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authorDuarte Duarte <dnpd.dd@gmail.com>2016-01-09 18:46:20 +0000
committerShauren <shauren.trinity@gmail.com>2016-03-21 23:33:00 +0100
commitaf0da1dde132bf2cc1e112a9a4a2491925b73acf (patch)
tree9dff7ab4f48cad8d97ed41c6a94f9c336993ddcc /src/server/worldserver
parent68c3af4166fb1841f025e6956e54060997799940 (diff)
Merge pull request #16101 from NathanHandley/3.3.5
Updated AuctionHouseSeller to have item class stack control (cherry picked from commit bddf9ec6febc9a77308d074bd10db2ddec4b48d5)
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 1b4ad557c0d..3e65a8589e4 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3248,6 +3248,46 @@ AuctionHouseBot.forceIncludeItems = ""
AuctionHouseBot.forceExcludeItems = ""
#
+# AuctionHouseBot.Class.RandomStackRatio.*
+# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
+# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
+# Examples: 100 = stacks will always be random in size
+# 50 = half the time the stacks are random, the other half being single stack
+# 0 = stacks will always single size
+# Default: Consumable: 20 (20% random stack size, 80% single stack size)
+# Container: 0 (100% single stack size)
+# Weapon: 0 (100% single stack size)
+# Gem: 20 (20% random stack size, 80% single stack size)
+# Armor: 0 (100% single stack size)
+# Reagent: 100 (100% random stack size)
+# Projectile: 100 (100% random stack size)
+# TradeGood: 50 (50% random stack size, 50% single stack size)
+# Generic: 100 (100% random stack size)
+# Recipe: 0 (100% single stack size)
+# Quiver: 0 (100% single stack size)
+# Quest: 100 (100% random stack size)
+# Key: 100 (100% random stack size)
+# Misc: 100 (100% random stack size)
+# Glyph: 0 (100% single stack size)
+#
+
+AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
+AuctionHouseBot.Class.RandomStackRatio.Container = 0
+AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
+AuctionHouseBot.Class.RandomStackRatio.Gem = 20
+AuctionHouseBot.Class.RandomStackRatio.Armor = 0
+AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
+AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
+AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
+AuctionHouseBot.Class.RandomStackRatio.Generic = 100
+AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
+AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
+AuctionHouseBot.Class.RandomStackRatio.Quest = 100
+AuctionHouseBot.Class.RandomStackRatio.Key = 100
+AuctionHouseBot.Class.RandomStackRatio.Misc = 100
+AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
+
+#
###################################################################################################
###################################################################################################