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authorTreeston <treeston.mmoc@gmail.com>2017-06-17 03:31:53 +0200
committerGitHub <noreply@github.com>2017-06-17 03:31:53 +0200
commit27cbfc3a9358bf20f12427e4b89f986a79a0926a (patch)
tree6959ea9f7aed8156ab38628b3b5c3c96886f12eb /src/server/worldserver
parent41eddd59aa3c911ba77f9ffbb85af42a4e6c2b53 (diff)
Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. (#19895)
Fixes an exploit that could trivialize the Lich King encounter.
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 83dd87a487e..ff09c324df1 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1248,6 +1248,16 @@ BirthdayTime = 1222964635
CacheDataQueries = 1
#
+# Anticheat.FallDelayed
+# Description: Decides what happens with players who show invalid fall behavior.
+# Can produce false positives in high latency situations.
+# 2 - (Force disconnect from server)
+# Default: 1 - (Kill player using fall damage)
+# 0 - (Only log to console)
+
+Anticheat.FallDelayed = 1
+
+#
###################################################################################################
###################################################################################################