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authorShauren <shauren.trinity@gmail.com>2017-06-19 04:04:21 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-19 04:04:21 -0300
commit7874bee7bfb70e0e039f91173cff212e9572de09 (patch)
tree337bda90265f92d4d89187f2261a68c7a717092b /src/server/worldserver/Main.cpp
parent46cb32c99f51a564313a520841eac81de9de963a (diff)
Core/Misc: Cleanup worldserver/authserver main() functions to run destructors in predictable order
* world/auth servers will now fail to startup if listen ports are in use * Restored "Network.OutUBuff" config option lost during boost transition (cherry picked from commit 6c92a481a34eb19c7ba751a1f7547a39c3d3a088)
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp243
1 files changed, 136 insertions, 107 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index df8bc252939..21c30ec0fa1 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -77,22 +77,35 @@ char serviceDescription[] = "TrinityCore World of Warcraft emulator world servic
int m_ServiceStatus = -1;
#endif
-boost::asio::io_service _ioService;
-boost::asio::deadline_timer _freezeCheckTimer(_ioService);
-uint32 _worldLoopCounter(0);
-uint32 _lastChangeMsTime(0);
-uint32 _maxCoreStuckTimeInMs(0);
-
-void SignalHandler(const boost::system::error_code& error, int signalNumber);
-void FreezeDetectorHandler(const boost::system::error_code& error);
+class FreezeDetector
+{
+ public:
+ FreezeDetector(boost::asio::io_service& ioService, uint32 maxCoreStuckTime)
+ : _timer(ioService), _worldLoopCounter(0), _lastChangeMsTime(0), _maxCoreStuckTimeInMs(maxCoreStuckTime) { }
+
+ static void Start(std::shared_ptr<FreezeDetector> const& freezeDetector)
+ {
+ freezeDetector->_timer.expires_from_now(boost::posix_time::seconds(5));
+ freezeDetector->_timer.async_wait(std::bind(&FreezeDetector::Handler, std::weak_ptr<FreezeDetector>(freezeDetector), std::placeholders::_1));
+ }
+
+ static void Handler(std::weak_ptr<FreezeDetector> freezeDetectorRef, boost::system::error_code const& error);
+
+ private:
+ boost::asio::deadline_timer _timer;
+ uint32 _worldLoopCounter;
+ uint32 _lastChangeMsTime;
+ uint32 _maxCoreStuckTimeInMs;
+};
+
+void SignalHandler(boost::system::error_code const& error, int signalNumber);
AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService);
bool StartDB();
void StopDB();
void WorldUpdateLoop();
void ClearOnlineAccounts();
void ShutdownCLIThread(std::thread* cliThread);
-void ShutdownThreadPool(std::vector<std::thread>& threadPool);
-bool LoadRealmInfo();
+bool LoadRealmInfo(boost::asio::io_service& ioService);
variables_map GetConsoleArguments(int argc, char** argv, fs::path& configFile, std::string& cfg_service);
/// Launch the Trinity server
@@ -126,9 +139,11 @@ extern int main(int argc, char** argv)
return 1;
}
+ std::shared_ptr<boost::asio::io_service> ioService = std::make_shared<boost::asio::io_service>();
+
sLog->RegisterAppender<AppenderDB>();
// If logs are supposed to be handled async then we need to pass the io_service into the Log singleton
- sLog->Initialize(sConfigMgr->GetBoolDefault("Log.Async.Enable", false) ? &_ioService : nullptr);
+ sLog->Initialize(sConfigMgr->GetBoolDefault("Log.Async.Enable", false) ? ioService.get() : nullptr);
TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", GitRevision::GetFullVersion());
TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n");
@@ -147,6 +162,8 @@ extern int main(int argc, char** argv)
OpenSSLCrypto::threadsSetup();
+ std::shared_ptr<void> opensslHandle(nullptr, [](void*) { OpenSSLCrypto::threadsCleanup(); });
+
// Seed the OpenSSL's PRNG here.
// That way it won't auto-seed when calling BigNumber::SetRand and slow down the first world login
BigNumber seed;
@@ -166,7 +183,7 @@ extern int main(int argc, char** argv)
}
// Set signal handlers (this must be done before starting io_service threads, because otherwise they would unblock and exit)
- boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM);
+ boost::asio::signal_set signals(*ioService, SIGINT, SIGTERM);
#if TRINITY_PLATFORM == TRINITY_PLATFORM_WINDOWS
signals.add(SIGBREAK);
#endif
@@ -174,61 +191,83 @@ extern int main(int argc, char** argv)
// Start the Boost based thread pool
int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1);
- std::vector<std::thread> threadPool;
+ std::shared_ptr<std::vector<std::thread>> threadPool(new std::vector<std::thread>(), [ioService](std::vector<std::thread>* del)
+ {
+ ioService->stop();
+ for (std::thread& thr : *del)
+ thr.join();
+
+ delete del;
+ });
if (numThreads < 1)
numThreads = 1;
for (int i = 0; i < numThreads; ++i)
- threadPool.push_back(std::thread(boost::bind(&boost::asio::io_service::run, &_ioService)));
+ threadPool->push_back(std::thread([ioService]() { ioService->run(); }));
// Set process priority according to configuration settings
SetProcessPriority("server.worldserver");
// Start the databases
if (!StartDB())
- {
- ShutdownThreadPool(threadPool);
return 1;
- }
+
+ std::shared_ptr<void> dbHandle(nullptr, [](void*) { StopDB(); });
// Set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm);
- LoadRealmInfo();
+ LoadRealmInfo(*ioService);
- sMetric->Initialize(realm.Name, _ioService, []()
+ sMetric->Initialize(realm.Name, *ioService, []()
{
TC_METRIC_VALUE("online_players", sWorld->GetPlayerCount());
});
TC_METRIC_EVENT("events", "Worldserver started", "");
- // Initialize the World
+ std::shared_ptr<void> sMetricHandle(nullptr, [](void*)
+ {
+ TC_METRIC_EVENT("events", "Worldserver shutdown", "");
+ sMetric->ForceSend();
+ });
+
sScriptMgr->SetScriptLoader(AddScripts);
+ std::shared_ptr<void> sScriptMgrHandle(nullptr, [](void*)
+ {
+ sScriptMgr->Unload();
+ sScriptReloadMgr->Unload();
+ });
+
+ // Initialize the World
sWorld->SetInitialWorldSettings();
- // Launch CliRunnable thread
- std::thread* cliThread = nullptr;
-#ifdef _WIN32
- if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
-#else
- if (sConfigMgr->GetBoolDefault("Console.Enable", true))
-#endif
+ std::shared_ptr<void> mapManagementHandle(nullptr, [](void*)
{
- cliThread = new std::thread(CliThread);
- }
+ // unload battleground templates before different singletons destroyed
+ sBattlegroundMgr->DeleteAllBattlegrounds();
+
+ sInstanceSaveMgr->Unload();
+ sOutdoorPvPMgr->Die(); // unload it before MapManager
+ sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
+ });
// Start the Remote Access port (acceptor) if enabled
- AsyncAcceptor* raAcceptor = nullptr;
+ std::unique_ptr<AsyncAcceptor> raAcceptor;
if (sConfigMgr->GetBoolDefault("Ra.Enable", false))
- raAcceptor = StartRaSocketAcceptor(_ioService);
+ raAcceptor.reset(StartRaSocketAcceptor(*ioService));
// Start soap serving thread if enabled
- std::thread* soapThread = nullptr;
+ std::shared_ptr<std::thread> soapThread;
if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false))
{
- soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878)));
+ soapThread.reset(new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))),
+ [](std::thread* thr)
+ {
+ thr->join();
+ delete thr;
+ });
}
// Launch the worldserver listener socket
@@ -243,7 +282,33 @@ extern int main(int argc, char** argv)
return 1;
}
- sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort, networkThreads);
+ if (!sWorldSocketMgr.StartNetwork(*ioService, worldListener, worldPort, networkThreads))
+ {
+ TC_LOG_ERROR("server.worldserver", "Failed to initialize network");
+ return 1;
+ }
+
+ std::shared_ptr<void> sWorldSocketMgrHandle(nullptr, [](void*)
+ {
+ sWorld->KickAll(); // save and kick all players
+ sWorld->UpdateSessions(1); // real players unload required UpdateSessions call
+
+ sWorldSocketMgr.StopNetwork();
+
+ ///- Clean database before leaving
+ ClearOnlineAccounts();
+ });
+
+ // Launch CliRunnable thread
+ std::shared_ptr<std::thread> cliThread;
+#ifdef _WIN32
+ if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
+#else
+ if (sConfigMgr->GetBoolDefault("Console.Enable", true))
+#endif
+ {
+ cliThread.reset(new std::thread(CliThread), &ShutdownCLIThread);
+ }
// Set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_OFFLINE, realm.Id.Realm);
@@ -251,11 +316,11 @@ extern int main(int argc, char** argv)
realm.Flags = RealmFlags(realm.Flags & ~uint32(REALM_FLAG_OFFLINE));
// Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec)
+ std::shared_ptr<FreezeDetector> freezeDetector;
if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
{
- _maxCoreStuckTimeInMs = coreStuckTime * 1000;
- _freezeCheckTimer.expires_from_now(boost::posix_time::seconds(5));
- _freezeCheckTimer.async_wait(FreezeDetectorHandler);
+ freezeDetector = std::make_shared<FreezeDetector>(*ioService, coreStuckTime * 1000);
+ freezeDetector->Start(freezeDetector);
TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", coreStuckTime);
}
@@ -266,52 +331,17 @@ extern int main(int argc, char** argv)
WorldUpdateLoop();
// Shutdown starts here
- ShutdownThreadPool(threadPool);
+ threadPool.reset();
sLog->SetSynchronous();
sScriptMgr->OnShutdown();
- sWorld->KickAll(); // save and kick all players
- sWorld->UpdateSessions(1); // real players unload required UpdateSessions call
-
- // unload battleground templates before different singletons destroyed
- sBattlegroundMgr->DeleteAllBattlegrounds();
-
- sWorldSocketMgr.StopNetwork();
-
- sInstanceSaveMgr->Unload();
- sOutdoorPvPMgr->Die();
- sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
- sScriptMgr->Unload();
- sScriptReloadMgr->Unload();
-
// set server offline
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm);
- // Clean up threads if any
- if (soapThread != nullptr)
- {
- soapThread->join();
- delete soapThread;
- }
-
- delete raAcceptor;
-
- ///- Clean database before leaving
- ClearOnlineAccounts();
-
- StopDB();
-
- TC_METRIC_EVENT("events", "Worldserver shutdown", "");
- sMetric->ForceSend();
-
TC_LOG_INFO("server.worldserver", "Halting process...");
- ShutdownCLIThread(cliThread);
-
- OpenSSLCrypto::threadsCleanup();
-
// 0 - normal shutdown
// 1 - shutdown at error
// 2 - restart command used, this code can be used by restarter for restart Trinityd
@@ -336,9 +366,10 @@ void ShutdownCLIThread(std::thread* cliThread)
if (!formatReturnCode)
errorBuffer = "Unknown error";
- TC_LOG_DEBUG("server.worldserver", "Error cancelling I/O of CliThread, error code %u, detail: %s",
- uint32(errorCode), errorBuffer);
- LocalFree(errorBuffer);
+ TC_LOG_DEBUG("server.worldserver", "Error cancelling I/O of CliThread, error code %u, detail: %s", uint32(errorCode), errorBuffer);
+
+ if (!formatReturnCode)
+ LocalFree(errorBuffer);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[4];
@@ -379,18 +410,6 @@ void ShutdownCLIThread(std::thread* cliThread)
}
}
-void ShutdownThreadPool(std::vector<std::thread>& threadPool)
-{
- sScriptMgr->OnNetworkStop();
-
- _ioService.stop();
-
- for (auto& thread : threadPool)
- {
- thread.join();
- }
-}
-
void WorldUpdateLoop()
{
uint32 realCurrTime = 0;
@@ -423,33 +442,36 @@ void WorldUpdateLoop()
}
}
-void SignalHandler(const boost::system::error_code& error, int /*signalNumber*/)
+void SignalHandler(boost::system::error_code const& error, int /*signalNumber*/)
{
if (!error)
World::StopNow(SHUTDOWN_EXIT_CODE);
}
-void FreezeDetectorHandler(const boost::system::error_code& error)
+void FreezeDetector::Handler(std::weak_ptr<FreezeDetector> freezeDetectorRef, boost::system::error_code const& error)
{
if (!error)
{
- uint32 curtime = getMSTime();
-
- uint32 worldLoopCounter = World::m_worldLoopCounter;
- if (_worldLoopCounter != worldLoopCounter)
- {
- _lastChangeMsTime = curtime;
- _worldLoopCounter = worldLoopCounter;
- }
- // possible freeze
- else if (getMSTimeDiff(_lastChangeMsTime, curtime) > _maxCoreStuckTimeInMs)
+ if (std::shared_ptr<FreezeDetector> freezeDetector = freezeDetectorRef.lock())
{
- TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!");
- ABORT();
+ uint32 curtime = getMSTime();
+
+ uint32 worldLoopCounter = World::m_worldLoopCounter;
+ if (freezeDetector->_worldLoopCounter != worldLoopCounter)
+ {
+ freezeDetector->_lastChangeMsTime = curtime;
+ freezeDetector->_worldLoopCounter = worldLoopCounter;
+ }
+ // possible freeze
+ else if (getMSTimeDiff(freezeDetector->_lastChangeMsTime, curtime) > freezeDetector->_maxCoreStuckTimeInMs)
+ {
+ TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!");
+ ABORT();
+ }
+
+ freezeDetector->_timer.expires_from_now(boost::posix_time::seconds(1));
+ freezeDetector->_timer.async_wait(std::bind(&FreezeDetector::Handler, freezeDetectorRef, std::placeholders::_1));
}
-
- _freezeCheckTimer.expires_from_now(boost::posix_time::seconds(1));
- _freezeCheckTimer.async_wait(FreezeDetectorHandler);
}
}
@@ -459,13 +481,20 @@ AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService)
std::string raListener = sConfigMgr->GetStringDefault("Ra.IP", "0.0.0.0");
AsyncAcceptor* acceptor = new AsyncAcceptor(ioService, raListener, raPort);
+ if (!acceptor->Bind())
+ {
+ TC_LOG_ERROR("server.worldserver", "Failed to bind RA socket acceptor");
+ delete acceptor;
+ return nullptr;
+ }
+
acceptor->AsyncAccept<RASession>();
return acceptor;
}
-bool LoadRealmInfo()
+bool LoadRealmInfo(boost::asio::io_service& ioService)
{
- boost::asio::ip::tcp::resolver resolver(_ioService);
+ boost::asio::ip::tcp::resolver resolver(ioService);
boost::asio::ip::tcp::resolver::iterator end;
QueryResult result = LoginDatabase.PQuery("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE id = %u", realm.Id.Realm);