diff options
| author | click <none@none> | 2010-06-05 22:44:53 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-05 22:44:53 +0200 |
| commit | fd28bc6aff6fe356262b5ac20e152c6ec8569c43 (patch) | |
| tree | 79cdf14a40d1fcbb3ded952e67831a8fb0ecdb46 /src/server/worldserver | |
| parent | 1f87b6d34aee1e98981763adb017a79dfc211b67 (diff) | |
rename world server directory (trinitycore) to worldserver, rename authserver directory (trinityrealm) to authserver to reflect their real purposes
--HG--
branch : trunk
rename : src/server/trinityrealm/AuthCodes.cpp => src/server/authserver/AuthCodes.cpp
rename : src/server/trinityrealm/AuthCodes.h => src/server/authserver/AuthCodes.h
rename : src/server/trinityrealm/AuthSocket.cpp => src/server/authserver/AuthSocket.cpp
rename : src/server/trinityrealm/AuthSocket.h => src/server/authserver/AuthSocket.h
rename : src/server/trinityrealm/CMakeLists.txt => src/server/authserver/CMakeLists.txt
rename : src/server/trinityrealm/Main.cpp => src/server/authserver/Main.cpp
rename : src/server/trinityrealm/RealmAcceptor.h => src/server/authserver/RealmAcceptor.h
rename : src/server/trinityrealm/RealmList.cpp => src/server/authserver/RealmList.cpp
rename : src/server/trinityrealm/RealmList.h => src/server/authserver/RealmList.h
rename : src/server/trinityrealm/RealmSocket.cpp => src/server/authserver/RealmSocket.cpp
rename : src/server/trinityrealm/RealmSocket.h => src/server/authserver/RealmSocket.h
rename : src/server/trinityrealm/TrinityRealm.ico => src/server/authserver/TrinityRealm.ico
rename : src/server/trinityrealm/TrinityRealm.rc => src/server/authserver/TrinityRealm.rc
rename : src/server/trinityrealm/resource.h => src/server/authserver/resource.h
rename : src/server/trinityrealm/trinityrealm.conf.dist => src/server/authserver/trinityrealm.conf.dist
rename : src/server/trinitycore/CMakeLists.txt => src/server/worldserver/CMakeLists.txt
rename : src/server/trinitycore/CliRunnable.cpp => src/server/worldserver/CliRunnable.cpp
rename : src/server/trinitycore/CliRunnable.h => src/server/worldserver/CliRunnable.h
rename : src/server/trinitycore/Main.cpp => src/server/worldserver/Main.cpp
rename : src/server/trinitycore/Master.cpp => src/server/worldserver/Master.cpp
rename : src/server/trinitycore/Master.h => src/server/worldserver/Master.h
rename : src/server/trinitycore/RASocket.cpp => src/server/worldserver/RASocket.cpp
rename : src/server/trinitycore/RASocket.h => src/server/worldserver/RASocket.h
rename : src/server/trinitycore/TrinityCore.ico => src/server/worldserver/TrinityCore.ico
rename : src/server/trinitycore/TrinityCore.rc => src/server/worldserver/TrinityCore.rc
rename : src/server/trinitycore/WorldRunnable.cpp => src/server/worldserver/WorldRunnable.cpp
rename : src/server/trinitycore/WorldRunnable.h => src/server/worldserver/WorldRunnable.h
rename : src/server/trinitycore/resource.h => src/server/worldserver/resource.h
rename : src/server/trinitycore/trinitycore.conf.dist => src/server/worldserver/trinitycore.conf.dist
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/CMakeLists.txt | 79 | ||||
| -rw-r--r-- | src/server/worldserver/CliRunnable.cpp | 445 | ||||
| -rw-r--r-- | src/server/worldserver/CliRunnable.h | 35 | ||||
| -rw-r--r-- | src/server/worldserver/Main.cpp | 154 | ||||
| -rw-r--r-- | src/server/worldserver/Master.cpp | 536 | ||||
| -rw-r--r-- | src/server/worldserver/Master.h | 48 | ||||
| -rw-r--r-- | src/server/worldserver/RASocket.cpp | 265 | ||||
| -rw-r--r-- | src/server/worldserver/RASocket.h | 68 | ||||
| -rw-r--r-- | src/server/worldserver/TrinityCore.ico | bin | 0 -> 136606 bytes | |||
| -rw-r--r-- | src/server/worldserver/TrinityCore.rc | 86 | ||||
| -rw-r--r-- | src/server/worldserver/WorldRunnable.cpp | 97 | ||||
| -rw-r--r-- | src/server/worldserver/WorldRunnable.h | 35 | ||||
| -rw-r--r-- | src/server/worldserver/resource.h | 15 | ||||
| -rw-r--r-- | src/server/worldserver/trinitycore.conf.dist | 2212 |
14 files changed, 4075 insertions, 0 deletions
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt new file mode 100644 index 00000000000..0efdc63c09e --- /dev/null +++ b/src/server/worldserver/CMakeLists.txt @@ -0,0 +1,79 @@ + +########### next target ############### + +SET(trinity-core_SRCS +CliRunnable.cpp +CliRunnable.h +Main.cpp +Master.cpp +Master.h +RASocket.cpp +RASocket.h +WorldRunnable.cpp +WorldRunnable.h +) + +include_directories( + ${ACE_INCLUDE_DIR} + ${CMAKE_BINARY_DIR} + ${CMAKE_SOURCE_DIR}/dep/include + ${CMAKE_SOURCE_DIR}/src/shared + ${CMAKE_SOURCE_DIR}/src/shared/Database + ${CMAKE_SOURCE_DIR}/src/framework + ${CMAKE_SOURCE_DIR}/src/game + ${MYSQL_INCLUDE_DIR} +) + +SET(trinity-core_LINK_FLAGS "") + +add_executable(trinity-core ${trinity-core_SRCS}) +add_definitions( +-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/trinitycore.conf"' +) +IF (DO_MYSQL) + SET(trinity-core_LINK_FLAGS "-pthread ${trinity-core_LINK_FLAGS}") +ENDIF(DO_MYSQL) + +IF (CMAKE_SYSTEM_NAME MATCHES "Darwin") + SET(trinity-core_LINK_FLAGS "-framework Carbon ${trinity-core_LINK_FLAGS}") + SET(SCRIPT_LIB "") +ENDIF (CMAKE_SYSTEM_NAME MATCHES "Darwin") + +SET_TARGET_PROPERTIES(trinity-core PROPERTIES LINK_FLAGS "${trinity-core_LINK_FLAGS}") + +if(DO_SCRIPTS) + SET(SCRIPT_LIB "scripts") +else(DO_SCRIPTS) + SET(SCRIPT_LIB "") +endif(DO_SCRIPTS) + +target_link_libraries( +trinity-core +game +shared +zlib +trinityframework +trinitysockets +trinitydatabase +trinityauth +trinityconfig +vmaps +g3dlite +jmalloc +${SCRIPT_LIB} +${READLINE_LIBRARY} +${TERMCAP_LIBRARY} +${MYSQL_LIBRARIES} +${SSLLIB} +${ACE_LIBRARY} +${ZLIB} +${OSX_LIBS} +) + +install(TARGETS trinity-core DESTINATION bin) + + +########### install files ############### + +install(FILES trinitycore.conf.dist DESTINATION etc) + diff --git a/src/server/worldserver/CliRunnable.cpp b/src/server/worldserver/CliRunnable.cpp new file mode 100644 index 00000000000..b39faf694db --- /dev/null +++ b/src/server/worldserver/CliRunnable.cpp @@ -0,0 +1,445 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#include "Common.h" +#include "ObjectMgr.h" +#include "World.h" +#include "WorldSession.h" +#include "Config/ConfigEnv.h" + +#include "AccountMgr.h" +#include "Chat.h" +#include "CliRunnable.h" +#include "Language.h" +#include "Log.h" +#include "MapManager.h" +#include "Player.h" +#include "Util.h" + +#if PLATFORM != WINDOWS +#include <readline/readline.h> +#include <readline/history.h> + +char * command_finder(const char* text, int state) +{ + static int idx,len; + const char* ret; + ChatCommand *cmd = ChatHandler::getCommandTable(); + + if(!state) + { + idx = 0; + len = strlen(text); + } + + while(ret = cmd[idx].Name) + { + if(!cmd[idx].AllowConsole) + { + idx++; + continue; + } + + idx++; + //printf("Checking %s \n", cmd[idx].Name); + if (strncmp(ret, text, len) == 0) + return strdup(ret); + if(cmd[idx].Name == NULL) + break; + } + + return ((char*)NULL); +} + +char ** cli_completion(const char * text, int start, int end) +{ + char ** matches; + matches = (char**)NULL; + + if(start == 0) + matches = rl_completion_matches((char*)text,&command_finder); + else + rl_bind_key('\t',rl_abort); + return (matches); +} +#endif + +void utf8print(const char* str) +{ +#if PLATFORM == PLATFORM_WINDOWS + wchar_t wtemp_buf[6000]; + size_t wtemp_len = 6000-1; + if(!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len)) + return; + + char temp_buf[6000]; + CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1); + printf(temp_buf); +#else +{ + va_list v; + vprintf(str, v); + va_end(v); + fflush(stdout); +} +#endif +} + +/// Delete a user account and all associated characters in this realm +/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account +bool ChatHandler::HandleAccountDeleteCommand(const char* args) +{ + if(!*args) + return false; + + ///- Get the account name from the command line + char *account_name_str=strtok ((char*)args," "); + if (!account_name_str) + return false; + + std::string account_name = account_name_str; + if(!AccountMgr::normalizeString(account_name)) + { + PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + uint32 account_id = accmgr.GetId(account_name); + if(!account_id) + { + PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + /// Commands not recommended call from chat, but support anyway + /// can delete only for account with less security + /// This is also reject self apply in fact + if(HasLowerSecurityAccount (NULL,account_id,true)) + return false; + + AccountOpResult result = accmgr.DeleteAccount(account_id); + switch(result) + { + case AOR_OK: + PSendSysMessage(LANG_ACCOUNT_DELETED,account_name.c_str()); + break; + case AOR_NAME_NOT_EXIST: + PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); + SetSentErrorMessage(true); + return false; + case AOR_DB_INTERNAL_ERROR: + PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR,account_name.c_str()); + SetSentErrorMessage(true); + return false; + default: + PSendSysMessage(LANG_ACCOUNT_NOT_DELETED,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + return true; +} + +bool ChatHandler::HandleCharacterDeleteCommand(const char* args) +{ + if(!*args) + return false; + + char *character_name_str = strtok((char*)args," "); + if(!character_name_str) + return false; + + std::string character_name = character_name_str; + if(!normalizePlayerName(character_name)) + return false; + + uint64 character_guid; + uint32 account_id; + + Player *player = objmgr.GetPlayer(character_name.c_str()); + if(player) + { + character_guid = player->GetGUID(); + account_id = player->GetSession()->GetAccountId(); + player->GetSession()->KickPlayer(); + } + else + { + character_guid = objmgr.GetPlayerGUIDByName(character_name); + if(!character_guid) + { + PSendSysMessage(LANG_NO_PLAYER,character_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + account_id = objmgr.GetPlayerAccountIdByGUID(character_guid); + } + + std::string account_name; + accmgr.GetName (account_id,account_name); + + Player::DeleteFromDB(character_guid, account_id, true); + PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id); + return true; +} + +/// Exit the realm +bool ChatHandler::HandleServerExitCommand(const char* /*args*/) +{ + SendSysMessage(LANG_COMMAND_EXIT); + World::StopNow(SHUTDOWN_EXIT_CODE); + return true; +} + +/// Display info on users currently in the realm +bool ChatHandler::HandleAccountOnlineListCommand(const char* /*args*/) +{ + ///- Get the list of accounts ID logged to the realm + QueryResult_AutoPtr resultDB = CharacterDatabase.Query("SELECT name,account,map,zone FROM characters WHERE online > 0"); + if (!resultDB) + { + SendSysMessage(LANG_ACCOUNT_LIST_EMPTY); + return true; + } + + ///- Display the list of account/characters online + SendSysMessage(LANG_ACCOUNT_LIST_BAR_HEADER); + SendSysMessage(LANG_ACCOUNT_LIST_HEADER); + SendSysMessage(LANG_ACCOUNT_LIST_BAR); + + ///- Circle through accounts + do + { + Field *fieldsDB = resultDB->Fetch(); + std::string name = fieldsDB[0].GetCppString(); + uint32 account = fieldsDB[1].GetUInt32(); + + ///- Get the username, last IP and GM level of each account + // No SQL injection. account is uint32. + QueryResult_AutoPtr resultLogin = + LoginDatabase.PQuery("SELECT a.username, a.last_ip, aa.gmlevel, a.expansion " + "FROM account a " + "LEFT JOIN account_access aa " + "ON (a.id = aa.id) " + "WHERE a.id = '%u'", account); + if(resultLogin) + { + Field *fieldsLogin = resultLogin->Fetch(); + PSendSysMessage(LANG_ACCOUNT_LIST_LINE, + fieldsLogin[0].GetString(),name.c_str(),fieldsLogin[1].GetString(),fieldsDB[2].GetInt32(),fieldsDB[3].GetInt32(),fieldsLogin[3].GetUInt32(),fieldsLogin[2].GetUInt32()); + } + else + PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str()); + + }while(resultDB->NextRow()); + + SendSysMessage(LANG_ACCOUNT_LIST_BAR); + return true; +} + +/// Create an account +bool ChatHandler::HandleAccountCreateCommand(const char* args) +{ + if(!*args) + return false; + + ///- %Parse the command line arguments + char *szAcc = strtok((char*)args, " "); + char *szPassword = strtok(NULL, " "); + if(!szAcc || !szPassword) + return false; + + // normalized in accmgr.CreateAccount + std::string account_name = szAcc; + std::string password = szPassword; + + AccountOpResult result = accmgr.CreateAccount(account_name, password); + switch(result) + { + case AOR_OK: + PSendSysMessage(LANG_ACCOUNT_CREATED,account_name.c_str()); + break; + case AOR_NAME_TOO_LONG: + SendSysMessage(LANG_ACCOUNT_TOO_LONG); + SetSentErrorMessage(true); + return false; + case AOR_NAME_ALREDY_EXIST: + SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST); + SetSentErrorMessage(true); + return false; + case AOR_DB_INTERNAL_ERROR: + PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR,account_name.c_str()); + SetSentErrorMessage(true); + return false; + default: + PSendSysMessage(LANG_ACCOUNT_NOT_CREATED,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + return true; +} + +/// Set the level of logging +bool ChatHandler::HandleServerSetLogFileLevelCommand(const char *args) +{ + if(!*args) + return false; + + char *NewLevel = strtok((char*)args, " "); + if (!NewLevel) + return false; + + sLog.SetLogFileLevel(NewLevel); + return true; +} + +/// Set the level of logging +bool ChatHandler::HandleServerSetLogLevelCommand(const char *args) +{ + if(!*args) + return false; + + char *NewLevel = strtok((char*)args, " "); + if (!NewLevel) + return false; + + sLog.SetLogLevel(NewLevel); + return true; +} + +/// set diff time record interval +bool ChatHandler::HandleServerSetDiffTimeCommand(const char *args) +{ + if(!*args) + return false; + + char *NewTimeStr = strtok((char*)args, " "); + if(!NewTimeStr) + return false; + + int32 NewTime =atoi(NewTimeStr); + if(NewTime < 0) + return false; + + sWorld.SetRecordDiffInterval(NewTime); + printf( "Record diff every %u ms\n", NewTime); + return true; +} + +/// @} + +#ifdef linux +// Non-blocking keypress detector, when return pressed, return 1, else always return 0 +int kb_hit_return() +{ + struct timeval tv; + fd_set fds; + tv.tv_sec = 0; + tv.tv_usec = 0; + FD_ZERO(&fds); + FD_SET(STDIN_FILENO, &fds); + select(STDIN_FILENO+1, &fds, NULL, NULL, &tv); + return FD_ISSET(STDIN_FILENO, &fds); +} +#endif + +/// %Thread start +void CliRunnable::run() +{ + ///- Init new SQL thread for the world database (one connection call enough) + WorldDatabase.ThreadStart(); // let thread do safe mySQL requests + + char commandbuf[256]; + + ///- Display the list of available CLI functions then beep + sLog.outString(""); + #if PLATFORM != WINDOWS + rl_attempted_completion_function = cli_completion; + #endif + if(sConfig.GetBoolDefault("BeepAtStart", true)) + printf("\a"); // \a = Alert + + // print this here the first time + // later it will be printed after command queue updates + printf("TC>"); + + ///- As long as the World is running (no World::m_stopEvent), get the command line and handle it + while (!World::IsStopped()) + { + fflush(stdout); + + char *command_str ; // = fgets(commandbuf,sizeof(commandbuf),stdin); + + #if PLATFORM == WINDOWS + command_str = fgets(commandbuf,sizeof(commandbuf),stdin); + #else + command_str = readline("TC>"); + rl_bind_key('\t',rl_complete); + #endif + if (command_str != NULL) + { + for (int x=0; command_str[x]; x++) + if(command_str[x]=='\r'||command_str[x]=='\n') + { + command_str[x]=0; + break; + } + + if(!*command_str) + { + #if PLATFORM == WINDOWS + printf("TC>"); + #endif + continue; + } + + std::string command; + if(!consoleToUtf8(command_str,command)) // convert from console encoding to utf8 + { + #if PLATFORM == WINDOWS + printf("TC>"); + #endif + continue; + } + fflush(stdout); + sWorld.QueueCliCommand(&utf8print,command.c_str()); + #if PLATFORM != WINDOWS + add_history(command.c_str()); + #endif + + } + else if (feof(stdin)) + { + World::StopNow(SHUTDOWN_EXIT_CODE); + } + + } + + ///- End the database thread + WorldDatabase.ThreadEnd(); // free mySQL thread resources +} diff --git a/src/server/worldserver/CliRunnable.h b/src/server/worldserver/CliRunnable.h new file mode 100644 index 00000000000..9f990b2b469 --- /dev/null +++ b/src/server/worldserver/CliRunnable.h @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef __CLIRUNNABLE_H +#define __CLIRUNNABLE_H + +/// Command Line Interface handling thread +class CliRunnable : public ACE_Based::Runnable +{ + public: + void run(); +}; +#endif +/// @} diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp new file mode 100644 index 00000000000..95bb39eca91 --- /dev/null +++ b/src/server/worldserver/Main.cpp @@ -0,0 +1,154 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd Trinity Daemon +/// @{ +/// \file + +#include <openssl/opensslv.h> +#include <openssl/crypto.h> +#include <ace/Version.h> + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Config/ConfigEnv.h" + +#include "Log.h" +#include "Master.h" + +#ifndef _TRINITY_CORE_CONFIG +# define _TRINITY_CORE_CONFIG "TrinityCore.conf" +#endif //_TRINITY_CORE_CONFIG + +#ifdef WIN32 +#include "ServiceWin32.h" +char serviceName[] = "TrinityCore"; +char serviceLongName[] = "Trinity core service"; +char serviceDescription[] = "Massive Network Game Object Server"; +/* + * -1 - not in service mode + * 0 - stopped + * 1 - running + * 2 - paused + */ +int m_ServiceStatus = -1; +#endif + +DatabaseType WorldDatabase; ///< Accessor to the world database +DatabaseType CharacterDatabase; ///< Accessor to the character database +DatabaseType LoginDatabase; ///< Accessor to the realm/login database + +uint32 realmID; ///< Id of the realm + +/// Print out the usage string for this program on the console. +void usage(const char *prog) +{ + sLog.outString("Usage: \n %s [<options>]\n" + " -c config_file use config_file as configuration file\n\r" + #ifdef WIN32 + " Running as service functions:\n\r" + " --service run as service\n\r" + " -s install install service\n\r" + " -s uninstall uninstall service\n\r" + #endif + ,prog); +} + +/// Launch the Trinity server +extern int main(int argc, char **argv) +{ + ///- Command line parsing to get the configuration file name + char const* cfg_file = _TRINITY_CORE_CONFIG; + int c=1; + while( c < argc ) + { + if( strcmp(argv[c],"-c") == 0) + { + if( ++c >= argc ) + { + sLog.outError("Runtime-Error: -c option requires an input argument"); + usage(argv[0]); + return 1; + } + else + cfg_file = argv[c]; + } + + #ifdef WIN32 + //////////// + //Services// + //////////// + if( strcmp(argv[c],"-s") == 0) + { + if( ++c >= argc ) + { + sLog.outError("Runtime-Error: -s option requires an input argument"); + usage(argv[0]); + return 1; + } + if( strcmp(argv[c],"install") == 0) + { + if (WinServiceInstall()) + sLog.outString("Installing service"); + return 1; + } + else if( strcmp(argv[c],"uninstall") == 0) + { + if(WinServiceUninstall()) + sLog.outString("Uninstalling service"); + return 1; + } + else + { + sLog.outError("Runtime-Error: unsupported option %s",argv[c]); + usage(argv[0]); + return 1; + } + } + if( strcmp(argv[c],"--service") == 0) + { + WinServiceRun(); + } + //// + #endif + ++c; + } + + if (!sConfig.SetSource(cfg_file)) + { + sLog.outError("Could not find configuration file %s.", cfg_file); + return 1; + } + sLog.outString("Using configuration file %s.", cfg_file); + + sLog.outDetail("%s (Library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION)); + sLog.outDetail("Using ACE: %s", ACE_VERSION); + + ///- and run the 'Master' + /// \todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd? + return sMaster.Run(); + + // at sMaster return function exist with codes + // 0 - normal shutdown + // 1 - shutdown at error + // 2 - restart command used, this code can be used by restarter for restart Trinityd +} + +/// @} diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp new file mode 100644 index 00000000000..8b34b512f57 --- /dev/null +++ b/src/server/worldserver/Master.cpp @@ -0,0 +1,536 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include <ace/Sig_Handler.h> + +#include "Common.h" +#include "SystemConfig.h" +#include "SignalHandler.h" +#include "World.h" +#include "WorldRunnable.h" +#include "WorldSocket.h" +#include "WorldSocketMgr.h" +#include "Config/ConfigEnv.h" +#include "Database/DatabaseEnv.h" +#include "Policies/SingletonImp.h" + +#include "CliRunnable.h" +#include "Log.h" +#include "Master.h" +#include "RASocket.h" +#include "Timer.h" +#include "Util.h" + +#include "sockets/TcpSocket.h" +#include "sockets/Utility.h" +#include "sockets/Parse.h" +#include "sockets/Socket.h" +#include "sockets/SocketHandler.h" +#include "sockets/ListenSocket.h" +#include "Auth/BigNumber.h" + +#ifdef WIN32 +#include "ServiceWin32.h" +extern int m_ServiceStatus; +#endif + +/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful? +#pragma warning(disable:4305) + +INSTANTIATE_SINGLETON_1( Master ); + +volatile uint32 Master::m_masterLoopCounter = 0; + +/// Handle cored's termination signals +class CoredSignalHandler : public Trinity::SignalHandler +{ + public: + virtual void HandleSignal(int SigNum) + { + switch (SigNum) + { + case SIGINT: + World::StopNow(RESTART_EXIT_CODE); + break; + case SIGTERM: + #ifdef _WIN32 + case SIGBREAK: + if (m_ServiceStatus != 1) + #endif /* _WIN32 */ + World::StopNow(SHUTDOWN_EXIT_CODE); + break; + } + } +}; + +class FreezeDetectorRunnable : public ACE_Based::Runnable +{ +public: + FreezeDetectorRunnable() { _delaytime = 0; } + uint32 m_loops, m_lastchange; + uint32 w_loops, w_lastchange; + uint32 _delaytime; + void SetDelayTime(uint32 t) { _delaytime = t; } + void run(void) + { + if(!_delaytime) + return; + sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000); + m_loops = 0; + w_loops = 0; + m_lastchange = 0; + w_lastchange = 0; + while(!World::IsStopped()) + { + ACE_Based::Thread::Sleep(1000); + uint32 curtime = getMSTime(); + //DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter); + + // There is no Master anymore + // TODO: clear the rest of the code +// // normal work +// if(m_loops != Master::m_masterLoopCounter) +// { +// m_lastchange = curtime; +// m_loops = Master::m_masterLoopCounter; +// } +// // possible freeze +// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime) +// { +// sLog.outError("Main/Sockets Thread hangs, kicking out server!"); +// *((uint32 volatile*)NULL) = 0; // bang crash +// } + + // normal work + if(w_loops != World::m_worldLoopCounter) + { + w_lastchange = curtime; + w_loops = World::m_worldLoopCounter; + } + // possible freeze + else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime) + { + sLog.outError("World Thread hangs, kicking out server!"); + *((uint32 volatile*)NULL) = 0; // bang crash + } + } + sLog.outString("Anti-freeze thread exiting without problems."); + } +}; + +class RARunnable : public ACE_Based::Runnable +{ +public: + uint32 numLoops, loopCounter; + + RARunnable () + { + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime)); + loopCounter = 0; + } + + void checkping () + { + // ping if need + if ((++loopCounter) == numLoops) + { + loopCounter = 0; + sLog.outDetail ("Ping MySQL to keep connection alive"); + WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1"); + LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); + CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1"); + } + } + + void run () + { + SocketHandler h; + + // Launch the RA listener socket + ListenSocket<RASocket> RAListenSocket (h); + bool usera = sConfig.GetBoolDefault ("Ra.Enable", false); + + if (usera) + { + port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443); + std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0"); + ipaddr_t raip; + if (!Utility::u2ip (stringip, raip)) + sLog.outError ("Trinity RA can not bind to ip %s", stringip.c_str ()); + else if (RAListenSocket.Bind (raip, raport)) + sLog.outError ("Trinity RA can not bind to port %d on %s", raport, stringip.c_str ()); + else + { + h.Add (&RAListenSocket); + + sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ()); + } + } + + // Socket Selet time is in microseconds , not miliseconds!! + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + + // if use ra spend time waiting for io, if not use ra ,just sleep + if (usera) + { + while (!World::IsStopped()) + { + h.Select (0, socketSelecttime); + checkping (); + } + } + else + { + while (!World::IsStopped()) + { + ACE_Based::Thread::Sleep(static_cast<unsigned long> (socketSelecttime / 1000)); + checkping (); + } + } + } +}; + +Master::Master() +{ +} + +Master::~Master() +{ +} + +/// Main function +int Master::Run() +{ + BigNumber seed1; + seed1.SetRand(16 * 8); + + sLog.outString( "%s (core-daemon)", _FULLVERSION ); + sLog.outString( "<Ctrl-C> to stop.\n" ); + + sLog.outString( " ______ __"); + sLog.outString( "/\\__ _\\ __ __/\\ \\__"); + sLog.outString( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __"); + sLog.outString( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); + sLog.outString( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); + sLog.outString( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); + sLog.outString( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); + sLog.outString( " C O R E /\\___/"); + sLog.outString( "http://TrinityCore.org \\/__/\n"); + + /// worldd PID file creation + std::string pidfile = sConfig.GetStringDefault("PidFile", ""); + if(!pidfile.empty()) + { + uint32 pid = CreatePIDFile(pidfile); + if( !pid ) + { + sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() ); + return 1; + } + + sLog.outString( "Daemon PID: %u\n", pid ); + } + + ///- Start the databases + if (!_StartDB()) + return 1; + + ///- Initialize the World + sWorld.SetInitialWorldSettings(); + + + // Initialise the signal handlers + CoredSignalHandler SignalINT, SignalTERM; + #ifdef _WIN32 + CoredSignalHandler SignalBREAK; + #endif /* _WIN32 */ + + // Register realmd's signal handlers + ACE_Sig_Handler Handler; + Handler.register_handler(SIGINT, &SignalINT); + Handler.register_handler(SIGTERM, &SignalTERM); + #ifdef _WIN32 + Handler.register_handler(SIGBREAK, &SignalBREAK); + #endif /* _WIN32 */ + + + ///- Launch WorldRunnable thread + ACE_Based::Thread world_thread(new WorldRunnable); + world_thread.setPriority(ACE_Based::Highest); + + // set server online + LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); + + ACE_Based::Thread* cliThread = NULL; + +#ifdef WIN32 + if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) +#else + if (sConfig.GetBoolDefault("Console.Enable", true)) +#endif + { + ///- Launch CliRunnable thread + cliThread = new ACE_Based::Thread(new CliRunnable); + } + + ACE_Based::Thread rar_thread(new RARunnable); + + ///- Handle affinity for multiple processors and process priority on Windows + #ifdef WIN32 + { + HANDLE hProcess = GetCurrentProcess(); + + uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); + if(Aff > 0) + { + ULONG_PTR appAff; + ULONG_PTR sysAff; + + if(GetProcessAffinityMask(hProcess,&appAff,&sysAff)) + { + ULONG_PTR curAff = Aff & appAff; // remove non accessible processors + + if(!curAff ) + { + sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff); + } + else + { + if(SetProcessAffinityMask(hProcess,curAff)) + sLog.outString("Using processors (bitmask, hex): %x", curAff); + else + sLog.outError("Can't set used processors (hex): %x",curAff); + } + } + sLog.outString(""); + } + + bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); + +// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/) + if(Prio) + { + if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) + sLog.outString("TrinityCore process priority class set to HIGH"); + else + sLog.outError("ERROR: Can't set Trinityd process priority class."); + sLog.outString(""); + } + } + #endif + + uint32 realCurrTime, realPrevTime; + realCurrTime = realPrevTime = getMSTime(); + + ///- Start up freeze catcher thread + if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0)) + { + FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); + fdr->SetDelayTime(freeze_delay*1000); + ACE_Based::Thread freeze_thread(fdr); + freeze_thread.setPriority(ACE_Based::Highest); + } + + ///- Launch the world listener socket + port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD); + std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); + + if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) + { + sLog.outError ("Failed to start network"); + World::StopNow(ERROR_EXIT_CODE); + // go down and shutdown the server + } + + sWorldSocketMgr->Wait (); + + // set server offline + LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); + + // when the main thread closes the singletons get unloaded + // since worldrunnable uses them, it will crash if unloaded after master + world_thread.wait(); + rar_thread.wait (); + + ///- Clean database before leaving + clearOnlineAccounts(); + + ///- Wait for delay threads to end + CharacterDatabase.HaltDelayThread(); + WorldDatabase.HaltDelayThread(); + LoginDatabase.HaltDelayThread(); + + sLog.outString( "Halting process..." ); + + if (cliThread) + { + #ifdef WIN32 + + // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) + //_exit(1); + // send keyboard input to safely unblock the CLI thread + INPUT_RECORD b[5]; + HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); + b[0].EventType = KEY_EVENT; + b[0].Event.KeyEvent.bKeyDown = TRUE; + b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[0].Event.KeyEvent.wRepeatCount = 1; + + b[1].EventType = KEY_EVENT; + b[1].Event.KeyEvent.bKeyDown = FALSE; + b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[1].Event.KeyEvent.wRepeatCount = 1; + + b[2].EventType = KEY_EVENT; + b[2].Event.KeyEvent.bKeyDown = TRUE; + b[2].Event.KeyEvent.dwControlKeyState = 0; + b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[2].Event.KeyEvent.wRepeatCount = 1; + b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; + + b[3].EventType = KEY_EVENT; + b[3].Event.KeyEvent.bKeyDown = FALSE; + b[3].Event.KeyEvent.dwControlKeyState = 0; + b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; + b[3].Event.KeyEvent.wRepeatCount = 1; + DWORD numb; + WriteConsoleInput(hStdIn, b, 4, &numb); + + cliThread->wait(); + + #else + + cliThread->destroy(); + + #endif + + delete cliThread; + } + + // for some unknown reason, unloading scripts here and not in worldrunnable + // fixes a memory leak related to detaching threads from the module + //UnloadScriptingModule(); + + // Exit the process with specified return value + return World::GetExitCode(); +} + +/// Initialize connection to the databases +bool Master::_StartDB() +{ + sLog.SetLogDB(false); + std::string dbstring; + + ///- Get world database info from configuration file + dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", ""); + if(dbstring.empty()) + { + sLog.outError("Database not specified in configuration file"); + return false; + } + + ///- Initialise the world database + if(!WorldDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to world database %s",dbstring.c_str()); + return false; + } + + ///- Get character database info from configuration file + dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", ""); + if(dbstring.empty()) + { + sLog.outError("Character Database not specified in configuration file"); + return false; + } + + ///- Initialise the Character database + if(!CharacterDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to Character database %s",dbstring.c_str()); + return false; + } + + ///- Get login database info from configuration file + dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", ""); + if(dbstring.empty()) + { + sLog.outError("Login database not specified in configuration file"); + return false; + } + + ///- Initialise the login database + if(!LoginDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to login database %s",dbstring.c_str()); + return false; + } + + ///- Get the realm Id from the configuration file + realmID = sConfig.GetIntDefault("RealmID", 0); + if(!realmID) + { + sLog.outError("Realm ID not defined in configuration file"); + return false; + } + sLog.outString("Realm running as realm ID %d", realmID); + + ///- Initialize the DB logging system + sLog.SetLogDBLater(sConfig.GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished. + sLog.SetLogDB(false); + sLog.SetRealmID(realmID); + + ///- Clean the database before starting + clearOnlineAccounts(); + + ///- Insert version info into DB + WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION); + + sWorld.LoadDBVersion(); + + sLog.outString("Using World DB: %s", sWorld.GetDBVersion()); + sLog.outString("Using creature EventAI: %s", sWorld.GetCreatureEventAIVersion()); + return true; +} + +/// Clear 'online' status for all accounts with characters in this realm +void Master::clearOnlineAccounts() +{ + // Cleanup online status for characters hosted at current realm + /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? + LoginDatabase.PExecute( + "UPDATE account SET online = 0 WHERE online > 0 " + "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); + + CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0"); + + // Battleground instance ids reset at server restart + CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0"); +} diff --git a/src/server/worldserver/Master.h b/src/server/worldserver/Master.h new file mode 100644 index 00000000000..76ff2af1457 --- /dev/null +++ b/src/server/worldserver/Master.h @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef _MASTER_H +#define _MASTER_H + +#include "Common.h" +#include "Policies/Singleton.h" + +/// Start the server +class Master +{ + public: + Master(); + ~Master(); + int Run(); + static volatile uint32 m_masterLoopCounter; + + private: + bool _StartDB(); + + void clearOnlineAccounts(); +}; + +#define sMaster Trinity::Singleton<Master>::Instance() +#endif +/// @} diff --git a/src/server/worldserver/RASocket.cpp b/src/server/worldserver/RASocket.cpp new file mode 100644 index 00000000000..32c16d9980f --- /dev/null +++ b/src/server/worldserver/RASocket.cpp @@ -0,0 +1,265 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include "Common.h" +#include "Config/ConfigEnv.h" +#include "Database/DatabaseEnv.h" +#include "AccountMgr.h" +#include "Log.h" +#include "RASocket.h" +#include "Util.h" +#include "World.h" + +/// \todo Make this thread safe if in the future 2 admins should be able to log at the same time. +SOCKET r; + +#define dropclient {Sendf("I'm busy right now, come back later."); \ + SetCloseAndDelete(); \ + return; \ + } + +uint32 iSession=0; ///< Session number (incremented each time a new connection is made) +unsigned int iUsers=0; ///< Number of active administrators + +typedef int(* pPrintf)(const char*,...); + +void ParseCommand(CliCommandHolder::Print*, char*command); + +/// RASocket constructor +RASocket::RASocket(ISocketHandler &h): TcpSocket(h) +{ + + ///- Increment the session number + iSess =iSession++ ; + + ///- Get the config parameters + bSecure = sConfig.GetBoolDefault( "RA.Secure", true ); + iMinLevel = sConfig.GetIntDefault( "RA.MinLevel", 3 ); + + ///- Initialize buffer and data + iInputLength=0; + buff=new char[RA_BUFF_SIZE]; + stage=NONE; +} + +/// RASocket destructor +RASocket::~RASocket() +{ + ///- Delete buffer and decrease active admins count + delete [] buff; + + sLog.outRemote("Connection was closed.\n"); + + if(stage==OK) + iUsers--; +} + +/// Accept an incoming connection +void RASocket::OnAccept() +{ + std::string ss=GetRemoteAddress(); + sLog.outRemote("Incoming connection from %s.\n",ss.c_str()); + ///- If there is already an active admin, drop the connection + if(iUsers) + dropclient + + ///- Else print Motd + Sendf("%s\r\n",sWorld.GetMotd()); +} + +/// Read data from the network +void RASocket::OnRead() +{ + ///- Read data and check input length + TcpSocket::OnRead(); + + unsigned int sz=ibuf.GetLength(); + if(iInputLength+sz>=RA_BUFF_SIZE) + { + sLog.outRemote("Input buffer overflow, possible DOS attack.\n"); + SetCloseAndDelete(); + return; + } + + ///- If there is already an active admin (other than you), drop the connection + if(stage!=OK && iUsers) + dropclient + + char *inp = new char [sz+1]; + ibuf.Read(inp,sz); + + /// \todo Can somebody explain this 'Linux bugfix'? + if(stage==NONE) + if(sz>4) //linux remote telnet + if(memcmp(inp ,"USER ",5)) + { + delete [] inp;return; + printf("lin bugfix"); + } //linux bugfix + + ///- Discard data after line break or line feed + bool gotenter=false; + unsigned int y=0; + for (; y<sz; y++) + if(inp[y]=='\r'||inp[y]=='\n') + { + gotenter=true; + break; + } + + //No buffer overflow (checked above) + memcpy(&buff[iInputLength],inp,y); + iInputLength+=y; + delete [] inp; + if(gotenter) + { + + buff[iInputLength]=0; + iInputLength=0; + switch(stage) + { + /// <ul> <li> If the input is 'USER <username>' + case NONE: + if(!memcmp(buff,"USER ",5)) //got "USER" cmd + { + szLogin=&buff[5]; + + ///- Get the password from the account table + std::string login = szLogin; + + ///- Convert Account name to Upper Format + AccountMgr::normalizeString(login); + + ///- Escape the Login to allow quotes in names + LoginDatabase.escape_string(login); + + QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT a.id, aa.gmlevel, aa.RealmID FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.username = '%s'",login.c_str ()); + + ///- If the user is not found, deny access + if(!result) + { + Sendf("-No such user.\r\n"); + sLog.outRemote("User %s does not exist.\n",szLogin.c_str()); + if(bSecure)SetCloseAndDelete(); + } + else + { + Field *fields = result->Fetch(); + + //szPass=fields[0].GetString(); + + ///- if gmlevel is too low, deny access + if(fields[1].GetUInt32()<iMinLevel || fields[1].GetUInt32() == NULL) + { + Sendf("-Not enough privileges.\r\n"); + sLog.outRemote("User %s has no privilege.\n",szLogin.c_str()); + if(bSecure)SetCloseAndDelete(); + } + else if(fields[2].GetInt32() != -1) + { + ///- if RealmID isn't -1, deny access + Sendf("-Not enough privileges.\r\n"); + sLog.outRemote("User %s has to be assigned on all realms (with RealmID = '-1').\n",szLogin.c_str()); + if(bSecure)SetCloseAndDelete(); + } + else + { + stage=LG; + } + } + } + break; + ///<li> If the input is 'PASS <password>' (and the user already gave his username) + case LG: + if(!memcmp(buff,"PASS ",5)) //got "PASS" cmd + { //login+pass ok + ///- If password is correct, increment the number of active administrators + std::string login = szLogin; + std::string pw = &buff[5]; + + AccountMgr::normalizeString(login); + AccountMgr::normalizeString(pw); + LoginDatabase.escape_string(login); + LoginDatabase.escape_string(pw); + + QueryResult_AutoPtr check = LoginDatabase.PQuery( + "SELECT 1 FROM account WHERE username = '%s' AND sha_pass_hash=SHA1(CONCAT('%s',':','%s'))", + login.c_str(), login.c_str(), pw.c_str()); + + if(check) + { + r=GetSocket(); + stage=OK; + ++iUsers; + + Sendf("+Logged in.\r\n"); + sLog.outRemote("User %s has logged in.\n",szLogin.c_str()); + Sendf("TC>"); + } + else + { + ///- Else deny access + Sendf("-Wrong pass.\r\n"); + sLog.outRemote("User %s has failed to log in.\n",szLogin.c_str()); + if(bSecure)SetCloseAndDelete(); + } + } + break; + ///<li> If user is logged, parse and execute the command + case OK: + if(strlen(buff)) + { + sLog.outRemote("Got '%s' cmd.\n",buff); + sWorld.QueueCliCommand(&RASocket::zprint , buff); + } + else + Sendf("TC>"); + break; + ///</ul> + }; + + } +} + +/// Output function +void RASocket::zprint( const char * szText ) +{ + if( !szText ) + return; + + #ifdef RA_CRYPT + + char *megabuffer=strdup(szText); + unsigned int sz=strlen(megabuffer); + Encrypt(megabuffer,sz); + send(r,megabuffer,sz,0); + delete [] megabuffer; + + #else + + unsigned int sz=strlen(szText); + send(r,szText,sz,0); + + #endif +} diff --git a/src/server/worldserver/RASocket.h b/src/server/worldserver/RASocket.h new file mode 100644 index 00000000000..5c13724f90d --- /dev/null +++ b/src/server/worldserver/RASocket.h @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef _RASOCKET_H +#define _RASOCKET_H + +#include "sockets/TcpSocket.h" + +#include "Common.h" + +#define RA_BUFF_SIZE 1024 + +class ISocketHandler; + +/// Remote Administration socket +class RASocket: public TcpSocket +{ + public: + + RASocket(ISocketHandler& h); + ~RASocket(); + + void OnAccept(); + void OnRead(); + + private: + + char * buff; + std::string szLogin; + uint32 iSess; + unsigned int iInputLength; + bool bLog; + bool bSecure; //kick on wrong pass, non exist. user, user with no priv + //will protect from DOS, bruteforce attacks + //some 'smart' protection must be added for more security + uint8 iMinLevel; + enum + { + NONE, //initial value + LG, //only login was entered + OK, //both login and pass were given, and they are correct and user have enough priv. + }stage; + + static void zprint( const char * szText ); +}; +#endif +/// @} diff --git a/src/server/worldserver/TrinityCore.ico b/src/server/worldserver/TrinityCore.ico Binary files differnew file mode 100644 index 00000000000..6f0a5721957 --- /dev/null +++ b/src/server/worldserver/TrinityCore.ico diff --git a/src/server/worldserver/TrinityCore.rc b/src/server/worldserver/TrinityCore.rc new file mode 100644 index 00000000000..151185f3cec --- /dev/null +++ b/src/server/worldserver/TrinityCore.rc @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "resource.h" +#include "../shared/revision.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "windows.h" + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_APPICON ICON "TrinityCore.ico" + +///////////////////////////////////////////////////////////////////////////// +// Neutre (Par défaut système) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUSD) +#ifdef _WIN32 +LANGUAGE LANG_NEUTRAL, SUBLANG_SYS_DEFAULT +#pragma code_page(1252) +#endif //_WIN32 + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION FILEVER + PRODUCTVERSION PRODUCTVER + FILEFLAGSMASK 0x17L +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x0L + FILETYPE 0x0L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "080004b0" + BEGIN + VALUE "FileDescription", "TrinityCore" + VALUE "FileVersion", STRFILEVER + VALUE "InternalName", "TrinityCore" + VALUE "LegalCopyright", "Copyright (C) 2008-2009" + VALUE "OriginalFilename", "TrinityCore.exe" + VALUE "ProductName", "TrinityCore" + VALUE "ProductVersion", STRPRODUCTVER + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x800, 1200 + END +END +#endif diff --git a/src/server/worldserver/WorldRunnable.cpp b/src/server/worldserver/WorldRunnable.cpp new file mode 100644 index 00000000000..c674ddbc06f --- /dev/null +++ b/src/server/worldserver/WorldRunnable.cpp @@ -0,0 +1,97 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include "Common.h" +#include "ObjectAccessor.h" +#include "World.h" +#include "WorldSocketMgr.h" +#include "Database/DatabaseEnv.h" + +#include "BattleGroundMgr.h" +#include "MapManager.h" +#include "Timer.h" +#include "WorldRunnable.h" + +#define WORLD_SLEEP_CONST 50 + +#ifdef WIN32 +#include "ServiceWin32.h" +extern int m_ServiceStatus; +#endif + +/// Heartbeat for the World +void WorldRunnable::run() +{ + ///- Init new SQL thread for the world database + WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) + + sWorld.InitResultQueue(); + + uint32 realCurrTime = 0; + uint32 realPrevTime = getMSTime(); + + uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST + + ///- While we have not World::m_stopEvent, update the world + while (!World::IsStopped()) + { + ++World::m_worldLoopCounter; + realCurrTime = getMSTime(); + + uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime); + + sWorld.Update( diff ); + realPrevTime = realCurrTime; + + // diff (D0) include time of previous sleep (d0) + tick time (t0) + // we want that next d1 + t1 == WORLD_SLEEP_CONST + // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement + // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 + if (diff <= WORLD_SLEEP_CONST+prevSleepTime) + { + prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff; + ACE_Based::Thread::Sleep(prevSleepTime); + } + else + prevSleepTime = 0; + + #ifdef WIN32 + if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE); + while (m_ServiceStatus == 2) Sleep(1000); + #endif + } + + sWorld.KickAll(); // save and kick all players + sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call + + // unload battleground templates before different singletons destroyed + sBattleGroundMgr.DeleteAllBattleGrounds(); + + sWorldSocketMgr->StopNetwork(); + + MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) + + ///- End the database thread + WorldDatabase.ThreadEnd(); // free mySQL thread resources +} diff --git a/src/server/worldserver/WorldRunnable.h b/src/server/worldserver/WorldRunnable.h new file mode 100644 index 00000000000..f14ee021f36 --- /dev/null +++ b/src/server/worldserver/WorldRunnable.h @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef __WORLDRUNNABLE_H +#define __WORLDRUNNABLE_H + +/// Heartbeat thread for the World +class WorldRunnable : public ACE_Based::Runnable +{ + public: + void run(); +}; +#endif +/// @} diff --git a/src/server/worldserver/resource.h b/src/server/worldserver/resource.h new file mode 100644 index 00000000000..7dc5cb9ef7b --- /dev/null +++ b/src/server/worldserver/resource.h @@ -0,0 +1,15 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by TrinityCore.rc +// + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 101 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/src/server/worldserver/trinitycore.conf.dist b/src/server/worldserver/trinitycore.conf.dist new file mode 100644 index 00000000000..3b6d20e093d --- /dev/null +++ b/src/server/worldserver/trinitycore.conf.dist @@ -0,0 +1,2212 @@ +########################################## +# Trinity Core worldd configuration file # +########################################## +# Note to devs, line breaks should be at column 80 +############################################################################### +# CONNECTIONS AND DIRECTORIES +# +# RealmID +# RealmID must match the realmlist inside the realmd database +# +# DataDir +# Data directory setting. +# Important: DataDir needs to be quoted, as it is a string which may +# contain space characters. +# Example: "@prefix@/share/trinitycore" +# +# LogsDir +# Logs directory setting. +# Important: Logs dir must exists, or all logs need to be disabled +# Default: "" - no log directory prefix, if used log names isn't +# absolute path then logs will be stored in current directory. +# +# +# LoginDatabaseInfo +# WorldDatabaseInfo +# CharacterDatabaseInfo +# Database connection settings for the world server. +# Default: +# hostname;port;username;password;database +# .;somenumber;username;password;database +# - use named pipes in Windows +# Named pipes: mySQL required adding +# "enable-named-pipe" to [mysqld] section my.ini +# .;/path/to/unix_socket;username;password;database +# - use Unix sockets in Unix/Linux +# +# MaxPingTime +# Settings for maximum database-ping interval (minutes between pings) +# +# WorldServerPort +# Default WorldServerPort +# +# BindIP +# Bind World Server to IP/hostname +# +############################################################################### + +RealmID = 1 +DataDir = "." +LogsDir = "" +LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd" +WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" +CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" +MaxPingTime = 30 +WorldServerPort = 8085 +BindIP = "0.0.0.0" + +############################################################################### +# SCRIPTING SETTINGS +# +# Locale +# Setting for current (DBC) locale to use +# +# EventAI Error reporting +# Default: 0 - Only startup +# 1 - Startup errors and Runtime event errors +# 2 - Startup errors, Runtime event errors, and Creation errors +# +############################################################################### + +Locale = 0 +EAIErrorLevel = 2 + +############################################################################### +# PERFORMANCE SETINGS +# +# UseProcessors +# Processors mask for multi-processor system (Used only in Windows) +# Default: 0 (selected by OS) +# number (bitmask value of selected processors) +# +# ProcessPriority +# Process priority setting (Used only at Windows) +# Default: 1 (HIGH) +# 0 (Normal) +# +# Compression +# Compression level for update packages sent to client (1..9) +# Default: 1 (speed) +# 9 (best compression) +# +# PlayerLimit +# Maximum number of players in the world. Excluding Mods, GMs and Admins +# Default: 100 +# 0 (for infinite players) +# If you want to block players and enable Mods, GMs or Admins use +# DB field realmd.realmlist.allowedSecurityLevel +# +# SaveRespawnTimeImmediately +# Save respawn time for creatures at death and gameobjects at use/open +# Default: 1 (save creature/gameobject respawn time immediately) +# 0 (save creature/gameobject respawn time at grid unload) +# +# MaxOverspeedPings +# Maximum overspeed ping count before player kick +# (minimum is 2, 0 used for disable check) +# Default: 2 +# +# GridUnload +# Unload grids +# (if you have lot memory you can disable it to speed up +# player move to new grids second time) +# Default: 1 (unload grids) +# 0 (do not unload grids) +# +# SocketSelectTime +# Socket select time (in milliseconds) +# Default: 10000 (10 secs) +# +# SocketTimeOutTime +# Time in milliseconds afer which a connection sitting idle on the character +# selection screen is disconnected. +# Default: 900000 (15 minutes) +# +# SessionAddDelay +# Time in microseconds that a network thread will sleep after authentication +# protocol and adding a connection to the world session map. +# Default: 10000 (10 milliseconds, 0,01 second) +# +# GridCleanUpDelay +# Grid clean up delay (in milliseconds) +# Default: 300000 (5 min) +# +# MapUpdateInterval +# Map update interval (in milliseconds) +# Default: 100 +# +# ChangeWeatherInterval +# Weather update interval (in milliseconds) +# Default: 600000 (10 min) +# +# PlayerSaveInterval +# Player save interval (in milliseconds) +# Default: 900000 (15 min) +# +# PlayerSave.Stats.MinLevel +# Minimum level for saving character stats for external usage in database +# Default: 0 (do not save character stats) +# 1+ (save stats for characters with level 1+) +# +# PlayerSave.Stats.SaveOnlyOnLogout +# Enable/Disable saving of character stats only on logout +# Default: 1 (only save on logout) +# 0 (save on every player save) +# +# vmap.enableLOS +# vmap.enableHeight +# Enable/Disable VMmap support for line of sight and height calculation +# Default: 0 (disable) +# 1 (enable) +# +# vmap.ignoreMapIds +# Map id that will be ignored by VMaps +# List of ids with delimiter ',' +# If more then one id is defined and spaces are included, the string +# has to be enclosed by " +# Example: "369,0,1,530" +# +# vmap.ignoreSpellIds +# These spells are ignored for LoS calculation +# List of ids with delimiter ',' +# +# vmap.petLOS +# Check LOS for pets, to avoid them going through walls etc. +# Default: 0 (disable, less CPU usage) +# 1 (enable, each pet attack command will check for LOS) +# +# vmap.enableIndoorCheck +# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.) +# Default: 0 (disabled) +# +# DetectPosCollision +# Check final move position, summon position, etc for visible collision +# with other objects or wall (wall only if vmaps are enabled) +# Default: 1 (enable, required more CPU usage) +# 0 (disable, less position precision but will use less CPU) +# +# TargetPosRecalculateRange +# Max distance from movement target point (+moving unit size) and +# targeted object (+size) after that new target movement point +# calculated. Max: melee attack range (5), min: contact range (0.5) +# More distance let have better performence, less distance let have +# more sensitive reaction at target move. +# Default: 1.5 +# +# UpdateUptimeInterval +# Update realm uptime period in minutes. Must be > 0 +# Default: 10 (minutes) +# +# LogDB.Opt.ClearInterval +# Time for the WUPDATE_CLEANDB timer that clears the `logs` table +# of old entries. Must be > 0. +# Default: 10 (minutes) +# +# LogDB.Opt.ClearTime +# The maximum time in seconds of old `logs` table entries to keep. +# Default: 1209600 (14 days) +# 0 - don't clear +# +# MaxCoreStuckTime +# Periodically check if the process is frozen, if this is the case +# force crash after the specified amount of seconds. Must be > 0. +# Recommended > 10 secs if you use this. +# Default: 0 (Disabled) +# +# AddonChannel +# Permit/disable the use of the addon channel through the server +# (some client side addons will not work correctly with disabled +# addon channel) +# Default: 1 (permit addon channel) +# 0 (do not permit addon channel) +# +# MapUpdate.Threads +# Number of threads to update maps. +# Default: 1 +# +############################################################################### + +UseProcessors = 0 +ProcessPriority = 1 +Compression = 1 +PlayerLimit = 100 +SaveRespawnTimeImmediately = 1 +MaxOverspeedPings = 2 +GridUnload = 1 +SocketSelectTime = 10000 +SocketTimeOutTime = 900000 +SessionAddDelay = 10000 +GridCleanUpDelay = 300000 +MapUpdateInterval = 100 +ChangeWeatherInterval = 600000 +PlayerSaveInterval = 900000 +PlayerSave.Stats.MinLevel = 0 +PlayerSave.Stats.SaveOnlyOnLogout = 1 +vmap.enableLOS = 0 +vmap.enableHeight = 0 +vmap.ignoreMapIds = "369" +vmap.ignoreSpellIds = "7720" +vmap.petLOS = 0 +vmap.enableIndoorCheck = 0 +DetectPosCollision = 1 +TargetPosRecalculateRange = 1.5 +UpdateUptimeInterval = 10 +LogDB.Opt.ClearInterval = 10 +LogDB.Opt.ClearTime = 1209600 +MaxCoreStuckTime = 0 +AddonChannel = 1 +MapUpdate.Threads = 1 + +############################################################################### +# SERVER LOGGING +# +# LogSQL +# Enable logging of SQL commands from in game +# All commands are written to a file: YYYY-MM-DD_logSQL.sql +# If a new day starts (00:00:00) then a new file is created +# the old file will not be deleted. +# Default: 1 - Write SQL code to logfile +# 0 - Do not log +# +# PidFile +# World daemon PID file +# Default: "" - do not create PID file +# "./worldd.pid" - create PID file (recommended name) +# +# LogLevel +# Server console level of logging +# 0 = Minimum +# Default: 1 = Basic +# 2 = Detail +# 3 = Full/Debug +# +# LogFile +# Logfile name +# Default: "Server.log" +# "" - Empty name disable creating log file +# +# ChatLogFile +# Log file for chat logs +# Default: "chat.log" +# "" - Empty name for disable +# +# LogTimestamp +# Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +# LogFileLevel +# Server file level of logging +# Default: 0 = Minimum +# 1 = Basic +# 2 = Detail +# 3 = Full/Debug +# +# LogFilter_AchievementUpdates +# LogFilter_CreatureMoves +# LogFilter_TransportMoves +# LogFilter_VisibilityChanges +# Log filters +# Default: 1 - not include with any log level +# 0 - include in log if log level permit +# +# WorldLogFile +# Packet logging file for the worldserver +# Default: "world.log" +# +# DBErrorLogFile +# Log file of DB errors detected at server run +# Default: "DBErrors.log" +# +# CharLogFile +# Character operations logfile name +# Default: "Char.log" +# "" - Empty name disable creating log file +# +# CharLogTimestamp +# Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +# CharLogDump +# Write character dump before deleting in Char.log +# For restoration, cut character data from log starting from +# line == START DUMP == to line == END DUMP == (exclusive) in file +# and load it using the loadpdump command +# Default: 0 - don't include dumping chars to log +# 1 - include dumping chars to log +# CharLogDump.Separate +# Write character dump to separate file +# Default: 0 - don't write dump to separate file +# 1 - write each dump to separate file +# +# CharLogDump.SeparateDir +# Subdirectory within logs dir for separate char dumps. +# +# +# GmLogFile +# Log file of gm commands +# Default: "gm_commands.log" +# "" - Empty name for disable +# +# GmLogTimestamp +# GM Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +# GmLogPerAccount +# GM Logfiles with GM account id +# (Note: logs not created if GmLogFile not set) +# Default: 0 - add gm log data to single log file +# 1 - add gm log data to account specific log files with name +# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext +# or form Logname_#ID.Ext +# +# RaLogFile +# Log file of RA commands +# Default: "Ra.log" +# "" - Empty name for disable +# +# ArenaLogFile +# Log file of arena fights and arena team creations +# Default: "" - do not create arena log file +# +# LogColors +# Color for messages (format "normal basic detail debug") +# Default: "" - no colors +# Colors: 0 - BLACK +# 1 - RED +# 2 - GREEN +# 3 - BROWN +# 4 - BLUE +# 5 - MAGENTA +# 6 - CYAN +# 7 - GREY +# 8 - YELLOW +# 9 - LRED +# 10 - LGREEN +# 11 - LBLUE +# 12 - LMAGENTA +# 13 - LCYAN +# 14 - WHITE +# Example: "13 11 9 5" +# +# EnableLogDB +# Enable/disable logging to database (LogDatabaseInfo). +# Default: 0 - disabled +# 1 - enabled +# +# DBLogLevel +# Log level of DB logging. +# 0 = Minimum +# 1 = Basic +# 2 = Detail +# Default: 3 = Full/Debug +# +# LogDB.Char +# Enable/disable logging character outputs to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.GM +# Enable/disable logging GM commands to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.RA +# Enable/disable logging remote access events to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.World +# Enable/disable logging world packets to DB. +# Default: 0 - off +# 1 - on (very heavy) +# +# LogDB.Chat +# Enable/disable logging chat messages to the database. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Channel +# Enable logging chatting in custom channels. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Whisper +# Enable logging whispers between players. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Party +# Enable logging party messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Raid +# Enable logging raid messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Guild +# Enable logging guild messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Public +# Enable logging public chat events (say/yell/emote). +# Default: 0 - off +# 1 - on +# +# ChatLogs.Addon +# Enable logging addon messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.BattleGround +# Enable logging battleground chats. +# Default: 0 - off +# 1 - on +# +# ChatLogTimestamp +# Chat Logfile with timestamp of server start in name +# in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# Default: 0 - no timestamp in name +# 1 - add timestamp in name +# +############################################################################### + +LogSQL = 1 +PidFile = "" +LogLevel = 1 +LogFile = "Server.log" +ChatLogFile = "chat.log" +LogTimestamp = 0 +LogFileLevel = 0 +LogFilter_AchievementUpdates = 1 +LogFilter_CreatureMoves = 1 +LogFilter_TransportMoves = 1 +LogFilter_VisibilityChanges = 1 +WorldLogFile = "" +DBErrorLogFile = "db_errors.log" +CharLogFile = "characters.log" +CharLogTimestamp = 0 +CharLogDump = 0 +CharLogDump.Separate = 0 +CharLogDump.SeparateDir = "" +GmLogFile = "gm_commands.log" +GmLogTimestamp = 0 +GmLogPerAccount = 0 +RaLogFile = "ra_commands.log" +ArenaLogFile = "" +LogColors = "" +EnableLogDB = 0 +DBLogLevel = 2 +LogDB.Char = 0 +LogDB.GM = 0 +LogDB.RA = 0 +LogDB.World = 0 +LogDB.Chat = 0 +ChatLogs.Channel = 0 +ChatLogs.SysChan = 0 +ChatLogs.Whisper = 0 +ChatLogs.Party = 0 +ChatLogs.Raid = 0 +ChatLogs.Guild = 0 +ChatLogs.Public = 0 +ChatLogs.Addon = 0 +ChatLogs.BattleGround = 0 +ChatLogTimestamp = 0 + +############################################################################### +# SERVER SETTINGS +# +# GameType +# Server realm style +# Default: 0 = NORMAL +# 1 = PVP +# 4 = NORMAL +# 6 = RP +# 8 = RPPVP +# 16 FFA_PVP (free for all pvp mode like arena PvP in all +# zones except rest activated places and sanctuaries) +# +# RealmZone +# Server realm zone (set allowed alphabet in character names/etc) +# See also Strict*Names options. +# +# Default: 1 Development - any language +# 2 United States - extended-Latin +# 3 Oceanic - extended-Latin +# 4 Latin America - extended-Latin +# 5 Tournament - basic-Latin at create, any at login +# 6 Korea - East-Asian +# 7 Tournament - basic-Latin at create, any at login +# 8 English - extended-Latin +# 9 German - extended-Latin +# 10 French - extended-Latin +# 11 Spanish - extended-Latin +# 12 Russian - Cyrillic +# 13 Tournament - basic-Latin at create, any at login +# 14 Taiwan - East-Asian +# 15 Tournament - basic-Latin at create, any at login +# 16 China - East-Asian +# 17 CN1 - basic-Latin at create, any at login +# 18 CN2 - basic-Latin at create, any at login +# 19 CN3 - basic-Latin at create, any at login +# 20 CN4 - basic-Latin at create, any at login +# 21 CN5 - basic-Latin at create, any at login +# 22 CN6 - basic-Latin at create, any at login +# 23 CN7 - basic-Latin at create, any at login +# 24 CN8 - basic-Latin at create, any at login +# 25 Tournament - basic-Latin at create, any at login +# 26 Test Server - any language +# 27 Tournament - basic-Latin at create, any at login +# 28 QA Server - any language +# 29 CN9 - basic-Latin at create, any at login +# +# Expansion +# Allow server use content from expansion +# Default: 2 - check expansion 2 maps existence, and if client support +# expansion 2 and account have expansion 2 setting then +# allow visit expansion 2 maps, allow create new class +# character) +# 1 - check expansion 1 maps existence, and if client support +# expansion 1 and account have expansion 1 setting then +# allow visit expansion 1 maps, allow create new races +# character) +# 0 - don't check expansion maps existence, don't allow visit +# maps, don't allow create new race or new class +# characters, ignore account expansion setting) +# +# DBC.Locale +# DBC Language Settings +# Default: 255 = Auto Detect +# 0 = English +# 1 = Korean +# 2 = French +# 3 = German +# 4 = Chinese +# 5 = Taiwanese +# 6 = Spanish +# 7 = Spanish Mexico +# 8 = Russian +# +# DeclinedNames +# Allow russian clients to set and use declined names +# Default: 0 - do not use declined names, except when +# the Russian RealmZone is set +# 1 - use declined names +# +# StrictPlayerNames +# Limit player name to language specific symbol set, don't allow +# character creation, and set rename request and disconnect at not +# allowed symbols name +# Default: 0 disable (limited server timezone dependent client check) +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character +# name at client this client must have appropriate fonts +# (included in client by default, with active official +# localization or custom localization fonts in +# clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictCharterNames +# Limit guild/arena team charter names to language specific symbol set, +# don't allow charter creation with unallowed symbols in name +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character +# name at client this client must have appropriate fonts +# (included in client by default, with active official +# localization or custom localization fonts in +# clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictPetNames +# Limit pet names to language specific symbols set +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character +# name at client this client must have appropriate fonts +# (included in client by default, with active official +# localization or custom localization fonts in +# clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# MinPlayerName +# Minimal name length (1..12) +# Default: 2 +# +# MinCharterName +# Minimal name length (1..24) +# Default: 2 +# +# MinPetName +# Minimal name length (1..12) +# Default: 2 +# +# CharactersCreatingDisabled +# Disable characters creating for specific team or any +# (non-player accounts not affected) +# Default: 0 - enabled +# 1 - disabled only for Alliance +# 2 - disabled only for Horde +# 3 - disabled for both teams +# +# MaxWhoListReturns +# Set the max number of players returned in the /who list and interface. +# Default: 49 (stable) +# +# CharactersPerAccount +# Limit numbers of characters per account (at all realms). +# Note: this setting limit character creating at _current_ realm base +# at characters amount at all realms +# Default: 50 +# The number must be >= CharactersPerRealm +# +# CharactersPerRealm +# Limit numbers of characters for account at realm +# Default: 10 (client limitation) +# The number must be between 1 and 10 +# +# HeroicCharactersPerRealm +# Limit numbers of heroic class characters for account at realm +# Default: 1 +# The number must be between 0 (not allowed) and 10 +# +# MinLevelForHeroicCharacterCreating +# Limit creating heroic characters only for account with another +# character of specific level (ignored for GM accounts) +# 0 - not require any existed chaarcter +# 1 - require at least any character existed +# Default: 55 - default requirement +# +# +# SkipCinematics +# Disable in-game script movie at first character's login +# (allows to prevent buggy intro in case of custom start +# location coordinates) +# Default: 0 - show intro for each new characrer +# 1 - show intro only for first character of selected race +# 2 - disable intro show in all cases +# +# MaxPlayerLevel +# Max level that can be reached by player for experience +# (in range from 1 to 100). Going past 100 voids your warranty +# and you will not receive support for bugs you encounter. +# Change not recommended +# Default: 80 +# +# MinDualSpecLevel +# Min level at which players can use Dual Spec functionality +# Default: 40 +# +# StartPlayerLevel +# Staring level that have character upon creation +# (in range 1 to MaxPlayerLevel) +# Default: 1 +# +# StartHeroicPlayerLevel +# Staring level that have character of heroic class upon creation +# (in range 1 to MaxPlayerLevel) +# Default: 55 +# +# StartPlayerMoney +# Amount of money that new players will start with. +# If you want to start with silver, use for example 100 +# (100 copper = 1 silver) +# Default: 0 +# +# MaxHonorPoints +# Max honor points that player can have. +# Default: 75000 +# +# StartHonorPoints +# Amount of honor that new players will start with +# Default: 0 +# +# MaxArenaPoints +# Max arena points that player can have. +# Default: 5000 +# +# StartArenaPoints +# Amount of arena points that new players will start with +# Default: 0 +# +# InstantLogout +# Enable or disable instant logout for security level (0..4) or higher +# (NOT in combat/while dueling/while falling) +# Default: 1 (Mods/GMs/Admins) +# +# DisableWaterBreath +# Disable/enable waterbreathing for security level (0..4) or higher +# Default: 4 (None) +# +# AllFlightPaths +# Players will start with all flight paths +# (Note: ALL flight paths, not only player's team) +# Default: 0 (false) +# 1 (true) +# +# InstantFlightPaths +# Flight paths will take players to their destination instantly, instead +# of making them wait to fly there. +# Default: 0 (false) +# 1 (true) +# +# AlwaysMaxSkillForLevel +# Players will automatically gain max level dependent (weapon/defense) +# skill when logging in, leveling up etc. +# Default: 0 (false) +# 1 (true) +# +# ActivateWeather +# Activate weather system +# Default: 1 (true) +# 0 (false) +# +# CastUnstuck +# Allow cast or not Unstuck spell at .start or client Help option use +# Default: 1 (true) +# 0 (false) +# +# Instance.IgnoreLevel +# Ignore level requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.IgnoreRaid +# Ignore raid requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.ResetTimeHour +# The hour of the day (0-23) when the global instance resets occur. +# Default: 4 +# +# Instance.UnloadDelay +# Unload the instance map from memory after some time +# if no players are inside. +# Default: 1800000 (miliseconds 30 minutes) +# 0 (instance maps are kept in memory until they are reset) +# +# Quests.LowLevelHideDiff +# Quest level difference to hide for player low level quests: +# if player_level > quest_level + LowLevelQuestsHideDiff then quest +# "!" mark not show for quest giver +# Default: 4 +# -1 (show all available quests marks) +# +# Quests.HighLevelHideDiff +# Quest level difference to hide for player high level quests: +# if player_level < quest_min_level - HighLevelQuestsHideDiff then +# quest "!" mark not show for quest giver +# Default: 7 +# -1 (show all available quests marks) +# +# Guild.EventLogRecordsCount +# Count of guild event log records stored in guild_eventlog table +# Increase to store more guild events in table, minimum is 100 +# You can set it to very high value to prevent oldest guild events to +# be rewritten by latest guild events; can slow down performance +# Default: 100 +# +# Guild.BankEventLogRecordsCount +# Count of guild_bank event log records stored in +# guild_bank_eventlog table +# Increase to store more guild_bank events in table - minimum is 25 +# (GUILD_BANK_MAX_LOGS) for each guild_bank tab +# Useful when you don't want old log events to be overwritten by new, +# but increasing can slow down performance +# Default: 25 +# +# MaxPrimaryTradeSkill +# Max count that player can learn the primary trade skill. +# Default: 2 +# Max : 10 +# +# MinPetitionSigns +# Min signatures count to creating guild (0..9). +# Default: 9 +# +# MaxGroupXPDistance +# Max distance to creature for group member to get XP at creature death. +# Default: 74 +# +# MailDeliveryDelay +# Mail delivery delay time for item sending +# Default: 3600 sec (1 hour) +# +# SkillChance.Prospecting +# For prospecting skillup impossible by default, +# but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# SkillChance.Milling +# For milling skillup impossible by default, +# but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# OffhandCheckAtSpellUnlearn +# Unlearning certain spells can change offhand weapon restrictions +# for equip slots. +# Default: 0 - recheck offhand slot weapon only at zone update +# 1 - recheck offhand slot weapon at unlearning a spell +# +# ClientCacheVersion +# Client cache version for client cache data reset. Use any different +# from DB value and not recently used for triggering reset. +# Default: 0 (use DB value from world DB db_version.cache_id field) +# +# Event.Announce +# Default: 0 (false) +# 1 (true) +# +# BeepAtStart +# Beep at core start finished (mostly work only at Unix/Linux systems) +# Default: 1 (true) +# 0 (false) +# +# Motd +# Message of the Day. Displayed at worldlogin for every user +# Use '@' for a newline, and be sure to escape special characters. +# Example: "Welcome to John\'s Server@WinterGrasp is closed." +# +# Server.LoginInfo +# Enable/disable sending server info (core version) on login. +# Default: 0 - disable +# 1 - enable +# +############################################################################### + +GameType = 0 +RealmZone = 1 +Expansion = 2 +DBC.Locale = 255 +DeclinedNames = 0 +StrictPlayerNames = 0 +StrictCharterNames = 0 +StrictPetNames = 0 +MaxWhoListReturns = 49 +MinPlayerName = 2 +MinCharterName = 2 +MinPetName = 2 +CharactersCreatingDisabled = 0 +CharactersPerAccount = 50 +CharactersPerRealm = 10 +HeroicCharactersPerRealm = 1 +MinLevelForHeroicCharacterCreating = 55 +SkipCinematics = 0 +MaxPlayerLevel = 80 +MinDualSpecLevel = 40 +StartPlayerLevel = 1 +StartHeroicPlayerLevel = 55 +StartPlayerMoney = 0 +MaxHonorPoints = 75000 +StartHonorPoints = 0 +MaxArenaPoints = 5000 +StartArenaPoints = 0 +InstantLogout = 1 +DisableWaterBreath = 4 +AllFlightPaths = 0 +InstantFlightPaths = 0 +AlwaysMaxSkillForLevel = 0 +ActivateWeather = 1 +CastUnstuck = 1 +Instance.IgnoreLevel = 0 +Instance.IgnoreRaid = 0 +Instance.ResetTimeHour = 4 +Instance.UnloadDelay = 1800000 +Quests.LowLevelHideDiff = 4 +Quests.HighLevelHideDiff = 7 +Guild.EventLogRecordsCount = 100 +Guild.BankEventLogRecordsCount = 25 +MaxPrimaryTradeSkill = 2 +MinPetitionSigns = 9 +MaxGroupXPDistance = 74 +MailDeliveryDelay = 3600 +SkillChance.Prospecting = 0 +SkillChance.Milling = 0 +OffhandCheckAtSpellUnlearn = 0 +ClientCacheVersion = 0 +Event.Announce = 0 +BeepAtStart = 1 +Motd = "Welcome to a Trinity Core server." +Server.LoginInfo = 0 + +############################################################################### +# PLAYER INTERACTION +# +# AllowTwoSide.Accounts +# Allow or not accounts to create characters in the 2 teams +# in any game type. +# Default: 1 (Allowed) +# 0 (Not allowed) +# +# AllowTwoSide.Interaction.Chat +# AllowTwoSide.Interaction.Channel +# AllowTwoSide.Interaction.Group +# AllowTwoSide.Interaction.Guild +# AllowTwoSide.Interaction.Auction +# AllowTwoSide.Interaction.Mail +# Allow or not common :chat(say,yell) +# channel(chat) +# group(join) +# guild(join) +# merge all auction houses for players from +# different teams +# send mail to other team. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.WhoList +# Allow or not show player from both team in who list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.AddFriend +# Allow or not adding friends from other team in friend list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.Trade +# Allow or not trading with other team in party. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# TalentsInspecting +# Allow other players see character talents in inspect dialog +# (Characters in Gamemaster mode can inspect talents always) +# Default: 1 (allow) +# 0 (not allow) +# +############################################################################### + +AllowTwoSide.Accounts = 1 +AllowTwoSide.Interaction.Chat = 0 +AllowTwoSide.Interaction.Channel = 0 +AllowTwoSide.Interaction.Group = 0 +AllowTwoSide.Interaction.Guild = 0 +AllowTwoSide.Interaction.Auction = 0 +AllowTwoSide.Interaction.Mail = 0 +AllowTwoSide.WhoList = 0 +AllowTwoSide.AddFriend = 0 +AllowTwoSide.Trade = 0 +TalentsInspecting = 1 + +############################################################################### +# CREATURE SETTINGS +# +# ThreatRadius +# Radius for creature to evade after being +# pulled away from combat start point +# If ThreatRadius is less than creature aggro radius +# then aggro radius will be used +# Default: 60 yards +# +# Rate.Creature.Aggro +# Aggro radius percent or off. +# Default: 1 - 100% +# 1.5 - 150% +# 0 - off (0%) +# +# CreatureFamilyFleeAssistanceRadius +# Radius which creature will use to seek for a nearby creature +# for assistance. Creature will flee to this creature. +# Default: 30 +# 0 - off +# +# CreatureFamilyAssistanceRadius +# Radius which creature will use to call assistance without moving +# Default: 10 +# 0 - off +# +# CreatureFamilyAssistanceDelay +# Reaction time for creature assistance call +# Default: 1500 (1.5s) +# +# CreatureFamilyFleeDelay +# Time during which creature can flee when no assistant found +# Default: 7000 (7s) +# +# WorldBossLevelDiff +# Difference for boss dynamic level with target +# Default: 3 +# +# Corpse.Decay.NORMAL +# Corpse.Decay.RARE +# Corpse.Decay.ELITE +# Corpse.Decay.RAREELITE +# Corpse.Decay.WORLDBOSS +# Seconds until creature corpse will decay if not looted or skinned. +# Default: 60, 300, 300, 300, 3600 +# +# Rate.Corpse.Decay.Looted +# Controls how long the creature corpse stays after it had been looted, +# as a multiplier of its Corpse.Decay.* config. +# Default: 0.5 +# +# Rate.Creature.Normal.Damage +# Rate.Creature.Elite.Elite.Damage +# Rate.Creature.Elite.RAREELITE.Damage +# Rate.Creature.Elite.WORLDBOSS.Damage +# Rate.Creature.Elite.RARE.Damage +# Creature Damage Rates. +# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.SpellDamage +# Rate.Creature.Elite.Elite.SpellDamage +# Rate.Creature.Elite.RAREELITE.SpellDamage +# Rate.Creature.Elite.WORLDBOSS.SpellDamag +# Rate.Creature.Elite.RARE.SpellDamage +# Creature Spell Damage Rates. +# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.HP +# Rate.Creature.Elite.Elite.HP +# Rate.Creature.Elite.RAREELITE.HP +# Rate.Creature.Elite.WORLDBOSS.HP +# Rate.Creature.Elite.RARE.HP +# Creature Health Ammount Modifier. +# Examples: 2 - creatures have 2x health, 1.7 - 1.7x. +# +# ListenRange.Say +# Distance from player to listen text that creature +# (or other world object) says +# Default: 40 +# +# ListenRange.TextEmote +# Distance from player to listen textemote that creature +# (or other world object) says +# Default: 40 +# +# ListenRange.Yell +# Distance from player to listen text that creature +# (or other world object) yells +# Default: 300 +# +############################################################################### + +ThreatRadius = 60 +Rate.Creature.Aggro = 1 +CreatureFamilyFleeAssistanceRadius = 30 +CreatureFamilyAssistanceRadius = 10 +CreatureFamilyAssistanceDelay = 1500 +CreatureFamilyFleeDelay = 7000 +WorldBossLevelDiff = 3 +Corpse.Decay.NORMAL = 60 +Corpse.Decay.RARE = 300 +Corpse.Decay.ELITE = 300 +Corpse.Decay.RAREELITE = 300 +Corpse.Decay.WORLDBOSS = 3600 +Rate.Corpse.Decay.Looted = 0.5 +Rate.Creature.Normal.Damage = 1 +Rate.Creature.Elite.Elite.Damage = 1 +Rate.Creature.Elite.RAREELITE.Damage = 1 +Rate.Creature.Elite.WORLDBOSS.Damage = 1 +Rate.Creature.Elite.RARE.Damage = 1 +Rate.Creature.Normal.SpellDamage = 1 +Rate.Creature.Elite.Elite.SpellDamage = 1 +Rate.Creature.Elite.RAREELITE.SpellDamage = 1 +Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 +Rate.Creature.Elite.RARE.SpellDamage = 1 +Rate.Creature.Normal.HP = 1 +Rate.Creature.Elite.Elite.HP = 1 +Rate.Creature.Elite.RAREELITE.HP = 1 +Rate.Creature.Elite.WORLDBOSS.HP = 1 +Rate.Creature.Elite.RARE.HP = 1 +ListenRange.Say = 40 +ListenRange.TextEmote = 40 +ListenRange.Yell = 300 + +############################################################################### +# CHAT SETTINGS +# +# ChatFakeMessagePreventing +# Chat protection from creating fake messages using a lot spaces +# (other invisible symbols), +# not applied to addon language messages, but can cause old addons +# that use normal languages for sending data to another clients. +# Default: 0 (disible fake messages preventing) +# 1 (enabled fake messages preventing) +# +# ChatStrictLinkChecking.Severity +# Check chat messages for ingame links to +# spells, items, quests, achievements etc. +# Default: 0 (disable link checking) +# 1 (check if only valid pipe commands are used. +# This prevents posting pictures for example) +# 2 (verifiy that pipe commands are used in a correct order) +# 3 (check if color, entry and name don't contradict +# each other. For correct work, please assure +# that you have extracted locale DBCs of every language +# specific client playing on this server.) +# +# ChatStrictLinkChecking.Kick +# Defines what should be done if a message is considered to contain +# invalid pipe commands. +# Default: 0 (silently ignore message) +# 1 (kick players who sent invalid formed messages) +# +# ChatFlood.MessageCount +# Chat anti-flood protection, haste message count to activate protection +# Default: 10 +# 0 (disible anti-flood protection) +# +# ChatFlood.MessageDelay +# Chat anti-flood protection, minimum message delay to count message +# Default: 1 (in secs) +# +# ChatFlood.MuteTime +# Chat anti-flood protection, mute time at activation flood protection +# Default: 10 (in secs) +# +# Channel.RestrictedLfg +# Restrict LookupForGroup channel to registered in LFG tool players +# Default: 1 (allow join to channel only if active in LFG) +# 0 (allow join to channel in any time) +# +# Channel.SilentlyGMJoin +# Silently join GM characters (security level > 1) to channels +# Default: 0 (join announcement in normal way) +# 1 (GM join without announcement) +# +# ChatLevelReq.Channel +# The required level of character to be able to write in chat channels +# Default: 1 (From level 1) +# +# ChatLevelReq.Whisper +# The required level of character to be able to whisper +# Default: 1 (From level 1) +# +# ChatLevelReq.Say +# The required level of character to be able to say/yell/emote +# Default: 1 (From level 1) +# +# AllowPlayerCommands +# Allowed the players to use commands +# Default: 1 (allow) +# +############################################################################### + +ChatFakeMessagePreventing = 0 +ChatStrictLinkChecking.Severity = 0 +ChatStrictLinkChecking.Kick = 0 +ChatFlood.MessageCount = 10 +ChatFlood.MessageDelay = 1 +ChatFlood.MuteTime = 10 +Channel.RestrictedLfg = 1 +Channel.SilentlyGMJoin = 0 +ChatLevelReq.Channel = 1 +ChatLevelReq.Whisper = 1 +ChatLevelReq.Say = 1 +AllowPlayerCommands = 1 + +############################################################################### +# GAME MASTER SETTINGS +# +# GM.LoginState +# GM mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.Visible +# GM visibility at login +# Default: 2 (last save state) +# 0 (invisible) +# 1 (visible) +# +# GM.AcceptTickets +# Is GM accepting tickets from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.Chat +# GM chat mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.WhisperingTo +# Is GM accepting whispers from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.InGMList.Level +# Max GM level showed in GM list (if visible) in non-GM state (.gm off) +# 0 (only players) +# 1 (only moderators) +# 2 (only gamemasters) +# Default: 3 (anyone) +# +# GM.InWhoList.Level +# Max GM level showed in who list (if visible). +# 0 (only players) +# 1 (only moderators) +# 2 (only gamemasters) +# Default: 3 (anyone) +# +# GM.LogTrade +# Include GM trade and trade slot enchanting operations in GM log +# Default: 1 (include) +# 0 (not include) +# +# GM.StartLevel +# GM starting level (1-100) +# Default: 1 +# +# GM.AllowInvite +# Is GM accepting invites from players by default or not +# Default: 0 (false) +# 1 (true) +# +# GM.AllowFriend +# Are players allowed to add GMs to their friend list +# Default: 0 (false) +# 1 (true) +# +# GM.LowerSecurity +# Disallow a lower security member to interact with +# a higher one using commands +# Default: 0 (disable) +# 1 (enable) +# +# GM.AllowAchievementGain +# If enabled it allows gaining achievements for GM characters +# Default: 1 (enable) +# 0 (disable) +# +############################################################################### + +GM.LoginState = 2 +GM.Visible = 2 +GM.AcceptTickets = 2 +GM.Chat = 2 +GM.WhisperingTo = 2 +GM.InGMList.Level = 3 +GM.InWhoList.Level = 3 +GM.LogTrade = 1 +GM.StartLevel = 80 +GM.AllowInvite = 0 +GM.AllowFriend = 0 +GM.LowerSecurity = 0 +GM.AllowAchievementGain = 1 + +############################################################################### +# VISIBILITY AND RADIUSES +# +# Visibility.GroupMode +# Group visibility modes +# Default: 0 (standard setting: only members from same group can +# 100% auto detect invisible player) +# 1 (raid members 100% auto detect invisible player from +# same raid) +# 2 (players from same team can 100% auto detect +# invisible player) +# +# Visibility.Distance.Continents +# Visibility.Distance.Instances +# Visibility.Distance.BGArenas +# Visibility distance for different ingame object in different maps. +# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. +# For instances default ~120. +# Max limited by active player zone: ~ 333 +# Min limit is max aggro radius (45) * Rate.Creature.Aggro +# +# Visibility.Distance.Object +# Visible distance for gameobject, dynobject, bodies, corpses, bones +# Min limit is iteraction distance (5) +# +# Visibility.Distance.InFlight +# Visible distance for player in flight +# Min limit is 0 (not show any objects) +# +# Visibility.Distance.Grey.Unit +# Visibility grey distance for creatures/players (fast changing objects) +# addition to appropriate object type Visibility.Distance.* use in case +# visibility removing to object (except corpse around distances) +# If D is distance and G is grey distance then object +# make visible if distance to it <= D +# but make non visible if distance > D+G +# Default: 1 (yard) +# +# Visibility.Distance.Grey.Object +# Visibility grey distance for dynobjects/gameobjects/corpses/creatures +# Default: 10 (yards) +# +############################################################################### + +Visibility.GroupMode = 0 +Visibility.Distance.Continents = 90 +Visibility.Distance.Instances = 120 +Visibility.Distance.BGArenas = 180 +Visibility.Distance.Object = 100 +Visibility.Distance.InFlight = 100 +Visibility.Distance.Grey.Unit = 1 +Visibility.Distance.Grey.Object = 10 + +Visibility.Notify.Period.OnContinents = 1000 +Visibility.Notify.Period.InInstances = 1000 +Visibility.Notify.Period.InBGArenas = 1000 + +############################################################################### +# SERVER RATES +# +# Rate.Health +# Rate.Mana +# Rate.Rage.Income +# Rate.Rage.Loss +# Rate.RunicPower.Income +# Rate.RunicPower.Loss +# Rate.Focus +# Rate.Loyalty +# Health and power regeneration and rage income from damage. +# Default: 1 +# +# Rate.Skill.Discovery +# Skill Discovery Rates +# Default: 1 +# +# Rate.Drop.Item.Poor +# Rate.Drop.Item.Normal +# Rate.Drop.Item.Uncommon +# Rate.Drop.Item.Rare +# Rate.Drop.Item.Epic +# Rate.Drop.Item.Legendary +# Rate.Drop.Item.Artifact +# Rate.Drop.Item.Referenced +# Rate.Drop.Money +# Drop rates (items by quality and money) +# Default: 1 +# +# Rate.Drop.Money +# Drop rates +# Default: 1 +# +# Rate.XP.Kill +# Rate.XP.Quest +# Rate.XP.Explore +# XP rates +# Default: 1 +# +# Rate.RepairCost +# Repair cost rate +# Default: 1 - standard cost +# 2 - double cost +# 0.5 - half cost +# +# Rate.Rest.InGame +# Rate.Rest.Offline.InTavernOrCity +# Rate.Rest.Offline.InWilderness +# Resting points grow rates +# Default: 1 - standard rate +# 2 - double rate +# 0.5 - half rate +# +# Rate.Damage.Fall +# Damage after fall rate. +# Default: 1 - standard damage +# 2 - double damage +# 0.5 - half damage +# +# Rate.Auction.Time +# Rate.Auction.Deposit +# Rate.Auction.Cut +# Auction rates +# (auction time, deposit get at auction start, +# auction cut from price at auction end) +# +# Rate.Honor +# Honor gain rate +# +# Rate.Mining.Amount +# Rate.Mining.Next +# Mining Rates +# Mining.Amount changes minimum/maximum use times of a deposit, +# Mining.Next changes chance to have next use of a deposit +# +# Rate.Talent +# Talent Point rates +# Default: 1 +# +# Rate.Reputation.Gain +# Reputation Gain rate +# Default: 1 +# +# Rate.Reputation.LowLevel.Kill +# Reputation Gain from low level kill (grey creture) +# Default: 1 +# +# Rate.Reputation.LowLevel.Quest +# Reputation Gain rate +# Default: 1 +# +# Rate.MoveSpeed +# Multiply the default movement speed for players +# and whatever they're controlling. +# Default: 1 - no change +# 1.4 - 40% increase +# +# Rate.InstanceResetTime +# Multiplier for the number of days in between +# global raid/heroic instance resets. +# Default: 1 +# +# SkillGain.Crafting +# SkillGain.Defense +# SkillGain.Gathering +# SkillGain.Weapon +# Crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) +# Default: 1 +# +# SkillChance.Orange +# SkillChance.Yellow +# SkillChance.Green +# SkillChance.Grey +# Skill chance values (0..100) +# Default: 100-75-25-0 +# +# SkillChance.MiningSteps +# SkillChance.SkinningSteps +# For skinning and Mining chance decrease with skill level. +# Default: 0 - no decrease +# 75 - in 2 times each 75 skill points +# +# DurabilityLoss.InPvP +# If true, players take durability loss on death in PvP. +# Default: 0 (false) +# 1 (true) +# +# DurabilityLoss.OnDeath +# Durability loss percentage on death +# Default: 10 - standard +# 20 - double +# 5 - half +# +# DurabilityLossChance.Damage +# Chance lost one from equiped items durability +# point at damage apply or receive. +# Default: 0.5 (100/0.5 = 200) +# Each 200 damage apply one from 19 possible equipped items +# +# DurabilityLossChance.Absorb +# Chance lost one from armor items durability point at damage absorb. +# Default: 0.5 (100/0.5 = 200) +# Each 200 absorbs apply one from 15 possible armor equipped items +# +# DurabilityLossChance.Parry +# Chance lost weapon durability point at parry. +# Default: 0.05 (100/0.05 = 2000) +# Each 2000 parry attacks main weapon lost point +# +# DurabilityLossChance.Block +# Chance lost sheild durability point at damage block. +# Default: 0.05 (100/0.05 = 2000) +# Each 2000 partly or full blocked attacks shield lost point +# +# Death.SicknessLevel +# Starting Character start gain sickness at spirit resurrection (1 min) +# Default: 11 +# -10 - character will have full time +# (10min) sickness at 1 level +# maxplayerlevel+1 +# - character will not have sickess at any level +# +# Death.CorpseReclaimDelay.PvP +# Death.CorpseReclaimDelay.PvE +# Enabled/disabled increase corpse reclaim delay at PvP/PvE deaths +# Default: 1 (enabled) +# 0 (disabled) +# +# Death.Bones.World +# Death.Bones.BattlegroundOrArena +# Enable/disable creating bones instead corpse at resurrection +# (in normal zones/instances, or battleground/arenas) +# Default: 1 (enabled) +# 0 (disabled) +# +# Die.Command.Mode +# Switch between two possible .die modes, where mode 1 kills +# and does not trigger anything such as loot, and mode 0 does +# damage and does trigger things such as loot +# Default: 1 +# 0 +# +############################################################################### + +Rate.Health = 1 +Rate.Mana = 1 +Rate.Rage.Income = 1 +Rate.Rage.Loss = 1 +Rate.RunicPower.Income = 1 +Rate.RunicPower.Loss = 1 +Rate.Focus = 1 +Rate.Loyalty = 1 +Rate.Skill.Discovery = 1 +Rate.Drop.Item.Poor = 1 +Rate.Drop.Item.Normal = 1 +Rate.Drop.Item.Uncommon = 1 +Rate.Drop.Item.Rare = 1 +Rate.Drop.Item.Epic = 1 +Rate.Drop.Item.Legendary = 1 +Rate.Drop.Item.Artifact = 1 +Rate.Drop.Item.Referenced = 1 +Rate.Drop.Money = 1 +Rate.XP.Kill = 1 +Rate.XP.Quest = 1 +Rate.XP.Explore = 1 +Rate.RepairCost = 1 +Rate.Rest.InGame = 1 +Rate.Rest.Offline.InTavernOrCity = 1 +Rate.Rest.Offline.InWilderness = 1 +Rate.Damage.Fall = 1 +Rate.Auction.Time = 1 +Rate.Auction.Deposit = 1 +Rate.Auction.Cut = 1 +Rate.Honor = 1 +Rate.Mining.Amount = 1 +Rate.Mining.Next = 1 +Rate.Talent = 1 +Rate.Reputation.Gain = 1 +Rate.Reputation.LowLevel.Kill = 1 +Rate.Reputation.LowLevel.Quest = 1 +Rate.MoveSpeed = 1 +Rate.InstanceResetTime = 1 +SkillGain.Crafting = 1 +SkillGain.Defense = 1 +SkillGain.Gathering = 1 +SkillGain.Weapon = 1 +SkillChance.Orange = 100 +SkillChance.Yellow = 75 +SkillChance.Green = 25 +SkillChance.Grey = 0 +SkillChance.MiningSteps = 0 +SkillChance.SkinningSteps = 0 +DurabilityLoss.InPvP = 0 +DurabilityLoss.OnDeath = 10 +DurabilityLossChance.Damage = 0.5 +DurabilityLossChance.Absorb = 0.5 +DurabilityLossChance.Parry = 0.05 +DurabilityLossChance.Block = 0.05 +Death.SicknessLevel = 11 +Death.CorpseReclaimDelay.PvP = 1 +Death.CorpseReclaimDelay.PvE = 0 +Death.Bones.World = 1 +Death.Bones.BattlegroundOrArena = 1 +Die.Command.Mode = 1 + +############################################################################### +# AUTO BROADCAST +# +# AutoBroadcast.On +# Enable auto broadcast +# Default: 0 - off +# 1 - on +# +# AutoBroadcast.Center +# Display method +# Default: 0 - announce +# 1 - notify +# 2 - both +# +# AutoBroadcast.Timer +# Timer for auto broadcast (in milliseconds) +# +############################################################################### + +AutoBroadcast.On = 0 +AutoBroadcast.Center = 0 +AutoBroadcast.Timer = 60000 + +############################################################################### +# BATTLEGROUND CONFIG +# +# Battleground.CastDeserter +# Cast Deserter spell at player who leave battleground in progress +# Default: 1 (enable) +# 0 (disable) +# +# Battleground.QueueAnnouncer.Enable +# Enable queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) +# +# Battleground.QueueAnnouncer.PlayerOnly +# Enable queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) +# +# Battleground.InvitationType +# Set Battleground invitation type +# Default: 0 (normal - invite as much players to bg as possible, +# don't bother with ballance) +# 1 (Experimental - don't allow to invite much more players +# of one faction) +# +# Battleground.PrematureFinishTimer +# The time to end the bg if there are less than MinPlayersPerTeam on +# one side (in milliseconds) +# Default: 300000 (5 minutes) +# 0 - disable (not recommended) +# +# BattleGround.PremadeGroupWaitForMatch +# The time in which premade group of 1 faction waits in BG Queue +# for premade group of other faction +# Default: 1800000 (30 minutes) +# 0 - disable (not recommended) +# +# Battleground.GiveXPForKills +# Give experience for honorable kills in battlegrounds +# Default: 0 (disable) +# 1 (enable) +# +# Battleground.Random.ResetHour +# Reset random battlegrounds at specified hour of the day (0-23) +# Default: 6 +# +############################################################################### + +Battleground.CastDeserter = 1 +Battleground.QueueAnnouncer.Enable = 0 +Battleground.QueueAnnouncer.PlayerOnly = 0 +Battleground.InvitationType = 0 +BattleGround.PrematureFinishTimer = 300000 +BattleGround.PremadeGroupWaitForMatch = 1800000 +Battleground.GiveXPForKills = 0 +Battleground.Random.ResetHour = 6 + +############################################################################### +# ARENA CONFIG +# +# Arena.MaxRatingDifference +# The maximum rating difference between two groups in rated matches +# Default: 150 (enable, recommended) +# 0 (disable, rating difference is discarded) +# +# Arena.RatingDiscardTimer +# After the specified milliseconds has passed, +# rating information will be discarded when selecting teams for +# matches also initiates an update by this timer +# Default: 600000 (10 minutes, recommended) +# 0 (disable) +# +# Arena.AutoDistributePoints +# Set if arena points should be distributed automatically, +# or by GM command +# Default: 0 (disable) (recommended): +# use gm command or sql query to distribute the points +# 1 (enable) arena points are distributed automatically +# +# Arena.AutoDistributeInterval +# How often should the distribution take place +# If automatic distribution is enabled in days +# Default: 7 (weekly) +# +# Arena.QueueAnnouncer.Enable +# Enable bg queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) +# +# Arena.ArenaSeason.ID +# Current area season id show in client +# Default: 1 +# +# Arena.ArenaSeason.InProgress +# Current area season state +# Default: 1 (active) +# 0 (finished) +# +# Arena.ArenaStartRating +# Start arena team command rating +# Default: 1500 +# +# Arena.StartPersonalRating +# Start personal rating on entry in team +# Default: 1500 +# +############################################################################### + +Arena.MaxRatingDifference = 150 +Arena.RatingDiscardTimer = 600000 +Arena.AutoDistributePoints = 0 +Arena.AutoDistributeInterval = 7 +Arena.QueueAnnouncer.Enable = 0 +Arena.QueueAnnouncer.PlayerOnly = 0 +Arena.ArenaSeason.ID = 1 +Arena.ArenaSeason.InProgress = 1 +Arena.ArenaStartRating = 0 +Arena.ArenaStartPersonalRating = 0 + +############################################################################### +# NETWORK CONFIG +# +# Network.Threads +# Number of threads for network, +# recommend 1 thread per 1000 connections. +# Default: 1 +# +# Network.OutKBuff +# The size of the output kernel buffer used +# ( SO_SNDBUF socket option, tcp manual ). +# Default: -1 (Use system default setting) +# +# Network.OutUBuff +# Userspace buffer for output. +# This is amount of memory reserved per each connection. +# Default: 65536 +# +# Network.TcpNoDelay: +# TCP Nagle algorithm setting +# Default: 0 (enable Nagle algorithm, less traffic, more latency) +# 1 (TCP_NO_DELAY, disable Nagle algorithm, +# more traffic but less latency) +# +############################################################################### + +Network.Threads = 1 +Network.OutKBuff = -1 +Network.OutUBuff = 65536 +Network.TcpNodelay = 1 + +############################################################################### +# AUCTION HOUSE BOT SETTINGS +# +# AuctionHouseBot.DEBUG +# Enable/Disable Debugging output +# Default 0 (disabled) +# +# AuctionHouseBot.DEBUG_FILTERS +# Enable/Disable Debugging output from Filters +# Default 0 (disabled) +# +# AuctionHouseBot.EnableSeller +# Enable/Disable the part of AHBot that puts items up for auction +# Default 0 (disabled) +# +# AuctionHouseBot.EnableBuyer +# Enable/Disable the part of AHBot that buys items from players +# Default 0 (disabled) +# +# AuctionHouseBot.UseBuyPriceForSeller +# Should the Seller use BuyPrice or SellPrice to determine Bid Prices +# Default 0 (use SellPrice) +# +# AuctionHouseBot.UseBuyPriceForBuyer +# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices +# Default 0 (use SellPrice) +# +# Auction House Bot character data +# AuctionHouseBot.Account is the account number +# (in realmd->account table) of the player you want to run +# as the auction bot. +# AuctionHouseBot.GUID is the GUID (in characters->characters table) +# of the player you want to run as the auction bot. +# Default: 0 (Auction House Bot disabled) +# +# AuctionHouseBot.ItemsPerCycle +# Number of Items to Add/Remove from the AH during mass operations +# Default 200 +# +############################################################################### + +AuctionHouseBot.DEBUG = 0 +AuctionHouseBot.DEBUG_FILTERS = 0 +AuctionHouseBot.EnableSeller = 0 +AuctionHouseBot.EnableBuyer = 0 +AuctionHouseBot.UseBuyPriceForSeller = 0 +AuctionHouseBot.UseBuyPriceForBuyer = 0 +AuctionHouseBot.Account = 0 +AuctionHouseBot.GUID = 0 +AuctionHouseBot.ItemsPerCycle = 200 + +############################################################################### +# AUCTION HOUSE BOT FILTERS PART 1 +# +# AuctionHouseBot.VendorItems +# Include items that can be bought from vendors. +# Default 0 (False) +# +# AuctionHouseBot.VendorTradeGoods +# Include Trade Goods that can be bought from vendors. +# Default 0 (False) +# +# AuctionHouseBot.LootItems +# Include items that can be looted or fished for. +# Default 1 (True) +# +# AuctionHouseBot.LootTradeGoods +# Include Trade Goods that can be looted or fished for. +# Default 1 (True) +# +# AuctionHouseBot.OtherItems +# Include misc. items. +# Default 0 (False) +# +# AuctionHouseBot.OtherTradeGoods +# Include misc. Trade Goods. +# Default 0 (False) +# +# AuctionHouseBot.Bonding_types +# Indicates which bonding types to allow seller to put up for auction +# No_Bind +# Default 1 (True) +# Bind_When_Picked_Up +# Default 0 (False) +# Bind_When_Equipped +# Default 1 (True) +# Bind_When_Use +# Default 1 (True) +# Bind_Quest_Item +# Default 0 (False) +# +# AuctionHouseBot.DisableBeta_PTR_Unused +# Disable certain items that are usually unavailable to Players +# Default 0 (False) +# +# AuctionHouseBot.DisablePermEnchant +# Disable Items with a Permanent Enchantment +# Default 0 (False) +# +# AuctionHouseBot.DisableConjured +# Disable Conjured Items +# Default 0 (False) +# +# AuctionHouseBot.DisableGems +# Disable Gems +# Default 0 (False) +# +# AuctionHouseBot.DisableMoney +# Disable Items that are used as money +# Default 0 (False) +# +# AuctionHouseBot.DisableMoneyLoot +# Disable Items that have Money as a loot +# Default 0 (False) +# +# AuctionHouseBot.DisableLootable +# Disable Items that have other items as loot +# Default 0 (False) +# +# AuctionHouseBot.DisableKeys +# Disable Items that are keys +# Default 0 (False) +# +# AuctionHouseBot.DisableDuration +# Disable Items with a duration +# Default 0 (False) +# +# AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel +# Disable items that are BOP or Quest Item +# with a Required level that is less than the Item Level +# (This prevents a level 10 with a level 60 weapon or armor) +# (May need further refinement) +# Default 0 (False) +# +############################################################################### + +AuctionHouseBot.VendorItems = 0 +AuctionHouseBot.VendorTradeGoods = 0 +AuctionHouseBot.LootItems = 1 +AuctionHouseBot.LootTradeGoods = 1 +AuctionHouseBot.OtherItems = 0 +AuctionHouseBot.OtherTradeGoods = 0 +AuctionHouseBot.No_Bind = 1 +AuctionHouseBot.Bind_When_Picked_Up = 0 +AuctionHouseBot.Bind_When_Equipped = 1 +AuctionHouseBot.Bind_When_Use = 1 +AuctionHouseBot.Bind_Quest_Item = 0 +AuctionHouseBot.DisableBeta_PTR_Unused = 0 +AuctionHouseBot.DisablePermEnchant = 0 +AuctionHouseBot.DisableConjured = 0 +AuctionHouseBot.DisableGems = 0 +AuctionHouseBot.DisableMoney = 0 +AuctionHouseBot.DisableMoneyLoot = 0 +AuctionHouseBot.DisableLootable = 0 +AuctionHouseBot.DisableKeys = 0 +AuctionHouseBot.DisableDuration = 0 +AuctionHouseBot.DisableBOP_Or_Quest_NoReqLevel = 0 + +############################################################################### +# AUCTION HOUSE BOT FILTERS PART 2 +# +# These Filters are boolean (0 or 1) and will disable items that are +# specifically meant for the Class named. +# (UnusedClass is Class 10, which was skipped for some reason) +# Default 0 (allowed) +# +############################################################################### + +AuctionHouseBot.DisableWarriorItems = 0 +AuctionHouseBot.DisablePaladinItems = 0 +AuctionHouseBot.DisableHunterItems = 0 +AuctionHouseBot.DisableRogueItems = 0 +AuctionHouseBot.DisablePriestItems = 0 +AuctionHouseBot.DisableDKItems = 0 +AuctionHouseBot.DisableShamanItems = 0 +AuctionHouseBot.DisableMageItems = 0 +AuctionHouseBot.DisableWarlockItems = 0 +AuctionHouseBot.DisableUnusedClassItems = 0 +AuctionHouseBot.DisableDruidItems = 0 + +############################################################################### +# AUCTION HOUSE BOT FILTERS PART 3 +# +# AuctionHouseBot.DisableItemsBelowLevel +# Prevent Seller from listing Items below this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveLevel +# Prevent Seller from listing Items above this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowLevel +# Prevent Seller from listing Trade Goods below this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveLevel +# Prevent Seller from listing Trade Goods above this Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsBelowGUID +# Prevent Seller from listing Items below this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveGUID +# Prevent Seller from listing Items above this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowGUID +# Prevent Seller from listing Trade Goods below this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveGUID +# Prevent Seller from listing Trade Goods above this GUID +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsBelowReqLevel +# Prevent Seller from listing Items below this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveReqLevel +# Prevent Seller from listing Items above this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowReqLevel +# Prevent Seller from listing Trade Goods below this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveReqLevel +# Prevent Seller from listing Trade Goods above this Required Level +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsBelowReqSkillRank +# Prevent Seller from listing Items below this Required Skill Rank +# Default 0 (Off) +# +# AuctionHouseBot.DisableItemsAboveReqSkillRank +# Prevent Seller from listing Items above this Required Skill Rank +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsBelowReqSkillRank +# Prevent Seller from listing Trade Goods below this Required Skill Rank +# Default 0 (Off) +# +# AuctionHouseBot.DisableTGsAboveReqSkillRank +# Prevent Seller from listing Trade Goods above this Required Skill Rank +# Default 0 (Off) +# +############################################################################### + +AuctionHouseBot.DisableItemsBelowLevel = 0 +AuctionHouseBot.DisableItemsAboveLevel = 0 +AuctionHouseBot.DisableTGsBelowLevel = 0 +AuctionHouseBot.DisableTGsAboveLevel = 0 +AuctionHouseBot.DisableItemsBelowGUID = 0 +AuctionHouseBot.DisableItemsAboveGUID = 0 +AuctionHouseBot.DisableTGsBelowGUID = 0 +AuctionHouseBot.DisableTGsAboveGUID = 0 +AuctionHouseBot.DisableItemsBelowReqLevel = 0 +AuctionHouseBot.DisableItemsAboveReqLevel = 0 +AuctionHouseBot.DisableTGsBelowReqLevel = 0 +AuctionHouseBot.DisableTGsAboveReqLevel = 0 +AuctionHouseBot.DisableItemsBelowReqSkillRank = 0 +AuctionHouseBot.DisableItemsAboveReqSkillRank = 0 +AuctionHouseBot.DisableTGsBelowReqSkillRank = 0 +AuctionHouseBot.DisableTGsAboveReqSkillRank = 0 + +############################################################################### +# CONSOLE AND REMOTE ACCESS +# +# Console.Enable +# Enable console +# Default: 1 - on +# 0 - off +# +# Ra.Enable +# Enable remote console +# Default: 0 - off +# 1 - on +# +# Ra.IP +# Default remote console ip address, use 0.0.0.0 for every address +# +# Ra.Port +# Default remote console port +# +# Ra.MinLevel +# Minimum level that's required to login,3 by default +# +# Ra.Secure +# Kick client on wrong pass +# +############################################################################### + +Console.Enable = 1 +Ra.Enable = 0 +Ra.IP = 0.0.0.0 +Ra.Port = 3443 +Ra.MinLevel = 3 +Ra.Secure = 1 + +############################################################################### +# CUSTOM SERVER OPTIONS +# +# PlayerStart.AllReputation +# Players will start with most of the high level reputations that are +# needed for items, mounts etc. +# +# PlayerStart.AllSpells +# If enabled, players will start with all their class spells +# (not talents). Useful for instant 80 servers. +# You must populate playercreateinfo_spell_custom table with the spells +# you want, or this WILL NOT WORK! The table has data for all +# classes / races up to TBC expansion. +# Do not enable if you do not know what you are doing! +# Default: 0 - off +# 1 - on +# +# +# PlayerStart.MapsExplored +# Players will start with all maps explored if enabled +# +# MusicInBattleground +# If enabled "L70ETC-Power of the horde" will be played when BG starts +# +# HonorPointsAfterDuel +# The amount of honor points the duel winner will get after a duel. +# Default: 0 - disable +# +# AlwaysMaxWeaponSkill +# Players will automatically gain max weapon/defense skill when +# logging in, leveling up etc. +# +# PvPToken.Enable +# Enable/disable PvP Token System. Players will get a token +# after slaying another player that gives honor. +# +# PvPToken.MapAllowType +# Where players can receive the pvp token +# 4 - In all maps +# 3 - In battlegrounds only +# 2 - In FFA areas only (gurubashi arena etc) +# 1 - In battlegrounds AND FFA areas only +# +# PvPToken.ItemID +# The item players will get after killing someone +# if PvP Token system is enabled. +# Default: 29434 - Badge of justice +# +# PvPToken.ItemCount +# Modify the item ID count - Default: 1 +# +# NoResetTalentsCost +# Enable or disable no cost when reseting talents +# +# Guild.AllowMultipleGuildMaster +# Allow override of 1 Guild Master limit. Additional Guild Masters must +# be set using the ".guild rank" command, not through the UI +# Default: 0 = Only 1 Guild Master per guild +# 1 = Allow more than one Guild Master +# +# ForbiddenMaps +# Map ids that users below SEC_GAMEMASTER cannot enter, +# with delimiter ',' +# Default: "" +# example: "538,90" +# Note that it's HIGHLY DISCOURAGED to forbid starting maps +# (0, 1, 530)! +# +# ShowKickInWorld +# Determines wether a message is broadcasted to the entire server +# when a player gets kicked +# Default: 0 = Disable +# 1 = Enable +# +# RecordUpdateTimeDiffInterval +# Record update time diff to the log file +# update diff can be used as a criterion of performance +# diff < 300: good performance +# diff > 600: bad performance, may be caused by high cpu usage +# Default: 60000 (diff is written into log every 60000 ms or 1 minute. +# >0 = Interval +# 0 = Disable +# +# MinRecordUpdateTimeDiff +# Only record update time diff which is greater than this value +# Default: 10 +# +# PlayerStart.String +# If set to anything other than "", this string will be displayed +# to players when they login to a newly created character. +# Default: "" - send no text +# +# LevelReq.Trade +# The required level of character to be able to trade +# Default: 1 (From level 1) +# +# LevelReq.Ticket +# The required level of character to be able to write tickets +# Default: 1 (From level 1) +# +# LevelReq.Auction +# The required level of character to be able to use auction +# Default: 1 (From level 1) +# +# LevelReq.Mail +# The required level of character to be able to send and receive mail +# Default: 1 (From level 1) +# +############################################################################### + +PlayerStart.AllReputation = 0 +PlayerStart.AllSpells = 0 +PlayerStart.MapsExplored = 0 +MusicInBattleground = 0 +HonorPointsAfterDuel = 0 +AlwaysMaxWeaponSkill = 0 +PvPToken.Enable = 0 +PvPToken.MapAllowType = 4 +PvPToken.ItemID = 29434 +PvPToken.ItemCount = 1 +Guild.AllowMultipleGuildMaster = 0 +NoResetTalentsCost = 0 +ShowKickInWorld = 0 +RecordUpdateTimeDiffInterval = 60000 +MinRecordUpdateTimeDiff = 100 +PlayerStart.String = "" +LevelReq.Trade = 1 +LevelReq.Ticket = 1 +LevelReq.Auction = 1 +LevelReq.Mail = 1 |
