aboutsummaryrefslogtreecommitdiff
path: root/src/server/worldserver/Main.cpp
diff options
context:
space:
mode:
authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-07-24 14:50:30 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-11 19:32:22 +0100
commit51f0294c18a32f5e299b17576e673d6c92bf0201 (patch)
tree97d892d94f2bb0426fab1ea6e65466bf54219b62 /src/server/worldserver/Main.cpp
parent21177487ea9476cb4db3f498353c340181d87e14 (diff)
Core/DBLayer: Add QueueSize() method (#26733)
* Core/DBLayer: Add QueueSize() method Add QueueSize() method to database objects (Login, Character and World) that returns how many tasks are queued. Include the queue size of the 3 databases in ".server debug" command * Make the code less threadsafe * Send data to InfluxDB * Update grafana dashboard (cherry picked from commit 96dc110f4a353871ac74c82ff4b1bcc4c34156f3)
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 96d81f98f17..1fe51079f6b 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -281,6 +281,9 @@ extern int main(int argc, char** argv)
sMetric->Initialize(realm.Name, *ioContext, []()
{
TC_METRIC_VALUE("online_players", sWorld->GetPlayerCount());
+ TC_METRIC_VALUE("db_queue_login", LoginDatabase.QueueSize());
+ TC_METRIC_VALUE("db_queue_character", CharacterDatabase.QueueSize());
+ TC_METRIC_VALUE("db_queue_world", WorldDatabase.QueueSize());
});
TC_METRIC_EVENT("events", "Worldserver started", "");