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authorShauren <shauren.trinity@gmail.com>2015-09-28 17:20:27 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-28 17:20:27 +0200
commitcd27fd38b93884797c094a82dc7beb0498e2f124 (patch)
treef4bb0ff6baf13e90bfb51697ceb3161253437d06 /src/server/worldserver/Main.cpp
parent3bc3b67a8fae059e1019446b09882dfa7fcd11a0 (diff)
Core/Maps: Moved corpse management to map level
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r--src/server/worldserver/Main.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 586697d3953..9c3c984b9b3 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -273,7 +273,6 @@ extern int main(int argc, char** argv)
sInstanceSaveMgr->Unload();
sOutdoorPvPMgr->Die(); // unload it before MapManager
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
- sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sScriptMgr->Unload();
// set server offline