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authorMachiavelli <none@none>2010-08-18 02:25:52 +0200
committerMachiavelli <none@none>2010-08-18 02:25:52 +0200
commit87218eadcdeac5ba86a035edfd079958405cb24f (patch)
treeb72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/worldserver
parent1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff)
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/CommandLine/CliRunnable.cpp36
-rw-r--r--src/server/worldserver/Master.cpp47
-rw-r--r--src/server/worldserver/WorldThread/WorldRunnable.cpp37
-rw-r--r--src/server/worldserver/worldserver.conf.dist30
4 files changed, 129 insertions, 21 deletions
diff --git a/src/server/worldserver/CommandLine/CliRunnable.cpp b/src/server/worldserver/CommandLine/CliRunnable.cpp
index d105f29f3c2..e44ec1ada94 100644
--- a/src/server/worldserver/CommandLine/CliRunnable.cpp
+++ b/src/server/worldserver/CommandLine/CliRunnable.cpp
@@ -690,8 +690,28 @@ int kb_hit_return()
/// %Thread start
void CliRunnable::run()
{
- ///- Init new SQL thread for the world database (one connection call enough)
- WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
+ ///- Init MySQL threads or connections
+ bool needInit = true;
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_WORLDDB) & MYSQL_BUNDLE_RA))
+ {
+ WorldDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ {
+ LoginDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ {
+ CharacterDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (needInit)
+ MySQL::Thread_Init();
char commandbuf[256];
@@ -759,6 +779,14 @@ void CliRunnable::run()
}
- ///- End the database thread
- WorldDatabase.ThreadEnd(); // free mySQL thread resources
+ ///- Free MySQL thread resources and deallocate lingering connections
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_WORLDDB) & MYSQL_BUNDLE_RA))
+ WorldDatabase.End_MySQL_Connection();
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ LoginDatabase.End_MySQL_Connection();
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ CharacterDatabase.End_MySQL_Connection();
+ if (needInit)
+ MySQL::Thread_End();
}
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index ce2f442fa8f..ab906cb9b42 100644
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -370,9 +370,9 @@ int Master::Run()
clearOnlineAccounts();
///- Wait for delay threads to end
- CharacterDatabase.HaltDelayThread();
- WorldDatabase.HaltDelayThread();
- LoginDatabase.HaltDelayThread();
+ CharacterDatabase.Close();
+ WorldDatabase.Close();
+ LoginDatabase.Close();
sLog.outString( "Halting process..." );
@@ -439,8 +439,8 @@ bool Master::_StartDB()
{
sLog.SetLogDB(false);
std::string dbstring;
+ uint8 num_threads;
- ///- Get world database info from configuration file
dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
if (dbstring.empty())
{
@@ -448,13 +448,20 @@ bool Master::_StartDB()
return false;
}
- ///- Initialise the world database
- if( !WorldDatabase.Initialize(dbstring.c_str()))
+ num_threads = sConfig.GetIntDefault("WorldDatabase.WorkerThreads", 1);
+ if (num_threads < 1 || num_threads > 32)
{
- sLog.outError("Cannot connect to world database %s",dbstring.c_str());
+ sLog.outError("World database: invalid number of worker threads specified. "
+ "Please pick a value between 1 and 32.");
return false;
}
+ ///- Initialise the world database
+ if (!WorldDatabase.Open(dbstring, num_threads))
+ {
+ sLog.outError("Cannot connect to world database %s", dbstring.c_str());
+ return false;
+ }
///- Get character database info from configuration file
dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
if (dbstring.empty())
@@ -463,13 +470,20 @@ bool Master::_StartDB()
return false;
}
- ///- Initialise the Character database
- if (!CharacterDatabase.Initialize(dbstring.c_str()))
+ num_threads = sConfig.GetIntDefault("CharacterDatabase.WorkerThreads", 1);
+ if (num_threads < 1 || num_threads > 32)
{
- sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
+ sLog.outError("Character database: invalid number of worker threads specified. "
+ "Please pick a value between 1 and 32.");
return false;
}
+ ///- Initialise the Character database
+ if (!CharacterDatabase.Open(dbstring, num_threads))
+ {
+ sLog.outError("Cannot connect to Character database %s", dbstring.c_str());
+ return false;
+ }
///- Get login database info from configuration file
dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
if (dbstring.empty())
@@ -478,13 +492,20 @@ bool Master::_StartDB()
return false;
}
- ///- Initialise the login database
- if (!LoginDatabase.Initialize(dbstring.c_str()))
+ num_threads = sConfig.GetIntDefault("LoginDatabase.WorkerThreads", 1);
+ if (num_threads < 1 || num_threads > 32)
{
- sLog.outError("Cannot connect to login database %s",dbstring.c_str());
+ sLog.outError("Login database: invalid number of worker threads specified. "
+ "Please pick a value between 1 and 32.");
return false;
}
+ ///- Initialise the login database
+ if (!LoginDatabase.Open(dbstring, num_threads))
+ {
+ sLog.outError("Cannot connect to login database %s", dbstring.c_str());
+ return false;
+ }
///- Get the realm Id from the configuration file
realmID = sConfig.GetIntDefault("RealmID", 0);
if (!realmID)
diff --git a/src/server/worldserver/WorldThread/WorldRunnable.cpp b/src/server/worldserver/WorldThread/WorldRunnable.cpp
index 67a3937b97d..555f174b6c8 100644
--- a/src/server/worldserver/WorldThread/WorldRunnable.cpp
+++ b/src/server/worldserver/WorldThread/WorldRunnable.cpp
@@ -43,8 +43,27 @@ extern int m_ServiceStatus;
/// Heartbeat for the World
void WorldRunnable::run()
{
- ///- Init new SQL thread for the world database
- WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough)
+ ///- Init MySQL threads or connections
+ bool needInit = true;
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_WORLDDB) & MYSQL_BUNDLE_RA))
+ {
+ WorldDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ {
+ LoginDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ {
+ CharacterDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (needInit)
+ MySQL::Thread_Init();
sWorld.InitResultQueue();
@@ -99,6 +118,16 @@ void WorldRunnable::run()
sMapMgr.UnloadAll(); // unload all grids (including locked in memory)
- ///- End the database thread
- WorldDatabase.ThreadEnd(); // free mySQL thread resources
+ ///- Free MySQL thread resources and deallocate lingering connections
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_WORLDDB) & MYSQL_BUNDLE_RA))
+ WorldDatabase.End_MySQL_Connection();
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ LoginDatabase.End_MySQL_Connection();
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ CharacterDatabase.End_MySQL_Connection();
+
+ if (needInit)
+ MySQL::Thread_End();
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 90a520529cc..d847a7c0467 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -36,6 +36,30 @@
# .;/path/to/unix_socket;username;password;database
# - use Unix sockets in Unix/Linux
#
+# LoginDatabase.WorkerThreads
+# WorldDatabase.WorkerThreads
+# CharacterDatabase.WorkerThreads
+# The amount of worker threads spawned to handle
+# asynchroneous MySQL statements
+# Each worker thread is mirrored with its own
+# connection to the MySQL server and their own
+# thread on the MySQL server.
+# Default: 1
+#
+# LoginDatabase.ThreadBundleMask
+# WorldDatabase.ThreadBundleMask
+# CharacterDatabase.ThreadBundleMask
+# Defines which runnable threads are bundled into one synchroneous
+# connection. Runnables not specified in the mask will have their
+# seperate connection to the MySQL server.
+# Value is a bitmask consisting of:
+# MYSQL_BUNDLE_NONE = 0, Each task will run their own MySQL connection
+# MYSQL_BUNDLE_CLI = 1, Commandline interface thread
+# MYSQL_BUNDLE_RA = 2, Remote admin thread
+# MYSQL_BUNDLE_RAR = 4, Reactor runnable thread
+# MYSQL_BUNDLE_WORLD = 8, WorldRunnable
+# MYSQL_BUNDLE_ALL = 15, All bundled together
+#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
@@ -53,6 +77,12 @@ LogsDir = ""
LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world"
CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
+LoginDatabase.WorkerThreads = 1
+WorldDatabase.WorkerThreads = 1
+CharacterDatabase.WorkerThreads = 1
+LoginDatabase.ThreadBundleMask = 15
+WorldDatabase.ThreadBundleMask = 15
+CharacterDatabase.ThreadBundleMask = 15
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"