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authorShauren <shauren.trinity@gmail.com>2015-02-25 00:13:14 +0100
committerShauren <shauren.trinity@gmail.com>2015-04-28 21:19:46 +0200
commitca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 (patch)
tree68487de0cd291b6aba9131a4eade228433f05d99 /src/server/worldserver/Main.cpp
parent455ef1a64af14ee249e270b451f67f552ba3605a (diff)
Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396eb0bb195efc460944dd4e0fab2a858b300 * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index a1e8ba74514..d4a6915894d 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -272,10 +272,10 @@ extern int main(int argc, char** argv)
sWorldSocketMgr.StopNetwork();
sInstanceSaveMgr->Unload();
+ sOutdoorPvPMgr->Die(); // unload it before MapManager
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sScriptMgr->Unload();
- sOutdoorPvPMgr->Die();
// set server offline
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmHandle.Index);