diff options
author | Treeston <treeston.mmoc@gmail.com> | 2020-09-02 22:01:51 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-02 22:01:51 +0200 |
commit | eaf8fa75a1c76131ecbf2585db6d6236b7334b8e (patch) | |
tree | 122ce02a369a1631c575efb056a5bada5cf87ff8 /src/server/worldserver | |
parent | 6e8284a8da0d80391cc0919c32b5ac664be18de2 (diff) |
Core/Misc: Add support for custom link colors. Clean-up hyperlink validation, no more long-ass defines. Remove UI.ShowQuestLevelsInDialogs.
Diffstat (limited to 'src/server/worldserver')
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 6f5793c252a..b47272e633a 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1933,10 +1933,14 @@ ChatFakeMessagePreventing = 1 # # ChatStrictLinkChecking.Severity # Description: Check chat messages for in-game links to spells, items, quests, etc. -# Default: 0 - (Only verify that link format looks valid without checking the text) -# 1 - (Check if color, entry and name don't contradict each other. For this to -# work correctly, please assure that you have extracted locale DBCs of -# every language specific client playing on this server) +# -1 - (Only verify validity of link data, but permit use of custom colors) +# Default: 0 - (Only verify that link data and color are valid without checking text) +# 1 - (Additionally verifies that the link text matches the provided data) +# +# Note: If this is set to '1', you must additionally provide .dbc files for all +# client locales that are in use on your server. +# If any files are missing, messages with links from clients using those +# locales will likely be blocked by the server. ChatStrictLinkChecking.Severity = 0 @@ -3281,14 +3285,6 @@ PlayerDump.DisallowPaths = 1 PlayerDump.DisallowOverwrite = 1 # -# UI.ShowQuestLevelsInDialogs -# Description: Show quest levels next to quest titles in UI dialogs -# Example: [13] Westfall Stew -# Default: 0 - (Do not show) - -UI.ShowQuestLevelsInDialogs = 0 - -# # Calculate.Creature.Zone.Area.Data # Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP) # Default: 0 - (Do not show) |