diff options
author | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
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committer | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
commit | cdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch) | |
tree | 7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/worldserver/Master.cpp | |
parent | bd37ed23c940661498823d8eb17e1a14c7149e38 (diff) |
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rwxr-xr-x | src/server/worldserver/Master.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp index e4009f42429..d641a23c1ca 100755 --- a/src/server/worldserver/Master.cpp +++ b/src/server/worldserver/Master.cpp @@ -486,5 +486,5 @@ void Master::clearOnlineAccounts() CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); // Battleground instance ids reset at server restart - CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_RESET_PLAYERS_BGDATA)); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYERS_BGDATA)); } |