMask + //uint32 racemaskNot; // 5 m_excludeRace + //uint32 classmaskNot; // 6 m_excludeClass + uint32 req_skill_value; // 7 m_minSkillLineRank + uint32 forward_spellid; // 8 m_supercededBySpell + uint32 AutolearnType; // 9 m_acquireMethod + uint32 max_value; // 10 m_trivialSkillLineRankHigh + uint32 min_value; // 11 m_trivialSkillLineRankLow + //uint32 characterPoints[2]; // 12-13 m_characterPoints[2] +}; + +struct SkillRaceClassInfoEntry +{ + //uint32 Id; // 0 + uint32 SkillId; // 1 + uint32 RaceMask; // 2 + uint32 ClassMask; // 3 + uint32 Flags; // 4 + //uint32 MinLevel; // 5 + uint32 SkillTier; // 6 + //uint32 SkillCostType; // 7 +}; + +#define MAX_SKILL_STEP 16 + +struct SkillTiersEntry +{ + uint32 Id; // 0 + //uint32 StepCost[MAX_SKILL_STEP]; // 1-16 + uint32 MaxSkill[MAX_SKILL_STEP]; // 17-32 +}; + +struct SoundEntriesEntry +{ + uint32 Id; // 0 m_ID + //uint32 Type; // 1 m_soundType + //char* InternalName; // 2 m_name + //char* FileName[10]; // 3-12 m_File[10] + //uint32 Unk13[10]; // 13-22 m_Freq[10] + //char* Path; // 23 m_DirectoryBase + // 24 m_volumeFloat + // 25 m_flags + // 26 m_minDistance + // 27 m_distanceCutoff + // 28 m_EAXDef + // 29 new in 3.1 +}; + +struct SpellEntry +{ + uint32 Id; // 0 m_ID + uint32 Category; // 1 m_category + uint32 Dispel; // 2 m_dispelType + uint32 Mechanic; // 3 m_mechanic + uint32 Attributes; // 4 m_attributes + uint32 AttributesEx; // 5 m_attributesEx + uint32 AttributesEx2; // 6 m_attributesExB + uint32 AttributesEx3; // 7 m_attributesExC + uint32 AttributesEx4; // 8 m_attributesExD + uint32 AttributesEx5; // 9 m_attributesExE + uint32 AttributesEx6; // 10 m_attributesExF + uint32 AttributesEx7; // 11 m_attributesExG + uint32 Stances[2]; // 12 m_shapeshiftMask + uint32 StancesNot[2]; // 14 m_shapeshiftExclude + uint32 Targets; // 16 m_targets + uint32 TargetCreatureType; // 17 m_targetCreatureType + uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus + uint32 FacingCasterFlags; // 19 m_facingCasterFlags + uint32 CasterAuraState; // 20 m_casterAuraState + uint32 TargetAuraState; // 21 m_targetAuraState + uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState + uint32 casterAuraSpell; // 24 m_casterAuraSpell + uint32 targetAuraSpell; // 25 m_targetAuraSpell + uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell + uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell + uint32 CastingTimeIndex; // 28 m_castingTimeIndex + uint32 RecoveryTime; // 29 m_recoveryTime + uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime + uint32 InterruptFlags; // 31 m_interruptFlags + uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags + uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags + uint32 procFlags; // 34 m_procTypeMask + uint32 procChance; // 35 m_procChance + uint32 procCharges; // 36 m_procCharges + uint32 maxLevel; // 37 m_maxLevel + uint32 baseLevel; // 38 m_baseLevel + uint32 spellLevel; // 39 m_spellLevel + uint32 DurationIndex; // 40 m_durationIndex + uint32 powerType; // 41 m_powerType + uint32 manaCost; // 42 m_manaCost + uint32 manaCostPerlevel; // 43 m_manaCostPerLevel + uint32 manaPerSecond; // 44 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve + uint32 rangeIndex; // 46 m_rangeIndex + float speed; // 47 m_speed + //uint32 modalNextSpell; // 48 m_modalNextSpell not used + uint32 StackAmount; // 49 m_cumulativeAura + uint32 Totem[2]; // 50-51 m_totem + int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent + uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 60-67 m_reagentCount + int32 EquippedItemClass; // 68 m_equippedItemClass (value) + int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask) + int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask) + uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect + int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides + float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectRealPointsPerLevel + int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 83-85 m_effectMechanic + uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 86-88 m_implicitTargetA + uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetB + uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc + uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura + uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod + float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103 + uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets + uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType + int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue + int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValueB + uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 116-118 m_effectTriggerSpell + float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 119-121 m_effectPointsPerCombo + flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 122-130 + uint32 SpellVisual[2]; // 131-132 m_spellVisualID + uint32 SpellIconID; // 133 m_spellIconID + uint32 activeIconID; // 134 m_activeIconID + uint32 SpellPriority; // 135 m_spellPriority + char* SpellName[16]; // 136-151 m_name_lang + //uint32 SpellNameFlag; // 152 not used + char* Rank[16]; // 153-168 m_nameSubtext_lang + //uint32 RankFlags; // 169 not used + //char* Description[16]; // 170-185 m_description_lang not used + //uint32 DescriptionFlags; // 186 not used + //char* ToolTip[16]; // 187-202 m_auraDescription_lang not used + //uint32 ToolTipFlags; // 203 not used + uint32 ManaCostPercentage; // 204 m_manaCostPct + uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory + uint32 StartRecoveryTime; // 206 m_startRecoveryTime + uint32 MaxTargetLevel; // 207 m_maxTargetLevel + uint32 SpellFamilyName; // 208 m_spellClassSet + flag96 SpellFamilyFlags; // 209-211 + uint32 MaxAffectedTargets; // 212 m_maxTargets + uint32 DmgClass; // 213 m_defenseType + uint32 PreventionType; // 214 m_preventionType + //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used + float EffectDamageMultiplier[MAX_SPELL_EFFECTS]; // 216-218 m_effectChainAmplitude + //uint32 MinFactionId; // 219 m_minFactionID not used + //uint32 MinReputation; // 220 m_minReputation not used + //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used + uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID + int32 AreaGroupId; // 224 m_requiredAreaGroupId + uint32 SchoolMask; // 225 m_schoolMask + uint32 runeCostID; // 226 m_runeCostID + //uint32 spellMissileID; // 227 m_spellMissileID not used + //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1 + float EffectBonusMultiplier[MAX_SPELL_EFFECTS]; // 229-231 3.2.0 + //uint32 spellDescriptionVariableID; // 232 3.2.0 + //uint32 SpellDifficultyId; // 233 3.3.0 +}; + +typedef std::set<uint32> PetFamilySpellsSet; +typedef std::map<uint32, PetFamilySpellsSet> PetFamilySpellsStore; + +struct SpellCastTimesEntry +{ + uint32 ID; // 0 + int32 CastTime; // 1 + //float CastTimePerLevel; // 2 unsure / per skill? + //int32 MinCastTime; // 3 unsure +}; + +struct SpellCategoryEntry +{ + uint32 Id; + uint32 Flags; +}; + +struct SpellDifficultyEntry +{ + uint32 ID; // 0 + int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N, 25N, 10H, 25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2 +}; + +struct SpellFocusObjectEntry +{ + uint32 ID; // 0 + //char* Name[16]; // 1-15 unused + // 16 string flags, unused +}; + +struct SpellRadiusEntry +{ + uint32 ID; + float RadiusMin; + float RadiusPerLevel; + float RadiusMax; +}; + +struct SpellRangeEntry +{ + uint32 ID; + float minRangeHostile; + float minRangeFriend; + float maxRangeHostile; + float maxRangeFriend; + uint32 type; + //char* Name[16]; // 7-23 unused + // 24 string flags, unused + //char* Name2[16]; // 25-40 unused + // 41 string flags, unused +}; + +struct SpellRuneCostEntry +{ + uint32 ID; // 0 + uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy) + uint32 runePowerGain; // 4 + + bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; } + bool NoRunicPowerGain() const { return runePowerGain == 0; } +}; + +#define MAX_SHAPESHIFT_SPELLS 8 + +struct SpellShapeshiftEntry +{ + uint32 ID; // 0 + //uint32 buttonPosition; // 1 unused + //char* Name[16]; // 2-17 unused + //uint32 NameFlags; // 18 unused + uint32 flags1; // 19 + int32 creatureType; // 20 <= 0 humanoid, other normal creature types + //uint32 unk1; // 21 unused + uint32 attackSpeed; // 22 + uint32 modelID_A; // 23 alliance modelid + uint32 modelID_H; // 24 horde modelid (only one form) + //uint32 unk3; // 25 unused + //uint32 unk4; // 26 unused + uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused +}; + +struct SpellDurationEntry +{ + uint32 ID; + int32 Duration[3]; +}; + +struct SpellItemEnchantmentEntry +{ + uint32 ID; // 0 m_ID + //uint32 charges; // 1 m_charges + uint32 type[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_effect[MAX_ITEM_ENCHANTMENT_EFFECTS] + uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS] + //uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS] + uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS] + char* description[16]; // 14-29 m_name_lang[16] + //uint32 descriptionFlags; // 30 name flags + uint32 aura_id; // 31 m_itemVisual + uint32 slot; // 32 m_flags + uint32 GemID; // 33 m_src_itemID + uint32 EnchantmentCondition; // 34 m_condition_id + uint32 requiredSkill; // 35 m_requiredSkillID + uint32 requiredSkillValue; // 36 m_requiredSkillRank + uint32 requiredLevel; // 37 m_requiredLevel +}; + +struct SpellItemEnchantmentConditionEntry +{ + uint32 ID; // 0 m_ID + uint8 Color[5]; // 1-5 m_lt_operandType[5] + //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5] + uint8 Comparator[5]; // 11-15 m_operator[5] + uint8 CompareColor[5]; // 15-20 m_rt_operandType[5] + uint32 Value[5]; // 21-25 m_rt_operand[5] + //uint8 Logic[5] // 25-30 m_logic[5] +}; + +struct StableSlotPricesEntry +{ + uint32 Slot; + uint32 Price; +}; + +struct SummonPropertiesEntry +{ + uint32 Id; // 0 + uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? + uint32 Faction; // 2, 14 rows > 0 + uint32 Type; // 3, see enum + uint32 Slot; // 4, 0-6 + uint32 Flags; // 5 +}; + +struct TalentEntry +{ + uint32 TalentID; // 0 + uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry) + uint32 Row; // 2 + uint32 Col; // 3 + uint32 RankID[MAX_TALENT_RANK]; // 4-8 + // 9-12 not used, always 0, maybe not used high ranks + uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) + // 14-15 not used + uint32 DependsOnRank; // 16 + // 17-18 not used + //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree + //uint32 unk2; // 20, all 0 + //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc +}; + +struct TalentTabEntry +{ + uint32 TalentTabID; // 0 + //char* name[16]; // 1-16, unused + //uint32 nameFlags; // 17, unused + //unit32 spellicon; // 18 + // 19 not used + uint32 ClassMask; // 20 + uint32 petTalentMask; // 21 + uint32 tabpage; // 22 + //char* internalname; // 23 +}; + +struct TaxiNodesEntry +{ + uint32 ID; // 0 m_ID + uint32 map_id; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + char* name[16]; // 5-21 m_Name_lang + // 22 string flags + uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2] +}; + +struct TaxiPathEntry +{ + uint32 ID; // 0 m_ID + uint32 from; // 1 m_FromTaxiNode + uint32 to; // 2 m_ToTaxiNode + uint32 price; // 3 m_Cost +}; + +struct TaxiPathNodeEntry +{ + // 0 ID + uint32 PathID; // 1 + uint32 NodeIndex; // 2 + uint32 MapID; // 3 + float LocX; // 4 + float LocY; // 5 + float LocZ; // 6 + uint32 Flags; // 7 + uint32 Delay; // 8 + uint32 ArrivalEventID; // 9 + uint32 DepartureEventID; // 10 +}; + +struct TeamContributionPointsEntry +{ + //uint32 entry; // 0 + float value; // 1 (???) +}; + +struct TotemCategoryEntry +{ + uint32 ID; // 0 + //char* name[16]; // 1-16 + // 17 string flags, unused + uint32 categoryType; // 18 (one for specialization) + uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) +}; + +struct TransportAnimationEntry +{ + //uint32 Id; + uint32 TransportEntry; + uint32 TimeSeg; + float X; + float Y; + float Z; + //uint32 MovementId; +}; + +struct TransportRotationEntry +{ + //uint32 Id; + uint32 TransportEntry; + uint32 TimeSeg; + float X; + float Y; + float Z; + float W; +}; + +#define MAX_VEHICLE_SEATS 8 + +struct VehicleEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + float m_turnSpeed; // 2 + float m_pitchSpeed; // 3 + float m_pitchMin; // 4 + float m_pitchMax; // 5 + uint32 m_seatID[MAX_VEHICLE_SEATS]; // 6-13 + float m_mouseLookOffsetPitch; // 14 + float m_cameraFadeDistScalarMin; // 15 + float m_cameraFadeDistScalarMax; // 16 + float m_cameraPitchOffset; // 17 + //int m_powerType[3]; // removed in 3.1 + //int m_powerToken[3]; // removed in 3.1 + float m_facingLimitRight; // 18 + float m_facingLimitLeft; // 19 + float m_msslTrgtTurnLingering; // 20 + float m_msslTrgtPitchLingering; // 21 + float m_msslTrgtMouseLingering; // 22 + float m_msslTrgtEndOpacity; // 23 + float m_msslTrgtArcSpeed; // 24 + float m_msslTrgtArcRepeat; // 25 + float m_msslTrgtArcWidth; // 26 + float m_msslTrgtImpactRadius[2]; // 27-28 + char* m_msslTrgtArcTexture; // 29 + char* m_msslTrgtImpactTexture; // 30 + char* m_msslTrgtImpactModel[2]; // 31-32 + float m_cameraYawOffset; // 33 + uint32 m_uiLocomotionType; // 34 + float m_msslTrgtImpactTexRadius; // 35 + uint32 m_uiSeatIndicatorType; // 36 + uint32 m_powerDisplayId; // 37, new in 3.1 + // 38, new in 3.1 + // 39, new in 3.1 +}; + +struct VehicleSeatEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + int32 m_attachmentID; // 2 + float m_attachmentOffsetX; // 3 + float m_attachmentOffsetY; // 4 + float m_attachmentOffsetZ; // 5 + float m_enterPreDelay; // 6 + float m_enterSpeed; // 7 + float m_enterGravity; // 8 + float m_enterMinDuration; // 9 + float m_enterMaxDuration; // 10 + float m_enterMinArcHeight; // 11 + float m_enterMaxArcHeight; // 12 + int32 m_enterAnimStart; // 13 + int32 m_enterAnimLoop; // 14 + int32 m_rideAnimStart; // 15 + int32 m_rideAnimLoop; // 16 + int32 m_rideUpperAnimStart; // 17 + int32 m_rideUpperAnimLoop; // 18 + float m_exitPreDelay; // 19 + float m_exitSpeed; // 20 + float m_exitGravity; // 21 + float m_exitMinDuration; // 22 + float m_exitMaxDuration; // 23 + float m_exitMinArcHeight; // 24 + float m_exitMaxArcHeight; // 25 + int32 m_exitAnimStart; // 26 + int32 m_exitAnimLoop; // 27 + int32 m_exitAnimEnd; // 28 + float m_passengerYaw; // 29 + float m_passengerPitch; // 30 + float m_passengerRoll; // 31 + int32 m_passengerAttachmentID; // 32 + int32 m_vehicleEnterAnim; // 33 + int32 m_vehicleExitAnim; // 34 + int32 m_vehicleRideAnimLoop; // 35 + int32 m_vehicleEnterAnimBone; // 36 + int32 m_vehicleExitAnimBone; // 37 + int32 m_vehicleRideAnimLoopBone; // 38 + float m_vehicleEnterAnimDelay; // 39 + float m_vehicleExitAnimDelay; // 40 + uint32 m_vehicleAbilityDisplay; // 41 + uint32 m_enterUISoundID; // 42 + uint32 m_exitUISoundID; // 43 + int32 m_uiSkin; // 44 + uint32 m_flagsB; // 45 + // 46-57 added in 3.1, floats mostly + + inline bool HasFlag(VehicleSeatFlags flag) const { return !!(m_flags & flag); } + inline bool HasFlag(VehicleSeatFlagsB flag) const { return !!(m_flagsB & flag); } + + inline bool CanEnterOrExit() const { return HasFlag(VehicleSeatFlags(VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT | VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT)); } + inline bool CanSwitchFromSeat() const { return HasFlag(VEHICLE_SEAT_FLAG_CAN_SWITCH); } + inline bool IsUsableByOverride() const { return HasFlag(VehicleSeatFlags(VEHICLE_SEAT_FLAG_UNCONTROLLED | VEHICLE_SEAT_FLAG_UNK18)) + || HasFlag(VehicleSeatFlagsB(VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4)); } + inline bool IsEjectable() const { return HasFlag(VEHICLE_SEAT_FLAG_B_EJECTABLE); } +}; + +struct WMOAreaTableEntry +{ + uint32 Id; // 0 index + int32 rootId; // 1 used in root WMO + int32 adtId; // 2 used in adt file + int32 groupId; // 3 used in group WMO + //uint32 field4; + //uint32 field5; + //uint32 field6; + //uint32 field7; + //uint32 field8; + uint32 Flags; // 9 used for indoor/outdoor determination + uint32 areaId; // 10 link to AreaTableEntry.ID + //char *Name[16]; + //uint32 nameFlags; +}; + +struct WorldMapAreaEntry +{ + //uint32 ID; // 0 + uint32 map_id; // 1 + uint32 area_id; // 2 index (continent 0 areas ignored) + //char* internal_name // 3 + float y1; // 4 + float y2; // 5 + float x1; // 6 + float x2; // 7 + int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) + // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates) + // uint32 parentMapID; // 10 +}; + +#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4 + +struct WorldMapOverlayEntry +{ + uint32 ID; // 0 + //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc + uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5 + // 6-7 always 0, possible part of areatableID[] + //char* internal_name // 8 + // 9-16 some ints +}; + +struct WorldSafeLocsEntry +{ + uint32 ID; // 0 + uint32 map_id; // 1 + float x; // 2 + float y; // 3 + float z; // 4 + //char* name[16] // 5-20 name, unused + // 21 name flags, unused +}; + +/* +struct WorldStateSounds +{ + uint32 ID; // 0 Worldstate + uint32 unk; // 1 + uint32 areaTable; // 2 + uint32 WMOAreaTable; // 3 + uint32 zoneIntroMusicTable; // 4 + uint32 zoneIntroMusic; // 5 + uint32 zoneMusic; // 6 + uint32 soundAmbience; // 7 + uint32 soundProviderPreferences; // 8 +}; +*/ + +/* +struct WorldStateUI +{ + uint32 ID; // 0 + uint32 map_id; // 1 Can be -1 to show up everywhere. + uint32 zone; // 2 Can be zero for "everywhere". + uint32 phaseMask; // 3 Phase this WorldState is avaliable in + uint32 icon; // 4 The icon that is used in the interface. + char* textureFilename; // 5 + char* text; // 6-21 The worldstate text + char* description; // 22-38 Text shown when hovering mouse on icon + uint32 worldstateID; // 39 This is the actual ID used + uint32 type; // 40 0 = unknown, 1 = unknown, 2 = not shown in ui, 3 = wintergrasp + uint32 unk1; // 41 + uint32 unk2; // 43 + uint32 unk3; // 44-58 + uint32 unk4; // 59-61 Used for some progress bars. + uint32 unk7; // 62 Unused in 3.3.5a +}; +*/ + +#pragma pack(pop) + +// Structures not used for casting to loaded DBC data and not required then packing +struct MapDifficulty +{ + MapDifficulty() : resetTime(0), maxPlayers(0), hasErrorMessage(false) { } + MapDifficulty(uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage) : resetTime(_resetTime), maxPlayers(_maxPlayers), hasErrorMessage(_hasErrorMessage) { } + + uint32 resetTime; + uint32 maxPlayers; + bool hasErrorMessage; +}; + +struct TalentSpellPos +{ + TalentSpellPos() : talent_id(0), rank(0) { } + TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) { } + + uint16 talent_id; + uint8 rank; +}; + +typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap; + +struct TaxiPathBySourceAndDestination +{ + TaxiPathBySourceAndDestination() : ID(0), price(0) { } + TaxiPathBySourceAndDestination(uint32 _id, uint32 _price) : ID(_id), price(_price) { } + + uint32 ID; + uint32 price; +}; +typedef std::map<uint32, TaxiPathBySourceAndDestination> TaxiPathSetForSource; +typedef std::map<uint32, TaxiPathSetForSource> TaxiPathSetBySource; + +typedef std::vector<TaxiPathNodeEntry const*> TaxiPathNodeList; +typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; + +#endif diff --git a/src/server/shared/DataStores/DBCfmt.h b/src/server/shared/DataStores/DBCfmt.h new file mode 100644 index 00000000000..6651270848b --- /dev/null +++ b/src/server/shared/DataStores/DBCfmt.h @@ -0,0 +1,144 @@ +/* + * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_DBCSFRM_H +#define TRINITY_DBCSFRM_H + +char const Achievementfmt[] = "niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii"; +const std::string CustomAchievementfmt = "pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp"; +const std::string CustomAchievementIndex = "ID"; +char const AchievementCriteriafmt[] = "niiiiiiiixxxxxxxxxxxxxxxxxiiiix"; +char const AreaTableEntryfmt[] = "niiiixxxxxissssssssssssssssxiiiiixxx"; +char const AreaGroupEntryfmt[] = "niiiiiii"; +char const AreaPOIEntryfmt[] = "niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; +char const AreaTriggerEntryfmt[] = "niffffffff"; +char const AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx"; +char const BankBagSlotPricesEntryfmt[] = "ni"; +char const BannedAddOnsfmt[] = "nxxxxxxxxxx"; +char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; +char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx"; +char const CharacterFacialHairStylesfmt[] = "iiixxxxx"; +char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const CharSectionsEntryfmt[] = "diiixxxiii"; +char const CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi"; +char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; +char const ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; +char const ChrRacesEntryfmt[] = "niixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; +char const CinematicCameraEntryfmt[] = "nsiffff"; +char const CinematicSequencesEntryfmt[] = "nxixxxxxxx"; +char const CreatureDisplayInfofmt[] = "nixifxxxxxxxxxxx"; +char const CreatureDisplayInfoExtrafmt[] = "diixxxxxxxxxxxxxxxxxx"; +char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx"; +char const CreatureModelDatafmt[] = "nisxfxxxxxxxxxxffxxxxxxxxxxx"; +char const CreatureSpellDatafmt[] = "niiiixxxx"; +char const CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx"; +char const CurrencyTypesfmt[] = "xnxi"; +char const DestructibleModelDatafmt[] = "nxxixxxixxxixxxixxx"; +char const DungeonEncounterfmt[] = "niixissssssssssssssssxx"; +char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; +char const DurabilityQualityfmt[] = "nf"; +char const EmotesEntryfmt[] = "nxxiiix"; +char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx"; +char const EmotesTextSoundEntryfmt[] = "niiii"; +char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx"; +char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii"; +char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx"; +char const GemPropertiesEntryfmt[] = "nixxi"; +char const GlyphPropertiesfmt[] = "niii"; +char const GlyphSlotfmt[] = "nii"; +char const GtBarberShopCostBasefmt[] = "f"; +char const GtCombatRatingsfmt[] = "f"; +char const GtChanceToMeleeCritBasefmt[] = "f"; +char const GtChanceToMeleeCritfmt[] = "f"; +char const GtChanceToSpellCritBasefmt[] = "f"; +char const GtChanceToSpellCritfmt[] = "f"; +char const GtNPCManaCostScalerfmt[] = "f"; +char const GtOCTClassCombatRatingScalarfmt[] = "df"; +char const GtOCTRegenHPfmt[] = "f"; +//char const GtOCTRegenMPfmt[] = "f"; +char const GtRegenHPPerSptfmt[] = "f"; +char const GtRegenMPPerSptfmt[] = "f"; +char const Holidaysfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix"; +char const Itemfmt[] = "niiiiiii"; +char const ItemBagFamilyfmt[] = "nxxxxxxxxxxxxxxxxx"; +//char const ItemDisplayTemplateEntryfmt[] = "nxxxxxxxxxxixxxxxxxxxxx"; +//char const ItemCondExtCostsEntryfmt[] = "xiii"; +char const ItemExtendedCostEntryfmt[] = "niiiiiiiiiiiiiix"; +char const ItemLimitCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii"; +char const ItemRandomPropertiesfmt[] = "nxiiixxssssssssssssssssx"; +char const ItemRandomSuffixfmt[] = "nssssssssssssssssxxiiixxiiixx"; +char const ItemSetEntryfmt[] = "dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii"; +char const LFGDungeonEntryfmt[] = "nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx"; +char const LightEntryfmt[] = "nifffxxxxxxxxxx"; +char const LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; +char const MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx"; +char const MapEntryfmt[] = "nxiixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiii"; +char const MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix"; +char const MovieEntryfmt[] = "nxx"; +char const NamesProfanityEntryfmt[] = "dsi"; +char const NamesReservedEntryfmt[] = "dsi"; +char const OverrideSpellDatafmt[] = "niiiiiiiiiix"; +char const QuestFactionRewardfmt[] = "niiiiiiiiii"; +char const QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx"; +char const QuestXPfmt[] = "niiiiiiiiii"; +char const PowerDisplayfmt[] = "nixxxx"; +char const PvPDifficultyfmt[] = "diiiii"; +char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii"; +char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii"; +char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii"; +char const SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi"; +char const SkillLineAbilityfmt[] = "niiiixxiiiiixx"; +char const SkillRaceClassInfofmt[] = "diiiixix"; +char const SkillTiersfmt[] = "nxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiii"; +char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const SpellCastTimefmt[] = "nixx"; +char const SpellCategoryfmt[] = "ni"; +char const SpellDifficultyfmt[] = "niiii"; +const std::string CustomSpellDifficultyfmt = "ppppp"; +const std::string CustomSpellDifficultyIndex = "id"; +char const SpellDurationfmt[] = "niii"; +char const SpellEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiiissssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx"; +const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa"; +const std::string CustomSpellEntryIndex = "Id"; +char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx"; +char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii"; +char const SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; +char const SpellRadiusfmt[] = "nfff"; +char const SpellRangefmt[] = "nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const SpellRuneCostfmt[] = "niiii"; +char const SpellShapeshiftfmt[] = "nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii"; +char const StableSlotPricesfmt[] = "ni"; +char const SummonPropertiesfmt[] = "niiiii"; +char const TalentEntryfmt[] = "niiiiiiiixxxxixxixxxxxx"; +char const TalentTabEntryfmt[] = "nxxxxxxxxxxxxxxxxxxxiiix"; +char const TaxiNodesEntryfmt[] = "nifffssssssssssssssssxii"; +char const TaxiPathEntryfmt[] = "niii"; +char const TaxiPathNodeEntryfmt[] = "diiifffiiii"; +char const TeamContributionPointsfmt[] = "df"; +char const TotemCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii"; +char const TransportAnimationfmt[] = "diifffx"; +char const TransportRotationfmt[] = "diiffff"; +char const VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx"; +char const VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx"; +char const WMOAreaTableEntryfmt[] = "niiixxxxxiixxxxxxxxxxxxxxxxx"; +char const WorldMapAreaEntryfmt[] = "xinxffffixx"; +char const WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxxxx"; +char const WorldSafeLocsEntryfmt[] = "nifffxxxxxxxxxxxxxxxxx"; + +#endif diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h new file mode 100644 index 00000000000..5cf96f2df4d --- /dev/null +++ b/src/server/shared/SharedDefines.h @@ -0,0 +1,3720 @@ +/* + * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_SHAREDDEFINES_H +#define TRINITY_SHAREDDEFINES_H + +#include "Define.h" +#include "DetourNavMesh.h" + +float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground. + +enum SpellEffIndex : uint8 +{ + EFFECT_0 = 0, + EFFECT_1 = 1, + EFFECT_2 = 2 +}; + +// used in script definitions +#define EFFECT_FIRST_FOUND 254 +#define EFFECT_ALL 255 + +// loot modes for creatures and gameobjects, bitmask! +enum LootModes +{ + LOOT_MODE_DEFAULT = 0x1, + LOOT_MODE_HARD_MODE_1 = 0x2, + LOOT_MODE_HARD_MODE_2 = 0x4, + LOOT_MODE_HARD_MODE_3 = 0x8, + LOOT_MODE_HARD_MODE_4 = 0x10, + LOOT_MODE_JUNK_FISH = 0x8000 +}; + +enum Expansions +{ + EXPANSION_CLASSIC = 0, + EXPANSION_THE_BURNING_CRUSADE = 1, + EXPANSION_WRATH_OF_THE_LICH_KING = 2, + MAX_EXPANSIONS = 3 +}; + +enum Gender +{ + GENDER_MALE = 0, + GENDER_FEMALE = 1, + GENDER_NONE = 2 +}; + +// Race value is index in ChrRaces.dbc +enum Races +{ + RACE_NONE = 0, + RACE_HUMAN = 1, + RACE_ORC = 2, + RACE_DWARF = 3, + RACE_NIGHTELF = 4, + RACE_UNDEAD_PLAYER = 5, + RACE_TAUREN = 6, + RACE_GNOME = 7, + RACE_TROLL = 8, + //RACE_GOBLIN = 9, + RACE_BLOODELF = 10, + RACE_DRAENEI = 11 + //RACE_FEL_ORC = 12, + //RACE_NAGA = 13, + //RACE_BROKEN = 14, + //RACE_SKELETON = 15, + //RACE_VRYKUL = 16, + //RACE_TUSKARR = 17, + //RACE_FOREST_TROLL = 18, + //RACE_TAUNKA = 19, + //RACE_NORTHREND_SKELETON = 20, + //RACE_ICE_TROLL = 21 +}; + +// max+1 for player race +#define MAX_RACES 12 + +#define RACEMASK_ALL_PLAYABLE \ + ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \ + (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \ + (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \ + (1<<(RACE_DRAENEI-1))) + +#define RACEMASK_ALLIANCE \ + ((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \ + (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1))) + +#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE + +// Class value is index in ChrClasses.dbc +enum Classes +{ + CLASS_NONE = 0, + CLASS_WARRIOR = 1, + CLASS_PALADIN = 2, + CLASS_HUNTER = 3, + CLASS_ROGUE = 4, + CLASS_PRIEST = 5, + CLASS_DEATH_KNIGHT = 6, + CLASS_SHAMAN = 7, + CLASS_MAGE = 8, + CLASS_WARLOCK = 9, + //CLASS_UNK = 10, + CLASS_DRUID = 11 +}; + +// max+1 for player class +#define MAX_CLASSES 12 + +#define CLASSMASK_ALL_PLAYABLE \ + ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \ + (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \ + (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \ + (1<<(CLASS_DEATH_KNIGHT-1))) + +#define MAX_TALENT_TREES 3 + +enum PlayerSpecializations +{ + SPEC_WARRIOR_ARMS = 0, + SPEC_WARRIOR_FURY = 1, + SPEC_WARRIOR_PROTECTION = 2, + SPEC_PALADIN_HOLY = 0, + SPEC_PALADIN_PROTECTION = 1, + SPEC_PALADIN_RETRIBUTION = 2, + SPEC_HUNTER_BEAST_MASTERY = 0, + SPEC_HUNTER_MARKSMANSHIP = 1, + SPEC_HUNTER_SURVIVAL = 2, + SPEC_ROGUE_ASSASSINATION = 0, + SPEC_ROGUE_COMBAT = 1, + SPEC_ROGUE_SUBLETY = 2, + SPEC_PRIEST_DISCIPLINE = 0, + SPEC_PRIEST_HOLY = 1, + SPEC_PRIEST_SHADOW = 2, + SPEC_DEATH_KNIGHT_BLOOD = 0, + SPEC_DEATH_KNIGHT_FROST = 1, + SPEC_DEATH_KNIGHT_UNHOLY = 2, + SPEC_SHAMAN_ELEMENTAL = 0, + SPEC_SHAMAN_ENHANCEMENT = 1, + SPEC_SHAMAN_RESTORATION = 2, + SPEC_MAGE_ARCANE = 0, + SPEC_MAGE_FIRE = 1, + SPEC_MAGE_FROST = 2, + SPEC_WARLOCK_AFFLICTION = 0, + SPEC_WARLOCK_DEMONOLOGY = 1, + SPEC_WARLOCK_DESTRUCTION = 2, + SPEC_DRUID_BALANCE = 0, + SPEC_DRUID_FERAL = 1, + SPEC_DRUID_RESTORATION = 2 +}; + +// valid classes for creature_template.unit_class +enum UnitClass +{ + UNIT_CLASS_WARRIOR = 1, + UNIT_CLASS_PALADIN = 2, + UNIT_CLASS_ROGUE = 4, + UNIT_CLASS_MAGE = 8 +}; + +#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1))) + +#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1))) + +#define PLAYER_MAX_BATTLEGROUND_QUEUES 2 + +enum ReputationRank +{ + REP_HATED = 0, + REP_HOSTILE = 1, + REP_UNFRIENDLY = 2, + REP_NEUTRAL = 3, + REP_FRIENDLY = 4, + REP_HONORED = 5, + REP_REVERED = 6, + REP_EXALTED = 7 +}; + +enum FactionTemplates +{ + FACTION_NONE = 0, + FACTION_CREATURE = 7, + FACTION_ESCORTEE_A_NEUTRAL_PASSIVE = 10, + FACTION_MONSTER = 14, + FACTION_MONSTER_2 = 16, + FACTION_TROLL_BLOODSCALP = 28, + FACTION_PREY = 31, + FACTION_ESCORTEE_H_NEUTRAL_PASSIVE = 33, + FACTION_FRIENDLY = 35, + FACTION_OGRE = 45, + FACTION_ORC_DRAGONMAW = 62, + FACTION_HORDE_GENERIC = 83, + FACTION_ALLIANCE_GENERIC = 84, + FACTION_DEMON = 90, + FACTION_ELEMENTAL = 91, + FACTION_DRAGONFLIGHT_BLACK = 103, + FACTION_ESCORTEE_N_NEUTRAL_PASSIVE = 113, + FACTION_ENEMY = 168, + FACTION_ESCORTEE_A_NEUTRAL_ACTIVE = 231, + FACTION_ESCORTEE_H_NEUTRAL_ACTIVE = 232, + FACTION_ESCORTEE_N_NEUTRAL_ACTIVE = 250, + FACTION_ESCORTEE_N_FRIEND_PASSIVE = 290, + FACTION_TITAN = 415, + FACTION_ESCORTEE_N_FRIEND_ACTIVE = 495, + FACTION_GOBLIN_DARK_IRON_BAR_PATRON = 736, + FACTION_DARK_IRON_DWARVES = 754, + FACTION_ESCORTEE_A_PASSIVE = 774, + FACTION_ESCORTEE_H_PASSIVE = 775, + FACTION_UNDEAD_SCOURGE = 974, + FACTION_EARTHEN_RING = 1726, + FACTION_ALLIANCE_GENERIC_WG = 1732, + FACTION_HORDE_GENERIC_WG = 1735, + FACTION_ARAKKOA = 1738, + FACTION_ASHTONGUE_DEATHSWORN = 1820, + FACTION_FLAYER_HUNTER = 1840, + FACTION_MONSTER_SPAR_BUDDY = 1868, + FACTION_ESCORTEE_N_ACTIVE = 1986, + FACTION_ESCORTEE_H_ACTIVE = 2046, + FACTION_UNDEAD_SCOURGE_2 = 2068, + FACTION_UNDEAD_SCOURGE_3 = 2084, + FACTION_SCARLET_CRUSADE = 2089 +}; + +#define MIN_REPUTATION_RANK (REP_HATED) +#define MAX_REPUTATION_RANK 8 + +#define MAX_SPILLOVER_FACTIONS 4 + +enum MoneyConstants +{ + COPPER = 1, + SILVER = COPPER*100, + GOLD = SILVER*100 +}; + +enum Stats +{ + STAT_STRENGTH = 0, + STAT_AGILITY = 1, + STAT_STAMINA = 2, + STAT_INTELLECT = 3, + STAT_SPIRIT = 4 +}; + +#define MAX_STATS 5 + +enum Powers +{ + POWER_MANA = 0, + POWER_RAGE = 1, + POWER_FOCUS = 2, + POWER_ENERGY = 3, + POWER_HAPPINESS = 4, + POWER_RUNE = 5, + POWER_RUNIC_POWER = 6, + MAX_POWERS = 7, + POWER_ALL = 127, // default for class? + POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) +}; + +enum SpellSchools +{ + SPELL_SCHOOL_NORMAL = 0, + SPELL_SCHOOL_HOLY = 1, + SPELL_SCHOOL_FIRE = 2, + SPELL_SCHOOL_NATURE = 3, + SPELL_SCHOOL_FROST = 4, + SPELL_SCHOOL_SHADOW = 5, + SPELL_SCHOOL_ARCANE = 6, + MAX_SPELL_SCHOOL = 7 +}; + +enum SpellSchoolMask : uint32 +{ + SPELL_SCHOOL_MASK_NONE = 0x00, // not exist + SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor) + SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY), + SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE), + SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE), + SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST), + SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW), + SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE), + + // unions + + // 124, not include normal and holy damage + SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE | + SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST | + SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE), + // 126 + SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL), + + // 127 + SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC) +}; + +inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) +{ + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) + if (mask & (1 << i)) + return SpellSchools(i); + + return SPELL_SCHOOL_NORMAL; +} + +enum ItemQualities +{ + ITEM_QUALITY_POOR = 0, //GREY + ITEM_QUALITY_NORMAL = 1, //WHITE + ITEM_QUALITY_UNCOMMON = 2, //GREEN + ITEM_QUALITY_RARE = 3, //BLUE + ITEM_QUALITY_EPIC = 4, //PURPLE + ITEM_QUALITY_LEGENDARY = 5, //ORANGE + ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW + ITEM_QUALITY_HEIRLOOM = 7, + MAX_ITEM_QUALITY +}; + +enum SpellCategory +{ + SPELL_CATEGORY_FOOD = 11, + SPELL_CATEGORY_DRINK = 59 +}; + +enum SpellVisualKit +{ + SPELL_VISUAL_KIT_FOOD = 406, + SPELL_VISUAL_KIT_DRINK = 438 +}; + +uint32 constexpr ItemQualityColors[MAX_ITEM_QUALITY] = +{ + 0xff9d9d9d, //GREY + 0xffffffff, //WHITE + 0xff1eff00, //GREEN + 0xff0070dd, //BLUE + 0xffa335ee, //PURPLE + 0xffff8000, //ORANGE + 0xffe6cc80, //LIGHT YELLOW + 0xffe6cc80 //LIGHT YELLOW +}; + +size_t constexpr MAX_QUEST_DIFFICULTY = 5; +uint32 constexpr QuestDifficultyColors[MAX_QUEST_DIFFICULTY] = { + 0xff40c040, + 0xff808080, + 0xffffff00, + 0xffff8040, + 0xffff2020 +}; + +// *********************************** +// Spell Attributes definitions +// *********************************** + +enum SpellAttr0 +{ + SPELL_ATTR0_UNK0 = 0x00000001, // 0 + SPELL_ATTR0_REQ_AMMO = 0x00000002, // 1 on next ranged + SPELL_ATTR0_ON_NEXT_SWING = 0x00000004, // 2 + SPELL_ATTR0_IS_REPLENISHMENT = 0x00000008, // 3 not set in 3.0.3 + SPELL_ATTR0_ABILITY = 0x00000010, // 4 client puts 'ability' instead of 'spell' in game strings for these spells + SPELL_ATTR0_TRADESPELL = 0x00000020, // 5 trade spells (recipes), will be added by client to a sublist of profession spell + SPELL_ATTR0_PASSIVE = 0x00000040, // 6 Passive spell + SPELL_ATTR0_HIDDEN_CLIENTSIDE = 0x00000080, // 7 Spells with this attribute are not visible in spellbook or aura bar + SPELL_ATTR0_HIDE_IN_COMBAT_LOG = 0x00000100, // 8 This attribite controls whether spell appears in combat logs + SPELL_ATTR0_TARGET_MAINHAND_ITEM = 0x00000200, // 9 Client automatically selects item from mainhand slot as a cast target + SPELL_ATTR0_ON_NEXT_SWING_2 = 0x00000400, // 10 + SPELL_ATTR0_UNK11 = 0x00000800, // 11 + SPELL_ATTR0_DAYTIME_ONLY = 0x00001000, // 12 only useable at daytime, not set in 2.4.2 + SPELL_ATTR0_NIGHT_ONLY = 0x00002000, // 13 only useable at night, not set in 2.4.2 + SPELL_ATTR0_INDOORS_ONLY = 0x00004000, // 14 only useable indoors, not set in 2.4.2 + SPELL_ATTR0_OUTDOORS_ONLY = 0x00008000, // 15 Only useable outdoors. + SPELL_ATTR0_NOT_SHAPESHIFT = 0x00010000, // 16 Not while shapeshifted + SPELL_ATTR0_ONLY_STEALTHED = 0x00020000, // 17 Must be in stealth + SPELL_ATTR0_DONT_AFFECT_SHEATH_STATE = 0x00040000, // 18 client won't hide unit weapons in sheath on cast/channel + SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION = 0x00080000, // 19 spelldamage depends on caster level + SPELL_ATTR0_STOP_ATTACK_TARGET = 0x00100000, // 20 Stop attack after use this spell (and not begin attack if use) + SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // 21 Cannot be dodged/parried/blocked + SPELL_ATTR0_CAST_TRACK_TARGET = 0x00400000, // 22 Client automatically forces player to face target when casting + SPELL_ATTR0_CASTABLE_WHILE_DEAD = 0x00800000, // 23 castable while dead? + SPELL_ATTR0_CASTABLE_WHILE_MOUNTED = 0x01000000, // 24 castable while mounted + SPELL_ATTR0_DISABLED_WHILE_ACTIVE = 0x02000000, // 25 Activate and start cooldown after aura fade or remove summoned creature or go + SPELL_ATTR0_NEGATIVE_1 = 0x04000000, // 26 Many negative spells have this attr + SPELL_ATTR0_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting + SPELL_ATTR0_CANT_USED_IN_COMBAT = 0x10000000, // 28 Cannot be used in combat + SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...) + SPELL_ATTR0_HEARTBEAT_RESIST_CHECK = 0x40000000, // 30 random chance the effect will end TODO: implement core support + SPELL_ATTR0_CANT_CANCEL = 0x80000000 // 31 positive aura can't be canceled +}; + +enum SpellAttr1 +{ + SPELL_ATTR1_DISMISS_PET = 0x00000001, // 0 for spells without this flag client doesn't allow to summon pet if caster has a pet + SPELL_ATTR1_DRAIN_ALL_POWER = 0x00000002, // 1 use all power (Only paladin Lay of Hands and Bunyanize) + SPELL_ATTR1_CHANNELED_1 = 0x00000004, // 2 clientside checked? cancelable? + SPELL_ATTR1_CANT_BE_REDIRECTED = 0x00000008, // 3 + SPELL_ATTR1_UNK4 = 0x00000010, // 4 stealth and whirlwind + SPELL_ATTR1_NOT_BREAK_STEALTH = 0x00000020, // 5 Not break stealth + SPELL_ATTR1_CHANNELED_2 = 0x00000040, // 6 + SPELL_ATTR1_CANT_BE_REFLECTED = 0x00000080, // 7 + SPELL_ATTR1_CANT_TARGET_IN_COMBAT = 0x00000100, // 8 can target only out of combat units + SPELL_ATTR1_MELEE_COMBAT_START = 0x00000200, // 9 player starts melee combat after this spell is cast + SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO) + SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura + SPELL_ATTR1_IS_PICKPOCKET = 0x00001000, // 12 Pickpocket + SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss + SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling + SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity + SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy + SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // 17 + SPELL_ATTR1_UNK18 = 0x00040000, // 18 stun, polymorph, daze, hex + SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // 19 + SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // 20 Req combo points on target + SPELL_ATTR1_UNK21 = 0x00200000, // 21 + SPELL_ATTR1_REQ_COMBO_POINTS2 = 0x00400000, // 22 Req combo points on target + SPELL_ATTR1_UNK23 = 0x00800000, // 23 + SPELL_ATTR1_IS_FISHING = 0x01000000, // 24 only fishing spells + SPELL_ATTR1_UNK25 = 0x02000000, // 25 + SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros? + SPELL_ATTR1_UNK27 = 0x08000000, // 27 melee spell? + SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar + SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text + SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower + SPELL_ATTR1_UNK31 = 0x80000000 // 31 +}; + +enum SpellAttr2 +{ + SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse + SPELL_ATTR2_UNK1 = 0x00000002, // 1 vanish, shadowform, Ghost Wolf and other + SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change + SPELL_ATTR2_UNK3 = 0x00000008, // 3 + SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift + SPELL_ATTR2_AUTOREPEAT_FLAG = 0x00000020, // 5 + SPELL_ATTR2_CANT_TARGET_TAPPED = 0x00000040, // 6 target must be tapped by caster + SPELL_ATTR2_UNK7 = 0x00000080, // 7 + SPELL_ATTR2_UNK8 = 0x00000100, // 8 not set in 3.0.3 + SPELL_ATTR2_UNK9 = 0x00000200, // 9 + SPELL_ATTR2_UNK10 = 0x00000400, // 10 related to tame + SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // 11 + SPELL_ATTR2_UNK12 = 0x00001000, // 12 Cleave, Heart Strike, Maul, Sunder Armor, Swipe + SPELL_ATTR2_PRESERVE_ENCHANT_IN_ARENA = 0x00002000, // 13 Items enchanted by spells with this flag preserve the enchant to arenas + SPELL_ATTR2_UNK14 = 0x00004000, // 14 + SPELL_ATTR2_UNK15 = 0x00008000, // 15 not set in 3.0.3 + SPELL_ATTR2_TAME_BEAST = 0x00010000, // 16 + SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // 17 don't reset timers for melee autoattacks (swings) or ranged autoattacks (autoshoots) + SPELL_ATTR2_REQ_DEAD_PET = 0x00040000, // 18 Only Revive pet and Heart of the Pheonix + SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessarly need shapeshift + SPELL_ATTR2_UNK20 = 0x00100000, // 20 + SPELL_ATTR2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure! + SPELL_ATTR2_UNK22 = 0x00400000, // 22 Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred + SPELL_ATTR2_IS_ARCANE_CONCENTRATION = 0x00800000, // 23 Only mage Arcane Concentration have this flag + SPELL_ATTR2_UNK24 = 0x01000000, // 24 + SPELL_ATTR2_UNK25 = 0x02000000, // 25 + SPELL_ATTR2_UNAFFECTED_BY_AURA_SCHOOL_IMMUNE = 0x04000000, // 26 unaffected by school immunity + SPELL_ATTR2_UNK27 = 0x08000000, // 27 + SPELL_ATTR2_UNK28 = 0x10000000, // 28 + SPELL_ATTR2_CANT_CRIT = 0x20000000, // 29 Spell can't crit + SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // 30 spell can trigger even if triggered + SPELL_ATTR2_FOOD_BUFF = 0x80000000 // 31 Food or Drink Buff (like Well Fed) +}; + +enum SpellAttr3 +{ + SPELL_ATTR3_UNK0 = 0x00000001, // 0 + SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK = 0x00000002, // 1 Ignores subclass mask check when checking proc + SPELL_ATTR3_UNK2 = 0x00000004, // 2 + SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // 3 Only dmg class melee in 3.1.3 + SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 you don't have to wait to be resurrected with these spells + SPELL_ATTR3_UNK5 = 0x00000020, // 5 + SPELL_ATTR3_UNK6 = 0x00000040, // 6 + SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // 7 separate stack for every caster + SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // 8 can only target players + SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // 9 triggered from effect? + SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required + SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can only be cast in battleground + SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12 + SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // 13 Clientside attribute - will not display channeling bar + SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag + SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag + SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed with many patchnotes + SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // 17 Soothe Animal, 39758, Mind Soothe + SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // 18 Spell should always hit its target + SPELL_ATTR3_DISABLE_PROC = 0x00080000, // 19 during aura proc no spells can trigger (20178, 20375) + SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells + SPELL_ATTR3_UNK21 = 0x00200000, // 21 unused + SPELL_ATTR3_REQ_WAND = 0x00400000, // 22 Req wand + SPELL_ATTR3_UNK23 = 0x00800000, // 23 + SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon + SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // 25 Makes the spell appear as periodic in client combat logs - used by spells that trigger another spell on each tick + SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // 26 auras with this attribute can proc from triggered spell casts with SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 (67736 + 52999) + SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // 27 only drain soul has this flag + SPELL_ATTR3_UNK28 = 0x10000000, // 28 + SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells + SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells + SPELL_ATTR3_UNK31 = 0x80000000 // 31 +}; + +enum SpellAttr4 +{ + SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target's resistance (these spells can't be resisted) + SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER? + SPELL_ATTR4_FADES_WHILE_LOGGED_OUT = 0x00000004, // 2 duration is removed from aura while player is logged out + SPELL_ATTR4_UNK3 = 0x00000008, // 3 + SPELL_ATTR4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use?? + SPELL_ATTR4_UNK5 = 0x00000020, // 5 + SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen + SPELL_ATTR4_CAN_CAST_WHILE_CASTING = 0x00000080, // 7 Can be cast while another cast is in progress - see CanCastWhileCasting(SpellRec const*,CGUnit_C *,int &) + SPELL_ATTR4_FIXED_DAMAGE = 0x00000100, // 8 Ignores resilience and any (except mechanic related) damage or % damage taken auras on target. + SPELL_ATTR4_TRIGGER_ACTIVATE = 0x00000200, // 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other) + SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag + SPELL_ATTR4_UNK11 = 0x00000800, // 11 + SPELL_ATTR4_UNK12 = 0x00001000, // 12 + SPELL_ATTR4_UNK13 = 0x00002000, // 13 + SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14 doesn't break auras by damage from these spells + SPELL_ATTR4_UNK15 = 0x00008000, // 15 + SPELL_ATTR4_NOT_USABLE_IN_ARENA = 0x00010000, // 16 + SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17 + SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once + SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb? + SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts. + SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track + SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058, 57770) and Gymer's Smash 55426 + SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS = 0x00800000, // 23 spells with this flag should not trigger item spells / enchants (mostly in conjunction with SPELL_ATTR0_STOP_ATTACK_TARGET) + SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell + SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras + SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland. + SPELL_ATTR4_INHERIT_CRIT_FROM_AURA = 0x08000000, // 27 Volley, Arcane Missiles, Penance -> related to critical on channeled periodical damage spell + SPELL_ATTR4_UNK28 = 0x10000000, // 28 Aimed Shot + SPELL_ATTR4_UNK29 = 0x20000000, // 29 + SPELL_ATTR4_UNK30 = 0x40000000, // 30 + SPELL_ATTR4_UNK31 = 0x80000000 // 31 Polymorph (chicken) 228 and Sonic Boom (38052, 38488) +}; + +enum SpellAttr5 +{ + SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING = 0x00000001, // 0 available casting channel spell when moving + SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION + SPELL_ATTR5_REMOVE_ON_ARENA_ENTER = 0x00000004, // 2 remove this aura on arena enter + SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned + SPELL_ATTR5_UNK4 = 0x00000010, // 4 + SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time + SPELL_ATTR5_UNK6 = 0x00000040, // 6 + SPELL_ATTR5_UNK7 = 0x00000080, // 7 + SPELL_ATTR5_UNK8 = 0x00000100, // 8 + SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply + SPELL_ATTR5_HIDE_DURATION = 0x00000400, // 10 do not send duration to client + SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example) + SPELL_ATTR5_UNK12 = 0x00001000, // 12 Cleave related? + SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // 13 haste effects decrease duration of this + SPELL_ATTR5_UNK14 = 0x00004000, // 14 + SPELL_ATTR5_UNK15 = 0x00008000, // 15 Inflits on multiple targets? + SPELL_ATTR5_UNK16 = 0x00010000, // 16 + SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared + SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused + SPELL_ATTR5_DONT_TURN_DURING_CAST = 0x00080000, // 19 Blocks caster's turning when casting (client does not automatically turn caster's model to face UNIT_FIELD_TARGET) + SPELL_ATTR5_UNK20 = 0x00100000, // 20 + SPELL_ATTR5_UNK21 = 0x00200000, // 21 + SPELL_ATTR5_UNK22 = 0x00400000, // 22 + SPELL_ATTR5_UNK23 = 0x00800000, // 23 + SPELL_ATTR5_UNK24 = 0x01000000, // 24 + SPELL_ATTR5_UNK25 = 0x02000000, // 25 + SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley + SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST = 0x08000000, // 27 Auras with this attribute are not visible on units that are the caster + SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST = 0x10000000, // 28 Auras with this attribute are not visible on units that are not the caster + SPELL_ATTR5_UNK29 = 0x20000000, // 29 + SPELL_ATTR5_UNK30 = 0x40000000, // 30 + SPELL_ATTR5_UNK31 = 0x80000000 // 31 Forces all nearby enemies to focus attacks caster +}; + +enum SpellAttr6 +{ + SPELL_ATTR6_DONT_DISPLAY_COOLDOWN = 0x00000001, // 0 client doesn't display cooldown in tooltip for these spells + SPELL_ATTR6_ONLY_IN_ARENA = 0x00000002, // 1 only usable in arena + SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // 2 + SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG = 0x00000008, // 3 skips checking UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC flags on assist + SPELL_ATTR6_UNK4 = 0x00000010, // 4 + SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES = 0x00000020, // 5 dont consume proc charges + SPELL_ATTR6_USE_SPELL_CAST_EVENT = 0x00000040, // 6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute) + SPELL_ATTR6_UNK7 = 0x00000080, // 7 + SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8 + SPELL_ATTR6_UNK9 = 0x00000200, // 9 + SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS = 0x00000400, // 10 NYI! + SPELL_ATTR6_NOT_IN_RAID_INSTANCE = 0x00000800, // 11 not usable in raid instance + SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle + SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // 13 ignore visibility requirement for spell target (phases, invisibility, etc.) + SPELL_ATTR6_UNK14 = 0x00004000, // 14 + SPELL_ATTR6_UNK15 = 0x00008000, // 15 only 54368, 67892 + SPELL_ATTR6_UNK16 = 0x00010000, // 16 + SPELL_ATTR6_UNK17 = 0x00020000, // 17 Mount spell + SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster + SPELL_ATTR6_UNK19 = 0x00080000, // 19 only 47488, 50782 + SPELL_ATTR6_ONLY_VISIBLE_TO_CASTER = 0x00100000, // 20 Auras with this attribute are only visible to their caster (or pet's owner) + SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute + SPELL_ATTR6_UNK22 = 0x00400000, // 22 only 72054 + SPELL_ATTR6_UNK23 = 0x00800000, // 23 + SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24 + SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT = 0x02000000, // 25 Exorcism, Flash of Light + SPELL_ATTR6_UNK26 = 0x04000000, // 26 related to player castable positive buff + SPELL_ATTR6_LIMIT_PCT_HEALING_MODS = 0x08000000, // 27 some custom rules - complicated + SPELL_ATTR6_UNK28 = 0x10000000, // 28 Death Grip + SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods? some custom rules - complicated + SPELL_ATTR6_UNK30 = 0x40000000, // 30 + SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS = 0x80000000 // 31 Spells with this attribute skip applying modifiers to category cooldowns +}; + +enum SpellAttr7 +{ + SPELL_ATTR7_UNK0 = 0x00000001, // 0 Shaman's new spells (Call of the ...), Feign Death. + SPELL_ATTR7_IGNORE_DURATION_MODS = 0x00000002, // 1 Duration is not affected by duration modifiers + SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only. + SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS + SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell. + SPELL_ATTR7_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 Only Shaman player totems. + SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE = 0x00000040, // 6 Does not cause spell pushback on damage + SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell. + SPELL_ATTR7_HORDE_ONLY = 0x00000100, // 8 Teleports, mounts and other spells. + SPELL_ATTR7_ALLIANCE_ONLY = 0x00000200, // 9 Teleports, mounts and other spells. + SPELL_ATTR7_DISPEL_CHARGES = 0x00000400, // 10 Dispel and Spellsteal individual charges instead of whole aura. + SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER = 0x00000800, // 11 Only non-player casts interrupt, though Feral Charge - Bear has it. + SPELL_ATTR7_UNK12 = 0x00001000, // 12 Not set in 3.2.2a. + SPELL_ATTR7_UNK13 = 0x00002000, // 13 Not set in 3.2.2a. + SPELL_ATTR7_UNK14 = 0x00004000, // 14 Only 52150 (Raise Dead - Pet) spell. + SPELL_ATTR7_UNK15 = 0x00008000, // 15 Exorcism. Usable on players? 100% crit chance on undead and demons? + SPELL_ATTR7_CAN_RESTORE_SECONDARY_POWER = 0x00010000, // 16 These spells can replenish a powertype, which is not the current powertype. + SPELL_ATTR7_UNK17 = 0x00020000, // 17 Only 27965 (Suicide) spell. + SPELL_ATTR7_HAS_CHARGE_EFFECT = 0x00040000, // 18 Only spells that have Charge among effects. + SPELL_ATTR7_ZONE_TELEPORT = 0x00080000, // 19 Teleports to specific zones. + SPELL_ATTR7_UNK20 = 0x00100000, // 20 Blink, Divine Shield, Ice Block + SPELL_ATTR7_UNK21 = 0x00200000, // 21 Not set + SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING = 0x00400000, // 22 Loaned Gryphon, Loaned Wind Rider + SPELL_ATTR7_UNK23 = 0x00800000, // 23 Motivate, Mutilate, Shattering Throw + SPELL_ATTR7_UNK24 = 0x01000000, // 24 Motivate, Mutilate, Perform Speech, Shattering Throw + SPELL_ATTR7_UNK25 = 0x02000000, // 25 + SPELL_ATTR7_UNK26 = 0x04000000, // 26 + SPELL_ATTR7_UNK27 = 0x08000000, // 27 Not set + SPELL_ATTR7_CONSOLIDATED_RAID_BUFF = 0x10000000, // 28 May be collapsed in raid buff frame (clientside attribute) + SPELL_ATTR7_UNK29 = 0x20000000, // 29 only 69028, 71237 + SPELL_ATTR7_UNK30 = 0x40000000, // 30 Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending + SPELL_ATTR7_CLIENT_INDICATOR = 0x80000000 +}; + +#define MIN_TALENT_SPEC 0 +#define MAX_TALENT_SPEC 1 +#define MIN_TALENT_SPECS 1 +#define MAX_TALENT_SPECS 2 +#define MAX_GLYPH_SLOT_INDEX 6 + +// Custom values +enum SpellClickUserTypes +{ + SPELL_CLICK_USER_ANY = 0, + SPELL_CLICK_USER_FRIEND = 1, + SPELL_CLICK_USER_RAID = 2, + SPELL_CLICK_USER_PARTY = 3, + SPELL_CLICK_USER_MAX = 4 +}; + +enum SpellClickCastFlags +{ + NPC_CLICK_CAST_CASTER_CLICKER = 0x01, + NPC_CLICK_CAST_TARGET_CLICKER = 0x02, + NPC_CLICK_CAST_ORIG_CASTER_OWNER = 0x04 +}; + +enum SheathTypes +{ + SHEATHETYPE_NONE = 0, + SHEATHETYPE_MAINHAND = 1, + SHEATHETYPE_OFFHAND = 2, + SHEATHETYPE_LARGEWEAPONLEFT = 3, + SHEATHETYPE_LARGEWEAPONRIGHT = 4, + SHEATHETYPE_HIPWEAPONLEFT = 5, + SHEATHETYPE_HIPWEAPONRIGHT = 6, + SHEATHETYPE_SHIELD = 7 +}; + +#define MAX_SHEATHETYPE 8 + +enum CharacterSlot +{ + SLOT_HEAD = 0, + SLOT_NECK = 1, + SLOT_SHOULDERS = 2, + SLOT_SHIRT = 3, + SLOT_CHEST = 4, + SLOT_WAIST = 5, + SLOT_LEGS = 6, + SLOT_FEET = 7, + SLOT_WRISTS = 8, + SLOT_HANDS = 9, + SLOT_FINGER1 = 10, + SLOT_FINGER2 = 11, + SLOT_TRINKET1 = 12, + SLOT_TRINKET2 = 13, + SLOT_BACK = 14, + SLOT_MAIN_HAND = 15, + SLOT_OFF_HAND = 16, + SLOT_RANGED = 17, + SLOT_TABARD = 18, + SLOT_EMPTY = 19 +}; + +enum Language +{ + LANG_UNIVERSAL = 0, + LANG_ORCISH = 1, + LANG_DARNASSIAN = 2, + LANG_TAURAHE = 3, + LANG_DWARVISH = 6, + LANG_COMMON = 7, + LANG_DEMONIC = 8, + LANG_TITAN = 9, + LANG_THALASSIAN = 10, + LANG_DRACONIC = 11, + LANG_KALIMAG = 12, + LANG_GNOMISH = 13, + LANG_TROLL = 14, + LANG_GUTTERSPEAK = 33, + LANG_DRAENEI = 35, + LANG_ZOMBIE = 36, + LANG_GNOMISH_BINARY = 37, + LANG_GOBLIN_BINARY = 38, + LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype? +}; + +#define LANGUAGES_COUNT 19 + +enum TeamId +{ + TEAM_ALLIANCE = 0, + TEAM_HORDE, + TEAM_NEUTRAL +}; + +enum Team +{ + HORDE = 67, + ALLIANCE = 469, + //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code + //TEAM_ALLIANCE_FORCES = 891, + //TEAM_HORDE_FORCES = 892, + //TEAM_SANCTUARY = 936, + //TEAM_OUTLAND = 980, + TEAM_OTHER = 0 // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER +}; + +enum SpellEffects +{ + SPELL_EFFECT_INSTAKILL = 1, + SPELL_EFFECT_SCHOOL_DAMAGE = 2, + SPELL_EFFECT_DUMMY = 3, + SPELL_EFFECT_PORTAL_TELEPORT = 4, + SPELL_EFFECT_TELEPORT_UNITS = 5, + SPELL_EFFECT_APPLY_AURA = 6, + SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, + SPELL_EFFECT_POWER_DRAIN = 8, + SPELL_EFFECT_HEALTH_LEECH = 9, + SPELL_EFFECT_HEAL = 10, + SPELL_EFFECT_BIND = 11, + SPELL_EFFECT_PORTAL = 12, + SPELL_EFFECT_RITUAL_BASE = 13, + SPELL_EFFECT_RITUAL_SPECIALIZE = 14, + SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, + SPELL_EFFECT_QUEST_COMPLETE = 16, + SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, + SPELL_EFFECT_RESURRECT = 18, + SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19, + SPELL_EFFECT_DODGE = 20, + SPELL_EFFECT_EVADE = 21, + SPELL_EFFECT_PARRY = 22, + SPELL_EFFECT_BLOCK = 23, + SPELL_EFFECT_CREATE_ITEM = 24, + SPELL_EFFECT_WEAPON = 25, + SPELL_EFFECT_DEFENSE = 26, + SPELL_EFFECT_PERSISTENT_AREA_AURA = 27, + SPELL_EFFECT_SUMMON = 28, + SPELL_EFFECT_LEAP = 29, + SPELL_EFFECT_ENERGIZE = 30, + SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31, + SPELL_EFFECT_TRIGGER_MISSILE = 32, + SPELL_EFFECT_OPEN_LOCK = 33, + SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34, + SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35, + SPELL_EFFECT_LEARN_SPELL = 36, + SPELL_EFFECT_SPELL_DEFENSE = 37, + SPELL_EFFECT_DISPEL = 38, + SPELL_EFFECT_LANGUAGE = 39, + SPELL_EFFECT_DUAL_WIELD = 40, + SPELL_EFFECT_JUMP = 41, + SPELL_EFFECT_JUMP_DEST = 42, + SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43, + SPELL_EFFECT_SKILL_STEP = 44, + SPELL_EFFECT_ADD_HONOR = 45, + SPELL_EFFECT_SPAWN = 46, + SPELL_EFFECT_TRADE_SKILL = 47, + SPELL_EFFECT_STEALTH = 48, + SPELL_EFFECT_DETECT = 49, + SPELL_EFFECT_TRANS_DOOR = 50, + SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, + SPELL_EFFECT_GUARANTEE_HIT = 52, + SPELL_EFFECT_ENCHANT_ITEM = 53, + SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, + SPELL_EFFECT_TAMECREATURE = 55, + SPELL_EFFECT_SUMMON_PET = 56, + SPELL_EFFECT_LEARN_PET_SPELL = 57, + SPELL_EFFECT_WEAPON_DAMAGE = 58, + SPELL_EFFECT_CREATE_RANDOM_ITEM = 59, + SPELL_EFFECT_PROFICIENCY = 60, + SPELL_EFFECT_SEND_EVENT = 61, + SPELL_EFFECT_POWER_BURN = 62, + SPELL_EFFECT_THREAT = 63, + SPELL_EFFECT_TRIGGER_SPELL = 64, + SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65, + SPELL_EFFECT_CREATE_MANA_GEM = 66, + SPELL_EFFECT_HEAL_MAX_HEALTH = 67, + SPELL_EFFECT_INTERRUPT_CAST = 68, + SPELL_EFFECT_DISTRACT = 69, + SPELL_EFFECT_PULL = 70, + SPELL_EFFECT_PICKPOCKET = 71, + SPELL_EFFECT_ADD_FARSIGHT = 72, + SPELL_EFFECT_UNTRAIN_TALENTS = 73, + SPELL_EFFECT_APPLY_GLYPH = 74, + SPELL_EFFECT_HEAL_MECHANICAL = 75, + SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, + SPELL_EFFECT_SCRIPT_EFFECT = 77, + SPELL_EFFECT_ATTACK = 78, + SPELL_EFFECT_SANCTUARY = 79, + SPELL_EFFECT_ADD_COMBO_POINTS = 80, + SPELL_EFFECT_CREATE_HOUSE = 81, + SPELL_EFFECT_BIND_SIGHT = 82, + SPELL_EFFECT_DUEL = 83, + SPELL_EFFECT_STUCK = 84, + SPELL_EFFECT_SUMMON_PLAYER = 85, + SPELL_EFFECT_ACTIVATE_OBJECT = 86, + SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87, + SPELL_EFFECT_GAMEOBJECT_REPAIR = 88, + SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89, + SPELL_EFFECT_KILL_CREDIT = 90, + SPELL_EFFECT_THREAT_ALL = 91, + SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, + SPELL_EFFECT_FORCE_DESELECT = 93, + SPELL_EFFECT_SELF_RESURRECT = 94, + SPELL_EFFECT_SKINNING = 95, + SPELL_EFFECT_CHARGE = 96, + SPELL_EFFECT_CAST_BUTTON = 97, + SPELL_EFFECT_KNOCK_BACK = 98, + SPELL_EFFECT_DISENCHANT = 99, + SPELL_EFFECT_INEBRIATE = 100, + SPELL_EFFECT_FEED_PET = 101, + SPELL_EFFECT_DISMISS_PET = 102, + SPELL_EFFECT_REPUTATION = 103, + SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104, + SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105, + SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106, + SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107, + SPELL_EFFECT_DISPEL_MECHANIC = 108, + SPELL_EFFECT_RESURRECT_PET = 109, + SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, + SPELL_EFFECT_DURABILITY_DAMAGE = 111, + SPELL_EFFECT_112 = 112, + SPELL_EFFECT_RESURRECT_NEW = 113, + SPELL_EFFECT_ATTACK_ME = 114, + SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, + SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116, + SPELL_EFFECT_SPIRIT_HEAL = 117, + SPELL_EFFECT_SKILL = 118, + SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, + SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, + SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, + SPELL_EFFECT_122 = 122, + SPELL_EFFECT_SEND_TAXI = 123, + SPELL_EFFECT_PULL_TOWARDS = 124, + SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, + SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126, + SPELL_EFFECT_PROSPECTING = 127, + SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128, + SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129, + SPELL_EFFECT_REDIRECT_THREAT = 130, + SPELL_EFFECT_PLAY_SOUND = 131, + SPELL_EFFECT_PLAY_MUSIC = 132, + SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, + SPELL_EFFECT_KILL_CREDIT2 = 134, + SPELL_EFFECT_CALL_PET = 135, + SPELL_EFFECT_HEAL_PCT = 136, + SPELL_EFFECT_ENERGIZE_PCT = 137, + SPELL_EFFECT_LEAP_BACK = 138, + SPELL_EFFECT_CLEAR_QUEST = 139, + SPELL_EFFECT_FORCE_CAST = 140, + SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141, + SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, + SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, + SPELL_EFFECT_KNOCK_BACK_DEST = 144, + SPELL_EFFECT_PULL_TOWARDS_DEST = 145, + SPELL_EFFECT_ACTIVATE_RUNE = 146, + SPELL_EFFECT_QUEST_FAIL = 147, + SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148, + SPELL_EFFECT_CHARGE_DEST = 149, + SPELL_EFFECT_QUEST_START = 150, + SPELL_EFFECT_TRIGGER_SPELL_2 = 151, + SPELL_EFFECT_SUMMON_RAF_FRIEND = 152, + SPELL_EFFECT_CREATE_TAMED_PET = 153, + SPELL_EFFECT_DISCOVER_TAXI = 154, + SPELL_EFFECT_TITAN_GRIP = 155, + SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156, + SPELL_EFFECT_CREATE_ITEM_2 = 157, + SPELL_EFFECT_MILLING = 158, + SPELL_EFFECT_ALLOW_RENAME_PET = 159, + SPELL_EFFECT_FORCE_CAST_2 = 160, + SPELL_EFFECT_TALENT_SPEC_COUNT = 161, + SPELL_EFFECT_TALENT_SPEC_SELECT = 162, + SPELL_EFFECT_163 = 163, + SPELL_EFFECT_REMOVE_AURA = 164, + TOTAL_SPELL_EFFECTS = 165 +}; + +enum SpellCastResult +{ + SPELL_FAILED_SUCCESS = 0, + SPELL_FAILED_AFFECTING_COMBAT = 1, + SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2, + SPELL_FAILED_ALREADY_AT_FULL_MANA = 3, + SPELL_FAILED_ALREADY_AT_FULL_POWER = 4, + SPELL_FAILED_ALREADY_BEING_TAMED = 5, + SPELL_FAILED_ALREADY_HAVE_CHARM = 6, + SPELL_FAILED_ALREADY_HAVE_SUMMON = 7, + SPELL_FAILED_ALREADY_OPEN = 8, + SPELL_FAILED_AURA_BOUNCED = 9, + SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10, + SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11, + SPELL_FAILED_BAD_TARGETS = 12, + SPELL_FAILED_CANT_BE_CHARMED = 13, + SPELL_FAILED_CANT_BE_DISENCHANTED = 14, + SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15, + SPELL_FAILED_CANT_BE_MILLED = 16, + SPELL_FAILED_CANT_BE_PROSPECTED = 17, + SPELL_FAILED_CANT_CAST_ON_TAPPED = 18, + SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19, + SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20, + SPELL_FAILED_CANT_STEALTH = 21, + SPELL_FAILED_CASTER_AURASTATE = 22, + SPELL_FAILED_CASTER_DEAD = 23, + SPELL_FAILED_CHARMED = 24, + SPELL_FAILED_CHEST_IN_USE = 25, + SPELL_FAILED_CONFUSED = 26, + SPELL_FAILED_DONT_REPORT = 27, + SPELL_FAILED_EQUIPPED_ITEM = 28, + SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31, + SPELL_FAILED_ERROR = 32, + SPELL_FAILED_FIZZLE = 33, + SPELL_FAILED_FLEEING = 34, + SPELL_FAILED_FOOD_LOWLEVEL = 35, + SPELL_FAILED_HIGHLEVEL = 36, + SPELL_FAILED_HUNGER_SATIATED = 37, + SPELL_FAILED_IMMUNE = 38, + SPELL_FAILED_INCORRECT_AREA = 39, + SPELL_FAILED_INTERRUPTED = 40, + SPELL_FAILED_INTERRUPTED_COMBAT = 41, + SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42, + SPELL_FAILED_ITEM_GONE = 43, + SPELL_FAILED_ITEM_NOT_FOUND = 44, + SPELL_FAILED_ITEM_NOT_READY = 45, + SPELL_FAILED_LEVEL_REQUIREMENT = 46, + SPELL_FAILED_LINE_OF_SIGHT = 47, + SPELL_FAILED_LOWLEVEL = 48, + SPELL_FAILED_LOW_CASTLEVEL = 49, + SPELL_FAILED_MAINHAND_EMPTY = 50, + SPELL_FAILED_MOVING = 51, + SPELL_FAILED_NEED_AMMO = 52, + SPELL_FAILED_NEED_AMMO_POUCH = 53, + SPELL_FAILED_NEED_EXOTIC_AMMO = 54, + SPELL_FAILED_NEED_MORE_ITEMS = 55, + SPELL_FAILED_NOPATH = 56, + SPELL_FAILED_NOT_BEHIND = 57, + SPELL_FAILED_NOT_FISHABLE = 58, + SPELL_FAILED_NOT_FLYING = 59, + SPELL_FAILED_NOT_HERE = 60, + SPELL_FAILED_NOT_INFRONT = 61, + SPELL_FAILED_NOT_IN_CONTROL = 62, + SPELL_FAILED_NOT_KNOWN = 63, + SPELL_FAILED_NOT_MOUNTED = 64, + SPELL_FAILED_NOT_ON_TAXI = 65, + SPELL_FAILED_NOT_ON_TRANSPORT = 66, + SPELL_FAILED_NOT_READY = 67, + SPELL_FAILED_NOT_SHAPESHIFT = 68, + SPELL_FAILED_NOT_STANDING = 69, + SPELL_FAILED_NOT_TRADEABLE = 70, + SPELL_FAILED_NOT_TRADING = 71, + SPELL_FAILED_NOT_UNSHEATHED = 72, + SPELL_FAILED_NOT_WHILE_GHOST = 73, + SPELL_FAILED_NOT_WHILE_LOOTING = 74, + SPELL_FAILED_NO_AMMO = 75, + SPELL_FAILED_NO_CHARGES_REMAIN = 76, + SPELL_FAILED_NO_CHAMPION = 77, + SPELL_FAILED_NO_COMBO_POINTS = 78, + SPELL_FAILED_NO_DUELING = 79, + SPELL_FAILED_NO_ENDURANCE = 80, + SPELL_FAILED_NO_FISH = 81, + SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82, + SPELL_FAILED_NO_MOUNTS_ALLOWED = 83, + SPELL_FAILED_NO_PET = 84, + SPELL_FAILED_NO_POWER = 85, + SPELL_FAILED_NOTHING_TO_DISPEL = 86, + SPELL_FAILED_NOTHING_TO_STEAL = 87, + SPELL_FAILED_ONLY_ABOVEWATER = 88, + SPELL_FAILED_ONLY_DAYTIME = 89, + SPELL_FAILED_ONLY_INDOORS = 90, + SPELL_FAILED_ONLY_MOUNTED = 91, + SPELL_FAILED_ONLY_NIGHTTIME = 92, + SPELL_FAILED_ONLY_OUTDOORS = 93, + SPELL_FAILED_ONLY_SHAPESHIFT = 94, + SPELL_FAILED_ONLY_STEALTHED = 95, + SPELL_FAILED_ONLY_UNDERWATER = 96, + SPELL_FAILED_OUT_OF_RANGE = 97, + SPELL_FAILED_PACIFIED = 98, + SPELL_FAILED_POSSESSED = 99, + SPELL_FAILED_REAGENTS = 100, + SPELL_FAILED_REQUIRES_AREA = 101, + SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102, + SPELL_FAILED_ROOTED = 103, + SPELL_FAILED_SILENCED = 104, + SPELL_FAILED_SPELL_IN_PROGRESS = 105, + SPELL_FAILED_SPELL_LEARNED = 106, + SPELL_FAILED_SPELL_UNAVAILABLE = 107, + SPELL_FAILED_STUNNED = 108, + SPELL_FAILED_TARGETS_DEAD = 109, + SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110, + SPELL_FAILED_TARGET_AURASTATE = 111, + SPELL_FAILED_TARGET_DUELING = 112, + SPELL_FAILED_TARGET_ENEMY = 113, + SPELL_FAILED_TARGET_ENRAGED = 114, + SPELL_FAILED_TARGET_FRIENDLY = 115, + SPELL_FAILED_TARGET_IN_COMBAT = 116, + SPELL_FAILED_TARGET_IS_PLAYER = 117, + SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118, + SPELL_FAILED_TARGET_NOT_DEAD = 119, + SPELL_FAILED_TARGET_NOT_IN_PARTY = 120, + SPELL_FAILED_TARGET_NOT_LOOTED = 121, + SPELL_FAILED_TARGET_NOT_PLAYER = 122, + SPELL_FAILED_TARGET_NO_POCKETS = 123, + SPELL_FAILED_TARGET_NO_WEAPONS = 124, + SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125, + SPELL_FAILED_TARGET_UNSKINNABLE = 126, + SPELL_FAILED_THIRST_SATIATED = 127, + SPELL_FAILED_TOO_CLOSE = 128, + SPELL_FAILED_TOO_MANY_OF_ITEM = 129, + SPELL_FAILED_TOTEM_CATEGORY = 130, + SPELL_FAILED_TOTEMS = 131, + SPELL_FAILED_TRY_AGAIN = 132, + SPELL_FAILED_UNIT_NOT_BEHIND = 133, + SPELL_FAILED_UNIT_NOT_INFRONT = 134, + SPELL_FAILED_WRONG_PET_FOOD = 135, + SPELL_FAILED_NOT_WHILE_FATIGUED = 136, + SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137, + SPELL_FAILED_NOT_WHILE_TRADING = 138, + SPELL_FAILED_TARGET_NOT_IN_RAID = 139, + SPELL_FAILED_TARGET_FREEFORALL = 140, + SPELL_FAILED_NO_EDIBLE_CORPSES = 141, + SPELL_FAILED_ONLY_BATTLEGROUNDS = 142, + SPELL_FAILED_TARGET_NOT_GHOST = 143, + SPELL_FAILED_TRANSFORM_UNUSABLE = 144, + SPELL_FAILED_WRONG_WEATHER = 145, + SPELL_FAILED_DAMAGE_IMMUNE = 146, + SPELL_FAILED_PREVENTED_BY_MECHANIC = 147, + SPELL_FAILED_PLAY_TIME = 148, + SPELL_FAILED_REPUTATION = 149, + SPELL_FAILED_MIN_SKILL = 150, + SPELL_FAILED_NOT_IN_ARENA = 151, + SPELL_FAILED_NOT_ON_SHAPESHIFT = 152, + SPELL_FAILED_NOT_ON_STEALTHED = 153, + SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154, + SPELL_FAILED_NOT_ON_MOUNTED = 155, + SPELL_FAILED_TOO_SHALLOW = 156, + SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157, + SPELL_FAILED_TARGET_IS_TRIVIAL = 158, + SPELL_FAILED_BM_OR_INVISGOD = 159, + SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160, + SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161, + SPELL_FAILED_NOT_IDLE = 162, + SPELL_FAILED_NOT_INACTIVE = 163, + SPELL_FAILED_PARTIAL_PLAYTIME = 164, + SPELL_FAILED_NO_PLAYTIME = 165, + SPELL_FAILED_NOT_IN_BATTLEGROUND = 166, + SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167, + SPELL_FAILED_ONLY_IN_ARENA = 168, + SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169, + SPELL_FAILED_ON_USE_ENCHANT = 170, + SPELL_FAILED_NOT_ON_GROUND = 171, + SPELL_FAILED_CUSTOM_ERROR = 172, + SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173, + SPELL_FAILED_TOO_MANY_SOCKETS = 174, + SPELL_FAILED_INVALID_GLYPH = 175, + SPELL_FAILED_UNIQUE_GLYPH = 176, + SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177, + SPELL_FAILED_NO_VALID_TARGETS = 178, + SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179, + SPELL_FAILED_NOT_IN_BARBERSHOP = 180, + SPELL_FAILED_FISHING_TOO_LOW = 181, + SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182, + SPELL_FAILED_SUMMON_PENDING = 183, + SPELL_FAILED_MAX_SOCKETS = 184, + SPELL_FAILED_PET_CAN_RENAME = 185, + SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186, + SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client + + SPELL_CAST_OK = 255 // custom value, must not be sent to client +}; + +enum SpellCustomErrors +{ + SPELL_CUSTOM_ERROR_NONE = 0, + SPELL_CUSTOM_ERROR_CUSTOM_MSG = 1, // Something bad happened, and we want to display a custom message! + SPELL_CUSTOM_ERROR_ALEX_BROKE_QUEST = 2, // Alex broke your quest! Thank him later! + SPELL_CUSTOM_ERROR_NEED_HELPLESS_VILLAGER = 3, // This spell may only be used on Helpless Wintergarde Villagers that have not been rescued. + SPELL_CUSTOM_ERROR_NEED_WARSONG_DISGUISE = 4, // Requires that you be wearing the Warsong Orc Disguise. + SPELL_CUSTOM_ERROR_REQUIRES_PLAGUE_WAGON = 5, // You must be closer to a plague wagon in order to drop off your 7th Legion Siege Engineer. + SPELL_CUSTOM_ERROR_CANT_TARGET_FRIENDLY_NONPARTY = 6, // You cannot target friendly units outside your party. + SPELL_CUSTOM_ERROR_NEED_CHILL_NYMPH = 7, // You must target a weakened chill nymph. + SPELL_CUSTOM_ERROR_MUST_BE_IN_ENKILAH = 8, // The Imbued Scourge Shroud will only work when equipped in the Temple City of En'kilah. + SPELL_CUSTOM_ERROR_REQUIRES_CORPSE_DUST = 9, // Requires Corpse Dust + SPELL_CUSTOM_ERROR_CANT_SUMMON_GARGOYLE = 10, // You cannot summon another gargoyle yet. + SPELL_CUSTOM_ERROR_NEED_CORPSE_DUST_IF_NO_TARGET = 11, // Requires Corpse Dust if the target is not dead and humanoid. + SPELL_CUSTOM_ERROR_MUST_BE_AT_SHATTERHORN = 12, // Can only be placed near Shatterhorn + SPELL_CUSTOM_ERROR_MUST_TARGET_PROTO_DRAKE_EGG = 13, // You must first select a Proto-Drake Egg. + SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_TREE = 14, // You must be close to a marked tree. + SPELL_CUSTOM_ERROR_MUST_TARGET_TURKEY = 15, // You must target a Fjord Turkey. + SPELL_CUSTOM_ERROR_MUST_TARGET_HAWK = 16, // You must target a Fjord Hawk. + SPELL_CUSTOM_ERROR_TOO_FAR_FROM_BOUY = 17, // You are too far from the bouy. + SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_OIL_SLICK = 18, // Must be used near an oil slick. + SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_BOUY = 19, // You must be closer to the buoy! + SPELL_CUSTOM_ERROR_WYRMREST_VANQUISHER = 20, // You may only call for the aid of a Wyrmrest Vanquisher in Wyrmrest Temple, The Dragon Wastes, Galakrond's Rest or The Wicked Coil. + SPELL_CUSTOM_ERROR_MUST_TARGET_ICE_HEART_JORMUNGAR = 21, // That can only be used on a Ice Heart Jormungar Spawn. + SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_SINKHOLE = 22, // You must be closer to a sinkhole to use your map. + SPELL_CUSTOM_ERROR_REQUIRES_HAROLD_LANE = 23, // You may only call down a stampede on Harold Lane. + SPELL_CUSTOM_ERROR_REQUIRES_GAMMOTH_MAGNATAUR = 24, // You may only use the Pouch of Crushed Bloodspore on Gammothra or other magnataur in the Bloodspore Plains and Gammoth. + SPELL_CUSTOM_ERROR_MUST_BE_IN_RESURRECTION_CHAMBER = 25, // Requires the magmawyrm resurrection chamber in the back of the Maw of Neltharion. + SPELL_CUSTOM_ERROR_CANT_CALL_WINTERGARDE_HERE = 26, // You may only call down a Wintergarde Gryphon in Wintergarde Keep or the Carrion Fields. + SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM = 27, // What are you doing? Only aim that thing at Wilhelm! + SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH = 28, // Not enough health! + SPELL_CUSTOM_ERROR_NO_NEARBY_CORPSES = 29, // There are no nearby corpses to use + SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS = 30, // You've created enough ghouls. Return to Gothik the Harvester at Death's Breach. + SPELL_CUSTOM_ERROR_GO_FURTHER_FROM_SUNDERED_SHARD = 31, // Your companion does not want to come here. Go further from the Sundered Shard. + SPELL_CUSTOM_ERROR_MUST_BE_IN_CAT_FORM = 32, // Must be in Cat Form + SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT = 33, // Only Death Knights may enter Ebon Hold. + SPELL_CUSTOM_ERROR_MUST_BE_IN_FERAL_FORM = 34, // Must be in Cat Form, Bear Form, or Dire Bear Form + SPELL_CUSTOM_ERROR_MUST_BE_NEAR_HELPLESS_VILLAGER = 35, // You must be within range of a Helpless Wintergarde Villager. + SPELL_CUSTOM_ERROR_CANT_TARGET_ELEMENTAL_MECHANICAL = 36, // You cannot target an elemental or mechanical corpse. + SPELL_CUSTOM_ERROR_MUST_HAVE_USED_DALARAN_CRYSTAL = 37, // This teleport crystal cannot be used until the teleport crystal in Dalaran has been used at least once. + SPELL_CUSTOM_ERROR_YOU_ALREADY_HOLD_SOMETHING = 38, // You are already holding something in your hand. You must throw the creature in your hand before picking up another. + SPELL_CUSTOM_ERROR_YOU_DONT_HOLD_ANYTHING = 39, // You don't have anything to throw! Find a Vargul and use Gymer Grab to pick one up! + SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_VALDURAN = 40, // Bouldercrag's War Horn can only be used within 10 yards of Valduran the Stormborn. + SPELL_CUSTOM_ERROR_NO_PASSENGER = 41, // You are not carrying a passenger. There is nobody to drop off. + SPELL_CUSTOM_ERROR_CANT_BUILD_MORE_VEHICLES = 42, // You cannot build any more siege vehicles. + SPELL_CUSTOM_ERROR_ALREADY_CARRYING_CRUSADER = 43, // You are already carrying a captured Argent Crusader. You must return to the Argent Vanguard infirmary and drop off your passenger before you may pick up another. + SPELL_CUSTOM_ERROR_CANT_DO_WHILE_ROOTED = 44, // You can't do that while rooted. + SPELL_CUSTOM_ERROR_REQUIRES_NEARBY_TARGET = 45, // Requires a nearby target. + SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER = 46, // Nothing left to discover. + SPELL_CUSTOM_ERROR_NOT_ENOUGH_TARGETS = 47, // No targets close enough to bluff. + SPELL_CUSTOM_ERROR_CONSTRUCT_TOO_FAR = 48, // Your Iron Rune Construct is out of range. + SPELL_CUSTOM_ERROR_REQUIRES_GRAND_MASTER_ENGINEER = 49, // Requires Grand Master Engineer + SPELL_CUSTOM_ERROR_CANT_USE_THAT_MOUNT = 50, // You can't use that mount. + SPELL_CUSTOM_ERROR_NOONE_TO_EJECT = 51, // There is nobody to eject! + SPELL_CUSTOM_ERROR_TARGET_MUST_BE_BOUND = 52, // The target must be bound to you. + SPELL_CUSTOM_ERROR_TARGET_MUST_BE_UNDEAD = 53, // Target must be undead. + SPELL_CUSTOM_ERROR_TARGET_TOO_FAR = 54, // You have no target or your target is too far away. + SPELL_CUSTOM_ERROR_MISSING_DARK_MATTER = 55, // Missing Reagents: Dark Matter + SPELL_CUSTOM_ERROR_CANT_USE_THAT_ITEM = 56, // You can't use that item + SPELL_CUSTOM_ERROR_CANT_DO_WHILE_CYCYLONED = 57, // You can't do that while Cycloned + SPELL_CUSTOM_ERROR_TARGET_HAS_SCROLL = 58, // Target is already affected by a scroll + SPELL_CUSTOM_ERROR_POISON_TOO_STRONG = 59, // That anti-venom is not strong enough to dispel that poison + SPELL_CUSTOM_ERROR_MUST_HAVE_LANCE_EQUIPPED = 60, // You must have a lance equipped. + SPELL_CUSTOM_ERROR_MUST_BE_CLOSE_TO_MAIDEN = 61, // You must be near the Maiden of Winter's Breath Lake. + SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING = 62, // You have learned everything from that book + SPELL_CUSTOM_ERROR_PET_IS_DEAD = 63, // Your pet is dead + SPELL_CUSTOM_ERROR_NO_VALID_TARGETS = 64, // There are no valid targets within range. + SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation. + SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal. + SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor. + SPELL_CUSTOM_ERROR_68 = 68, // "" + SPELL_CUSTOM_ERROR_69 = 69, // "" + SPELL_CUSTOM_ERROR_70 = 70, // "" + SPELL_CUSTOM_ERROR_71 = 71, // "" + SPELL_CUSTOM_ERROR_72 = 72, // "" + SPELL_CUSTOM_ERROR_73 = 73, // "" + SPELL_CUSTOM_ERROR_74 = 74, // "" + SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active. + SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage + SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350) + SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King + SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony + SPELL_CUSTOM_ERROR_80 = 80, // "" + SPELL_CUSTOM_ERROR_81 = 81, // "" + SPELL_CUSTOM_ERROR_82 = 82, // "" + SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active. + SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires. + SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level. + SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item. + SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations. + SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide. + SPELL_CUSTOM_ERROR_89 = 89, // "" + SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65 + SPELL_CUSTOM_ERROR_91 = 91, // "" + SPELL_CUSTOM_ERROR_92 = 92, // "" + SPELL_CUSTOM_ERROR_93 = 93, // "" + SPELL_CUSTOM_ERROR_94 = 94, // "" + SPELL_CUSTOM_ERROR_95 = 95, // "" + SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits. + SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers. + SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESURRECT = 98, // Frostmourne has rendered you unable to resurrect. + SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99 // You can't mount while affected by that shapeshift. +}; + +enum StealthType +{ + STEALTH_GENERAL = 0, + STEALTH_TRAP = 1, + + TOTAL_STEALTH_TYPES = 2 +}; + +enum InvisibilityType +{ + INVISIBILITY_GENERAL = 0, + INVISIBILITY_UNK1 = 1, + INVISIBILITY_UNK2 = 2, + INVISIBILITY_TRAP = 3, + INVISIBILITY_UNK4 = 4, + INVISIBILITY_UNK5 = 5, + INVISIBILITY_DRUNK = 6, + INVISIBILITY_UNK7 = 7, + INVISIBILITY_UNK8 = 8, + INVISIBILITY_UNK9 = 9, + INVISIBILITY_UNK10 = 10, + INVISIBILITY_UNK11 = 11, + + TOTAL_INVISIBILITY_TYPES = 12 +}; + +enum ServerSideVisibilityType +{ + SERVERSIDE_VISIBILITY_GM = 0, + SERVERSIDE_VISIBILITY_GHOST = 1, + + TOTAL_SERVERSIDE_VISIBILITY_TYPES = 2 +}; + +enum GhostVisibilityType +{ + GHOST_VISIBILITY_ALIVE = 0x1, + GHOST_VISIBILITY_GHOST = 0x2 +}; + +// Spell aura states +enum AuraStateType +{ // (C) used in caster aura state (T) used in target aura state + // (c) used in caster aura state-not (t) used in target aura state-not + AURA_STATE_NONE = 0, // C | + AURA_STATE_DEFENSE = 1, // C | + AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | + AURA_STATE_BERSERKING = 3, // C T | + AURA_STATE_FROZEN = 4, // c t| frozen target + AURA_STATE_JUDGEMENT = 5, // C | + //AURA_STATE_UNKNOWN6 = 6, // | not used + AURA_STATE_HUNTER_PARRY = 7, // C | + //AURA_STATE_UNKNOWN7 = 7, // c | creature cheap shot / focused bursts spells + //AURA_STATE_UNKNOWN8 = 8, // t| test spells + //AURA_STATE_UNKNOWN9 = 9, // | + AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush + //AURA_STATE_UNKNOWN11 = 11, // C t| 60348 - Maelstrom Ready!, test spells + AURA_STATE_FAERIE_FIRE = 12, // c t| + AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | + AURA_STATE_CONFLAGRATE = 14, // T | + AURA_STATE_SWIFTMEND = 15, // T | + AURA_STATE_DEADLY_POISON = 16, // T | + AURA_STATE_ENRAGE = 17, // C | + AURA_STATE_BLEEDING = 18, // T| + AURA_STATE_UNKNOWN19 = 19, // | + //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide) + //AURA_STATE_UNKNOWN21 = 21, // | not used + AURA_STATE_UNKNOWN22 = 22, // C t| varius spells (63884, 50240) + AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23 // C | +}; + +#define PER_CASTER_AURA_STATE_MASK (\ + (1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1))) + +// Spell mechanics +enum Mechanics : uint32 +{ + MECHANIC_NONE = 0, + MECHANIC_CHARM = 1, + MECHANIC_DISORIENTED = 2, + MECHANIC_DISARM = 3, + MECHANIC_DISTRACT = 4, + MECHANIC_FEAR = 5, + MECHANIC_GRIP = 6, + MECHANIC_ROOT = 7, + MECHANIC_SLOW_ATTACK = 8, + MECHANIC_SILENCE = 9, + MECHANIC_SLEEP = 10, + MECHANIC_SNARE = 11, + MECHANIC_STUN = 12, + MECHANIC_FREEZE = 13, + MECHANIC_KNOCKOUT = 14, + MECHANIC_BLEED = 15, + MECHANIC_BANDAGE = 16, + MECHANIC_POLYMORPH = 17, + MECHANIC_BANISH = 18, + MECHANIC_SHIELD = 19, + MECHANIC_SHACKLE = 20, + MECHANIC_MOUNT = 21, + MECHANIC_INFECTED = 22, + MECHANIC_TURN = 23, + MECHANIC_HORROR = 24, + MECHANIC_INVULNERABILITY = 25, + MECHANIC_INTERRUPT = 26, + MECHANIC_DAZE = 27, + MECHANIC_DISCOVERY = 28, + MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block + MECHANIC_SAPPED = 30, + MECHANIC_ENRAGED = 31, + MAX_MECHANIC = 32 +}; + +// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6) +#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK (\ + (1<<MECHANIC_CHARM)|(1<<MECHANIC_DISORIENTED)|(1<<MECHANIC_FEAR)| \ + (1<<MECHANIC_ROOT)|(1<<MECHANIC_SLEEP)|(1<<MECHANIC_SNARE)| \ + (1<<MECHANIC_STUN)|(1<<MECHANIC_FREEZE)|(1<<MECHANIC_KNOCKOUT)| \ + (1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)|(1<<MECHANIC_SHACKLE)| \ + (1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \ + (1<<MECHANIC_SAPPED)) + +// Spell dispel type +enum DispelType +{ + DISPEL_NONE = 0, + DISPEL_MAGIC = 1, + DISPEL_CURSE = 2, + DISPEL_DISEASE = 3, + DISPEL_POISON = 4, + DISPEL_STEALTH = 5, + DISPEL_INVISIBILITY = 6, + DISPEL_ALL = 7, + DISPEL_SPE_NPC_ONLY = 8, + DISPEL_ENRAGE = 9, + DISPEL_ZG_TICKET = 10, + DESPEL_OLD_UNUSED = 11 +}; + +#define DISPEL_ALL_MASK ((1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON)) + +//To all Immune system, if target has immunes, +//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it, +//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it, +//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it. +enum SpellImmunity +{ + IMMUNITY_EFFECT = 0, // enum SpellEffects + IMMUNITY_STATE = 1, // enum AuraType + IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask + IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask + IMMUNITY_DISPEL = 4, // enum DispelType + IMMUNITY_MECHANIC = 5, // enum Mechanics + IMMUNITY_ID = 6, + + MAX_SPELL_IMMUNITY +}; + + +// target enum name consist of: +// TARGET_[OBJECT_TYPE]_[REFERENCE_TYPE(skipped for caster)]_[SELECTION_TYPE(skipped for default)]_[additional specifiers(friendly, BACK_LEFT, etc.] +enum Targets +{ + TARGET_UNIT_CASTER = 1, + TARGET_UNIT_NEARBY_ENEMY = 2, + TARGET_UNIT_NEARBY_PARTY = 3, + TARGET_UNIT_NEARBY_ALLY = 4, + TARGET_UNIT_PET = 5, + TARGET_UNIT_TARGET_ENEMY = 6, + TARGET_UNIT_SRC_AREA_ENTRY = 7, + TARGET_UNIT_DEST_AREA_ENTRY = 8, + TARGET_DEST_HOME = 9, + TARGET_UNIT_SRC_AREA_UNK_11 = 11, + TARGET_UNIT_SRC_AREA_ENEMY = 15, + TARGET_UNIT_DEST_AREA_ENEMY = 16, + TARGET_DEST_DB = 17, + TARGET_DEST_CASTER = 18, + TARGET_UNIT_CASTER_AREA_PARTY = 20, + TARGET_UNIT_TARGET_ALLY = 21, + TARGET_SRC_CASTER = 22, + TARGET_GAMEOBJECT_TARGET = 23, + TARGET_UNIT_CONE_ENEMY_24 = 24, + TARGET_UNIT_TARGET_ANY = 25, + TARGET_GAMEOBJECT_ITEM_TARGET = 26, + TARGET_UNIT_MASTER = 27, + TARGET_DEST_DYNOBJ_ENEMY = 28, + TARGET_DEST_DYNOBJ_ALLY = 29, + TARGET_UNIT_SRC_AREA_ALLY = 30, + TARGET_UNIT_DEST_AREA_ALLY = 31, + TARGET_DEST_CASTER_SUMMON = 32, // front left, doesn't use radius + TARGET_UNIT_SRC_AREA_PARTY = 33, + TARGET_UNIT_DEST_AREA_PARTY = 34, + TARGET_UNIT_TARGET_PARTY = 35, + TARGET_DEST_CASTER_UNK_36 = 36, + TARGET_UNIT_LASTTARGET_AREA_PARTY = 37, + TARGET_UNIT_NEARBY_ENTRY = 38, + TARGET_DEST_CASTER_FISHING = 39, + TARGET_GAMEOBJECT_NEARBY_ENTRY = 40, + TARGET_DEST_CASTER_FRONT_RIGHT = 41, + TARGET_DEST_CASTER_BACK_RIGHT = 42, + TARGET_DEST_CASTER_BACK_LEFT = 43, + TARGET_DEST_CASTER_FRONT_LEFT = 44, + TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45, + TARGET_DEST_NEARBY_ENTRY = 46, + TARGET_DEST_CASTER_FRONT = 47, + TARGET_DEST_CASTER_BACK = 48, + TARGET_DEST_CASTER_RIGHT = 49, + TARGET_DEST_CASTER_LEFT = 50, + TARGET_GAMEOBJECT_SRC_AREA = 51, + TARGET_GAMEOBJECT_DEST_AREA = 52, + TARGET_DEST_TARGET_ENEMY = 53, + TARGET_UNIT_CONE_ENEMY_54 = 54, + TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell + TARGET_UNIT_CASTER_AREA_RAID = 56, + TARGET_UNIT_TARGET_RAID = 57, + TARGET_UNIT_NEARBY_RAID = 58, + TARGET_UNIT_CONE_ALLY = 59, + TARGET_UNIT_CONE_ENTRY = 60, + TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61, + TARGET_UNK_62 = 62, + TARGET_DEST_TARGET_ANY = 63, + TARGET_DEST_TARGET_FRONT = 64, + TARGET_DEST_TARGET_BACK = 65, + TARGET_DEST_TARGET_RIGHT = 66, + TARGET_DEST_TARGET_LEFT = 67, + TARGET_DEST_TARGET_FRONT_RIGHT = 68, + TARGET_DEST_TARGET_BACK_RIGHT = 69, + TARGET_DEST_TARGET_BACK_LEFT = 70, + TARGET_DEST_TARGET_FRONT_LEFT = 71, + TARGET_DEST_CASTER_RANDOM = 72, + TARGET_DEST_CASTER_RADIUS = 73, + TARGET_DEST_TARGET_RANDOM = 74, + TARGET_DEST_TARGET_RADIUS = 75, + TARGET_DEST_CHANNEL_TARGET = 76, + TARGET_UNIT_CHANNEL_TARGET = 77, + TARGET_DEST_DEST_FRONT = 78, + TARGET_DEST_DEST_BACK = 79, + TARGET_DEST_DEST_RIGHT = 80, + TARGET_DEST_DEST_LEFT = 81, + TARGET_DEST_DEST_FRONT_RIGHT = 82, + TARGET_DEST_DEST_BACK_RIGHT = 83, + TARGET_DEST_DEST_BACK_LEFT = 84, + TARGET_DEST_DEST_FRONT_LEFT = 85, + TARGET_DEST_DEST_RANDOM = 86, + TARGET_DEST_DEST = 87, + TARGET_DEST_DYNOBJ_NONE = 88, + TARGET_DEST_TRAJ = 89, + TARGET_UNIT_TARGET_MINIPET = 90, + TARGET_DEST_DEST_RADIUS = 91, + TARGET_UNIT_SUMMONER = 92, + TARGET_CORPSE_SRC_AREA_ENEMY = 93, // NYI + TARGET_UNIT_VEHICLE = 94, + TARGET_UNIT_TARGET_PASSENGER = 95, + TARGET_UNIT_PASSENGER_0 = 96, + TARGET_UNIT_PASSENGER_1 = 97, + TARGET_UNIT_PASSENGER_2 = 98, + TARGET_UNIT_PASSENGER_3 = 99, + TARGET_UNIT_PASSENGER_4 = 100, + TARGET_UNIT_PASSENGER_5 = 101, + TARGET_UNIT_PASSENGER_6 = 102, + TARGET_UNIT_PASSENGER_7 = 103, + TARGET_UNIT_CONE_ENEMY_104 = 104, + TARGET_UNIT_UNK_105 = 105, // 1 spell + TARGET_DEST_CHANNEL_CASTER = 106, + TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible + TARGET_GAMEOBJECT_CONE = 108, + TARGET_UNIT_CONE_ENTRY_110 = 110, // 1 spell + TOTAL_SPELL_TARGETS +}; + +enum SpellMissInfo +{ + SPELL_MISS_NONE = 0, + SPELL_MISS_MISS = 1, + SPELL_MISS_RESIST = 2, + SPELL_MISS_DODGE = 3, + SPELL_MISS_PARRY = 4, + SPELL_MISS_BLOCK = 5, + SPELL_MISS_EVADE = 6, + SPELL_MISS_IMMUNE = 7, + SPELL_MISS_IMMUNE2 = 8, // one of these 2 is MISS_TEMPIMMUNE + SPELL_MISS_DEFLECT = 9, + SPELL_MISS_ABSORB = 10, + SPELL_MISS_REFLECT = 11 +}; + +enum SpellHitType +{ + SPELL_HIT_TYPE_CRIT_DEBUG = 0x01, + SPELL_HIT_TYPE_CRIT = 0x02, + SPELL_HIT_TYPE_HIT_DEBUG = 0x04, + SPELL_HIT_TYPE_SPLIT = 0x08, + SPELL_HIT_TYPE_VICTIM_IS_ATTACKER = 0x10, + SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG = 0x20 +}; + +enum SpellDmgClass +{ + SPELL_DAMAGE_CLASS_NONE = 0, + SPELL_DAMAGE_CLASS_MAGIC = 1, + SPELL_DAMAGE_CLASS_MELEE = 2, + SPELL_DAMAGE_CLASS_RANGED = 3 +}; + +enum SpellPreventionType +{ + SPELL_PREVENTION_TYPE_NONE = 0, + SPELL_PREVENTION_TYPE_SILENCE = 1, + SPELL_PREVENTION_TYPE_PACIFY = 2 +}; + +enum GameobjectTypes +{ + GAMEOBJECT_TYPE_DOOR = 0, + GAMEOBJECT_TYPE_BUTTON = 1, + GAMEOBJECT_TYPE_QUESTGIVER = 2, + GAMEOBJECT_TYPE_CHEST = 3, + GAMEOBJECT_TYPE_BINDER = 4, + GAMEOBJECT_TYPE_GENERIC = 5, + GAMEOBJECT_TYPE_TRAP = 6, + GAMEOBJECT_TYPE_CHAIR = 7, + GAMEOBJECT_TYPE_SPELL_FOCUS = 8, + GAMEOBJECT_TYPE_TEXT = 9, + GAMEOBJECT_TYPE_GOOBER = 10, + GAMEOBJECT_TYPE_TRANSPORT = 11, + GAMEOBJECT_TYPE_AREADAMAGE = 12, + GAMEOBJECT_TYPE_CAMERA = 13, + GAMEOBJECT_TYPE_MAP_OBJECT = 14, + GAMEOBJECT_TYPE_MO_TRANSPORT = 15, + GAMEOBJECT_TYPE_DUEL_ARBITER = 16, + GAMEOBJECT_TYPE_FISHINGNODE = 17, + GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18, + GAMEOBJECT_TYPE_MAILBOX = 19, + GAMEOBJECT_TYPE_DO_NOT_USE = 20, + GAMEOBJECT_TYPE_GUARDPOST = 21, + GAMEOBJECT_TYPE_SPELLCASTER = 22, + GAMEOBJECT_TYPE_MEETINGSTONE = 23, + GAMEOBJECT_TYPE_FLAGSTAND = 24, + GAMEOBJECT_TYPE_FISHINGHOLE = 25, + GAMEOBJECT_TYPE_FLAGDROP = 26, + GAMEOBJECT_TYPE_MINI_GAME = 27, + GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28, + GAMEOBJECT_TYPE_CAPTURE_POINT = 29, + GAMEOBJECT_TYPE_AURA_GENERATOR = 30, + GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, + GAMEOBJECT_TYPE_BARBER_CHAIR = 32, + GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, + GAMEOBJECT_TYPE_GUILD_BANK = 34, + GAMEOBJECT_TYPE_TRAPDOOR = 35 +}; + +#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client. +#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field + +enum GameObjectFlags +{ + GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated + GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip + GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside) + GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car) + GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode + GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state + GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does + GO_FLAG_FREEZE_ANIMATION = 0x00000080, + GO_FLAG_DAMAGED = 0x00000200, + GO_FLAG_DESTROYED = 0x00000400 +}; + +enum GameObjectDynamicLowFlags +{ + GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO + GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO + GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified) + GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle + GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped +}; + +// client side GO show states +enum GOState : uint8 +{ + GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open) + GO_STATE_READY = 1, // show in world as ready (closed door close) + GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire) +}; + +#define MAX_GO_STATE 3 + +enum GameObjectDestructibleState +{ + GO_DESTRUCTIBLE_INTACT = 0, + GO_DESTRUCTIBLE_DAMAGED = 1, + GO_DESTRUCTIBLE_DESTROYED = 2, + GO_DESTRUCTIBLE_REBUILDING = 3 +}; + +// EmotesText.dbc +enum TextEmotes +{ + TEXT_EMOTE_AGREE = 1, + TEXT_EMOTE_AMAZE = 2, + TEXT_EMOTE_ANGRY = 3, + TEXT_EMOTE_APOLOGIZE = 4, + TEXT_EMOTE_APPLAUD = 5, + TEXT_EMOTE_BASHFUL = 6, + TEXT_EMOTE_BECKON = 7, + TEXT_EMOTE_BEG = 8, + TEXT_EMOTE_BITE = 9, + TEXT_EMOTE_BLEED = 10, + TEXT_EMOTE_BLINK = 11, + TEXT_EMOTE_BLUSH = 12, + TEXT_EMOTE_BONK = 13, + TEXT_EMOTE_BORED = 14, + TEXT_EMOTE_BOUNCE = 15, + TEXT_EMOTE_BRB = 16, + TEXT_EMOTE_BOW = 17, + TEXT_EMOTE_BURP = 18, + TEXT_EMOTE_BYE = 19, + TEXT_EMOTE_CACKLE = 20, + TEXT_EMOTE_CHEER = 21, + TEXT_EMOTE_CHICKEN = 22, + TEXT_EMOTE_CHUCKLE = 23, + TEXT_EMOTE_CLAP = 24, + TEXT_EMOTE_CONFUSED = 25, + TEXT_EMOTE_CONGRATULATE = 26, + TEXT_EMOTE_COUGH = 27, + TEXT_EMOTE_COWER = 28, + TEXT_EMOTE_CRACK = 29, + TEXT_EMOTE_CRINGE = 30, + TEXT_EMOTE_CRY = 31, + TEXT_EMOTE_CURIOUS = 32, + TEXT_EMOTE_CURTSEY = 33, + TEXT_EMOTE_DANCE = 34, + TEXT_EMOTE_DRINK = 35, + TEXT_EMOTE_DROOL = 36, + TEXT_EMOTE_EAT = 37, + TEXT_EMOTE_EYE = 38, + TEXT_EMOTE_FART = 39, + TEXT_EMOTE_FIDGET = 40, + TEXT_EMOTE_FLEX = 41, + TEXT_EMOTE_FROWN = 42, + TEXT_EMOTE_GASP = 43, + TEXT_EMOTE_GAZE = 44, + TEXT_EMOTE_GIGGLE = 45, + TEXT_EMOTE_GLARE = 46, + TEXT_EMOTE_GLOAT = 47, + TEXT_EMOTE_GREET = 48, + TEXT_EMOTE_GRIN = 49, + TEXT_EMOTE_GROAN = 50, + TEXT_EMOTE_GROVEL = 51, + TEXT_EMOTE_GUFFAW = 52, + TEXT_EMOTE_HAIL = 53, + TEXT_EMOTE_HAPPY = 54, + TEXT_EMOTE_HELLO = 55, + TEXT_EMOTE_HUG = 56, + TEXT_EMOTE_HUNGRY = 57, + TEXT_EMOTE_KISS = 58, + TEXT_EMOTE_KNEEL = 59, + TEXT_EMOTE_LAUGH = 60, + TEXT_EMOTE_LAYDOWN = 61, + TEXT_EMOTE_MESSAGE = 62, + TEXT_EMOTE_MOAN = 63, + TEXT_EMOTE_MOON = 64, + TEXT_EMOTE_MOURN = 65, + TEXT_EMOTE_NO = 66, + TEXT_EMOTE_NOD = 67, + TEXT_EMOTE_NOSEPICK = 68, + TEXT_EMOTE_PANIC = 69, + TEXT_EMOTE_PEER = 70, + TEXT_EMOTE_PLEAD = 71, + TEXT_EMOTE_POINT = 72, + TEXT_EMOTE_POKE = 73, + TEXT_EMOTE_PRAY = 74, + TEXT_EMOTE_ROAR = 75, + TEXT_EMOTE_ROFL = 76, + TEXT_EMOTE_RUDE = 77, + TEXT_EMOTE_SALUTE = 78, + TEXT_EMOTE_SCRATCH = 79, + TEXT_EMOTE_SEXY = 80, + TEXT_EMOTE_SHAKE = 81, + TEXT_EMOTE_SHOUT = 82, + TEXT_EMOTE_SHRUG = 83, + TEXT_EMOTE_SHY = 84, + TEXT_EMOTE_SIGH = 85, + TEXT_EMOTE_SIT = 86, + TEXT_EMOTE_SLEEP = 87, + TEXT_EMOTE_SNARL = 88, + TEXT_EMOTE_SPIT = 89, + TEXT_EMOTE_STARE = 90, + TEXT_EMOTE_SURPRISED = 91, + TEXT_EMOTE_SURRENDER = 92, + TEXT_EMOTE_TALK = 93, + TEXT_EMOTE_TALKEX = 94, + TEXT_EMOTE_TALKQ = 95, + TEXT_EMOTE_TAP = 96, + TEXT_EMOTE_THANK = 97, + TEXT_EMOTE_THREATEN = 98, + TEXT_EMOTE_TIRED = 99, + TEXT_EMOTE_VICTORY = 100, + TEXT_EMOTE_WAVE = 101, + TEXT_EMOTE_WELCOME = 102, + TEXT_EMOTE_WHINE = 103, + TEXT_EMOTE_WHISTLE = 104, + TEXT_EMOTE_WORK = 105, + TEXT_EMOTE_YAWN = 106, + TEXT_EMOTE_BOGGLE = 107, + TEXT_EMOTE_CALM = 108, + TEXT_EMOTE_COLD = 109, + TEXT_EMOTE_COMFORT = 110, + TEXT_EMOTE_CUDDLE = 111, + TEXT_EMOTE_DUCK = 112, + TEXT_EMOTE_INSULT = 113, + TEXT_EMOTE_INTRODUCE = 114, + TEXT_EMOTE_JK = 115, + TEXT_EMOTE_LICK = 116, + TEXT_EMOTE_LISTEN = 117, + TEXT_EMOTE_LOST = 118, + TEXT_EMOTE_MOCK = 119, + TEXT_EMOTE_PONDER = 120, + TEXT_EMOTE_POUNCE = 121, + TEXT_EMOTE_PRAISE = 122, + TEXT_EMOTE_PURR = 123, + TEXT_EMOTE_PUZZLE = 124, + TEXT_EMOTE_RAISE = 125, + TEXT_EMOTE_READY = 126, + TEXT_EMOTE_SHIMMY = 127, + TEXT_EMOTE_SHIVER = 128, + TEXT_EMOTE_SHOO = 129, + TEXT_EMOTE_SLAP = 130, + TEXT_EMOTE_SMIRK = 131, + TEXT_EMOTE_SNIFF = 132, + TEXT_EMOTE_SNUB = 133, + TEXT_EMOTE_SOOTHE = 134, + TEXT_EMOTE_STINK = 135, + TEXT_EMOTE_TAUNT = 136, + TEXT_EMOTE_TEASE = 137, + TEXT_EMOTE_THIRSTY = 138, + TEXT_EMOTE_VETO = 139, + TEXT_EMOTE_SNICKER = 140, + TEXT_EMOTE_STAND = 141, + TEXT_EMOTE_TICKLE = 142, + TEXT_EMOTE_VIOLIN = 143, + TEXT_EMOTE_SMILE = 163, + TEXT_EMOTE_RASP = 183, + TEXT_EMOTE_PITY = 203, + TEXT_EMOTE_GROWL = 204, + TEXT_EMOTE_BARK = 205, + TEXT_EMOTE_SCARED = 223, + TEXT_EMOTE_FLOP = 224, + TEXT_EMOTE_LOVE = 225, + TEXT_EMOTE_MOO = 226, + TEXT_EMOTE_COMMEND = 243, + TEXT_EMOTE_TRAIN = 264, + TEXT_EMOTE_HELPME = 303, + TEXT_EMOTE_INCOMING = 304, + TEXT_EMOTE_CHARGE = 305, + TEXT_EMOTE_FLEE = 306, + TEXT_EMOTE_ATTACKMYTARGET = 307, + TEXT_EMOTE_OOM = 323, + TEXT_EMOTE_FOLLOW = 324, + TEXT_EMOTE_WAIT = 325, + TEXT_EMOTE_HEALME = 326, + TEXT_EMOTE_OPENFIRE = 327, + TEXT_EMOTE_FLIRT = 328, + TEXT_EMOTE_JOKE = 329, + TEXT_EMOTE_GOLFCLAP = 343, + TEXT_EMOTE_WINK = 363, + TEXT_EMOTE_PAT = 364, + TEXT_EMOTE_SERIOUS = 365, + TEXT_EMOTE_MOUNT_SPECIAL = 366, + TEXT_EMOTE_GOODLUCK = 367, + TEXT_EMOTE_BLAME = 368, + TEXT_EMOTE_BLANK = 369, + TEXT_EMOTE_BRANDISH = 370, + TEXT_EMOTE_BREATH = 371, + TEXT_EMOTE_DISAGREE = 372, + TEXT_EMOTE_DOUBT = 373, + TEXT_EMOTE_EMBARRASS = 374, + TEXT_EMOTE_ENCOURAGE = 375, + TEXT_EMOTE_ENEMY = 376, + TEXT_EMOTE_EYEBROW = 377, + TEXT_EMOTE_TOAST = 378, + TEXT_EMOTE_FAIL = 379, + TEXT_EMOTE_HIGHFIVE = 380, + TEXT_EMOTE_ABSENT = 381, + TEXT_EMOTE_ARM = 382, + TEXT_EMOTE_AWE = 383, + TEXT_EMOTE_BACKPACK = 384, + TEXT_EMOTE_BADFEELING = 385, + TEXT_EMOTE_CHALLENGE = 386, + TEXT_EMOTE_CHUG = 387, + TEXT_EMOTE_DING = 389, + TEXT_EMOTE_FACEPALM = 390, + TEXT_EMOTE_FAINT = 391, + TEXT_EMOTE_GO = 392, + TEXT_EMOTE_GOING = 393, + TEXT_EMOTE_GLOWER = 394, + TEXT_EMOTE_HEADACHE = 395, + TEXT_EMOTE_HICCUP = 396, + TEXT_EMOTE_HISS = 398, + TEXT_EMOTE_HOLDHAND = 399, + TEXT_EMOTE_HURRY = 401, + TEXT_EMOTE_IDEA = 402, + TEXT_EMOTE_JEALOUS = 403, + TEXT_EMOTE_LUCK = 404, + TEXT_EMOTE_MAP = 405, + TEXT_EMOTE_MERCY = 406, + TEXT_EMOTE_MUTTER = 407, + TEXT_EMOTE_NERVOUS = 408, + TEXT_EMOTE_OFFER = 409, + TEXT_EMOTE_PET = 410, + TEXT_EMOTE_PINCH = 411, + TEXT_EMOTE_PROUD = 413, + TEXT_EMOTE_PROMISE = 414, + TEXT_EMOTE_PULSE = 415, + TEXT_EMOTE_PUNCH = 416, + TEXT_EMOTE_POUT = 417, + TEXT_EMOTE_REGRET = 418, + TEXT_EMOTE_REVENGE = 420, + TEXT_EMOTE_ROLLEYES = 421, + TEXT_EMOTE_RUFFLE = 422, + TEXT_EMOTE_SAD = 423, + TEXT_EMOTE_SCOFF = 424, + TEXT_EMOTE_SCOLD = 425, + TEXT_EMOTE_SCOWL = 426, + TEXT_EMOTE_SEARCH = 427, + TEXT_EMOTE_SHAKEFIST = 428, + TEXT_EMOTE_SHIFTY = 429, + TEXT_EMOTE_SHUDDER = 430, + TEXT_EMOTE_SIGNAL = 431, + TEXT_EMOTE_SILENCE = 432, + TEXT_EMOTE_SING = 433, + TEXT_EMOTE_SMACK = 434, + TEXT_EMOTE_SNEAK = 435, + TEXT_EMOTE_SNEEZE = 436, + TEXT_EMOTE_SNORT = 437, + TEXT_EMOTE_SQUEAL = 438, + TEXT_EMOTE_STOPATTACK = 439, + TEXT_EMOTE_SUSPICIOUS = 440, + TEXT_EMOTE_THINK = 441, + TEXT_EMOTE_TRUCE = 442, + TEXT_EMOTE_TWIDDLE = 443, + TEXT_EMOTE_WARN = 444, + TEXT_EMOTE_SNAP = 445, + TEXT_EMOTE_CHARM = 446, + TEXT_EMOTE_COVEREARS = 447, + TEXT_EMOTE_CROSSARMS = 448, + TEXT_EMOTE_LOOK = 449, + TEXT_EMOTE_OBJECT = 450, + TEXT_EMOTE_SWEAT = 451, + TEXT_EMOTE_YW = 453 +}; + +// Emotes.dbc +enum Emote +{ + EMOTE_ONESHOT_NONE = 0, + EMOTE_ONESHOT_TALK = 1, + EMOTE_ONESHOT_BOW = 2, + EMOTE_ONESHOT_WAVE = 3, + EMOTE_ONESHOT_CHEER = 4, + EMOTE_ONESHOT_EXCLAMATION = 5, + EMOTE_ONESHOT_QUESTION = 6, + EMOTE_ONESHOT_EAT = 7, + EMOTE_STATE_DANCE = 10, + EMOTE_ONESHOT_LAUGH = 11, + EMOTE_STATE_SLEEP = 12, + EMOTE_STATE_SIT = 13, + EMOTE_ONESHOT_RUDE = 14, + EMOTE_ONESHOT_ROAR = 15, + EMOTE_ONESHOT_KNEEL = 16, + EMOTE_ONESHOT_KISS = 17, + EMOTE_ONESHOT_CRY = 18, + EMOTE_ONESHOT_CHICKEN = 19, + EMOTE_ONESHOT_BEG = 20, + EMOTE_ONESHOT_APPLAUD = 21, + EMOTE_ONESHOT_SHOUT = 22, + EMOTE_ONESHOT_FLEX = 23, + EMOTE_ONESHOT_SHY = 24, + EMOTE_ONESHOT_POINT = 25, + EMOTE_STATE_STAND = 26, + EMOTE_STATE_READY_UNARMED = 27, + EMOTE_STATE_WORK_SHEATHED = 28, + EMOTE_STATE_POINT = 29, + EMOTE_STATE_NONE = 30, + EMOTE_ONESHOT_WOUND = 33, + EMOTE_ONESHOT_WOUND_CRITICAL = 34, + EMOTE_ONESHOT_ATTACK_UNARMED = 35, + EMOTE_ONESHOT_ATTACK1H = 36, + EMOTE_ONESHOT_ATTACK2HTIGHT = 37, + EMOTE_ONESHOT_ATTACK2H_LOOSE = 38, + EMOTE_ONESHOT_PARRY_UNARMED = 39, + EMOTE_ONESHOT_PARRY_SHIELD = 43, + EMOTE_ONESHOT_READY_UNARMED = 44, + EMOTE_ONESHOT_READY1H = 45, + EMOTE_ONESHOT_READY_BOW = 48, + EMOTE_ONESHOT_SPELL_PRECAST = 50, + EMOTE_ONESHOT_SPELL_CAST = 51, + EMOTE_ONESHOT_BATTLE_ROAR = 53, + EMOTE_ONESHOT_SPECIALATTACK1H = 54, + EMOTE_ONESHOT_KICK = 60, + EMOTE_ONESHOT_ATTACK_THROWN = 61, + EMOTE_STATE_STUN = 64, + EMOTE_STATE_DEAD = 65, + EMOTE_ONESHOT_SALUTE = 66, + EMOTE_STATE_KNEEL = 68, + EMOTE_STATE_USE_STANDING = 69, + EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70, + EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71, + EMOTE_ONESHOT_EAT_NO_SHEATHE = 92, + EMOTE_STATE_STUN_NO_SHEATHE = 93, + EMOTE_ONESHOT_DANCE = 94, + EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113, + EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133, + EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153, + EMOTE_STATE_WORK = 173, + EMOTE_STATE_SPELL_PRECAST = 193, + EMOTE_ONESHOT_READY_RIFLE = 213, + EMOTE_STATE_READY_RIFLE = 214, + EMOTE_STATE_WORK_MINING = 233, + EMOTE_STATE_WORK_CHOPWOOD = 234, + EMOTE_STATE_APPLAUD = 253, + EMOTE_ONESHOT_LIFTOFF = 254, + EMOTE_ONESHOT_YES = 273, + EMOTE_ONESHOT_NO = 274, + EMOTE_ONESHOT_TRAIN = 275, + EMOTE_ONESHOT_LAND = 293, + EMOTE_STATE_AT_EASE = 313, + EMOTE_STATE_READY1H = 333, + EMOTE_STATE_SPELL_KNEEL_START = 353, + EMOTE_STATE_SUBMERGED = 373, + EMOTE_ONESHOT_SUBMERGE = 374, + EMOTE_STATE_READY2H = 375, + EMOTE_STATE_READY_BOW = 376, + EMOTE_ONESHOT_MOUNT_SPECIAL = 377, + EMOTE_STATE_TALK = 378, + EMOTE_STATE_FISHING = 379, + EMOTE_ONESHOT_FISHING = 380, + EMOTE_ONESHOT_LOOT = 381, + EMOTE_STATE_WHIRLWIND = 382, + EMOTE_STATE_DROWNED = 383, + EMOTE_STATE_HOLD_BOW = 384, + EMOTE_STATE_HOLD_RIFLE = 385, + EMOTE_STATE_HOLD_THROWN = 386, + EMOTE_ONESHOT_DROWN = 387, + EMOTE_ONESHOT_STOMP = 388, + EMOTE_ONESHOT_ATTACK_OFF = 389, + EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390, + EMOTE_STATE_ROAR = 391, + EMOTE_STATE_LAUGH = 392, + EMOTE_ONESHOT_CREATURE_SPECIAL = 393, + EMOTE_ONESHOT_JUMPLANDRUN = 394, + EMOTE_ONESHOT_JUMPEND = 395, + EMOTE_ONESHOT_TALK_NO_SHEATHE = 396, + EMOTE_ONESHOT_POINT_NO_SHEATHE = 397, + EMOTE_STATE_CANNIBALIZE = 398, + EMOTE_ONESHOT_JUMPSTART = 399, + EMOTE_STATE_DANCESPECIAL = 400, + EMOTE_ONESHOT_DANCESPECIAL = 401, + EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402, + EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403, + EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404, + EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405, + EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406, + EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407, + EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408, + EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409, + EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410, + EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411, + EMOTE_STATE_EXCLAIM = 412, + EMOTE_STATE_DANCE_CUSTOM = 413, + EMOTE_STATE_SIT_CHAIR_MED = 415, + EMOTE_STATE_CUSTOM_SPELL_01 = 416, + EMOTE_STATE_CUSTOM_SPELL_02 = 417, + EMOTE_STATE_EAT = 418, + EMOTE_STATE_CUSTOM_SPELL_04 = 419, + EMOTE_STATE_CUSTOM_SPELL_03 = 420, + EMOTE_STATE_CUSTOM_SPELL_05 = 421, + EMOTE_STATE_SPELLEFFECT_HOLD = 422, + EMOTE_STATE_EAT_NO_SHEATHE = 423, + EMOTE_STATE_MOUNT = 424, + EMOTE_STATE_READY2HL = 425, + EMOTE_STATE_SIT_CHAIR_HIGH = 426, + EMOTE_STATE_FALL = 427, + EMOTE_STATE_LOOT = 428, + EMOTE_STATE_SUBMERGED_NEW = 429, + EMOTE_ONESHOT_COWER = 430, + EMOTE_STATE_COWER = 431, + EMOTE_ONESHOT_USE_STANDING = 432, + EMOTE_STATE_STEALTH_STAND = 433, + EMOTE_ONESHOT_OMNICAST_GHOUL = 434, + EMOTE_ONESHOT_ATTACK_BOW = 435, + EMOTE_ONESHOT_ATTACK_RIFLE = 436, + EMOTE_STATE_SWIM_IDLE = 437, + EMOTE_STATE_ATTACK_UNARMED = 438, + EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439, + EMOTE_ONESHOT_DODGE = 440, + EMOTE_ONESHOT_PARRY1H = 441, + EMOTE_ONESHOT_PARRY2H = 442, + EMOTE_ONESHOT_PARRY2HL = 443, + EMOTE_STATE_FLYFALL = 444, + EMOTE_ONESHOT_FLYDEATH = 445, + EMOTE_STATE_FLY_FALL = 446, + EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, + EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, + EMOTE_ONESHOT_EMERGE = 449, + EMOTE_ONESHOT_DRAGON_SPIT = 450, + EMOTE_STATE_SPECIAL_UNARMED = 451, + EMOTE_ONESHOT_FLYGRAB = 452, + EMOTE_STATE_FLYGRABCLOSED = 453, + EMOTE_ONESHOT_FLYGRABTHROWN = 454, + EMOTE_STATE_FLY_SIT_GROUND = 455, + EMOTE_STATE_WALK_BACKWARDS = 456, + EMOTE_ONESHOT_FLYTALK = 457, + EMOTE_ONESHOT_FLYATTACK1H = 458, + EMOTE_STATE_CUSTOM_SPELL_08 = 459, + EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460, + EMOTE_STATE_SIT_CHAIR_LOW = 461, + EMOTE_ONESHOT_STUN = 462, + EMOTE_ONESHOT_SPELL_CAST_OMNI = 463, + EMOTE_STATE_READY_THROWN = 465, + EMOTE_ONESHOT_WORK_CHOPWOOD = 466, + EMOTE_ONESHOT_WORK_MINING = 467, + EMOTE_STATE_SPELL_CHANNEL_OMNI = 468, + EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469, + EMOTE_STAND_STATE_NONE = 470, + EMOTE_STATE_READYJOUST = 471, + EMOTE_STATE_STRANGULATE = 473, + EMOTE_STATE_READY_SPELL_OMNI = 474, + EMOTE_STATE_HOLD_JOUST = 475, + EMOTE_ONESHOT_CRY_JAINA = 476 +}; + +// AnimationData.dbc +enum Anim +{ + ANIM_STAND = 0, + ANIM_DEATH = 1, + ANIM_SPELL = 2, + ANIM_STOP = 3, + ANIM_WALK = 4, + ANIM_RUN = 5, + ANIM_DEAD = 6, + ANIM_RISE = 7, + ANIM_STAND_WOUND = 8, + ANIM_COMBAT_WOUND = 9, + ANIM_COMBAT_CRITICAL = 10, + ANIM_SHUFFLE_LEFT = 11, + ANIM_SHUFFLE_RIGHT = 12, + ANIM_WALK_BACKWARDS = 13, + ANIM_STUN = 14, + ANIM_HANDS_CLOSED = 15, + ANIM_ATTACK_UNARMED = 16, + ANIM_ATTACK1H = 17, + ANIM_ATTACK2H = 18, + ANIM_ATTACK2HL = 19, + ANIM_PARRY_UNARMED = 20, + ANIM_PARRY1H = 21, + ANIM_PARRY2H = 22, + ANIM_PARRY2HL = 23, + ANIM_SHIELD_BLOCK = 24, + ANIM_READY_UNARMED = 25, + ANIM_READY1H = 26, + ANIM_READY2H = 27, + ANIM_READY2HL = 28, + ANIM_READY_BOW = 29, + ANIM_DODGE = 30, + ANIM_SPELL_PRECAST = 31, + ANIM_SPELL_CAST = 32, + ANIM_SPELL_CAST_AREA = 33, + ANIM_NPC_WELCOME = 34, + ANIM_NPC_GOODBYE = 35, + ANIM_BLOCK = 36, + ANIM_JUMP_START = 37, + ANIM_JUMP = 38, + ANIM_JUMP_END = 39, + ANIM_FALL = 40, + ANIM_SWIM_IDLE = 41, + ANIM_SWIM = 42, + ANIM_SWIM_LEFT = 43, + ANIM_SWIM_RIGHT = 44, + ANIM_SWIM_BACKWARDS = 45, + ANIM_ATTACK_BOW = 46, + ANIM_FIRE_BOW = 47, + ANIM_READY_RIFLE = 48, + ANIM_ATTACK_RIFLE = 49, + ANIM_LOOT = 50, + ANIM_READY_SPELL_DIRECTED = 51, + ANIM_READY_SPELL_OMNI = 52, + ANIM_SPELL_CAST_DIRECTED = 53, + ANIM_SPELL_CAST_OMNI = 54, + ANIM_BATTLE_ROAR = 55, + ANIM_READY_ABILITY = 56, + ANIM_SPECIAL1H = 57, + ANIM_SPECIAL2H = 58, + ANIM_SHIELD_BASH = 59, + ANIM_EMOTE_TALK = 60, + ANIM_EMOTE_EAT = 61, + ANIM_EMOTE_WORK = 62, + ANIM_EMOTE_USE_STANDING = 63, + ANIM_EMOTE_TALK_EXCLAMATION = 64, + ANIM_EMOTE_TALK_QUESTION = 65, + ANIM_EMOTE_BOW = 66, + ANIM_EMOTE_WAVE = 67, + ANIM_EMOTE_CHEER = 68, + ANIM_EMOTE_DANCE = 69, + ANIM_EMOTE_LAUGH = 70, + ANIM_EMOTE_SLEEP = 71, + ANIM_EMOTE_SIT_GROUND = 72, + ANIM_EMOTE_RUDE = 73, + ANIM_EMOTE_ROAR = 74, + ANIM_EMOTE_KNEEL = 75, + ANIM_EMOTE_KISS = 76, + ANIM_EMOTE_CRY = 77, + ANIM_EMOTE_CHICKEN = 78, + ANIM_EMOTE_BEG = 79, + ANIM_EMOTE_APPLAUD = 80, + ANIM_EMOTE_SHOUT = 81, + ANIM_EMOTE_FLEX = 82, + ANIM_EMOTE_SHY = 83, + ANIM_EMOTE_POINT = 84, + ANIM_ATTACK1H_PIERCE = 85, + ANIM_ATTACK2H_LOOSE_PIERCE = 86, + ANIM_ATTACK_OFF = 87, + ANIM_ATTACK_OFF_PIERCE = 88, + ANIM_SHEATHE = 89, + ANIM_HIP_SHEATHE = 90, + ANIM_MOUNT = 91, + ANIM_RUN_RIGHT = 92, + ANIM_RUN_LEFT = 93, + ANIM_MOUNT_SPECIAL = 94, + ANIM_KICK = 95, + ANIM_SIT_GROUND_DOWN = 96, + ANIM_SIT_GROUND = 97, + ANIM_SIT_GROUND_UP = 98, + ANIM_SLEEP_DOWN = 99, + ANIM_SLEEP = 100, + ANIM_SLEEP_UP = 101, + ANIM_SIT_CHAIR_LOW = 102, + ANIM_SIT_CHAIR_MED = 103, + ANIM_SIT_CHAIR_HIGH = 104, + ANIM_LOAD_BOW = 105, + ANIM_LOAD_RIFLE = 106, + ANIM_ATTACK_THROWN = 107, + ANIM_READY_THROWN = 108, + ANIM_HOLD_BOW = 109, + ANIM_HOLD_RIFLE = 110, + ANIM_HOLD_THROWN = 111, + ANIM_LOAD_THROWN = 112, + ANIM_EMOTE_SALUTE = 113, + ANIM_KNEEL_START = 114, + ANIM_KNEEL_LOOP = 115, + ANIM_KNEEL_END = 116, + ANIM_ATTACK_UNARMED_OFF = 117, + ANIM_SPECIAL_UNARMED = 118, + ANIM_STEALTH_WALK = 119, + ANIM_STEALTH_STAND = 120, + ANIM_KNOCKDOWN = 121, + ANIM_EATING_LOOP = 122, + ANIM_USE_STANDING_LOOP = 123, + ANIM_CHANNEL_CAST_DIRECTED = 124, + ANIM_CHANNEL_CAST_OMNI = 125, + ANIM_WHIRLWIND = 126, + ANIM_BIRTH = 127, + ANIM_USE_STANDING_START = 128, + ANIM_USE_STANDING_END = 129, + ANIM_CREATURE_SPECIAL = 130, + ANIM_DROWN = 131, + ANIM_DROWNED = 132, + ANIM_FISHING_CAST = 133, + ANIM_FISHING_LOOP = 134, + ANIM_FLY = 135, + ANIM_EMOTE_WORK_NO_SHEATHE = 136, + ANIM_EMOTE_STUN_NO_SHEATHE = 137, + ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138, + ANIM_SPELL_SLEEP_DOWN = 139, + ANIM_SPELL_KNEEL_START = 140, + ANIM_SPELL_KNEEL_LOOP = 141, + ANIM_SPELL_KNEEL_END = 142, + ANIM_SPRINT = 143, + ANIM_IN_FIGHT = 144, + ANIM_SPAWN = 145, + ANIM_CLOSE = 146, + ANIM_CLOSED = 147, + ANIM_OPEN = 148, + ANIM_OPENED = 149, + ANIM_DESTROY = 150, + ANIM_DESTROYED = 151, + ANIM_REBUILD = 152, + ANIM_CUSTOM_0 = 153, + ANIM_CUSTOM_1 = 154, + ANIM_CUSTOM_2 = 155, + ANIM_CUSTOM_3 = 156, + ANIM_DESPAWN = 157, + ANIM_HOLD = 158, + ANIM_DECAY = 159, + ANIM_BOW_PULL = 160, + ANIM_BOW_RELEASE = 161, + ANIM_SHIP_START = 162, + ANIM_SHIP_MOVING = 163, + ANIM_SHIP_STOP = 164, + ANIM_GROUP_ARROW = 165, + ANIM_ARROW = 166, + ANIM_CORPSE_ARROW = 167, + ANIM_GUIDE_ARROW = 168, + ANIM_SWAY = 169, + ANIM_DRUID_CAT_POUNCE = 170, + ANIM_DRUID_CAT_RIP = 171, + ANIM_DRUID_CAT_RAKE = 172, + ANIM_DRUID_CAT_RAVAGE = 173, + ANIM_DRUID_CAT_CLAW = 174, + ANIM_DRUID_CAT_COWER = 175, + ANIM_DRUID_BEAR_SWIPE = 176, + ANIM_DRUID_BEAR_BITE = 177, + ANIM_DRUID_BEAR_MAUL = 178, + ANIM_DRUID_BEAR_BASH = 179, + ANIM_DRAGON_TAIL = 180, + ANIM_DRAGON_STOMP = 181, + ANIM_DRAGON_SPIT = 182, + ANIM_DRAGON_SPIT_HOVER = 183, + ANIM_DRAGON_SPIT_FLY = 184, + ANIM_EMOTE_YES = 185, + ANIM_EMOTE_NO = 186, + ANIM_JUMP_LAND_RUN = 187, + ANIM_LOOT_HOLD = 188, + ANIM_LOOT_UP = 189, + ANIM_STAND_HIGH = 190, + ANIM_IMPACT = 191, + ANIM_LIFTOFF = 192, + ANIM_HOVER = 193, + ANIM_SUCCUBUS_ENTICE = 194, + ANIM_EMOTE_TRAIN = 195, + ANIM_EMOTE_DEAD = 196, + ANIM_EMOTE_DANCE_ONCE = 197, + ANIM_DEFLECT = 198, + ANIM_EMOTE_EAT_NO_SHEATHE = 199, + ANIM_LAND = 200, + ANIM_SUBMERGE = 201, + ANIM_SUBMERGED = 202, + ANIM_CANNIBALIZE = 203, + ANIM_ARROW_BIRTH = 204, + ANIM_GROUP_ARROW_BIRTH = 205, + ANIM_CORPSE_ARROW_BIRTH = 206, + ANIM_GUIDE_ARROW_BIRTH = 207, + ANIM_EMOTE_TALK_NO_SHEATHE = 208, + ANIM_EMOTE_POINT_NO_SHEATHE = 209, + ANIM_EMOTE_SALUTE_NO_SHEATHE = 210, + ANIM_EMOTE_DANCE_SPECIAL = 211, + ANIM_MUTILATE = 212, + ANIM_CUSTOM_SPELL_01 = 213, + ANIM_CUSTOM_SPELL_02 = 214, + ANIM_CUSTOM_SPELL_03 = 215, + ANIM_CUSTOM_SPELL_04 = 216, + ANIM_CUSTOM_SPELL_05 = 217, + ANIM_CUSTOM_SPELL_06 = 218, + ANIM_CUSTOM_SPELL_07 = 219, + ANIM_CUSTOM_SPELL_08 = 220, + ANIM_CUSTOM_SPELL_09 = 221, + ANIM_CUSTOM_SPELL_10 = 222, + ANIM_STEALTH_RUN = 223, + ANIM_EMERGE = 224, + ANIM_COWER = 225, + ANIM_GRAB = 226, + ANIM_GRAB_CLOSED = 227, + ANIM_GRAB_THROWN = 228, + ANIM_FLY_STAND = 229, + ANIM_FLY_DEATH = 230, + ANIM_FLY_SPELL = 231, + ANIM_FLY_STOP = 232, + ANIM_FLY_WALK = 233, + ANIM_FLY_RUN = 234, + ANIM_FLY_DEAD = 235, + ANIM_FLY_RISE = 236, + ANIM_FLY_STAND_WOUND = 237, + ANIM_FLY_COMBAT_WOUND = 238, + ANIM_FLY_COMBAT_CRITICAL = 239, + ANIM_FLY_SHUFFLE_LEFT = 240, + ANIM_FLY_SHUFFLE_RIGHT = 241, + ANIM_FLY_WALK_BACKWARDS = 242, + ANIM_FLY_STUN = 243, + ANIM_FLY_HANDS_CLOSED = 244, + ANIM_FLY_ATTACK_UNARMED = 245, + ANIM_FLY_ATTACK1H = 246, + ANIM_FLY_ATTACK2H = 247, + ANIM_FLY_ATTACK2HL = 248, + ANIM_FLY_PARRY_UNARMED = 249, + ANIM_FLY_PARRY1H = 250, + ANIM_FLY_PARRY2H = 251, + ANIM_FLY_PARRY2HL = 252, + ANIM_FLY_SHIELD_BLOCK = 253, + ANIM_FLY_READY_UNARMED = 254, + ANIM_FLY_READY1H = 255, + ANIM_FLY_READY2H = 256, + ANIM_FLY_READY2HL = 257, + ANIM_FLY_READY_BOW = 258, + ANIM_FLY_DODGE = 259, + ANIM_FLY_SPELL_PRECAST = 260, + ANIM_FLY_SPELL_CAST = 261, + ANIM_FLY_SPELL_CAST_AREA = 262, + ANIM_FLY_NPC_WELCOME = 263, + ANIM_FLY_NPC_GOODBYE = 264, + ANIM_FLY_BLOCK = 265, + ANIM_FLY_JUMP_START = 266, + ANIM_FLY_JUMP = 267, + ANIM_FLY_JUMP_END = 268, + ANIM_FLY_FALL = 269, + ANIM_FLY_SWIM_IDLE = 270, + ANIM_FLY_SWIM = 271, + ANIM_FLY_SWIM_LEFT = 272, + ANIM_FLY_SWIM_RIGHT = 273, + ANIM_FLY_SWIM_BACKWARDS = 274, + ANIM_FLY_ATTACK_BOW = 275, + ANIM_FLY_FIRE_BOW = 276, + ANIM_FLY_READY_RIFLE = 277, + ANIM_FLY_ATTACK_RIFLE = 278, + ANIM_FLY_LOOT = 279, + ANIM_FLY_READY_SPELL_DIRECTED = 280, + ANIM_FLY_READY_SPELL_OMNI = 281, + ANIM_FLY_SPELL_CAST_DIRECTED = 282, + ANIM_FLY_SPELL_CAST_OMNI = 283, + ANIM_FLY_SPELL_BATTLE_ROAR = 284, + ANIM_FLY_READY_ABILITY = 285, + ANIM_FLY_SPECIAL1H = 286, + ANIM_FLY_SPECIAL2H = 287, + ANIM_FLY_SHIELD_BASH = 288, + ANIM_FLY_EMOTE_TALK = 289, + ANIM_FLY_EMOTE_EAT = 290, + ANIM_FLY_EMOTE_WORK = 291, + ANIM_FLY_USE_STANDING = 292, + ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293, + ANIM_FLY_EMOTE_TALK_QUESTION = 294, + ANIM_FLY_EMOTE_BOW = 295, + ANIM_FLY_EMOTE_WAVE = 296, + ANIM_FLY_EMOTE_CHEER = 297, + ANIM_FLY_EMOTE_DANCE = 298, + ANIM_FLY_EMOTE_LAUGH = 299, + ANIM_FLY_EMOTE_SLEEP = 300, + ANIM_FLY_EMOTE_SIT_GROUND = 301, + ANIM_FLY_EMOTE_RUDE = 302, + ANIM_FLY_EMOTE_ROAR = 303, + ANIM_FLY_EMOTE_KNEEL = 304, + ANIM_FLY_EMOTE_KISS = 305, + ANIM_FLY_EMOTE_CRY = 306, + ANIM_FLY_EMOTE_CHICKEN = 307, + ANIM_FLY_EMOTE_BEG = 308, + ANIM_FLY_EMOTE_APPLAUD = 309, + ANIM_FLY_EMOTE_SHOUT = 310, + ANIM_FLY_EMOTE_FLEX = 311, + ANIM_FLY_EMOTE_SHY = 312, + ANIM_FLY_EMOTE_POINT = 313, + ANIM_FLY_ATTACK1H_PIERCE = 314, + ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315, + ANIM_FLY_ATTACK_OFF = 316, + ANIM_FLY_ATTACK_OFF_PIERCE = 317, + ANIM_FLY_SHEATH = 318, + ANIM_FLY_HIP_SHEATH = 319, + ANIM_FLY_MOUNT = 320, + ANIM_FLY_RUN_RIGHT = 321, + ANIM_FLY_RUN_LEFT = 322, + ANIM_FLY_MOUNT_SPECIAL = 323, + ANIM_FLY_KICK = 324, + ANIM_FLY_SIT_GROUND_DOWN = 325, + ANIM_FLY_SIT_GROUND = 326, + ANIM_FLY_SIT_GROUND_UP = 327, + ANIM_FLY_SLEEP_DOWN = 328, + ANIM_FLY_SLEEP = 329, + ANIM_FLY_SLEEP_UP = 330, + ANIM_FLY_SIT_CHAIR_LOW = 331, + ANIM_FLY_SIT_CHAIR_MED = 332, + ANIM_FLY_SIT_CHAIR_HIGH = 333, + ANIM_FLY_LOAD_BOW = 334, + ANIM_FLY_LOAD_RIFLE = 335, + ANIM_FLY_ATTACK_THROWN = 336, + ANIM_FLY_READY_THROWN = 337, + ANIM_FLY_HOLD_BOW = 338, + ANIM_FLY_HOLD_RIFLE = 339, + ANIM_FLY_HOLD_THROWN = 340, + ANIM_FLY_LOAD_THROWN = 341, + ANIM_FLY_EMOTE_SALUTE = 342, + ANIM_FLY_KNEEL_START = 343, + ANIM_FLY_KNEEL_LOOP = 344, + ANIM_FLY_KNEEL_END = 345, + ANIM_FLY_ATTACK_UNARMED_OFF = 346, + ANIM_FLY_SPECIAL_UNARMED = 347, + ANIM_FLY_STEALTH_WALK = 348, + ANIM_FLY_STEALTH_STAND = 349, + ANIM_FLY_KNOCKDOWN = 350, + ANIM_FLY_EATING_LOOP = 351, + ANIM_FLY_USE_STANDING_LOOP = 352, + ANIM_FLY_CHANNEL_CAST_DIRECTED = 353, + ANIM_FLY_CHANNEL_CAST_OMNI = 354, + ANIM_FLY_WHIRLWIND = 355, + ANIM_FLY_BIRTH = 356, + ANIM_FLY_USE_STANDING_START = 357, + ANIM_FLY_USE_STANDING_END = 358, + ANIM_FLY_CREATURE_SPECIAL = 359, + ANIM_FLY_DROWN = 360, + ANIM_FLY_DROWNED = 361, + ANIM_FLY_FISHING_CAST = 362, + ANIM_FLY_FISHING_LOOP = 363, + ANIM_FLY_FLY = 364, + ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365, + ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366, + ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367, + ANIM_FLY_SPELL_SLEEP_DOWN = 368, + ANIM_FLY_SPELL_KNEEL_START = 369, + ANIM_FLY_SPELL_KNEEL_LOOP = 370, + ANIM_FLY_SPELL_KNEEL_END = 371, + ANIM_FLY_SPRINT = 372, + ANIM_FLY_IN_FLIGHT = 373, + ANIM_FLY_SPAWN = 374, + ANIM_FLY_CLOSE = 375, + ANIM_FLY_CLOSED = 376, + ANIM_FLY_OPEN = 377, + ANIM_FLY_OPENED = 378, + ANIM_FLY_DESTROY = 379, + ANIM_FLY_DESTROYED = 380, + ANIM_FLY_REBUILD = 381, + ANIM_FLY_CUSTOM_0 = 382, + ANIM_FLY_CUSTOM_1 = 383, + ANIM_FLY_CUSTOM_2 = 384, + ANIM_FLY_CUSTOM_3 = 385, + ANIM_FLY_DESPAWN = 386, + ANIM_FLY_HOLD = 387, + ANIM_FLY_DECAY = 388, + ANIM_FLY_BOW_PULL = 389, + ANIM_FLY_BOW_RELEASE = 390, + ANIM_FLY_SHIP_START = 391, + ANIM_FLY_SHIP_MOVING = 392, + ANIM_FLY_SHIP_STOP = 393, + ANIM_FLY_GROUP_ARROW = 394, + ANIM_FLY_ARROW = 395, + ANIM_FLY_CORPSE_ARROW = 396, + ANIM_FLY_GUIDE_ARROW = 397, + ANIM_FLY_SWAY = 398, + ANIM_FLY_DRUID_CAT_POUNCE = 399, + ANIM_FLY_DRUID_CAT_RIP = 400, + ANIM_FLY_DRUID_CAT_RAKE = 401, + ANIM_FLY_DRUID_CAT_RAVAGE = 402, + ANIM_FLY_DRUID_CAT_CLAW = 403, + ANIM_FLY_DRUID_CAT_COWER = 404, + ANIM_FLY_DRUID_BEAR_SWIPE = 405, + ANIM_FLY_DRUID_BEAR_BITE = 406, + ANIM_FLY_DRUID_BEAR_MAUL = 407, + ANIM_FLY_DRUID_BEAR_BASH = 408, + ANIM_FLY_DRAGON_TAIL = 409, + ANIM_FLY_DRAGON_STOMP = 410, + ANIM_FLY_DRAGON_SPIT = 411, + ANIM_FLY_DRAGON_SPIT_HOVER = 412, + ANIM_FLY_DRAGON_SPIT_FLY = 413, + ANIM_FLY_EMOTE_YES = 414, + ANIM_FLY_EMOTE_NO = 415, + ANIM_FLY_JUMP_LAND_RUN = 416, + ANIM_FLY_LOOT_HOLD = 417, + ANIM_FLY_LOOT_UP = 418, + ANIM_FLY_STAND_HIGH = 419, + ANIM_FLY_IMPACT = 420, + ANIM_FLY_LIFTOFF = 421, + ANIM_FLY_HOVER = 422, + ANIM_FLY_SUCCUBUS_ENTICE = 423, + ANIM_FLY_EMOTE_TRAIN = 424, + ANIM_FLY_EMOTE_DEAD = 425, + ANIM_FLY_EMOTE_DANCE_ONCE = 426, + ANIM_FLY_DEFLECT = 427, + ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428, + ANIM_FLY_LAND = 429, + ANIM_FLY_SUBMERGE = 430, + ANIM_FLY_SUBMERGED = 431, + ANIM_FLY_CANNIBALIZE = 432, + ANIM_FLY_ARROW_BIRTH = 433, + ANIM_FLY_GROUP_ARROW_BIRTH = 434, + ANIM_FLY_CORPSE_ARROW_BIRTH = 435, + ANIM_FLY_GUIDE_ARROW_BIRTH = 436, + ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437, + ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438, + ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439, + ANIM_FLY_EMOTE_DANCE_SPECIAL = 440, + ANIM_FLY_MUTILATE = 441, + ANIM_FLY_CUSTOM_SPELL_01 = 442, + ANIM_FLY_CUSTOM_SPELL_02 = 443, + ANIM_FLY_CUSTOM_SPELL_03 = 444, + ANIM_FLY_CUSTOM_SPELL_04 = 445, + ANIM_FLY_CUSTOM_SPELL_05 = 446, + ANIM_FLY_CUSTOM_SPELL_06 = 447, + ANIM_FLY_CUSTOM_SPELL_07 = 448, + ANIM_FLY_CUSTOM_SPELL_08 = 449, + ANIM_FLY_CUSTOM_SPELL_09 = 450, + ANIM_FLY_CUSTOM_SPELL_10 = 451, + ANIM_FLY_STEALTH_RUN = 452, + ANIM_FLY_EMERGE = 453, + ANIM_FLY_COWER = 454, + ANIM_FLY_GRAB = 455, + ANIM_FLY_GRAB_CLOSED = 456, + ANIM_FLY_GRAB_THROWN = 457, + ANIM_TO_FLY = 458, + ANIM_TO_HOVER = 459, + ANIM_TO_GROUND = 460, + ANIM_FLY_TO_FLY = 461, + ANIM_FLY_TO_HOVER = 462, + ANIM_FLY_TO_GROUND = 463, + ANIM_SETTLE = 464, + ANIM_FLY_SETTLE = 465, + ANIM_DEATH_START = 466, + ANIM_DEATH_LOOP = 467, + ANIM_DEATH_END = 468, + ANIM_FLY_DEATH_START = 469, + ANIM_FLY_DEATH_LOOP = 470, + ANIM_FLY_DEATH_END = 471, + ANIM_DEATH_END_HOLD = 472, + ANIM_FLY_DEATH_END_HOLD = 473, + ANIM_STRANGULATE = 474, + ANIM_FLY_STRANGULATE = 475, + ANIM_READY_JOUST = 476, + ANIM_LOAD_JOUST = 477, + ANIM_HOLD_JOUST = 478, + ANIM_FLY_READY_JOUST = 479, + ANIM_FLY_LOAD_JOUST = 480, + ANIM_FLY_HOLD_JOUST = 481, + ANIM_ATTACK_JOUST = 482, + ANIM_FLY_ATTACK_JOUST = 483, + ANIM_RECLINED_MOUNT = 484, + ANIM_FLY_RECLINED_MOUNT = 485, + ANIM_TO_ALTERED = 486, + ANIM_FROM_ALTERED = 487, + ANIM_FLY_TO_ALTERED = 488, + ANIM_FLY_FROM_ALTERED = 489, + ANIM_IN_STOCKS = 490, + ANIM_FLY_IN_STOCKS = 491, + ANIM_VEHICLE_GRAB = 492, + ANIM_VEHICLE_THROW = 493, + ANIM_FLY_VEHICLE_GRAB = 494, + ANIM_FLY_VEHICLE_THROW = 495, + ANIM_TO_ALTERED_POST_SWAP = 496, + ANIM_FROM_ALTERED_POST_SWAP = 497, + ANIM_FLY_TO_ALTERED_POST_SWAP = 498, + ANIM_FLY_FROM_ALTERED_POST_SWAP = 499, + ANIM_RECLINED_MOUNT_PASSENGER = 500, + ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501, + ANIM_CARRY2H = 502, + ANIM_CARRIED2H = 503, + ANIM_FLY_CARRY2H = 504, + ANIM_FLY_CARRIED2H = 505 +}; + +enum LockKeyType +{ + LOCK_KEY_NONE = 0, + LOCK_KEY_ITEM = 1, + LOCK_KEY_SKILL = 2 +}; + +enum LockType +{ + LOCKTYPE_PICKLOCK = 1, + LOCKTYPE_HERBALISM = 2, + LOCKTYPE_MINING = 3, + LOCKTYPE_DISARM_TRAP = 4, + LOCKTYPE_OPEN = 5, + LOCKTYPE_TREASURE = 6, + LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7, + LOCKTYPE_CLOSE = 8, + LOCKTYPE_ARM_TRAP = 9, + LOCKTYPE_QUICK_OPEN = 10, + LOCKTYPE_QUICK_CLOSE = 11, + LOCKTYPE_OPEN_TINKERING = 12, + LOCKTYPE_OPEN_KNEELING = 13, + LOCKTYPE_OPEN_ATTACKING = 14, + LOCKTYPE_GAHZRIDIAN = 15, + LOCKTYPE_BLASTING = 16, + LOCKTYPE_SLOW_OPEN = 17, + LOCKTYPE_SLOW_CLOSE = 18, + LOCKTYPE_FISHING = 19, + LOCKTYPE_INSCRIPTION = 20, + LOCKTYPE_OPEN_FROM_VEHICLE = 21 +}; + +enum TrainerType // this is important type for npcs! +{ + TRAINER_TYPE_CLASS = 0, + TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2 + TRAINER_TYPE_TRADESKILLS = 2, + TRAINER_TYPE_PETS = 3 +}; + +#define MAX_TRAINER_TYPE 4 + +// CreatureType.dbc +enum CreatureType +{ + CREATURE_TYPE_BEAST = 1, + CREATURE_TYPE_DRAGONKIN = 2, + CREATURE_TYPE_DEMON = 3, + CREATURE_TYPE_ELEMENTAL = 4, + CREATURE_TYPE_GIANT = 5, + CREATURE_TYPE_UNDEAD = 6, + CREATURE_TYPE_HUMANOID = 7, + CREATURE_TYPE_CRITTER = 8, + CREATURE_TYPE_MECHANICAL = 9, + CREATURE_TYPE_NOT_SPECIFIED = 10, + CREATURE_TYPE_TOTEM = 11, + CREATURE_TYPE_NON_COMBAT_PET = 12, + CREATURE_TYPE_GAS_CLOUD = 13 +}; + +uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); +uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); +uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1)); + +// CreatureFamily.dbc +enum CreatureFamily +{ + CREATURE_FAMILY_NONE = 0, + CREATURE_FAMILY_WOLF = 1, + CREATURE_FAMILY_CAT = 2, + CREATURE_FAMILY_SPIDER = 3, + CREATURE_FAMILY_BEAR = 4, + CREATURE_FAMILY_BOAR = 5, + CREATURE_FAMILY_CROCOLISK = 6, + CREATURE_FAMILY_CARRION_BIRD = 7, + CREATURE_FAMILY_CRAB = 8, + CREATURE_FAMILY_GORILLA = 9, + CREATURE_FAMILY_HORSE_CUSTOM = 10, // Does not exist in DBC but used for horse like beasts in DB + CREATURE_FAMILY_RAPTOR = 11, + CREATURE_FAMILY_TALLSTRIDER = 12, + CREATURE_FAMILY_FELHUNTER = 15, + CREATURE_FAMILY_VOIDWALKER = 16, + CREATURE_FAMILY_SUCCUBUS = 17, + CREATURE_FAMILY_DOOMGUARD = 19, + CREATURE_FAMILY_SCORPID = 20, + CREATURE_FAMILY_TURTLE = 21, + CREATURE_FAMILY_IMP = 23, + CREATURE_FAMILY_BAT = 24, + CREATURE_FAMILY_HYENA = 25, + CREATURE_FAMILY_BIRD_OF_PREY = 26, + CREATURE_FAMILY_WIND_SERPENT = 27, + CREATURE_FAMILY_REMOTE_CONTROL = 28, + CREATURE_FAMILY_FELGUARD = 29, + CREATURE_FAMILY_DRAGONHAWK = 30, + CREATURE_FAMILY_RAVAGER = 31, + CREATURE_FAMILY_WARP_STALKER = 32, + CREATURE_FAMILY_SPOREBAT = 33, + CREATURE_FAMILY_NETHER_RAY = 34, + CREATURE_FAMILY_SERPENT = 35, + CREATURE_FAMILY_MOTH = 37, + CREATURE_FAMILY_CHIMAERA = 38, + CREATURE_FAMILY_DEVILSAUR = 39, + CREATURE_FAMILY_GHOUL = 40, + CREATURE_FAMILY_SILITHID = 41, + CREATURE_FAMILY_WORM = 42, + CREATURE_FAMILY_RHINO = 43, + CREATURE_FAMILY_WASP = 44, + CREATURE_FAMILY_CORE_HOUND = 45, + CREATURE_FAMILY_SPIRIT_BEAST = 46 +}; + +enum CreatureTypeFlags +{ + CREATURE_TYPE_FLAG_TAMEABLE_PET = 0x00000001, // Makes the mob tameable (must also be a beast and have family set) + CREATURE_TYPE_FLAG_GHOST_VISIBLE = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow? + CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback. + CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_PARRY_ANIMATION = 0x00000008, + CREATURE_TYPE_FLAG_HIDE_FACTION_TOOLTIP = 0x00000010, + CREATURE_TYPE_FLAG_UNK5 = 0x00000020, // Sound related + CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040, + CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if its dead (not player dead) + CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL = 0x00000100, // Can be looted by herbalist + CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL = 0x00000200, // Can be looted by miner + CREATURE_TYPE_FLAG_DO_NOT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log + CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED = 0x00000800, // Creature can remain mounted when entering combat + CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range? + CREATURE_TYPE_FLAG_IS_PET_BAR_USED = 0x00002000, + CREATURE_TYPE_FLAG_MASK_UID = 0x00004000, + CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL = 0x00008000, // Can be looted by engineer + CREATURE_TYPE_FLAG_EXOTIC_PET = 0x00010000, // Can be tamed by hunter as exotic pet + CREATURE_TYPE_FLAG_USE_DEFAULT_COLLISION_BOX = 0x00020000, // Collision related. (always using default collision box?) + CREATURE_TYPE_FLAG_IS_SIEGE_WEAPON = 0x00040000, + CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ + CREATURE_TYPE_FLAG_HIDE_NAME_PLATE = 0x00100000, + CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000, + CREATURE_TYPE_FLAG_IS_LINK_ALL = 0x00400000, + CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000, + CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000, + CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000, + CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, // ! Creature can be targeted by spells that require target to be in caster's party/raid + CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option. + CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000, + CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000, + CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000, + CREATURE_TYPE_FLAG_UNIT_IS_QUEST_BOSS = 0x80000000 // Not verified +}; + +enum CreatureEliteType +{ + CREATURE_ELITE_NORMAL = 0, + CREATURE_ELITE_ELITE = 1, + CREATURE_ELITE_RAREELITE = 2, + CREATURE_ELITE_WORLDBOSS = 3, + CREATURE_ELITE_RARE = 4, + CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs +}; + +// values based at Holidays.dbc +enum HolidayIds +{ + HOLIDAY_NONE = 0, + + HOLIDAY_FIREWORKS_SPECTACULAR = 62, + HOLIDAY_FEAST_OF_WINTER_VEIL = 141, + HOLIDAY_NOBLEGARDEN = 181, + HOLIDAY_CHILDRENS_WEEK = 201, + HOLIDAY_CALL_TO_ARMS_AV = 283, + HOLIDAY_CALL_TO_ARMS_WS = 284, + HOLIDAY_CALL_TO_ARMS_AB = 285, + HOLIDAY_FISHING_EXTRAVAGANZA = 301, + HOLIDAY_HARVEST_FESTIVAL = 321, + HOLIDAY_HALLOWS_END = 324, + HOLIDAY_LUNAR_FESTIVAL = 327, + // HOLIDAY_LOVE_IS_IN_THE_AIR = 335, unused/duplicated + HOLIDAY_FIRE_FESTIVAL = 341, + HOLIDAY_CALL_TO_ARMS_EY = 353, + HOLIDAY_BREWFEST = 372, + HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374, + HOLIDAY_DARKMOON_FAIRE_THUNDER = 375, + HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376, + HOLIDAY_PIRATES_DAY = 398, + HOLIDAY_CALL_TO_ARMS_SA = 400, + HOLIDAY_PILGRIMS_BOUNTY = 404, + HOLIDAY_WOTLK_LAUNCH = 406, + HOLIDAY_DAY_OF_DEAD = 409, + HOLIDAY_CALL_TO_ARMS_IC = 420, + HOLIDAY_LOVE_IS_IN_THE_AIR = 423, + HOLIDAY_KALU_AK_FISHING_DERBY = 424 +}; + +// values based at QuestInfo.dbc +enum QuestTypes +{ + QUEST_TYPE_ELITE = 1, + QUEST_TYPE_LIFE = 21, + QUEST_TYPE_PVP = 41, + QUEST_TYPE_RAID = 62, + QUEST_TYPE_DUNGEON = 81, + QUEST_TYPE_WORLD_EVENT = 82, + QUEST_TYPE_LEGENDARY = 83, + QUEST_TYPE_ESCORT = 84, + QUEST_TYPE_HEROIC = 85, + QUEST_TYPE_RAID_10 = 88, + QUEST_TYPE_RAID_25 = 89 +}; + +// values based at QuestSort.dbc +enum QuestSort +{ + QUEST_SORT_EPIC = 1, + QUEST_SORT_WAILING_CAVERNS_OLD = 21, + QUEST_SORT_SEASONAL = 22, + QUEST_SORT_UNDERCITY_OLD = 23, + QUEST_SORT_HERBALISM = 24, + QUEST_SORT_BATTLEGROUNDS = 25, + QUEST_SORT_ULDAMN_OLD = 41, + QUEST_SORT_WARLOCK = 61, + QUEST_SORT_WARRIOR = 81, + QUEST_SORT_SHAMAN = 82, + QUEST_SORT_FISHING = 101, + QUEST_SORT_BLACKSMITHING = 121, + QUEST_SORT_PALADIN = 141, + QUEST_SORT_MAGE = 161, + QUEST_SORT_ROGUE = 162, + QUEST_SORT_ALCHEMY = 181, + QUEST_SORT_LEATHERWORKING = 182, + QUEST_SORT_ENGINEERING = 201, + QUEST_SORT_TREASURE_MAP = 221, + QUEST_SORT_SUNKEN_TEMPLE_OLD = 241, + QUEST_SORT_HUNTER = 261, + QUEST_SORT_PRIEST = 262, + QUEST_SORT_DRUID = 263, + QUEST_SORT_TAILORING = 264, + QUEST_SORT_SPECIAL = 284, + QUEST_SORT_COOKING = 304, + QUEST_SORT_FIRST_AID = 324, + QUEST_SORT_LEGENDARY = 344, + QUEST_SORT_DARKMOON_FAIRE = 364, + QUEST_SORT_AHN_QIRAJ_WAR = 365, + QUEST_SORT_LUNAR_FESTIVAL = 366, + QUEST_SORT_REPUTATION = 367, + QUEST_SORT_INVASION = 368, + QUEST_SORT_MIDSUMMER = 369, + QUEST_SORT_BREWFEST = 370, + QUEST_SORT_INSCRIPTION = 371, + QUEST_SORT_DEATH_KNIGHT = 372, + QUEST_SORT_JEWELCRAFTING = 373, + QUEST_SORT_NOBLEGARDEN = 374, + QUEST_SORT_PILGRIMS_BOUNTY = 375, + QUEST_SORT_LOVE_IS_IN_THE_AIR = 376 +}; + +inline uint8 ClassByQuestSort(int32 QuestSort) +{ + switch (QuestSort) + { + case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; + case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; + case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; + case QUEST_SORT_PALADIN: return CLASS_PALADIN; + case QUEST_SORT_MAGE: return CLASS_MAGE; + case QUEST_SORT_ROGUE: return CLASS_ROGUE; + case QUEST_SORT_HUNTER: return CLASS_HUNTER; + case QUEST_SORT_PRIEST: return CLASS_PRIEST; + case QUEST_SORT_DRUID: return CLASS_DRUID; + case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT; + } + return 0; +} + +enum SkillType +{ + SKILL_NONE = 0, + + SKILL_FROST = 6, + SKILL_FIRE = 8, + SKILL_ARMS = 26, + SKILL_COMBAT = 38, + SKILL_SUBTLETY = 39, + SKILL_SWORDS = 43, + SKILL_AXES = 44, + SKILL_BOWS = 45, + SKILL_GUNS = 46, + SKILL_BEAST_MASTERY = 50, + SKILL_SURVIVAL = 51, + SKILL_MACES = 54, + SKILL_2H_SWORDS = 55, + SKILL_HOLY = 56, + SKILL_SHADOW = 78, + SKILL_DEFENSE = 95, + SKILL_LANG_COMMON = 98, + SKILL_RACIAL_DWARVEN = 101, + SKILL_LANG_ORCISH = 109, + SKILL_LANG_DWARVEN = 111, + SKILL_LANG_DARNASSIAN = 113, + SKILL_LANG_TAURAHE = 115, + SKILL_DUAL_WIELD = 118, + SKILL_RACIAL_TAUREN = 124, + SKILL_ORC_RACIAL = 125, + SKILL_RACIAL_NIGHT_ELF = 126, + SKILL_FIRST_AID = 129, + SKILL_FERAL_COMBAT = 134, + SKILL_STAVES = 136, + SKILL_LANG_THALASSIAN = 137, + SKILL_LANG_DRACONIC = 138, + SKILL_LANG_DEMON_TONGUE = 139, + SKILL_LANG_TITAN = 140, + SKILL_LANG_OLD_TONGUE = 141, + SKILL_SURVIVAL2 = 142, + SKILL_RIDING_HORSE = 148, + SKILL_RIDING_WOLF = 149, + SKILL_RIDING_TIGER = 150, + SKILL_RIDING_RAM = 152, + SKILL_SWIMING = 155, + SKILL_2H_MACES = 160, + SKILL_UNARMED = 162, + SKILL_MARKSMANSHIP = 163, + SKILL_BLACKSMITHING = 164, + SKILL_LEATHERWORKING = 165, + SKILL_ALCHEMY = 171, + SKILL_2H_AXES = 172, + SKILL_DAGGERS = 173, + SKILL_THROWN = 176, + SKILL_HERBALISM = 182, + SKILL_GENERIC_DND = 183, + SKILL_RETRIBUTION = 184, + SKILL_COOKING = 185, + SKILL_MINING = 186, + SKILL_PET_IMP = 188, + SKILL_PET_FELHUNTER = 189, + SKILL_TAILORING = 197, + SKILL_ENGINEERING = 202, + SKILL_PET_SPIDER = 203, + SKILL_PET_VOIDWALKER = 204, + SKILL_PET_SUCCUBUS = 205, + SKILL_PET_INFERNAL = 206, + SKILL_PET_DOOMGUARD = 207, + SKILL_PET_WOLF = 208, + SKILL_PET_CAT = 209, + SKILL_PET_BEAR = 210, + SKILL_PET_BOAR = 211, + SKILL_PET_CROCILISK = 212, + SKILL_PET_CARRION_BIRD = 213, + SKILL_PET_CRAB = 214, + SKILL_PET_GORILLA = 215, + SKILL_PET_RAPTOR = 217, + SKILL_PET_TALLSTRIDER = 218, + SKILL_RACIAL_UNDED = 220, + SKILL_CROSSBOWS = 226, + SKILL_WANDS = 228, + SKILL_POLEARMS = 229, + SKILL_PET_SCORPID = 236, + SKILL_ARCANE = 237, + SKILL_PET_TURTLE = 251, + SKILL_ASSASSINATION = 253, + SKILL_FURY = 256, + SKILL_PROTECTION = 257, + SKILL_PROTECTION2 = 267, + SKILL_PET_TALENTS = 270, + SKILL_PLATE_MAIL = 293, + SKILL_LANG_GNOMISH = 313, + SKILL_LANG_TROLL = 315, + SKILL_ENCHANTING = 333, + SKILL_DEMONOLOGY = 354, + SKILL_AFFLICTION = 355, + SKILL_FISHING = 356, + SKILL_ENHANCEMENT = 373, + SKILL_RESTORATION = 374, + SKILL_ELEMENTAL_COMBAT = 375, + SKILL_SKINNING = 393, + SKILL_MAIL = 413, + SKILL_LEATHER = 414, + SKILL_CLOTH = 415, + SKILL_SHIELD = 433, + SKILL_FIST_WEAPONS = 473, + SKILL_RIDING_RAPTOR = 533, + SKILL_RIDING_MECHANOSTRIDER = 553, + SKILL_RIDING_UNDEAD_HORSE = 554, + SKILL_RESTORATION2 = 573, + SKILL_BALANCE = 574, + SKILL_DESTRUCTION = 593, + SKILL_HOLY2 = 594, + SKILL_DISCIPLINE = 613, + SKILL_LOCKPICKING = 633, + SKILL_PET_BAT = 653, + SKILL_PET_HYENA = 654, + SKILL_PET_BIRD_OF_PREY = 655, + SKILL_PET_WIND_SERPENT = 656, + SKILL_LANG_GUTTERSPEAK = 673, + SKILL_RIDING_KODO = 713, + SKILL_RACIAL_TROLL = 733, + SKILL_RACIAL_GNOME = 753, + SKILL_RACIAL_HUMAN = 754, + SKILL_JEWELCRAFTING = 755, + SKILL_RACIAL_BLOODELF = 756, + SKILL_PET_EVENT_RC = 758, + SKILL_LANG_DRAENEI = 759, + SKILL_RACIAL_DRAENEI = 760, + SKILL_PET_FELGUARD = 761, + SKILL_RIDING = 762, + SKILL_PET_DRAGONHAWK = 763, + SKILL_PET_NETHER_RAY = 764, + SKILL_PET_SPOREBAT = 765, + SKILL_PET_WARP_STALKER = 766, + SKILL_PET_RAVAGER = 767, + SKILL_PET_SERPENT = 768, + SKILL_INTERNAL = 769, + SKILL_DK_BLOOD = 770, + SKILL_DK_FROST = 771, + SKILL_DK_UNHOLY = 772, + SKILL_INSCRIPTION = 773, + SKILL_PET_MOTH = 775, + SKILL_RUNEFORGING = 776, + SKILL_MOUNTS = 777, + SKILL_COMPANIONS = 778, + SKILL_PET_EXOTIC_CHIMAERA = 780, + SKILL_PET_EXOTIC_DEVILSAUR = 781, + SKILL_PET_GHOUL = 782, + SKILL_PET_EXOTIC_SILITHID = 783, + SKILL_PET_EXOTIC_WORM = 784, + SKILL_PET_WASP = 785, + SKILL_PET_EXOTIC_RHINO = 786, + SKILL_PET_EXOTIC_CORE_HOUND = 787, + SKILL_PET_EXOTIC_SPIRIT_BEAST = 788 +}; + +#define MAX_SKILL_TYPE 789 + +inline SkillType SkillByLockType(LockType locktype) +{ + switch (locktype) + { + case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING; + case LOCKTYPE_HERBALISM: return SKILL_HERBALISM; + case LOCKTYPE_MINING: return SKILL_MINING; + case LOCKTYPE_FISHING: return SKILL_FISHING; + case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION; + default: break; + } + return SKILL_NONE; +} + +inline uint32 SkillByQuestSort(int32 QuestSort) +{ + switch (QuestSort) + { + case QUEST_SORT_HERBALISM: return SKILL_HERBALISM; + case QUEST_SORT_FISHING: return SKILL_FISHING; + case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING; + case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY; + case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING; + case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING; + case QUEST_SORT_TAILORING: return SKILL_TAILORING; + case QUEST_SORT_COOKING: return SKILL_COOKING; + case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; + case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING; + case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION; + } + return 0; +} + +enum SkillCategory +{ + SKILL_CATEGORY_ATTRIBUTES = 5, + SKILL_CATEGORY_WEAPON = 6, + SKILL_CATEGORY_CLASS = 7, + SKILL_CATEGORY_ARMOR = 8, + SKILL_CATEGORY_SECONDARY = 9, // secondary professions + SKILL_CATEGORY_LANGUAGES = 10, + SKILL_CATEGORY_PROFESSION = 11, // primary professions + SKILL_CATEGORY_GENERIC = 12 +}; + +enum TotemCategory +{ + TC_SKINNING_SKIFE_OLD = 1, + TC_EARTH_TOTEM = 2, + TC_AIR_TOTEM = 3, + TC_FIRE_TOTEM = 4, + TC_WATER_TOTEM = 5, + TC_COPPER_ROD = 6, + TC_SILVER_ROD = 7, + TC_GOLDEN_ROD = 8, + TC_TRUESILVER_ROD = 9, + TC_ARCANITE_ROD = 10, + TC_MINING_PICK_OLD = 11, + TC_PHILOSOPHERS_STONE = 12, + TC_BLACKSMITH_HAMMER_OLD = 13, + TC_ARCLIGHT_SPANNER = 14, + TC_GYROMATIC_MA = 15, + TC_MASTER_TOTEM = 21, + TC_FEL_IRON_ROD = 41, + TC_ADAMANTITE_ROD = 62, + TC_ETERNIUM_ROD = 63, + TC_HOLLOW_QUILL = 81, + TC_RUNED_AZURITE_ROD = 101, + TC_VIRTUOSO_INKING_SET = 121, + TC_DRUMS = 141, + TC_GNOMISH_ARMY_KNIFE = 161, + TC_BLACKSMITH_HAMMER = 162, + TC_MINING_PICK = 165, + TC_SKINNING_KNIFE = 166, + TC_HAMMER_PICK = 167, + TC_BLADED_PICKAXE = 168, + TC_FLINT_AND_TINDER = 169, + TC_RUNED_COBALT_ROD = 189, + TC_RUNED_TITANIUM_ROD = 190 +}; + +enum UnitDynFlags +{ + UNIT_DYNFLAG_NONE = 0x0000, + UNIT_DYNFLAG_LOOTABLE = 0x0001, + UNIT_DYNFLAG_TRACK_UNIT = 0x0002, + UNIT_DYNFLAG_TAPPED = 0x0004, // Lua_UnitIsTapped + UNIT_DYNFLAG_TAPPED_BY_PLAYER = 0x0008, // Lua_UnitIsTappedByPlayer + UNIT_DYNFLAG_SPECIALINFO = 0x0010, + UNIT_DYNFLAG_DEAD = 0x0020, + UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040, + UNIT_DYNFLAG_TAPPED_BY_ALL_THREAT_LIST = 0x0080 // Lua_UnitIsTappedByAllThreatList +}; + +enum CorpseDynFlags +{ + CORPSE_DYNFLAG_LOOTABLE = 0x0001 +}; + +#define PLAYER_CORPSE_LOOT_ENTRY 1 + +enum WeatherType +{ + WEATHER_TYPE_FINE = 0, + WEATHER_TYPE_RAIN = 1, + WEATHER_TYPE_SNOW = 2, + WEATHER_TYPE_STORM = 3, + WEATHER_TYPE_THUNDERS = 86, + WEATHER_TYPE_BLACKRAIN = 90 +}; + +#define MAX_WEATHER_TYPE 4 + +enum ChatMsg +{ + CHAT_MSG_ADDON = 0xFFFFFFFF, // -1 + CHAT_MSG_SYSTEM = 0x00, + CHAT_MSG_SAY = 0x01, + CHAT_MSG_PARTY = 0x02, + CHAT_MSG_RAID = 0x03, + CHAT_MSG_GUILD = 0x04, + CHAT_MSG_OFFICER = 0x05, + CHAT_MSG_YELL = 0x06, + CHAT_MSG_WHISPER = 0x07, + CHAT_MSG_WHISPER_FOREIGN = 0x08, + CHAT_MSG_WHISPER_INFORM = 0x09, + CHAT_MSG_EMOTE = 0x0A, + CHAT_MSG_TEXT_EMOTE = 0x0B, + CHAT_MSG_MONSTER_SAY = 0x0C, + CHAT_MSG_MONSTER_PARTY = 0x0D, + CHAT_MSG_MONSTER_YELL = 0x0E, + CHAT_MSG_MONSTER_WHISPER = 0x0F, + CHAT_MSG_MONSTER_EMOTE = 0x10, + CHAT_MSG_CHANNEL = 0x11, + CHAT_MSG_CHANNEL_JOIN = 0x12, + CHAT_MSG_CHANNEL_LEAVE = 0x13, + CHAT_MSG_CHANNEL_LIST = 0x14, + CHAT_MSG_CHANNEL_NOTICE = 0x15, + CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, + CHAT_MSG_AFK = 0x17, + CHAT_MSG_DND = 0x18, + CHAT_MSG_IGNORED = 0x19, + CHAT_MSG_SKILL = 0x1A, + CHAT_MSG_LOOT = 0x1B, + CHAT_MSG_MONEY = 0x1C, + CHAT_MSG_OPENING = 0x1D, + CHAT_MSG_TRADESKILLS = 0x1E, + CHAT_MSG_PET_INFO = 0x1F, + CHAT_MSG_COMBAT_MISC_INFO = 0x20, + CHAT_MSG_COMBAT_XP_GAIN = 0x21, + CHAT_MSG_COMBAT_HONOR_GAIN = 0x22, + CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23, + CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24, + CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25, + CHAT_MSG_BG_SYSTEM_HORDE = 0x26, + CHAT_MSG_RAID_LEADER = 0x27, + CHAT_MSG_RAID_WARNING = 0x28, + CHAT_MSG_RAID_BOSS_EMOTE = 0x29, + CHAT_MSG_RAID_BOSS_WHISPER = 0x2A, + CHAT_MSG_FILTERED = 0x2B, + CHAT_MSG_BATTLEGROUND = 0x2C, + CHAT_MSG_BATTLEGROUND_LEADER = 0x2D, + CHAT_MSG_RESTRICTED = 0x2E, + CHAT_MSG_BATTLENET = 0x2F, + CHAT_MSG_ACHIEVEMENT = 0x30, + CHAT_MSG_GUILD_ACHIEVEMENT = 0x31, + CHAT_MSG_ARENA_POINTS = 0x32, + CHAT_MSG_PARTY_LEADER = 0x33 +}; + +#define MAX_CHAT_MSG_TYPE 0x34 + +enum ChatLinkColors : uint32 +{ + CHAT_LINK_COLOR_TRADE = 0xffffd000, // orange + CHAT_LINK_COLOR_TALENT = 0xff4e96f7, // blue + CHAT_LINK_COLOR_SPELL = 0xff71d5ff, // bright blue + CHAT_LINK_COLOR_ENCHANT = 0xffffd000, // orange + CHAT_LINK_COLOR_ACHIEVEMENT = 0xffffff00, + CHAT_LINK_COLOR_GLYPH = 0xff66bbff +}; + +// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask +enum PetDiet +{ + PET_DIET_MEAT = 1, + PET_DIET_FISH = 2, + PET_DIET_CHEESE = 3, + PET_DIET_BREAD = 4, + PET_DIET_FUNGAS = 5, + PET_DIET_FRUIT = 6, + PET_DIET_RAW_MEAT = 7, + PET_DIET_RAW_FISH = 8 +}; + +#define MAX_PET_DIET 9 + +#define CHAIN_SPELL_JUMP_RADIUS 8 + +enum GuildLogs +{ + GUILD_BANKLOG_MAX_RECORDS = 25, + GUILD_EVENTLOG_MAX_RECORDS = 100, +}; + +enum AiReaction +{ + AI_REACTION_ALERT = 0, // pre-aggro (used in client packet handler) + AI_REACTION_FRIENDLY = 1, // (NOT used in client packet handler) + AI_REACTION_HOSTILE = 2, // sent on every attack, triggers aggro sound (used in client packet handler) + AI_REACTION_AFRAID = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler) + AI_REACTION_DESTROY = 4 // used on object destroy (NOT used in client packet handler) +}; + +// Diminishing Returns Types +enum DiminishingReturnsType +{ + DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s + DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players + DRTYPE_ALL = 2 // this spell is diminished in every case +}; + +// Diminishing Return Groups +enum DiminishingGroup : uint16 +{ + DIMINISHING_NONE = 0, + DIMINISHING_BANISH = 1, + DIMINISHING_CHARGE = 2, + DIMINISHING_OPENING_STUN = 3, // Cheap Shot and Pounce + DIMINISHING_CONTROLLED_STUN = 4, + DIMINISHING_CONTROLLED_ROOT = 5, + DIMINISHING_CYCLONE = 6, + DIMINISHING_DISARM = 7, + DIMINISHING_DISORIENT = 8, // Several spells where name cant be generalized. + DIMINISHING_ENTRAPMENT = 9, + DIMINISHING_FEAR = 10, + DIMINISHING_HORROR = 11, + DIMINISHING_MIND_CONTROL = 12, + DIMINISHING_ROOT = 13, + DIMINISHING_STUN = 14, + DIMINISHING_SCATTER_SHOT = 15, + DIMINISHING_SILENCE = 16, + DIMINISHING_SLEEP = 17, + DIMINISHING_TAUNT = 18, + DIMINISHING_LIMITONLY = 19, + DIMINISHING_DRAGONS_BREATH = 20, + + DIMINISHING_MAX +}; + +enum SummonCategory +{ + SUMMON_CATEGORY_WILD = 0, + SUMMON_CATEGORY_ALLY = 1, + SUMMON_CATEGORY_PET = 2, + SUMMON_CATEGORY_PUPPET = 3, + SUMMON_CATEGORY_VEHICLE = 4, + SUMMON_CATEGORY_UNK = 5 // as of patch 3.3.5a only Bone Spike in Icecrown Citadel + // uses this category +}; + +enum SummonType +{ + SUMMON_TYPE_NONE = 0, + SUMMON_TYPE_PET = 1, + SUMMON_TYPE_GUARDIAN = 2, + SUMMON_TYPE_MINION = 3, + SUMMON_TYPE_TOTEM = 4, + SUMMON_TYPE_MINIPET = 5, + SUMMON_TYPE_GUARDIAN2 = 6, + SUMMON_TYPE_WILD2 = 7, + SUMMON_TYPE_WILD3 = 8, // Related to phases and DK prequest line (3.3.5a) + SUMMON_TYPE_VEHICLE = 9, + SUMMON_TYPE_VEHICLE2 = 10, // Oculus and Argent Tournament vehicles (3.3.5a) + SUMMON_TYPE_LIGHTWELL = 11, + SUMMON_TYPE_JEEVES = 12 +}; + +enum EventId +{ + EVENT_CHARGE = 1003, + EVENT_JUMP = 1004, + + /// Special charge event which is used for charge spells that have explicit targets + /// and had a path already generated - using it in PointMovementGenerator will not + /// create a new spline and launch it + EVENT_CHARGE_PREPATH = 1005, + + EVENT_FACE = 1006, + EVENT_VEHICLE_BOARD = 1007, + EVENT_VEHICLE_EXIT = 1008, + EVENT_ASSIST_MOVE = 1009, +}; + +enum ResponseCodes +{ + RESPONSE_SUCCESS = 0, + RESPONSE_FAILURE = 1, + RESPONSE_CANCELLED = 2, + RESPONSE_DISCONNECTED = 3, + RESPONSE_FAILED_TO_CONNECT = 4, + RESPONSE_CONNECTED = 5, + RESPONSE_VERSION_MISMATCH = 6, + + CSTATUS_CONNECTING = 7, + CSTATUS_NEGOTIATING_SECURITY = 8, + CSTATUS_NEGOTIATION_COMPLETE = 9, + CSTATUS_NEGOTIATION_FAILED = 10, + CSTATUS_AUTHENTICATING = 11, + + AUTH_OK = 12, + AUTH_FAILED = 13, + AUTH_REJECT = 14, + AUTH_BAD_SERVER_PROOF = 15, + AUTH_UNAVAILABLE = 16, + AUTH_SYSTEM_ERROR = 17, + AUTH_BILLING_ERROR = 18, + AUTH_BILLING_EXPIRED = 19, + AUTH_VERSION_MISMATCH = 20, + AUTH_UNKNOWN_ACCOUNT = 21, + AUTH_INCORRECT_PASSWORD = 22, + AUTH_SESSION_EXPIRED = 23, + AUTH_SERVER_SHUTTING_DOWN = 24, + AUTH_ALREADY_LOGGING_IN = 25, + AUTH_LOGIN_SERVER_NOT_FOUND = 26, + AUTH_WAIT_QUEUE = 27, + AUTH_BANNED = 28, + AUTH_ALREADY_ONLINE = 29, + AUTH_NO_TIME = 30, + AUTH_DB_BUSY = 31, + AUTH_SUSPENDED = 32, + AUTH_PARENTAL_CONTROL = 33, + AUTH_LOCKED_ENFORCED = 34, + + REALM_LIST_IN_PROGRESS = 35, + REALM_LIST_SUCCESS = 36, + REALM_LIST_FAILED = 37, + REALM_LIST_INVALID = 38, + REALM_LIST_REALM_NOT_FOUND = 39, + + ACCOUNT_CREATE_IN_PROGRESS = 40, + ACCOUNT_CREATE_SUCCESS = 41, + ACCOUNT_CREATE_FAILED = 42, + + CHAR_LIST_RETRIEVING = 43, + CHAR_LIST_RETRIEVED = 44, + CHAR_LIST_FAILED = 45, + + CHAR_CREATE_IN_PROGRESS = 46, + CHAR_CREATE_SUCCESS = 47, + CHAR_CREATE_ERROR = 48, + CHAR_CREATE_FAILED = 49, + CHAR_CREATE_NAME_IN_USE = 50, + CHAR_CREATE_DISABLED = 51, + CHAR_CREATE_PVP_TEAMS_VIOLATION = 52, + CHAR_CREATE_SERVER_LIMIT = 53, + CHAR_CREATE_ACCOUNT_LIMIT = 54, + CHAR_CREATE_SERVER_QUEUE = 55, + CHAR_CREATE_ONLY_EXISTING = 56, + CHAR_CREATE_EXPANSION = 57, + CHAR_CREATE_EXPANSION_CLASS = 58, + CHAR_CREATE_LEVEL_REQUIREMENT = 59, + CHAR_CREATE_UNIQUE_CLASS_LIMIT = 60, + CHAR_CREATE_CHARACTER_IN_GUILD = 61, + CHAR_CREATE_RESTRICTED_RACECLASS = 62, + CHAR_CREATE_CHARACTER_CHOOSE_RACE = 63, + CHAR_CREATE_CHARACTER_ARENA_LEADER = 64, + CHAR_CREATE_CHARACTER_DELETE_MAIL = 65, + CHAR_CREATE_CHARACTER_SWAP_FACTION = 66, + CHAR_CREATE_CHARACTER_RACE_ONLY = 67, + CHAR_CREATE_CHARACTER_GOLD_LIMIT = 68, + CHAR_CREATE_FORCE_LOGIN = 69, + + CHAR_DELETE_IN_PROGRESS = 70, + CHAR_DELETE_SUCCESS = 71, + CHAR_DELETE_FAILED = 72, + CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 73, + CHAR_DELETE_FAILED_GUILD_LEADER = 74, + CHAR_DELETE_FAILED_ARENA_CAPTAIN = 75, + + CHAR_LOGIN_IN_PROGRESS = 76, + CHAR_LOGIN_SUCCESS = 77, + CHAR_LOGIN_NO_WORLD = 78, + CHAR_LOGIN_DUPLICATE_CHARACTER = 79, + CHAR_LOGIN_NO_INSTANCES = 80, + CHAR_LOGIN_FAILED = 81, + CHAR_LOGIN_DISABLED = 82, + CHAR_LOGIN_NO_CHARACTER = 83, + CHAR_LOGIN_LOCKED_FOR_TRANSFER = 84, + CHAR_LOGIN_LOCKED_BY_BILLING = 85, + CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 86, + + CHAR_NAME_SUCCESS = 87, + CHAR_NAME_FAILURE = 88, + CHAR_NAME_NO_NAME = 89, + CHAR_NAME_TOO_SHORT = 90, + CHAR_NAME_TOO_LONG = 91, + CHAR_NAME_INVALID_CHARACTER = 92, + CHAR_NAME_MIXED_LANGUAGES = 93, + CHAR_NAME_PROFANE = 94, + CHAR_NAME_RESERVED = 95, + CHAR_NAME_INVALID_APOSTROPHE = 96, + CHAR_NAME_MULTIPLE_APOSTROPHES = 97, + CHAR_NAME_THREE_CONSECUTIVE = 98, + CHAR_NAME_INVALID_SPACE = 99, + CHAR_NAME_CONSECUTIVE_SPACES = 100, + CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 101, + CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 102, + CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 103 +}; + +/// Ban function modes +enum BanMode +{ + BAN_ACCOUNT, + BAN_CHARACTER, + BAN_IP +}; + +/// Ban function return codes +enum BanReturn +{ + BAN_SUCCESS, + BAN_SYNTAX_ERROR, + BAN_NOTFOUND, + BAN_EXISTS +}; + +enum BattlegroundTeamId +{ + BG_TEAM_HORDE = 0, // Battleground: Horde, Arena: Green + BG_TEAM_ALLIANCE = 1, // Battleground: Alliance, Arena: Gold + BG_TEAM_NEUTRAL = 2 // Battleground: Neutral, Arena: None +}; + +#define BG_TEAMS_COUNT 2 + +// indexes of BattlemasterList.dbc +enum BattlegroundTypeId : uint32 +{ + BATTLEGROUND_TYPE_NONE = 0, // None + BATTLEGROUND_AV = 1, // Alterac Valley + BATTLEGROUND_WS = 2, // Warsong Gulch + BATTLEGROUND_AB = 3, // Arathi Basin + BATTLEGROUND_NA = 4, // Nagrand Arena + BATTLEGROUND_BE = 5, // Blade's Edge Arena + BATTLEGROUND_AA = 6, // All Arenas + BATTLEGROUND_EY = 7, // Eye of the Storm + BATTLEGROUND_RL = 8, // Ruins of Lordaernon + BATTLEGROUND_SA = 9, // Strand of the Ancients + BATTLEGROUND_DS = 10, // Dalaran Sewers + BATTLEGROUND_RV = 11, // Ring of Valor + BATTLEGROUND_IC = 30, // Isle of Conquest + BATTLEGROUND_RB = 32 // Random Battleground +}; + +#define MAX_BATTLEGROUND_TYPE_ID 33 + +enum MailResponseType +{ + MAIL_SEND = 0, + MAIL_MONEY_TAKEN = 1, + MAIL_ITEM_TAKEN = 2, + MAIL_RETURNED_TO_SENDER = 3, + MAIL_DELETED = 4, + MAIL_MADE_PERMANENT = 5 +}; + +enum MailResponseResult +{ + MAIL_OK = 0, + MAIL_ERR_EQUIP_ERROR = 1, + MAIL_ERR_CANNOT_SEND_TO_SELF = 2, + MAIL_ERR_NOT_ENOUGH_MONEY = 3, + MAIL_ERR_RECIPIENT_NOT_FOUND = 4, + MAIL_ERR_NOT_YOUR_TEAM = 5, + MAIL_ERR_INTERNAL_ERROR = 6, + MAIL_ERR_DISABLED_FOR_TRIAL_ACC = 14, + MAIL_ERR_RECIPIENT_CAP_REACHED = 15, + MAIL_ERR_CANT_SEND_WRAPPED_COD = 16, + MAIL_ERR_MAIL_AND_CHAT_SUSPENDED = 17, + MAIL_ERR_TOO_MANY_ATTACHMENTS = 18, + MAIL_ERR_MAIL_ATTACHMENT_INVALID = 19, + MAIL_ERR_ITEM_HAS_EXPIRED = 21 +}; + +enum SpellFamilyNames +{ + SPELLFAMILY_GENERIC = 0, + SPELLFAMILY_UNK1 = 1, // events, holidays + // 2 - unused + SPELLFAMILY_MAGE = 3, + SPELLFAMILY_WARRIOR = 4, + SPELLFAMILY_WARLOCK = 5, + SPELLFAMILY_PRIEST = 6, + SPELLFAMILY_DRUID = 7, + SPELLFAMILY_ROGUE = 8, + SPELLFAMILY_HUNTER = 9, + SPELLFAMILY_PALADIN = 10, + SPELLFAMILY_SHAMAN = 11, + SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance) + SPELLFAMILY_POTION = 13, + // 14 - unused + SPELLFAMILY_DEATHKNIGHT = 15, + // 16 - unused + SPELLFAMILY_PET = 17 +}; + +enum TradeStatus +{ + TRADE_STATUS_BUSY = 0, + TRADE_STATUS_BEGIN_TRADE = 1, + TRADE_STATUS_OPEN_WINDOW = 2, + TRADE_STATUS_TRADE_CANCELED = 3, + TRADE_STATUS_TRADE_ACCEPT = 4, + TRADE_STATUS_BUSY_2 = 5, + TRADE_STATUS_NO_TARGET = 6, + TRADE_STATUS_BACK_TO_TRADE = 7, + TRADE_STATUS_TRADE_COMPLETE = 8, + TRADE_STATUS_TRADE_REJECTED = 9, + TRADE_STATUS_TARGET_TO_FAR = 10, + TRADE_STATUS_WRONG_FACTION = 11, + TRADE_STATUS_CLOSE_WINDOW = 12, + // 13? + TRADE_STATUS_IGNORE_YOU = 14, + TRADE_STATUS_YOU_STUNNED = 15, + TRADE_STATUS_TARGET_STUNNED = 16, + TRADE_STATUS_YOU_DEAD = 17, + TRADE_STATUS_TARGET_DEAD = 18, + TRADE_STATUS_YOU_LOGOUT = 19, + TRADE_STATUS_TARGET_LOGOUT = 20, + TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action + TRADE_STATUS_WRONG_REALM = 22, // You can only trade conjured items... (cross realm BG related). + TRADE_STATUS_NOT_ON_TAPLIST = 23 // Related to trading soulbound loot items +}; + +enum XPColorChar : uint8 +{ + XP_RED, + XP_ORANGE, + XP_YELLOW, + XP_GREEN, + XP_GRAY +}; + +enum RemoveMethod : uint8 +{ + GROUP_REMOVEMETHOD_DEFAULT = 0, + GROUP_REMOVEMETHOD_KICK = 1, + GROUP_REMOVEMETHOD_LEAVE = 2, + GROUP_REMOVEMETHOD_KICK_LFG = 3 +}; + +enum ActivateTaxiReply +{ + ERR_TAXIOK = 0, + ERR_TAXIUNSPECIFIEDSERVERERROR = 1, + ERR_TAXINOSUCHPATH = 2, + ERR_TAXINOTENOUGHMONEY = 3, + ERR_TAXITOOFARAWAY = 4, + ERR_TAXINOVENDORNEARBY = 5, + ERR_TAXINOTVISITED = 6, + ERR_TAXIPLAYERBUSY = 7, + ERR_TAXIPLAYERALREADYMOUNTED = 8, + ERR_TAXIPLAYERSHAPESHIFTED = 9, + ERR_TAXIPLAYERMOVING = 10, + ERR_TAXISAMENODE = 11, + ERR_TAXINOTSTANDING = 12 +}; + +enum DuelCompleteType : uint8 +{ + DUEL_INTERRUPTED = 0, + DUEL_WON = 1, + DUEL_FLED = 2 +}; + +// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time +enum BattlegroundQueueTypeId +{ + BATTLEGROUND_QUEUE_NONE = 0, + BATTLEGROUND_QUEUE_AV = 1, + BATTLEGROUND_QUEUE_WS = 2, + BATTLEGROUND_QUEUE_AB = 3, + BATTLEGROUND_QUEUE_EY = 4, + BATTLEGROUND_QUEUE_SA = 5, + BATTLEGROUND_QUEUE_IC = 6, + BATTLEGROUND_QUEUE_RB = 7, + BATTLEGROUND_QUEUE_2v2 = 8, + BATTLEGROUND_QUEUE_3v3 = 9, + BATTLEGROUND_QUEUE_5v5 = 10, + MAX_BATTLEGROUND_QUEUE_TYPES +}; + +enum GroupJoinBattlegroundResult +{ + // positive values are indexes in BattlemasterList.dbc + ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes) + ERR_BATTLEGROUND_NONE = -1, // not show anything + ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter. + ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena. + ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once + ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles + ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match + ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue + ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground. + ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client... + ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range. + ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache) + ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache) + ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system. + ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue. + ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue. +}; + +enum PetNameInvalidReason +{ + // custom, not send + PET_NAME_SUCCESS = 0, + + PET_NAME_INVALID = 1, + PET_NAME_NO_NAME = 2, + PET_NAME_TOO_SHORT = 3, + PET_NAME_TOO_LONG = 4, + PET_NAME_MIXED_LANGUAGES = 6, + PET_NAME_PROFANE = 7, + PET_NAME_RESERVED = 8, + PET_NAME_THREE_CONSECUTIVE = 11, + PET_NAME_INVALID_SPACE = 12, + PET_NAME_CONSECUTIVE_SPACES = 13, + PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14, + PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15, + PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16 +}; + +enum DungeonStatusFlag +{ + DUNGEON_STATUSFLAG_NORMAL = 0x01, + DUNGEON_STATUSFLAG_HEROIC = 0x02, + + RAID_STATUSFLAG_10MAN_NORMAL = 0x01, + RAID_STATUSFLAG_25MAN_NORMAL = 0x02, + RAID_STATUSFLAG_10MAN_HEROIC = 0x04, + RAID_STATUSFLAG_25MAN_HEROIC = 0x08 +}; + +enum PartyResult +{ + ERR_PARTY_RESULT_OK = 0, + ERR_BAD_PLAYER_NAME_S = 1, + ERR_TARGET_NOT_IN_GROUP_S = 2, + ERR_TARGET_NOT_IN_INSTANCE_S = 3, + ERR_GROUP_FULL = 4, + ERR_ALREADY_IN_GROUP_S = 5, + ERR_NOT_IN_GROUP = 6, + ERR_NOT_LEADER = 7, + ERR_PLAYER_WRONG_FACTION = 8, + ERR_IGNORING_YOU_S = 9, + ERR_LFG_PENDING = 12, + ERR_INVITE_RESTRICTED = 13, + ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT + ERR_INVITE_UNKNOWN_REALM = 15, + ERR_INVITE_NO_PARTY_SERVER = 16, + ERR_INVITE_PARTY_BUSY = 17, + ERR_PARTY_TARGET_AMBIGUOUS = 18, + ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19, + ERR_PARTY_LFG_BOOT_LIMIT = 20, + ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21, + ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22, + ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23, + ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24, + ERR_RAID_DISALLOWED_BY_LEVEL = 25, + ERR_PARTY_LFG_BOOT_IN_COMBAT = 26, + ERR_VOTE_KICK_REASON_NEEDED = 27, + ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28, + ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29, + ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30 +}; + +enum DiminishingLevels +{ + DIMINISHING_LEVEL_1 = 0, + DIMINISHING_LEVEL_2 = 1, + DIMINISHING_LEVEL_3 = 2, + DIMINISHING_LEVEL_IMMUNE = 3, + DIMINISHING_LEVEL_4 = 3, + DIMINISHING_LEVEL_TAUNT_IMMUNE = 4 +}; + +enum WeaponAttackType : uint8 +{ + BASE_ATTACK = 0, + OFF_ATTACK = 1, + RANGED_ATTACK = 2, + MAX_ATTACK +}; + +enum CharterTypes +{ + CHARTER_TYPE_NONE = 0, + CHARTER_TYPE_ANY = 10, + + GUILD_CHARTER_TYPE = 9, + ARENA_TEAM_CHARTER_2v2_TYPE = 2, + ARENA_TEAM_CHARTER_3v3_TYPE = 3, + ARENA_TEAM_CHARTER_5v5_TYPE = 5 +}; + +enum LineOfSightChecks +{ + LINEOFSIGHT_CHECK_VMAP = 0x1, // check static floor layout data + LINEOFSIGHT_CHECK_GOBJECT = 0x2, // check dynamic game object data + + LINEOFSIGHT_ALL_CHECKS = (LINEOFSIGHT_CHECK_VMAP | LINEOFSIGHT_CHECK_GOBJECT) +}; + +#define MAX_CREATURE_SPELL_DATA_SLOT 4 + +#endif |
