aboutsummaryrefslogtreecommitdiff
path: root/src/server/worldserver
diff options
context:
space:
mode:
authortreeston <treeston.mmoc@gmail.com>2017-06-10 15:08:35 +0200
committertreeston <treeston.mmoc@gmail.com>2017-06-10 15:08:35 +0200
commitd57307f63d8deb51003d61163adccce4e2c1bd47 (patch)
tree16c3eeac40a43fe0898609d9051c4ad8c0b8e102 /src/server/worldserver
parent9e80e977df56834d4cdc76a57a417a86a1dbda65 (diff)
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff. And remove the hack from Sapphiron because I could.
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index ec4d6ac83ad..a4943047a97 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -400,6 +400,15 @@ vmap.enableIndoorCheck = 1
DetectPosCollision = 1
#
+# CheckGameObjectLoS
+# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.
+# This increases CPU usage somewhat.
+# Default: 1 - (Enabled)
+# 0 - (Disabled, may break some boss encounters)
+
+CheckGameObjectLoS = 1
+
+#
# TargetPosRecalculateRange
# Description: Max distance from movement target point (+moving unit size) and targeted
# object (+size) after that new target movement point calculated.