diff options
| author | click <none@none> | 2010-07-09 18:02:46 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-07-09 18:02:46 +0200 |
| commit | 45e2a65fad6549ff93005ff166fba309c20259e0 (patch) | |
| tree | 11634aa5284169cf6b7ae94f0ae95c2c4756a620 /src/server/worldserver | |
| parent | 9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff) | |
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)
--HG--
branch : trunk
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 3b6d20e093d..b78d8b363cd 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -177,7 +177,7 @@ EAIErrorLevel = 2 # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.) -# Default: 0 (disabled) +# Default: 1 (enabled) # # DetectPosCollision # Check final move position, summon position, etc for visible collision @@ -244,10 +244,10 @@ PlayerSave.Stats.MinLevel = 0 PlayerSave.Stats.SaveOnlyOnLogout = 1 vmap.enableLOS = 0 vmap.enableHeight = 0 -vmap.ignoreMapIds = "369" +vmap.ignoreMapIds = "" vmap.ignoreSpellIds = "7720" vmap.petLOS = 0 -vmap.enableIndoorCheck = 0 +vmap.enableIndoorCheck = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 |
