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authorNaios <naios-dev@live.de>2016-03-16 15:34:25 +0100
committerNaios <naios-dev@live.de>2016-03-18 02:53:00 +0100
commit96bc31924a5a418d37bd961ef2880f9072126348 (patch)
tree5d0815f372761d041916e7d9cc3498c91c4533d9 /src/server/worldserver/Main.cpp
parent469f2d3ade168de0b5be18112008c337067a8e03 (diff)
CMake: Use inherited dependencies in scripts
* Removes the circular dependency between game <-> scripts
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 8ae8e394ff6..229375c4e51 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -39,6 +39,7 @@
#include "InstanceSaveMgr.h"
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
+#include "ScriptLoader.h"
#include "OutdoorPvP/OutdoorPvPMgr.h"
#include "BattlegroundMgr.h"
#include "TCSoap.h"
@@ -191,6 +192,7 @@ extern int main(int argc, char** argv)
LoadRealmInfo();
// Initialize the World
+ sScriptMgr->SetScriptLoader(AddScripts);
sWorld->SetInitialWorldSettings();
// Launch CliRunnable thread