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author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-03-10 01:08:55 +0100 |
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committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-03-10 01:08:55 +0100 |
commit | a9b740ab747332dde2967426027c43f98efbebac (patch) | |
tree | 04f3999dd51a9eb2d7811f751dad124242390fb8 /src/server/worldserver/Main.cpp | |
parent | 83a5043741c0ef3d96ff59571305eae30d360ed5 (diff) | |
parent | f3617abdba8c247d4e9f423e5e97e3b42dab7b41 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.cpp
src/server/game/AI/EventAI/CreatureEventAIMgr.h
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index 5287847fa6f..3bd6ff8edf3 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -141,7 +141,7 @@ extern int main(int argc, char **argv) sLog->outInfo(LOG_FILTER_WORLDSERVER, "Using ACE version: %s", ACE_VERSION); ///- and run the 'Master' - /// \todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd? + /// @todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd? int ret = sMaster->Run(); // at sMaster return function exist with codes |