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authorTreeston <treeston.mmoc@gmail.com>2019-07-15 15:57:04 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-16 01:18:15 +0100
commitd5e58cef694d3db65f0a27b93099ae4e517685a4 (patch)
tree5014f4f0bace9ebeef257bd7428d763515b60ffe /src/server/worldserver
parentbe05590a12607cbf6c7f8e5436cfac0fb3625128 (diff)
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
(cherry picked from commit 26440857c1a74031ea0a0234ca0b0fcb09b6bcb0)
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index ca6cbed520e..babb30f5c35 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -289,14 +289,6 @@ Compression = 1
PlayerLimit = 0
#
-# SaveRespawnTimeImmediately
-# Description: Save respawn time for creatures at death and gameobjects at use/open.
-# Default: 1 - (Enabled, Save respawn time immediately)
-# 0 - (Disabled, Save respawn time at grid unloading)
-
-SaveRespawnTimeImmediately = 1
-
-#
# MaxOverspeedPings
# Description: Maximum overspeed ping count before character is disconnected.
# Default: 2 - (Enabled, Minimum value)