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authormegamage <none@none>2009-03-19 14:41:30 -0600
committermegamage <none@none>2009-03-19 14:41:30 -0600
commita2392121f0a8fed9f19ddadfa2880ed6f4691381 (patch)
tree2089f3b40d4460c7a45cdb9d1429f8bd2f3ea3c3 /src/shared/Database/DBCStores.cpp
parent74985e84904c46f1e137bed577d0b3806b33b867 (diff)
*Fix the bug that summon dbc is not read. Now creatures can be summoned.
*Make minipet as tempsummon instead of pet. Make totem as tempsummon. --HG-- branch : trunk
Diffstat (limited to 'src/shared/Database/DBCStores.cpp')
-rw-r--r--src/shared/Database/DBCStores.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/Database/DBCStores.cpp b/src/shared/Database/DBCStores.cpp
index 1ea74639da2..b7ccca05a8c 100644
--- a/src/shared/Database/DBCStores.cpp
+++ b/src/shared/Database/DBCStores.cpp
@@ -337,7 +337,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc");
- //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc");
// create talent spells set