diff options
author | Naios <naios-dev@live.de> | 2015-11-04 21:20:07 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-04-11 21:42:16 +0200 |
commit | 3123c278b9f7dca36d4edcafc95f40f37ec3e4eb (patch) | |
tree | 3d77e4e7c42510bd20c2f2b34edacb4129361e04 /src/server/worldserver/Main.cpp | |
parent | 8660f90bdfaeb33afd9bf63988b30d7783a527cc (diff) |
Core/Game: Add a dynamic script reloader which reloads scripts modules on changes.
* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
(cherry picked from commit bc0f2b6e5acd24f414508edb3b826a20a12bce62)
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index c047c1fafc3..2b5553b4bb0 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -39,6 +39,7 @@ #include "InstanceSaveMgr.h" #include "ObjectAccessor.h" #include "ScriptMgr.h" +#include "ScriptReloadMgr.h" #include "ScriptLoader.h" #include "OutdoorPvP/OutdoorPvPMgr.h" #include "BattlegroundMgr.h" @@ -271,6 +272,7 @@ extern int main(int argc, char** argv) sOutdoorPvPMgr->Die(); sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sScriptMgr->Unload(); + sScriptReloadMgr->Unload(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm); |