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authorleak <leak@bitmx.net>2012-03-19 17:35:27 +0100
committerleak <leak@bitmx.net>2012-03-19 18:09:13 +0100
commit178c658363bb07084c409f044c87b3073a108068 (patch)
tree43d00d1eb361bcccd1e78a09bb2305e4b095fbab /src/server/worldserver/Master.cpp
parentf0ac821e0bb9d72b7fe7d54ee8769a5d29e8f469 (diff)
Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rwxr-xr-xsrc/server/worldserver/Master.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index d84cfc1a4a4..b2b0b04b63b 100755
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -486,5 +486,5 @@ void Master::clearOnlineAccounts()
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
// Battleground instance ids reset at server restart
- CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYERS_BGDATA));
+ CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0");
}