aboutsummaryrefslogtreecommitdiff
path: root/src/server/worldserver/Main.cpp
diff options
context:
space:
mode:
authorMachiavelli <none@none>2010-09-02 17:47:50 +0200
committerMachiavelli <none@none>2010-09-02 17:47:50 +0200
commit0117af4c37324eac2c70bc249899c19b8dcb7b80 (patch)
treee47c44854b8bca2bb5037bff0d8a16f53c1f1b8b /src/server/worldserver/Main.cpp
parent39f901d5660136f69c6252f4a21153d9f5d0732b (diff)
Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters) - Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter - Implementation of the new types in code (This is in preparation of prepared statement interface) --HG-- branch : trunk
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index fd6ecdda8fa..16ca0d9f98e 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -51,9 +51,9 @@ char serviceDescription[] = "Massive Network Game Object Server";
int m_ServiceStatus = -1;
#endif
-DatabaseType WorldDatabase; ///< Accessor to the world database
-DatabaseType CharacterDatabase; ///< Accessor to the character database
-DatabaseType LoginDatabase; ///< Accessor to the realm/login database
+WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
+CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
+LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
uint32 realmID; ///< Id of the realm