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authorclick <none@none>2010-07-09 18:02:46 +0200
committerclick <none@none>2010-07-09 18:02:46 +0200
commit45e2a65fad6549ff93005ff166fba309c20259e0 (patch)
tree11634aa5284169cf6b7ae94f0ae95c2c4756a620 /src/server/worldserver
parent9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff)
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files - calculate waterlevels for non-flat surfaces in a more correct way - make MSVC shut up about float-issues - change logging around a bit (output function that the respective logentry comes from) - remove remaining Stormlib leftovers - set indoor/outdoor check to enabled by default (more blizzlike) --HG-- branch : trunk
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 3b6d20e093d..b78d8b363cd 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -177,7 +177,7 @@ EAIErrorLevel = 2
#
# vmap.enableIndoorCheck
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.)
-# Default: 0 (disabled)
+# Default: 1 (enabled)
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision
@@ -244,10 +244,10 @@ PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 0
vmap.enableHeight = 0
-vmap.ignoreMapIds = "369"
+vmap.ignoreMapIds = ""
vmap.ignoreSpellIds = "7720"
vmap.petLOS = 0
-vmap.enableIndoorCheck = 0
+vmap.enableIndoorCheck = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10