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authorMachiavelli <none@none>2010-09-25 01:05:24 +0200
committerMachiavelli <none@none>2010-09-25 01:05:24 +0200
commit62946f9ef643e33adbb0b4fe1d5139a1cb37dae1 (patch)
tree2bd1bc4cd742d42f188dcc1164525244225f47fa /src/server/worldserver/Master.cpp
parent154d11acc0afdf3639e6a07c931e35674102e44a (diff)
Core/DBLayer:
- Rewrite KeepAlive method for DatabaseWorkerPool. Use mysql_ping instead of explicit select queries, and also schedule KeepAlives for asynchronous threads. NOTE: While the function is implemented and previous keepalive calls were transformed, it´s possible the keepalive call will need to be placed in several other locations in the code. Please leave feedback on whether or not this fixes your timeout issues. Update issue #4062 --HG-- branch : trunk
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rw-r--r--src/server/worldserver/Master.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index f9f9c1450d4..3dca8d3935b 100644
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -135,7 +135,7 @@ public:
{
loopCounter = 0;
sLog.outDetail ("Ping MySQL to keep connection alive");
- LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
+ LoginDatabase.KeepAlive();
}
}