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authorShauren <shauren.trinity@gmail.com>2014-07-19 03:38:57 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-19 03:51:11 +0200
commit909acdbac3223d8c788b1b5dc42b6dfab8b604ab (patch)
tree2a0ade312aad77ca032015c6957a4a9005aa0b94 /src/server/worldserver/Master.cpp
parent5daf3d360686ea8ff2d97a48fca24f0bf42ef098 (diff)
parent1866d8cc06e2b8c2722ccf69ee3f52ceda93bc27 (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: src/server/authserver/Main.cpp src/server/authserver/Realms/RealmList.cpp src/server/authserver/Realms/RealmList.h src/server/authserver/Server/AuthSession.cpp src/server/authserver/Server/AuthSocket.h src/server/authserver/Server/RealmAcceptor.h src/server/game/Accounts/AccountMgr.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Achievements/AchievementMgr.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Conditions/ConditionMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/Entities/Object/Object.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Movement/Spline/MoveSplineFlag.h src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_mage.cpp src/server/scripts/Spells/spell_rogue.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/scripts/Spells/spell_warrior.cpp src/server/shared/Cryptography/BigNumber.h src/server/worldserver/RemoteAccess/RASocket.cpp src/server/worldserver/worldserver.conf.dist
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rw-r--r--src/server/worldserver/Master.cpp508
1 files changed, 0 insertions, 508 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
deleted file mode 100644
index 6e4214603cb..00000000000
--- a/src/server/worldserver/Master.cpp
+++ /dev/null
@@ -1,508 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** \file
- \ingroup Trinityd
-*/
-
-#include <ace/Sig_Handler.h>
-
-#include "Common.h"
-#include "SystemConfig.h"
-#include "SignalHandler.h"
-#include "World.h"
-#include "WorldRunnable.h"
-#include "WorldSocket.h"
-#include "WorldSocketMgr.h"
-#include "Configuration/Config.h"
-#include "Database/DatabaseEnv.h"
-#include "Database/DatabaseWorkerPool.h"
-
-#include "CliRunnable.h"
-#include "Log.h"
-#include "Master.h"
-#include "RARunnable.h"
-#include "TCSoap.h"
-#include "Timer.h"
-#include "Util.h"
-#include "AuthSocket.h"
-#include "RealmList.h"
-
-#include "BigNumber.h"
-#include "OpenSSLCrypto.h"
-
-#ifdef _WIN32
-#include "ServiceWin32.h"
-extern int m_ServiceStatus;
-#endif
-
-#ifdef __linux__
-#include <sched.h>
-#include <sys/resource.h>
-#define PROCESS_HIGH_PRIORITY -15 // [-20, 19], default is 0
-#endif
-
-/// Handle worldservers's termination signals
-class WorldServerSignalHandler : public Trinity::SignalHandler
-{
- public:
- virtual void HandleSignal(int sigNum)
- {
- switch (sigNum)
- {
- case SIGINT:
- World::StopNow(RESTART_EXIT_CODE);
- break;
- case SIGTERM:
-#ifdef _WIN32
- case SIGBREAK:
- if (m_ServiceStatus != 1)
-#endif
- World::StopNow(SHUTDOWN_EXIT_CODE);
- break;
- }
- }
-};
-
-class FreezeDetectorRunnable : public ACE_Based::Runnable
-{
-private:
- uint32 _loops;
- uint32 _lastChange;
- uint32 _delaytime;
-public:
- FreezeDetectorRunnable()
- {
- _loops = 0;
- _lastChange = 0;
- _delaytime = 0;
- }
-
- void SetDelayTime(uint32 t) { _delaytime = t; }
-
- void run() override
- {
- if (!_delaytime)
- return;
-
- TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", _delaytime/1000);
- _loops = 0;
- _lastChange = 0;
- while (!World::IsStopped())
- {
- ACE_Based::Thread::Sleep(1000);
- uint32 curtime = getMSTime();
- // normal work
- uint32 worldLoopCounter = World::m_worldLoopCounter.value();
- if (_loops != worldLoopCounter)
- {
- _lastChange = curtime;
- _loops = worldLoopCounter;
- }
- // possible freeze
- else if (getMSTimeDiff(_lastChange, curtime) > _delaytime)
- {
- TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!");
- ASSERT(false);
- }
- }
- TC_LOG_INFO("server.worldserver", "Anti-freeze thread exiting without problems.");
- }
-};
-
-/// Main function
-int Master::Run()
-{
- OpenSSLCrypto::threadsSetup();
- BigNumber seed1;
- seed1.SetRand(16 * 8);
-
- TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION);
- TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n");
-
- TC_LOG_INFO("server.worldserver", " ______ __");
- TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__");
- TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __");
- TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
- TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
- TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
- TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
- TC_LOG_INFO("server.worldserver", " C O R E /\\___/");
- TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n");
-
- /// worldserver PID file creation
- std::string pidFile = sConfigMgr->GetStringDefault("PidFile", "");
- if (!pidFile.empty())
- {
- if (uint32 pid = CreatePIDFile(pidFile))
- TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid);
- else
- {
- TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str());
- return 1;
- }
- }
-
- ///- Start the databases
- if (!_StartDB())
- return 1;
-
- // set server offline (not connectable)
- LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
-
- ///- Initialize the World
- sWorld->SetInitialWorldSettings();
-
- ///- Initialize the signal handlers
- WorldServerSignalHandler signalINT, signalTERM;
- #ifdef _WIN32
- WorldServerSignalHandler signalBREAK;
- #endif /* _WIN32 */
-
- ///- Register worldserver's signal handlers
- ACE_Sig_Handler handle;
- handle.register_handler(SIGINT, &signalINT);
- handle.register_handler(SIGTERM, &signalTERM);
-#ifdef _WIN32
- handle.register_handler(SIGBREAK, &signalBREAK);
-#endif
-
- ///- Launch WorldRunnable thread
- ACE_Based::Thread worldThread(new WorldRunnable);
- worldThread.setPriority(ACE_Based::Highest);
-
- ACE_Based::Thread* cliThread = NULL;
-
-#ifdef _WIN32
- if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
-#else
- if (sConfigMgr->GetBoolDefault("Console.Enable", true))
-#endif
- {
- ///- Launch CliRunnable thread
- cliThread = new ACE_Based::Thread(new CliRunnable);
- }
-
- ACE_Based::Thread rarThread(new RARunnable);
-
-#if defined(_WIN32) || defined(__linux__)
-
- ///- Handle affinity for multiple processors and process priority
- uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0);
- bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false);
-
-#ifdef _WIN32 // Windows
-
- HANDLE hProcess = GetCurrentProcess();
-
- if (affinity > 0)
- {
- ULONG_PTR appAff;
- ULONG_PTR sysAff;
-
- if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
- {
- ULONG_PTR currentAffinity = affinity & appAff; // remove non accessible processors
-
- if (!currentAffinity)
- TC_LOG_ERROR("server.worldserver", "Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff);
- else if (SetProcessAffinityMask(hProcess, currentAffinity))
- TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %x", currentAffinity);
- else
- TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x", currentAffinity);
- }
- }
-
- if (highPriority)
- {
- if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
- TC_LOG_INFO("server.worldserver", "worldserver process priority class set to HIGH");
- else
- TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class.");
- }
-
-#else // Linux
-
- if (affinity > 0)
- {
- cpu_set_t mask;
- CPU_ZERO(&mask);
-
- for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i)
- if (affinity & (1 << i))
- CPU_SET(i, &mask);
-
- if (sched_setaffinity(0, sizeof(mask), &mask))
- TC_LOG_ERROR("server.worldserver", "Can't set used processors (hex): %x, error: %s", affinity, strerror(errno));
- else
- {
- CPU_ZERO(&mask);
- sched_getaffinity(0, sizeof(mask), &mask);
- TC_LOG_INFO("server.worldserver", "Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask));
- }
- }
-
- if (highPriority)
- {
- if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY))
- TC_LOG_ERROR("server.worldserver", "Can't set worldserver process priority class, error: %s", strerror(errno));
- else
- TC_LOG_INFO("server.worldserver", "worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0));
- }
-
-#endif
-#endif
-
- //Start soap serving thread
- ACE_Based::Thread* soapThread = NULL;
-
- if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false))
- {
- TCSoapRunnable* runnable = new TCSoapRunnable();
- runnable->SetListenArguments(sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878)));
- soapThread = new ACE_Based::Thread(runnable);
- }
-
- ///- Start up freeze catcher thread
- if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
- {
- FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
- fdr->SetDelayTime(freezeDelay * 1000);
- ACE_Based::Thread freezeThread(fdr);
- freezeThread.setPriority(ACE_Based::Highest);
- }
-
- ///- Launch the world listener socket
- uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
- std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
-
- if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1)
- {
- TC_LOG_ERROR("server.worldserver", "Failed to start network");
- World::StopNow(ERROR_EXIT_CODE);
- // go down and shutdown the server
- }
-
- // set server online (allow connecting now)
- LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
-
- TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);
-
- // when the main thread closes the singletons get unloaded
- // since worldrunnable uses them, it will crash if unloaded after master
- worldThread.wait();
- rarThread.wait();
-
- if (soapThread)
- {
- soapThread->wait();
- soapThread->destroy();
- delete soapThread;
- }
-
- // set server offline
- LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
-
- ///- Clean database before leaving
- ClearOnlineAccounts();
-
- _StopDB();
-
- TC_LOG_INFO("server.worldserver", "Halting process...");
-
- if (cliThread)
- {
- #ifdef _WIN32
-
- // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
- //_exit(1);
- // send keyboard input to safely unblock the CLI thread
- INPUT_RECORD b[4];
- HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
- b[0].EventType = KEY_EVENT;
- b[0].Event.KeyEvent.bKeyDown = TRUE;
- b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
- b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
- b[0].Event.KeyEvent.wRepeatCount = 1;
-
- b[1].EventType = KEY_EVENT;
- b[1].Event.KeyEvent.bKeyDown = FALSE;
- b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
- b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
- b[1].Event.KeyEvent.wRepeatCount = 1;
-
- b[2].EventType = KEY_EVENT;
- b[2].Event.KeyEvent.bKeyDown = TRUE;
- b[2].Event.KeyEvent.dwControlKeyState = 0;
- b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
- b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
- b[2].Event.KeyEvent.wRepeatCount = 1;
- b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
-
- b[3].EventType = KEY_EVENT;
- b[3].Event.KeyEvent.bKeyDown = FALSE;
- b[3].Event.KeyEvent.dwControlKeyState = 0;
- b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
- b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
- b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
- b[3].Event.KeyEvent.wRepeatCount = 1;
- DWORD numb;
- WriteConsoleInput(hStdIn, b, 4, &numb);
-
- cliThread->wait();
-
- #else
-
- cliThread->destroy();
-
- #endif
-
- delete cliThread;
- }
-
- // for some unknown reason, unloading scripts here and not in worldrunnable
- // fixes a memory leak related to detaching threads from the module
- //UnloadScriptingModule();
-
- OpenSSLCrypto::threadsCleanup();
- // Exit the process with specified return value
- return World::GetExitCode();
-}
-
-/// Initialize connection to the databases
-bool Master::_StartDB()
-{
- MySQL::Library_Init();
-
- std::string dbString;
- uint8 asyncThreads, synchThreads;
-
- dbString = sConfigMgr->GetStringDefault("WorldDatabaseInfo", "");
- if (dbString.empty())
- {
- TC_LOG_ERROR("server.worldserver", "World database not specified in configuration file");
- return false;
- }
-
- asyncThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1));
- if (asyncThreads < 1 || asyncThreads > 32)
- {
- TC_LOG_ERROR("server.worldserver", "World database: invalid number of worker threads specified. "
- "Please pick a value between 1 and 32.");
- return false;
- }
-
- synchThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1));
- ///- Initialize the world database
- if (!WorldDatabase.Open(dbString, asyncThreads, synchThreads))
- {
- TC_LOG_ERROR("server.worldserver", "Cannot connect to world database %s", dbString.c_str());
- return false;
- }
-
- ///- Get character database info from configuration file
- dbString = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", "");
- if (dbString.empty())
- {
- TC_LOG_ERROR("server.worldserver", "Character database not specified in configuration file");
- return false;
- }
-
- asyncThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1));
- if (asyncThreads < 1 || asyncThreads > 32)
- {
- TC_LOG_ERROR("server.worldserver", "Character database: invalid number of worker threads specified. "
- "Please pick a value between 1 and 32.");
- return false;
- }
-
- synchThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2));
-
- ///- Initialize the Character database
- if (!CharacterDatabase.Open(dbString, asyncThreads, synchThreads))
- {
- TC_LOG_ERROR("server.worldserver", "Cannot connect to Character database %s", dbString.c_str());
- return false;
- }
-
- ///- Get login database info from configuration file
- dbString = sConfigMgr->GetStringDefault("LoginDatabaseInfo", "");
- if (dbString.empty())
- {
- TC_LOG_ERROR("server.worldserver", "Login database not specified in configuration file");
- return false;
- }
-
- asyncThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1));
- if (asyncThreads < 1 || asyncThreads > 32)
- {
- TC_LOG_ERROR("server.worldserver", "Login database: invalid number of worker threads specified. "
- "Please pick a value between 1 and 32.");
- return false;
- }
-
- synchThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1));
- ///- Initialise the login database
- if (!LoginDatabase.Open(dbString, asyncThreads, synchThreads))
- {
- TC_LOG_ERROR("server.worldserver", "Cannot connect to login database %s", dbString.c_str());
- return false;
- }
-
- ///- Get the realm Id from the configuration file
- realmID = sConfigMgr->GetIntDefault("RealmID", 0);
- if (!realmID)
- {
- TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file");
- return false;
- }
- TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realmID);
-
- ///- Clean the database before starting
- ClearOnlineAccounts();
-
- ///- Insert version info into DB
- WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query
-
- sWorld->LoadDBVersion();
-
- TC_LOG_INFO("server.worldserver", "Using World DB: %s", sWorld->GetDBVersion());
- return true;
-}
-
-void Master::_StopDB()
-{
- CharacterDatabase.Close();
- WorldDatabase.Close();
- LoginDatabase.Close();
-
- MySQL::Library_End();
-}
-
-/// Clear 'online' status for all accounts with characters in this realm
-void Master::ClearOnlineAccounts()
-{
- // Reset online status for all accounts with characters on the current realm
- LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID);
-
- // Reset online status for all characters
- CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
-
- // Battleground instance ids reset at server restart
- CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0");
-}