diff options
author | Machiavelli <none@none> | 2010-09-02 17:47:50 +0200 |
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committer | Machiavelli <none@none> | 2010-09-02 17:47:50 +0200 |
commit | 0117af4c37324eac2c70bc249899c19b8dcb7b80 (patch) | |
tree | e47c44854b8bca2bb5037bff0d8a16f53c1f1b8b /src/server/worldserver/Main.cpp | |
parent | 39f901d5660136f69c6252f4a21153d9f5d0732b (diff) |
Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters)
- Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter
- Implementation of the new types in code
(This is in preparation of prepared statement interface)
--HG--
branch : trunk
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index fd6ecdda8fa..16ca0d9f98e 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -51,9 +51,9 @@ char serviceDescription[] = "Massive Network Game Object Server"; int m_ServiceStatus = -1; #endif -DatabaseType WorldDatabase; ///< Accessor to the world database -DatabaseType CharacterDatabase; ///< Accessor to the character database -DatabaseType LoginDatabase; ///< Accessor to the realm/login database +WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database +CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database +LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database uint32 realmID; ///< Id of the realm |