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authorzengwf <darkerone@sina.com>2014-01-12 00:32:16 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2014-01-12 00:33:33 +0000
commit23acf75d3bea64528ade17262d9c2fe3fe2aa026 (patch)
treed5fe264426a40296fdcd1d4e411abf17c0295857 /src/server/worldserver/Master.cpp
parent0eadb41ed1ae5e26bc2ced603b4e268f8d8ed513 (diff)
Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked). Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor. Closes #11300 Ref #9475 (needs fixed confirmation)
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rw-r--r--src/server/worldserver/Master.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index 67af12660de..f4b2b542de6 100644
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -86,8 +86,8 @@ private:
uint32 _lastChange;
uint32 _delaytime;
public:
- FreezeDetectorRunnable()
- {
+ FreezeDetectorRunnable()
+ {
_loops = 0;
_lastChange = 0;
_delaytime = 0;