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authorShauren <shauren.trinity@gmail.com>2024-04-04 21:31:41 +0200
committerOvahlord <dreadkiller@gmx.de>2024-05-28 16:33:32 +0200
commit4a37d068b8ac0ee459b9fad3c34c01dd85551847 (patch)
tree055ca4de8b63b0cf7edaed148cbce4717b9b2892 /src/server/worldserver/Main.cpp
parenteb4c688bc595efcd8727362dcaa3f9806c918041 (diff)
Core/OutdoorPvP: Fixed shutdown crash
(cherry picked from commit d079a7e267511714babc0c627c3e35b06a1c901e)
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 0d5ba07b7c7..1aa1de63d02 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -345,8 +345,8 @@ extern int main(int argc, char** argv)
// unload battleground templates before different singletons destroyed
sBattlegroundMgr->DeleteAllBattlegrounds();
- sOutdoorPvPMgr->Die(); // unload it before MapManager
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
+ sOutdoorPvPMgr->Die();
sTerrainMgr.UnloadAll();
sInstanceLockMgr.Unload();
});