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authorkaelima <kaelima@live.se>2012-03-26 05:14:10 +0200
committerkaelima <kaelima@live.se>2012-03-26 05:14:10 +0200
commit19f821d00a2ce2e2b6bc5b972a6cc9759ff3e4ee (patch)
tree927202e64c16a7ead7855009ca8f75826835fc82 /src/server/worldserver/Master.cpp
parentc38bf4498ac72528caec60c4750fe2cd7f492233 (diff)
Auth/Realmlist: Make use of RealmFlags and rename color to flag (core- and dbwise)
Also fix connecting with realmflag & 4
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rwxr-xr-xsrc/server/worldserver/Master.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index 45827b10c2c..f1be4a6889b 100755
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -41,6 +41,7 @@
#include "Timer.h"
#include "Util.h"
#include "AuthSocket.h"
+#include "RealmList.h"
#include "BigNumber.h"
@@ -162,7 +163,7 @@ int Master::Run()
return 1;
// set server offline (not connectable)
- LoginDatabase.DirectPExecute("UPDATE realmlist SET color = (color & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
///- Initialize the World
sWorld->SetInitialWorldSettings();
@@ -273,7 +274,7 @@ int Master::Run()
}
// set server online (allow connecting now)
- LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION);
sWorldSocketMgr->Wait();
@@ -286,7 +287,7 @@ int Master::Run()
}
// set server offline
- LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master