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author | XTZGZoReX <none@none> | 2009-03-18 21:04:47 +0100 |
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committer | XTZGZoReX <none@none> | 2009-03-18 21:04:47 +0100 |
commit | ae65d36bb4ecca988c5635f493b5f957b51c5870 (patch) | |
tree | 60d36172ffb1e5646bc00e7be4326284bd02cdec /src/shared/ByteBuffer.h | |
parent | ced575a3f3b458191273f0baa1d0761ff6aa31db (diff) |
* Implemented new ObjectAccessor functions: GetCreatures, GetUnits, GetGameObjects, and GetWorldObjects. These can be used for loopong over objects in the world.
* Note: GetWorldObjects is (probably) heavy and should be used very sparingly. Always use the function corresponding to the type of object you're looping over.
--HG--
branch : trunk
Diffstat (limited to 'src/shared/ByteBuffer.h')
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