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author | Jeremy <Golrag@users.noreply.github.com> | 2023-11-14 18:40:39 +0100 |
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committer | GitHub <noreply@github.com> | 2023-11-14 18:40:39 +0100 |
commit | e72bde5236d41a7f66abb25ce9e118eeb1c5aa92 (patch) | |
tree | 312d90d3dde899b05c59f95e0ac3f7c4fdfeb51a /src/server/worldserver | |
parent | 740136af41c60787ca84d5819cf7503d69def073 (diff) |
Core/BattlegroundMap: Load all cells when created & mark all creatures as active (#29410)
Diffstat (limited to 'src/server/worldserver')
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index a1c6cb9b4d0..20ad5bef124 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -330,6 +330,15 @@ BaseMapLoadAllGrids = 0 InstanceMapLoadAllGrids = 0 # +# BattlegroundMapLoadAllGrids +# Description: Load all grids for battleground maps upon load. +# Upon loading an battleground map, all creatures/objects in the map will be pre-loaded +# Default: 1 - (Preload all grids in the instance upon load) +# 0 - (Don't preload all base maps, dynamically load as used) + +BattlegroundMapLoadAllGrids = 1 + +# # SocketTimeOutTime # Description: Time (in milliseconds) after which a connection being idle on the character # selection screen is disconnected. |