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| author | treeston <treeston.mmoc@gmail.com> | 2017-06-10 15:08:35 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2017-06-10 15:08:35 +0200 |
| commit | d57307f63d8deb51003d61163adccce4e2c1bd47 (patch) | |
| tree | 16c3eeac40a43fe0898609d9051c4ad8c0b8e102 /src/server/worldserver | |
| parent | 9e80e977df56834d4cdc76a57a417a86a1dbda65 (diff) | |
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index ec4d6ac83ad..a4943047a97 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -400,6 +400,15 @@ vmap.enableIndoorCheck = 1 DetectPosCollision = 1 # +# CheckGameObjectLoS +# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks. +# This increases CPU usage somewhat. +# Default: 1 - (Enabled) +# 0 - (Disabled, may break some boss encounters) + +CheckGameObjectLoS = 1 + +# # TargetPosRecalculateRange # Description: Max distance from movement target point (+moving unit size) and targeted # object (+size) after that new target movement point calculated. |
