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| author | megamage <none@none> | 2009-06-11 19:47:58 -0500 | 
|---|---|---|
| committer | megamage <none@none> | 2009-06-11 19:47:58 -0500 | 
| commit | e6badd83fc90dc463e5321ef892c22545da10bb6 (patch) | |
| tree | 8b67ff3afba0c31003e01ceb680e0dc4f09dce18 /src/shared/Auth/AuthCrypt.h | |
| parent | eb812d52d1387c53eb840c11b6e942b44a89945c (diff) | |
    [7992] added additionally check for SPELL_EFFECT_OPEN_LOCK Author: arrai
    Every gameobject which may be a target of such a spelleffect
    has to have a lockid. Prior to this commit it was possible to
    exploit SPELL_EFFECT_OPEN_LOCK spells and despawn abitrary GOs
--HG--
branch : trunk
Diffstat (limited to 'src/shared/Auth/AuthCrypt.h')
0 files changed, 0 insertions, 0 deletions
