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authorJeremy <Golrag@users.noreply.github.com>2023-11-14 18:40:39 +0100
committerGitHub <noreply@github.com>2023-11-14 18:40:39 +0100
commite72bde5236d41a7f66abb25ce9e118eeb1c5aa92 (patch)
tree312d90d3dde899b05c59f95e0ac3f7c4fdfeb51a /src/server/worldserver
parent740136af41c60787ca84d5819cf7503d69def073 (diff)
Core/BattlegroundMap: Load all cells when created & mark all creatures as active (#29410)
Diffstat (limited to 'src/server/worldserver')
-rw-r--r--src/server/worldserver/worldserver.conf.dist9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index a1c6cb9b4d0..20ad5bef124 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -330,6 +330,15 @@ BaseMapLoadAllGrids = 0
InstanceMapLoadAllGrids = 0
#
+# BattlegroundMapLoadAllGrids
+# Description: Load all grids for battleground maps upon load.
+# Upon loading an battleground map, all creatures/objects in the map will be pre-loaded
+# Default: 1 - (Preload all grids in the instance upon load)
+# 0 - (Don't preload all base maps, dynamically load as used)
+
+BattlegroundMapLoadAllGrids = 1
+
+#
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character
# selection screen is disconnected.