diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-09-28 17:20:27 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-09-28 17:20:27 +0200 |
commit | cd27fd38b93884797c094a82dc7beb0498e2f124 (patch) | |
tree | f4bb0ff6baf13e90bfb51697ceb3161253437d06 /src/server/worldserver/Main.cpp | |
parent | 3bc3b67a8fae059e1019446b09882dfa7fcd11a0 (diff) |
Core/Maps: Moved corpse management to map level
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index 586697d3953..9c3c984b9b3 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -273,7 +273,6 @@ extern int main(int argc, char** argv) sInstanceSaveMgr->Unload(); sOutdoorPvPMgr->Die(); // unload it before MapManager sMapMgr->UnloadAll(); // unload all grids (including locked in memory) - sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world sScriptMgr->Unload(); // set server offline |