diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-02-25 00:13:14 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-04-28 21:19:46 +0200 |
commit | ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 (patch) | |
tree | 68487de0cd291b6aba9131a4eade228433f05d99 /src/server/worldserver/Main.cpp | |
parent | 455ef1a64af14ee249e270b451f67f552ba3605a (diff) |
Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0bb195efc460944dd4e0fab2a858b300
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index a1e8ba74514..d4a6915894d 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -272,10 +272,10 @@ extern int main(int argc, char** argv) sWorldSocketMgr.StopNetwork(); sInstanceSaveMgr->Unload(); + sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world sScriptMgr->Unload(); - sOutdoorPvPMgr->Die(); // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmHandle.Index); |