diff options
author | leak <leak@bitmx.net> | 2012-03-19 17:35:27 +0100 |
---|---|---|
committer | leak <leak@bitmx.net> | 2012-03-19 18:09:13 +0100 |
commit | 178c658363bb07084c409f044c87b3073a108068 (patch) | |
tree | 43d00d1eb361bcccd1e78a09bb2305e4b095fbab /src/server/worldserver/Master.cpp | |
parent | f0ac821e0bb9d72b7fe7d54ee8769a5d29e8f469 (diff) |
Core/DBLayer: Convert DirectExecute() queries that are not runtime relevant back to regular queries
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rwxr-xr-x | src/server/worldserver/Master.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp index d84cfc1a4a4..b2b0b04b63b 100755 --- a/src/server/worldserver/Master.cpp +++ b/src/server/worldserver/Master.cpp @@ -486,5 +486,5 @@ void Master::clearOnlineAccounts() CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart - CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYERS_BGDATA)); + CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0"); } |