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authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-07-24 14:50:30 +0200
committerGitHub <noreply@github.com>2021-07-24 14:50:30 +0200
commit96dc110f4a353871ac74c82ff4b1bcc4c34156f3 (patch)
tree076c45e0c291256a0d9e2ecbf7c8d989c5431470 /src/server/worldserver/Main.cpp
parent48f63eda9029d4fe16b7a350059c8e26ba8484ce (diff)
Core/DBLayer: Add QueueSize() method (#26733)
* Core/DBLayer: Add QueueSize() method Add QueueSize() method to database objects (Login, Character and World) that returns how many tasks are queued. Include the queue size of the 3 databases in ".server debug" command * Make the code less threadsafe * Send data to InfluxDB * Update grafana dashboard
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 241c9ee462b..f72628f9be0 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -231,6 +231,9 @@ extern int main(int argc, char** argv)
sMetric->Initialize(realm.Name, *ioContext, []()
{
TC_METRIC_VALUE("online_players", sWorld->GetPlayerCount());
+ TC_METRIC_VALUE("db_queue_login", LoginDatabase.QueueSize());
+ TC_METRIC_VALUE("db_queue_character", CharacterDatabase.QueueSize());
+ TC_METRIC_VALUE("db_queue_world", WorldDatabase.QueueSize());
});
TC_METRIC_EVENT("events", "Worldserver started", "");