diff options
| author | Duarte Duarte <dnpd.dd@gmail.com> | 2016-01-09 18:46:20 +0000 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-03-21 23:33:00 +0100 |
| commit | af0da1dde132bf2cc1e112a9a4a2491925b73acf (patch) | |
| tree | 9dff7ab4f48cad8d97ed41c6a94f9c336993ddcc /src/server/worldserver | |
| parent | 68c3af4166fb1841f025e6956e54060997799940 (diff) | |
Merge pull request #16101 from NathanHandley/3.3.5
Updated AuctionHouseSeller to have item class stack control
(cherry picked from commit bddf9ec6febc9a77308d074bd10db2ddec4b48d5)
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 1b4ad557c0d..3e65a8589e4 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -3248,6 +3248,46 @@ AuctionHouseBot.forceIncludeItems = "" AuctionHouseBot.forceExcludeItems = "" # +# AuctionHouseBot.Class.RandomStackRatio.* +# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted +# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100 +# Examples: 100 = stacks will always be random in size +# 50 = half the time the stacks are random, the other half being single stack +# 0 = stacks will always single size +# Default: Consumable: 20 (20% random stack size, 80% single stack size) +# Container: 0 (100% single stack size) +# Weapon: 0 (100% single stack size) +# Gem: 20 (20% random stack size, 80% single stack size) +# Armor: 0 (100% single stack size) +# Reagent: 100 (100% random stack size) +# Projectile: 100 (100% random stack size) +# TradeGood: 50 (50% random stack size, 50% single stack size) +# Generic: 100 (100% random stack size) +# Recipe: 0 (100% single stack size) +# Quiver: 0 (100% single stack size) +# Quest: 100 (100% random stack size) +# Key: 100 (100% random stack size) +# Misc: 100 (100% random stack size) +# Glyph: 0 (100% single stack size) +# + +AuctionHouseBot.Class.RandomStackRatio.Consumable = 20 +AuctionHouseBot.Class.RandomStackRatio.Container = 0 +AuctionHouseBot.Class.RandomStackRatio.Weapon = 0 +AuctionHouseBot.Class.RandomStackRatio.Gem = 20 +AuctionHouseBot.Class.RandomStackRatio.Armor = 0 +AuctionHouseBot.Class.RandomStackRatio.Reagent = 100 +AuctionHouseBot.Class.RandomStackRatio.Projectile = 100 +AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50 +AuctionHouseBot.Class.RandomStackRatio.Generic = 100 +AuctionHouseBot.Class.RandomStackRatio.Recipe = 0 +AuctionHouseBot.Class.RandomStackRatio.Quiver = 0 +AuctionHouseBot.Class.RandomStackRatio.Quest = 100 +AuctionHouseBot.Class.RandomStackRatio.Key = 100 +AuctionHouseBot.Class.RandomStackRatio.Misc = 100 +AuctionHouseBot.Class.RandomStackRatio.Glyph = 0 + +# ################################################################################################### ################################################################################################### |
