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authorleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
committerleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
commitcdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch)
tree7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/worldserver/Master.cpp
parentbd37ed23c940661498823d8eb17e1a14c7149e38 (diff)
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/worldserver/Master.cpp')
-rwxr-xr-xsrc/server/worldserver/Master.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index e4009f42429..d641a23c1ca 100755
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -486,5 +486,5 @@ void Master::clearOnlineAccounts()
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");
// Battleground instance ids reset at server restart
- CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_RESET_PLAYERS_BGDATA));
+ CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYERS_BGDATA));
}