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authorDuarte Duarte <dnpd.dd@gmail.com>2016-01-09 18:46:20 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2016-01-09 18:46:20 +0000
commitbddf9ec6febc9a77308d074bd10db2ddec4b48d5 (patch)
tree0084c6f762ceb0676a478b0eff0499bb73fce89b /src/server/worldserver
parente138e094a937139aef7a2f265fff2f64b17ffa7f (diff)
parent1554a7dd56e1d763a9ee8fa3276da45ae5de8911 (diff)
Merge pull request #16101 from NathanHandley/3.3.5
Updated AuctionHouseSeller to have item class stack control
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 840b819fe99..5b07dde22bb 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3190,6 +3190,46 @@ AuctionHouseBot.forceIncludeItems = ""
AuctionHouseBot.forceExcludeItems = ""
#
+# AuctionHouseBot.Class.RandomStackRatio.*
+# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
+# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
+# Examples: 100 = stacks will always be random in size
+# 50 = half the time the stacks are random, the other half being single stack
+# 0 = stacks will always single size
+# Default: Consumable: 20 (20% random stack size, 80% single stack size)
+# Container: 0 (100% single stack size)
+# Weapon: 0 (100% single stack size)
+# Gem: 20 (20% random stack size, 80% single stack size)
+# Armor: 0 (100% single stack size)
+# Reagent: 100 (100% random stack size)
+# Projectile: 100 (100% random stack size)
+# TradeGood: 50 (50% random stack size, 50% single stack size)
+# Generic: 100 (100% random stack size)
+# Recipe: 0 (100% single stack size)
+# Quiver: 0 (100% single stack size)
+# Quest: 100 (100% random stack size)
+# Key: 100 (100% random stack size)
+# Misc: 100 (100% random stack size)
+# Glyph: 0 (100% single stack size)
+#
+
+AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
+AuctionHouseBot.Class.RandomStackRatio.Container = 0
+AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
+AuctionHouseBot.Class.RandomStackRatio.Gem = 20
+AuctionHouseBot.Class.RandomStackRatio.Armor = 0
+AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
+AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
+AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
+AuctionHouseBot.Class.RandomStackRatio.Generic = 100
+AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
+AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
+AuctionHouseBot.Class.RandomStackRatio.Quest = 100
+AuctionHouseBot.Class.RandomStackRatio.Key = 100
+AuctionHouseBot.Class.RandomStackRatio.Misc = 100
+AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
+
+#
###################################################################################################
###################################################################################################